官网

http://www.hzhcontrols.com

前提

入行已经7,8年了,一直想做一套漂亮点的自定义控件,于是就有了本系列文章。

GitHub:https://github.com/kwwwvagaa/NetWinformControl

码云:https://gitee.com/kwwwvagaa/net_winform_custom_control.git

如果觉得写的还行,请点个 star 支持一下吧

欢迎前来交流探讨: 企鹅群568015492 

idkey=6e08741ef16fe53bf0314c1c9e336c4f626047943a8b76bac062361bab6b4f8d">

目录

https://www.cnblogs.com/bfyx/p/11364884.html

准备工作

其实我也不知道这个应该叫什么名字,暂且叫有后退的窗体吧,这个窗体继承子基类窗体FrmBase,如果你对FrmBase还不了解,请移步 (十七)c#Winform自定义控件-基类窗体 查看

开始

添加一个Form,命名FrmBack,继承自FrmBase

属性

  private string _frmTitle = "自定义窗体";
/// <summary>
/// 窗体标题
/// </summary>
[Description("窗体标题"), Category("自定义")]
public string FrmTitle
{
get { return _frmTitle; }
set
{
_frmTitle = value;
btnBack1.BtnText = value;
}
}
[Description("帮助按钮点击事件"), Category("自定义")]
public event EventHandler BtnHelpClick;

一点小事件

  private void btnBack1_btnClick(object sender, EventArgs e)
{
this.Close();
} private void label1_MouseDown(object sender, MouseEventArgs e)
{
if (BtnHelpClick != null)
BtnHelpClick(sender, e);
}

