C++ inheritance examples
1.C++继承经典例子
#include <iostream>
using namespace std;
class Base
{
private:
int b_number;
public:
Base(){}
Base(int i) : b_number(i) { }
int get_number() { return b_number; }
void print() { cout << b_number << endl; }
}; class Derived : public Base
{
private:
int d_number;
public:
// constructor, initializer used to initialize the base part of a Derived object.
Derived(int i, int j) : Base(i), d_number(j) { };
// a new member function that overrides the print( ) function in Base
void print()
{
cout << get_number() << " ";
// access number through get_number( )
cout << d_number << endl;
}
};
int main()
{
Base a();
Derived b(, );
cout << "a is ";
a.print(); // print( ) in Base
cout << "b is ";
b.print(); // print( ) in Derived
cout << "base part of b is ";
b.Base::print(); // print( ) in Base
return ;
}
2.
#include <iostream>
#include <cmath>
using namespace std; class Point
{
private:
double x;
double y;
public:
Point(double i, double j) : x(i), y(j) { }
void print() const
{
cout << "(" << x << ", " << y << ")";
}
}; class Figure
{
private:
Point center;
public:
Figure(double i = , double j = ) : center(i, j) { } Point& location()
{
return center;
} // return an lvalue
void move(Point p)
{
center = p;
draw();
}
virtual void draw() = ; // draw the figure
virtual void rotate(double) = ;
// rotate the figure by an angle
}; class Circle : public Figure
{
private:
double radius;
public:
Circle(double i = , double j = , double r = ) : Figure(i, j), radius(r) { }
void draw()
{
cout << "A circle with center ";
location().print();
cout << " and radius " << radius << endl;
}
void rotate(double)
{
cout << "no effect./n";
} // must be defined
}; class Square : public Figure
{
private:
double side; // length of the side
double angle; // the angle between a side and the x-axis
public:
Square(double i = , double j = , double d = , double a = ) : Figure(i, j), side(d), angle(a) { }
void draw()
{
cout << "A square with center ";
location().print();
cout << " side length " << side << ".\n"
<< "The angle between one side and the X-axis is " << angle << endl;
}
void rotate(double a)
{
angle += a;
cout << "The angle between one side and the X-axis is " << angle << endl;
}
void vertices()
{
cout << "The vertices of the square are:\n";
// calculate coordinates of the vertices of the square
}
}; int main()
{
Circle c(, , );
Square s(, , );
Figure *f = &c, &g = s;//f是指针,g是引用。
f->draw();
f->move(Point(, ));
g.draw();
g.rotate(); s.vertices();
// Cannot use g here since vertices( ) is not a member of Figure. 注意!!!!!!
//(g是Figure类型的,而vertices是Square派生类特有的。所以通过Figure类型的对象访问不到vertices)
return ;
}

3.1 没有虚析构函数,继承类没有析构
#include <iostream>
#include <string>
using namespace std; class Thing
{
public:
virtual void what_Am_I() { cout << "I am a Thing.\n"; }
~Thing(){ cout << "Thing destructor" << endl; }
};
class Animal : public Thing
{
public:
virtual void what_Am_I() { cout << "I am an Animal.\n"; }
~Animal(){ cout << "Animal destructor" << endl; }
}; int main()
{
Thing *t = new Thing;
Animal*x = new Animal;
Thing* array[];
array[] = t; // base pointer
array[] = x;
for (int i = ; i<; i++)
array[i]->what_Am_I();
delete array[];
delete array[];
return ;
}
3.2.
