C#实现按键计算器功能

(一次失败的编程)

界面:

代码如下:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms; namespace 按键计算器
{
public partial class Form1 : Form
{
//flag1表示开始输入数字时,该数的位数
//flag2表示在此时运算符(+ - */)的个数
//flag3在输入运算符时用于判断,表示在输入运算符时,前一个运算符为+时等于1, -为2 *为3 /为4
int flag1 =,flag2=,flag3=; //isEqual表示该状态时是否点击了等于按钮
bool isEqual =false;
//isClear表示是否清空了主输入编辑框里的数据
bool isClear = true; //isError表示是否出现错误,数据溢出,该部分还未完善
bool isError = false; //输入等于号的个数,这里程序后面会控制在0和1之间,多余的输入无效
int numEqual = ; //m表示进行计算的第一个数,n表示进行计算的第二个数,一般第一次计算结束后会把结果存储在result中,
int m = , n = ,result=; public Form1()
{
InitializeComponent();
} //将键盘与按钮关联
protected override bool ProcessCmdKey(ref Message msg, Keys keyData)
{
if (keyData == Keys.NumPad1||keyData==Keys.D1)
{
this.btn1.Focus();
this.btn1.PerformClick();
}
if (keyData == Keys.NumPad2 || keyData == Keys.D2)
{
this.btn2.Focus();
this.btn2.PerformClick();
}
if (keyData == Keys.NumPad3 || keyData == Keys.D3)
{
this.btn3.Focus();
this.btn3.PerformClick();
}
if (keyData == Keys.NumPad4 || keyData == Keys.D4)
{
this.btn4.Focus();
this.btn4.PerformClick();
}
if (keyData == Keys.NumPad5 || keyData == Keys.D5)
{
this.btn5.Focus();
this.btn5.PerformClick();
}
if (keyData == Keys.NumPad6 || keyData == Keys.D6)
{
this.btn6.Focus();
this.btn6.PerformClick();
}
if (keyData == Keys.NumPad7 || keyData == Keys.D7)
{
this.btn7.Focus();
this.btn7.PerformClick();
}
if (keyData == Keys.NumPad8 || keyData == Keys.D8)
{
this.btn8.Focus();
this.btn8.PerformClick();
}
if (keyData == Keys.NumPad9 || keyData == Keys.D9)
{
this.btn9.Focus();
this.btn9.PerformClick();
}
if (keyData == Keys.NumPad0 || keyData == Keys.D0)
{
this.btn0.Focus();
this.btn0.PerformClick();
}
if (keyData == Keys.Add)
{
this.btnadd.Focus();
this.btnadd.PerformClick();
}
if (keyData == Keys.Subtract || keyData == Keys.OemMinus)
{
this.btnsub.Focus();
this.btnsub.PerformClick();
}
if (keyData == Keys.Multiply)
{
this.btnmul.Focus();
this.btnmul.PerformClick();
}
if (keyData == Keys.Divide)
{
this.btndiv.Focus();
this.btndiv.PerformClick();
}
if (keyData == Keys.Enter || keyData == Keys.Oemplus)
{
this.btnequ.Focus();
this.btnequ.PerformClick();
}
if (keyData == Keys.Back)
{
this.btncle.Focus();
this.btncle.PerformClick();
}
return base.ProcessCmdKey(ref msg, keyData);
} private void btn1_Click(object sender, EventArgs e)
{
if (isEqual)
{
textBox1.Text = "";
textBox2.Text = "";
flag1 = ;
flag2 = ;
flag3 = ;
isEqual = false;
numEqual = ;
}
if (flag1 == ) textBox2.Text = ""; textBox1.Text = textBox1.Text + "";
textBox2.Text = textBox2.Text + ""; flag1++;
} private void btn2_Click(object sender, EventArgs e)
{
if (isEqual)
{
textBox1.Text = "";
textBox2.Text = "";
flag1 = ;
flag2 = ;
flag3 = ;
isEqual = false;
numEqual = ;
}
if (flag1 == ) textBox2.Text = "";