完整代码

 // 版权所有  黄正辉  交流群:568015492   QQ:623128629
// 文件名称:FrmTemp1.cs
// 创建日期:2019-08-15 16:04:48
// 功能描述:FrmTemp1
// 项目地址:https://gitee.com/kwwwvagaa/net_winform_custom_control
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms; namespace HZH_Controls.Forms
{
[Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(System.ComponentModel.Design.IDesigner))]
public partial class FrmBack : FrmBase
{
private string _frmTitle = "自定义窗体";
/// <summary>
/// 窗体标题
/// </summary>
[Description("窗体标题"), Category("自定义")]
public string FrmTitle
{
get { return _frmTitle; }
set
{
_frmTitle = value;
btnBack1.BtnText = value;
}
}
[Description("帮助按钮点击事件"), Category("自定义")]
public event EventHandler BtnHelpClick; public FrmBack()
{
InitializeComponent();
} private void btnBack1_btnClick(object sender, EventArgs e)
{
this.Close();
} private void label1_MouseDown(object sender, MouseEventArgs e)
{
if (BtnHelpClick != null)
BtnHelpClick(sender, e);
}
}
}
 namespace HZH_Controls.Forms
{
partial class FrmBack
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null; /// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
} #region Windows Form Designer generated code /// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FrmBack));
this.panTop = new System.Windows.Forms.Panel();
this.label1 = new System.Windows.Forms.Label();
this.btnBack1 = new HZH_Controls.Controls.UCBtnImg();
this.imageList1 = new System.Windows.Forms.ImageList(this.components);
this.ucSplitLine_H1 = new HZH_Controls.Controls.UCSplitLine_H();
this.panTop.SuspendLayout();
this.SuspendLayout();
//
// panTop
//
this.panTop.Controls.Add(this.label1);
this.panTop.Controls.Add(this.btnBack1);
this.panTop.Dock = System.Windows.Forms.DockStyle.Top;
this.panTop.Location = new System.Drawing.Point(, );
this.panTop.Name = "panTop";
this.panTop.Size = new System.Drawing.Size(, );
this.panTop.TabIndex = ;
//
// label1
//
this.label1.BackColor = System.Drawing.Color.Transparent;
this.label1.Dock = System.Windows.Forms.DockStyle.Right;
this.label1.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Bold);
this.label1.Image = global::HZH_Controls.Properties.Resources.help;
this.label1.ImageAlign = System.Drawing.ContentAlignment.MiddleLeft;
this.label1.Location = new System.Drawing.Point(, );
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(, );
this.label1.TabIndex = ;
this.label1.Text = "帮助";
this.label1.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
this.label1.MouseDown += new System.Windows.Forms.MouseEventHandler(this.label1_MouseDown);
//
// btnBack1
//
this.btnBack1.BackColor = System.Drawing.Color.Transparent;
this.btnBack1.BtnBackColor = System.Drawing.Color.Transparent;
this.btnBack1.BtnFont = new System.Drawing.Font("微软雅黑", 17F);
this.btnBack1.BtnForeColor = System.Drawing.Color.FromArgb(((int)(((byte)()))), ((int)(((byte)()))), ((int)(((byte)()))));
this.btnBack1.BtnText = "自定义按钮";
this.btnBack1.ConerRadius = ;
this.btnBack1.Cursor = System.Windows.Forms.Cursors.Hand;
this.btnBack1.Dock = System.Windows.Forms.DockStyle.Left;
this.btnBack1.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)()))), ((int)(((byte)()))), ((int)(((byte)()))));
this.btnBack1.Font = new System.Drawing.Font("微软雅黑", 15F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Pixel);
this.btnBack1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)()))), ((int)(((byte)()))), ((int)(((byte)()))));
this.btnBack1.Image = ((System.Drawing.Image)(resources.GetObject("btnBack1.Image")));
this.btnBack1.IsRadius = true;
this.btnBack1.IsShowRect = true;
this.btnBack1.IsShowTips = false;
this.btnBack1.Location = new System.Drawing.Point(, );
this.btnBack1.Margin = new System.Windows.Forms.Padding(, , , );
this.btnBack1.Name = "btnBack1";
this.btnBack1.RectColor = System.Drawing.Color.FromArgb(((int)(((byte)()))), ((int)(((byte)()))), ((int)(((byte)()))));
this.btnBack1.RectWidth = ;
this.btnBack1.Size = new System.Drawing.Size(, );
this.btnBack1.TabIndex = ;
this.btnBack1.TabStop = false;
this.btnBack1.TipsText = "";
this.btnBack1.BtnClick += new System.EventHandler(this.btnBack1_btnClick);
//
// imageList1
//
this.imageList1.ImageStream = ((System.Windows.Forms.ImageListStreamer)(resources.GetObject("imageList1.ImageStream")));
this.imageList1.TransparentColor = System.Drawing.Color.Transparent;
this.imageList1.Images.SetKeyName(, "help.png");
//
// ucSplitLine_H1
//
this.ucSplitLine_H1.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)()))), ((int)(((byte)()))), ((int)(((byte)()))));
this.ucSplitLine_H1.Dock = System.Windows.Forms.DockStyle.Top;
this.ucSplitLine_H1.Location = new System.Drawing.Point(, );
this.ucSplitLine_H1.MaximumSize = new System.Drawing.Size(, );
this.ucSplitLine_H1.Name = "ucSplitLine_H1";
this.ucSplitLine_H1.Size = new System.Drawing.Size(, );
this.ucSplitLine_H1.TabIndex = ;
this.ucSplitLine_H1.TabStop = false;
//
// FrmTemp1
//
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)()))), ((int)(((byte)()))), ((int)(((byte)()))));
this.ClientSize = new System.Drawing.Size(, );
this.Controls.Add(this.ucSplitLine_H1);
this.Controls.Add(this.panTop);
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.Name = "FrmTemp1";
this.ShowIcon = false;
this.ShowInTaskbar = false;
this.Text = "FrmTemp1";
this.panTop.ResumeLayout(false);
this.ResumeLayout(false); } #endregion private Controls.UCBtnImg btnBack1;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.ImageList imageList1;
private Controls.UCSplitLine_H ucSplitLine_H1;
private System.Windows.Forms.Panel panTop;
}
}

设计效果

用处及效果

用处:这个看个人使用情况吧,你高兴的话就用这个窗体就可以了

最后的话

如果你喜欢的话,请到 https://gitee.com/kwwwvagaa/net_winform_custom_control 点个星 星吧

(二十)c#Winform自定义控件-有后退的窗体的更多相关文章

  1. (三十二)c#Winform自定义控件-表格

    前提 入行已经7,8年了,一直想做一套漂亮点的自定义控件,于是就有了本系列文章. 开源地址:https://gitee.com/kwwwvagaa/net_winform_custom_control ...

  2. (八十二)c#Winform自定义控件-穿梭框

    前提 入行已经7,8年了,一直想做一套漂亮点的自定义控件,于是就有了本系列文章. GitHub:https://github.com/kwwwvagaa/NetWinformControl 码云:ht ...