#include <iostream>
#include <string>
using namespace std; class Thing
{
public:
virtual void what_Am_I() { cout << "I am a Thing.\n"; }
~Thing(){ cout << "Thing destructor" << endl; }
}; class Animal : public Thing
{
public:
virtual void what_Am_I() { cout << "I am an Animal.\n"; }
~Animal(){ cout << "Animal destructor" << endl; }
}; void main()
{
Thing t;
Animal x;
Thing* array[];
array[] = &t; // base pointer
array[] = &x;
for (int i = ; i<; i++) array[i]->what_Am_I();
return;
}
与上面的3.1对比。两个程序只有main函数不一样。原因大概是3.1中定义的是指针,如Thing* t=new Thing。而3.2中定义的是对象,如Thing t。对象消亡时会自动调用析构函数。指针的话需要自己去delete。所以做项目时最好用智能指针,因为能自动垃圾回收。
4.多继承
#include <iostream>
using namespace std; class A
{
private:
int a;
public:
A(int i) : a(i) { }
virtual void print() { cout << "a: " << a << endl; }
int get_a() { return a; }
}; class B
{
private:
int b;
public:
B(int j) : b(j) { }
void print() { cout << "b: " << b << endl; }
int get_b() { return b; }
}; class C : public A, public B
{
int c;
public:
C(int i, int j, int k) : A(i), B(j), c(k) { }
void print()
{
cout << "c_print begin" << endl;
A::print(); B::print();
cout << "c: " << c << endl;
cout << "c_print end" << endl;
}
// use print( ) with scope resolution
void get_ab() { cout << "c-get_ab: " << get_a() << " " << get_b() << endl; }
// use get_a( ) and get_b( ) without scope resolution
}; int main()
{
C x(, , );
A* ap = &x;
B* bp = &x;
ap->print(); // use C::print( );
bp->print(); // use B::print( );
// bp -> A::print( ); // as if x is inherited from B only,
// cannot access A::print( );
x.A::print(); // use A::print( );
x.get_ab();
return ;
}
5.共同基类的多继承
#include <iostream>
using namespace std; class R
{
int r;
public:
R(int anInt){ r = anInt; };
void printOn(){ cout << "r=" << r << endl; };
}; class A : public R
{
int a;
public:
A(int int1, int int2) :R(int2){ a = int1; };
}; class B : public R
{
int b;
public:
B(int int1, int int2) :R(int2){ b = int1; };
}; class C : public A, public B
{
int c;
public:
C(int int1, int int2, int int3) :A(int2, int3), B(int2, int3){ c = int1; }
}; int main()
{
int i;
R rr();
A aa(, );
B bb(, );
C cc(, , );
rr.printOn();
aa.printOn(); //inherits R printOn
bb.printOn(); //inherits R printOn
//cc.printOn(); //would give error
return ;
}
6.虚基类
#include <iostream>
using namespace std; class R
{
int r;
public:
R(int x = ) : r(x) { } // constructor in R
void f(){ cout << "r=" << r << endl; }
void printOn(){ cout << "printOn R=" << r << endl; }
}; class A : public virtual R
{
int a;
public:
A(int x, int y) : R(x), a(y) { } // constructor in A
void f(){ cout << "a=" << a << endl; R::f(); }
}; class B : public virtual R
{
int b;
public:
B(int x, int z) : R(x), b(z) { }// constructor in B
void f(){ cout << "b=" << b << endl; R::f(); }
}; class C : public A, public B
{
int c;
public:
// constructor in C, which constructs an R object first
C(int x, int y, int z, int w) : R(x), A(x, y), B(x, z), c(w) { }
void f(){ cout << "c=" << c << endl; A::f(); B::f(); }
}; int main()
{
R rr();
A aa(, );
B bb(, );
C cc(, , , );
cc.printOn(); //uses R printOn but only 1 R..no ambiguity
cc.f(); // shows multiple call of the R::f()
return ;
}
7.
#include <iostream>
using namespace std; class R
{
int r;
public:
R(int x = ) : r(x) { } // constructor in R
void f(){ cout << "r=" << r << endl; }
}; class A : virtual public R
{
int a;
protected:
void fA(){ cout << "a=" << a << endl; };
public:
A(int x, int y) : R(x), a(y) { } // constructor in A
void f() { fA(); R::f(); }
}; class B : virtual public R
{
int b;
protected:
void fB(){ cout << "b=" << b << endl; };
public:
B(int x, int y) : R(x), b(y) { } // constructor in A
void f() { fB(); R::f(); }
}; class C : public A, public B
{
int c;
protected:
void fC(){ cout << "c=" << c << endl; };
public:
C(int x, int y, int z, int w) : R(x), A(x, y), B(x, z), c(w) { }
void f()
{
R::f(); // acts on R stuff only
A::fA(); //acts on A stuff only
B::fB(); // acts on B stuff only
fC(); // acts on C stuff only
}
}; void main()
{
R rr();
A aa(, );
B bb(, );
C cc(, , , );
cc.f();
}
8.私有继承
#include <iostream>
using namespace std; class Base
{
private:
int priv;
protected:
int prot;
int get_priv() { return priv; }
public:
int publ;
Base();
Base(int a, int b, int c) : priv(a), prot(b), publ(c) { }
int get_prot() { return prot; }
int get_publ() { return publ; }
}; class Derived1 : private Base // private inheritance
{
public:
Derived1(int a, int b, int c) : Base(a, b, c) { }
int get1_priv() { return get_priv(); }
// priv not accessible directly
int get1_prot() { return prot; }
int get1_publ() { return publ; }
}; class Leaf1 : public Derived1
{
public:
Leaf1(int a, int b, int c) : Derived1(a, b, c) { }
void print()
{
cout << "Leaf1 members: " << get1_priv() << " "
// << get_priv( ) // not accessible
<< get1_prot() << " "
// << get_prot( ) // not accessible
// << publ // not accessible
<< get1_publ() << endl;
} // data members not accessible. get_ functions in Base not accessible
}; class Derived2 : protected Base // protected inheritance
{
public:
Derived2(int a, int b, int c) : Base(a, b, c) { }
}; class Leaf2 : public Derived2
{
public:
Leaf2(int a, int b, int c) : Derived2(a, b, c) { }
void print()
{
cout << "Leaf2 members: " << get_priv() << " "
// << priv // not accessible
<< prot << " "
<< publ << endl;
} // public and protected data members accessible. get_ functions in Base accessible.