textBox1.Text = textBox1.Text + "";
textBox2.Text = textBox2.Text + "";
flag1++;
} private void btn3_Click(object sender, EventArgs e)
{
if (isEqual)
{
textBox1.Text = "";
textBox2.Text = "";
flag1 = ;
flag2 = ;
flag3 = ;
isEqual = false;
numEqual = ;
}
if (flag1 == ) textBox2.Text = "";
textBox1.Text = textBox1.Text + "";
textBox2.Text = textBox2.Text + "";
flag1++;
} private void btn4_Click(object sender, EventArgs e)
{
if (isEqual)
{
textBox1.Text = "";
textBox2.Text = "";
flag1 = ;
flag2 = ;
flag3 = ;
isEqual = false;
numEqual = ;
}
if (flag1 == ) textBox2.Text = "";
textBox1.Text = textBox1.Text + "";
textBox2.Text = textBox2.Text + "";
flag1++;
} private void btn5_Click(object sender, EventArgs e)
{
if (isEqual)
{
textBox1.Text = "";
textBox2.Text = "";
flag1 = ;
flag2 = ;
flag3 = ;
isEqual = false;
numEqual = ;
}
if (flag1 == ) textBox2.Text = "";
textBox1.Text = textBox1.Text + "";
textBox2.Text = textBox2.Text + "";
flag1++;
} private void btn6_Click(object sender, EventArgs e)
{
if (isEqual)
{
textBox1.Text = "";
textBox2.Text = "";
flag1 = ;
flag2 = ;
flag3 = ;
isEqual = false;
numEqual = ;
}
if (flag1 == ) textBox2.Text = "";
textBox1.Text = textBox1.Text + "";
textBox2.Text = textBox2.Text + "";
flag1++;
} private void btn7_Click(object sender, EventArgs e)
{
if (isEqual)
{
textBox1.Text = "";
textBox2.Text = "";
flag1 = ;
flag2 = ;
flag3 = ;
isEqual = false;
numEqual = ;
}
if (flag1 == ) textBox2.Text = "";
textBox1.Text = textBox1.Text + "";
textBox2.Text = textBox2.Text + "";
flag1++;
} private void btn8_Click(object sender, EventArgs e)
{
if (isEqual)
{
textBox1.Text = "";
textBox2.Text = "";
flag1 = ;
flag2 = ;
flag3 = ;
isEqual = false;
numEqual = ;
}
if (flag1 == ) textBox2.Text = "";
textBox1.Text = textBox1.Text + "";
textBox2.Text = textBox2.Text + "";
flag1++;
} private void btn9_Click(object sender, EventArgs e)
{
if (isEqual)
{
textBox1.Text = "";
textBox2.Text = "";
flag1 = ;
flag2 = ;
flag3 = ;
isEqual = false;
numEqual = ;
}
if (flag1 == ) textBox2.Text = "";
textBox1.Text = textBox1.Text + "";
textBox2.Text = textBox2.Text + "";
flag1++;
} private void btn0_Click(object sender, EventArgs e)
{
if (isEqual)
{
textBox1.Text = "";
textBox2.Text = "";
flag1 = ;
flag2 = ;
flag3 = ;
isEqual = false;
numEqual = ;
}
if (flag1 == ) textBox2.Text = "";
textBox1.Text = textBox1.Text + "";
textBox2.Text = textBox2.Text + "";
flag1++;
} private void btnf_Click(object sender, EventArgs e)
{
// textBox1.Text = textBox1.Text + ".";
} private void btnadd_Click(object sender, EventArgs e)
{
flag2++;
if (isEqual)
{
isEqual = false;
textBox1.Text = "";
textBox1.Text = result.ToString();
}
if (flag1!=)
{
textBox1.Text = textBox1.Text + "+";
if (flag2 == )
{
m = int.Parse(textBox2.Text);
textBox2.Text="";
flag1 = ;