  3. (二十二)c#Winform自定义控件-半透明窗体

    前提 入行已经7,8年了,一直想做一套漂亮点的自定义控件,于是就有了本系列文章. 开源地址:https://gitee.com/kwwwvagaa/net_winform_custom_control ...

  4. (四十二)c#Winform自定义控件-进度条扩展

    前提 入行已经7,8年了,一直想做一套漂亮点的自定义控件,于是就有了本系列文章. GitHub:https://github.com/kwwwvagaa/NetWinformControl 码云:ht ...

  5. (二)c#Winform自定义控件-按钮

    前提 入行已经7,8年了,一直想做一套漂亮点的自定义控件,于是就有了本系列文章. 开源地址:https://gitee.com/kwwwvagaa/net_winform_custom_control ...

  6. (七十三)c#Winform自定义控件-资源加载窗体

    前提 入行已经7,8年了,一直想做一套漂亮点的自定义控件,于是就有了本系列文章. GitHub:https://github.com/kwwwvagaa/NetWinformControl 码云:ht ...

  7. (十二)c#Winform自定义控件-分页控件

    前提 入行已经7,8年了,一直想做一套漂亮点的自定义控件,于是就有了本系列文章. 开源地址:https://gitee.com/kwwwvagaa/net_winform_custom_control ...

  8. (五十二)c#Winform自定义控件-LED数字

    前提 入行已经7,8年了,一直想做一套漂亮点的自定义控件,于是就有了本系列文章. GitHub:https://github.com/kwwwvagaa/NetWinformControl 码云:ht ...

  9. (六十二)c#Winform自定义控件-警灯(工业)

    前提 入行已经7,8年了,一直想做一套漂亮点的自定义控件,于是就有了本系列文章. GitHub:https://github.com/kwwwvagaa/NetWinformControl 码云:ht ...

随机推荐

  1. jira设置问题关闭之后不能继续编辑和添加备注

    设置工作流中的Closed步骤的工作流属性值,增加两个: jira.permission.comment.user:(空) jira.issue.editable:false Closed这个步骤之后 ...

  2. Kafka【入门】就这一篇!

    为获得更好的阅读体验,建议您访问原文地址:传送门 前言:在之前的文章里面已经了解到了「消息队列」是怎么样的一种存在(传送门),Kafka 作为当下流行的一种中间件,我们现在开始学习它! 一.Kafka ...

  3. HTML连载23-属性选择器(上)

    一.属性选择器 1. (1)定义:根据指定的 属性名称找到对应的标签,然后设置属性 (2)格式:标签[属性=值]:{属性:值:] 注意:前一个值是不带引号的 (3)例子: <style> ...

  4. Spring MVC源码(四) ----- 统一异常处理原理解析

    SpringMVC除了对请求URL的路由处理特别方便外,还支持对异常的统一处理机制,可以对业务操作时抛出的异常,unchecked异常以及状态码的异常进行统一处理.SpringMVC既提供简单的配置类 ...

  5. redis集群(单机6节点实现)

    Redis集群搭建与简单使用 1.介绍安装环境与版本: 1)Redis使用的是Redis-3.2.8版本. 2)用一台虚拟机模拟6个节点,三个master节点,三个slave节点.虚拟机使用CentO ...

  6. exgcd、二元一次不定方程学习笔记

    (不会LATEX,只好用Word) ( QwQ数论好难) 再补充一点,单次询问a,b求逆元的题可以直接化简然后套用exgcd求解. 例题:https://www.luogu.org/problemne ...

  7. UVA10375 选择与除法 Choose and divide 题解

    题目链接: https://www.luogu.org/problemnew/show/UVA10375 分析: 这道题可以用唯一分解定理来做. 什么是唯一分解定理?百度即可,这里也简介一下. 对于任 ...

  8. deque双端队列笔记

    clear()clear()clear():清空队列 pushpushpush_back()back()back():从尾部插入一个元素. pushpushpush_front()front()fro ...

  9. findBugs英文代号的对照表

    findBugs错误英文翻译rule.findbugs.IMSE_DONT_CATCH_IMSE.name=不良实践 - 捕获可疑IllegalMonitorStateException rule.f ...

  10. TensorFlow笔记-线程和队列

    线程和队列 在使用TensorFlow进行异步计算时,队列是一种强大的机制. 为了感受一下队列,让我们来看一个简单的例子.我们先创建一个“先入先出”的队列(FIFOQueue),并将其内部所有元素初始 ...