flag2=;
flag3 = ;
isClear = false; }
if (flag2 == )
{
if (flag1 != )
{
n = int.Parse(textBox2.Text); switch(flag3)
{
case : m = m + n; break;
case : m = m - n; break;
case : m = m * n; break;
case : m = m / n; break; } textBox2.Text="";
textBox2.Text = m.ToString();
flag1 = ;
flag2 = ;
flag3 = ;
} } } } private void textBox1_TextChanged(object sender, EventArgs e)
{ } private void btnmul_Click(object sender, EventArgs e)
{ flag2++;
if (isEqual)
{
isEqual = false;
textBox1.Text = "";
textBox1.Text = result.ToString();
}
if (flag1 != )
{
textBox1.Text = textBox1.Text + "*";
if (flag2 == )
{ m = int.Parse(textBox2.Text);
textBox2.Text = "";
flag1 = ;
flag2 = ;
flag3 = ;
isClear = false; }
if (flag2 == )
{
if (flag1 != )
{
n = int.Parse(textBox2.Text); switch (flag3)
{
case : m = m + n; break;
case : m = m - n; break;
case : m = m * n; break;
case : m = m / n; break; }
if(isEqual) textBox2.Text = "";
textBox2.Text = m.ToString();
flag1 = ;
flag2 = ;
flag3 = ;
} } } } private void btndiv_Click(object sender, EventArgs e)
{ flag2++;
if (isEqual)
{
isEqual = false;
textBox1.Text = "";
textBox1.Text = result.ToString();
}
if (flag1 != )
{
textBox1.Text = textBox1.Text + "/";
if (flag2 == )
{ m = int.Parse(textBox2.Text);
textBox2.Text = "";
flag1 = ;
flag2 = ;
flag3 = ;
isClear = false; }
if (flag2 == )
{
if (flag1 != )
{
n = int.Parse(textBox2.Text); switch (flag3)
{
case : m = m + n; break;
case : m = m - n; break;
case : m = m * n; break;
case : m = m / n; break; }
textBox2.Text = "";
textBox2.Text = m.ToString();
flag1 = ;
flag2 = ;
flag3 = ;
} } } } private void btnsub_Click(object sender, EventArgs e)
{ flag2++;
if (isEqual)
{
isEqual = false;
textBox1.Text = "";
textBox1.Text = result.ToString();
}
if (flag1 != )
{
textBox1.Text = textBox1.Text + "-"; if (flag2 == )
{ m = int.Parse(textBox2.Text);
textBox2.Text = "";
flag1 = ;
flag2 = ;
flag3=; }
if (flag2 == )
{
if (flag1 != )
{
n = int.Parse(textBox2.Text); switch (flag3)
{
case : m = m + n; break;
case : m = m - n; break;
case : m = m * n; break;
case : m = m / n; break; } textBox2.Text = "";
textBox2.Text = m.ToString();
flag1 = ;
flag2 = ;
flag3 = ;
} } } } private void btnequ_Click(object sender, EventArgs e)
{ if (flag1 != )
{
if (numEqual == )
{
textBox1.Text = textBox1.Text + "=";
numEqual++;
}
n = int.Parse(textBox2.Text);
switch (flag3)
{
case : m = m + n; break;
case : m = m - n; break;
case : m = m * n; break;
case : m = m / n; break; }
if (flag2 == )
{
if (numEqual == )
{
m = int.Parse(textBox2.Text);
}
}
textBox2.Text = m.ToString();
result = m; flag1 = ; flag2 = ;
flag3 = ;
isEqual = true; }
}
private void btncle_Click(object sender, EventArgs e)
{
textBox1.Text = "";
textBox2.Text = "";
flag1 = ;
flag2 = ;
flag3 = ;
numEqual = ;
isClear = true;
} }
}

运行结果:

不足:1.未处理数据溢出的情况

   2.只支持整型数据运算,还不能进行浮点运算

C#实现按键计算器功能的更多相关文章

  1. C#实现按键计算器功能2(增强版)

    1.   实验目的 (  1)熟悉C#语言的使用和语法知识 2.   实验要求 (1)设计简单的含交互界面的计算器软件,具有较强的用户体验感. (2)使用C#语言进行编程,创建窗体应用程序. (3)实 ...

  2. 完成一段简单的Python程序,用于实现一个简单的加减乘除计算器功能

    #!/bin/usr/env python#coding=utf-8'''完成一段简单的Python程序,用于实现一个简单的加减乘除计算器功能'''try: a=int(raw_input(" ...

  3. javaWeb 使用 jsp 和 javaBean 实现计算器功能

    <%@ page language="java" import="java.util.*" pageEncoding="UTF-8"% ...

  4. Python-正则表达式实现计算器功能

    需求: 用户输入运算表达式,终端显示计算结果 源代码: # !/usr/bin/env/ python3 # -*- coding: utf-8 -*- """用户输入计 ...

  5. JS事件 编程练习-自制计算器 使用JS完成一个简单的计算器功能。实现2个输入框中输入整数后,点击第三个输入框能给出2个整数的加减乘除。

    编程练习 使用JS完成一个简单的计算器功能.实现2个输入框中输入整数后,点击第三个输入框能给出2个整数的加减乘除. 提示:获取元素的值设置和获取方法为:例:赋值:document.getElement ...

  6. 【转载】修改Windows下键盘按键对应功能的一些方案

    原文见:https://sites.google.com/site/xiangyangsite/home/technical-tips/windows-tips/multi_media_key_cus ...

  7. 利用PYTHON设计计算器功能

    通过利用PYTHON 设计处理计算器的功能如: 1 - 2 * ( (60-30 +(-40/5) * (9-2*5/3 + 7 /3*99/4*2998 +10 * 568/14 ))- (-4*3 ...

  8. Python+Tkinter 实现计算器功能

    #=================================================================================== import tkinter ...

  9. python实现简单的计算器功能

    如想实现一个计算器的功能,输入格式为字符串,不能运用python里面的内置方法,出去简单的加减乘除,设计一个相对高级的计算器: a = '1 - 2 * ( ( 6 0 -3 0 +(-40/5) * ...

随机推荐

  1. unity中多个门的开关动画保持独立性

    List<Animation> storeAnimation; public void Awake() { storeAnimation = new List<Animation&g ...

  2. 生成不同尺寸dimen的xml文件以及文件夹

    import java.io.File; import java.io.FileNotFoundException; import java.io.FileOutputStream; import j ...

  3. [数]数学系列预习->补水题ver.

    ---恢复内容开始--- 话说要学反演了,contest一题都搞不定,整理题目暂且搁置,数学笨蛋来学一下数学_(:з」∠)_ ---恢复内容结束--- 是的,预习看了半天教学,没有整理,做题又都不会, ...

  4. STL空间配置器、vector、list、deque、map复习

    本文写于2017-03-03,从老账号迁移到本账号,原文地址:https://www.cnblogs.com/huangweiyang/p/6440830.html STL的六大组件:容器.算法.迭代 ...

  5. React中this.setState是同步还是异步?为什么要设计成异步?

    在使用react的时候,this.setState为什么是异步呢? 一直以来没有深思这个问题.昨天就此问题搜索了一下. react创始人之一 Dan Abramovgaearon在GitHub上回答了 ...

  6. java.sql.SQLException: Value '0000-00-00' can not be represented as java.sql.Timestamp

    java.sql.SQLException: Value '0000-00-00' can not be represented as java.sql.Timestamp 错误是因为时间类型出现了0 ...

  7. Mad libs

    Python 3.6.5 (v3.6.5:f59c0932b4, Mar 28 2018, 17:00:18) [MSC v.1900 64 bit (AMD64)] on win32 Type &q ...

  8. [转载]一个高效简洁的Aseprite to Unity导入工具

    原文链接 https://zhuanlan.zhihu.com/p/28644268  期待原作者上传至AssetStore. 今天,我的第一个 Unity 插件 MetaSprite 正式发布了它的 ...

  9. input(Text)控件作为填空输入,但运行后,有曾经输入的记录显示,用autocomplete="off"解决

    系统中,有设计填空题,原来程序中,用input(Text)控件,   <input type="text" name="NO<%=rs("id&qu ...

  10. hadoop.docker.up.problems: Too many levels of symbolic links

    #root@c7hp:~ excp c78 "zkServer.sh start"[1] 11:49:44 [FAILURE] c78 Exited with error code ...