}; class Derived3 : public Base // public inheritance
{
public:
Derived3(int a, int b, int c) : Base(a, b, c) { }
}; class Leaf3 : public Derived3
{
public:
Leaf3(int a, int b, int c) : Derived3(a, b, c) { }
void print()
{
cout << "Leaf3 members: " << get_priv() << " "
<< prot << " "
<< publ << endl;
} // public and protected data members accessible. get_ functions in Base accessible
}; int main()
{
Derived1 d1(, , );
Derived2 d2(, , );
Derived3 d3(, , );
// cout << d1.publ; // not accessible
// cout << d1.get_priv( ); // not accessible
// cout << d2.publ; // not accessible
// cout << d2.get_priv( ); // not accessible
cout << d3.publ; // OK
cout << d3.get_prot(); // OK
Leaf1 lf1(, , );
Leaf2 lf2(, , );
Leaf3 lf3(, , );
// cout << lf1.publ << endl; // not accessible
// cout << lf2.publ << endl; // not accessible
cout << lf3.publ << endl; // OK
return ;
}
total:
多级继承
// Point-Circle-Cylinder
#include <iostream.h>
// THE POINT CLASS
class Point
{
friend ostream & operator<<(ostream &,Point &);
public: // constructor
Point (double xval =, double yval= )
{ x=xval; y=yval;};
protected: // accessed by derived class
double x;
double y;
};
ostream & operator << (ostream & os,
Point & apoint)
{
cout <<" Point:X:Y: "<<apoint.x << ","
<< apoint.y<< "/n";
return os;
}
//The Circle class inherits from class Point
class Circle : public Point
{
friend ostream & operator<<(ostream &,Circle&);
public:
Circle (double r=,double xval=,double yval=)
:Point(xval,yval), radius(r)
{
//radius = r;
}
double area()
{
return (3.14159* radius *radius);
}
protected:
double radius;
}; //note casting circle to point
ostream & operator <<(ostream & os, Circle & aCircle)
{
cout<< "Circle:radius:" << aCircle.radius;
os<< aCircle.x << "/n";
os<< aCircle.y << "/n";
return os;
}
// THE CYLINDER CLASS
class Cylinder : public Circle
{
friend ostream & operator << (ostream & ,Cylinder &);
public:
Cylinder (double hv=,double rv=,
double xv=,double yv= )
: Circle( xv,yv,rv)
{
height = hv;
}
double area ( );
protected: // may have derived classes
double height;
};
double Cylinder :: area ( )
{ // Note that cylinder area uses Circle area
return 2.0* Circle::area() + 2.0*3.14159* radius*height;
}
ostream & operator << (ostream & os,
Cylinder & acylinder)
{
cout << "cylinder dimensions: ";
cout << "x: " <<acylinder.x;
cout << " y: " <<acylinder.y ;
cout << " radius: " <<acylinder.radius ;
cout << " height: " <<acylinder.height
<< endl;
return os;
}
int main(void)
{
Point p(,);
Circle c(,,);
Cylinder cyl(,,,);
cout << p;
cout << c;
cout << "area of cirle:" << c.area() << endl;
cout<< cyl;
cout<<"area of cylinder:"<< cyl.area()<<endl ;
cout<<"area of cylinder base is "
<< cyl.Circle::area() << endl;
return ;
} protected 访问控制属性在继承的意义 //Example of treating derived class object as base class objects. Point------Circle
#include <iostream.h>
// THE POINT CLASS
class Point
{
friend ostream & operator<<(ostream &,Circle&);
public:
Point (double xval =, double yval= ) { x=xval; y=yval;};
public:
void print()
{
cout <<" Point:X:Y: "<<x << "," <<y<< "/n";
}
protected: // accessed by derived class
double x; double y;
};
ostream & operator << (ostream & os, Point & apoint)
{
cout <<" Point:X:Y: "<<apoint.x << ","<< apoint.y<< "/n";
return os;
} //The Circle class inherits from class Point
class Circle : public Point
{
friend ostream & operator<<(ostream &,Circle&);
public:
Circle (double r=,double xval=,double yval=):Point(xval,yval)
{ radius = r;};
void print()
{
cout<< "Circle:radius:" <<radius<<endl;
cout <<" Point:X:Y: "<<x << "," <<y<< "/n";
}
double area()
{ return (3.14159* radius *radius);};
protected:
double radius;
};
//note casting circle to point
ostream & operator <<(ostream & os, Circle & aCircle)
{
cout<< "Circle:radius:" << aCircle.radius;
cout<< (Point) aCircle << "/n";
return os;
} //We will look at a few main programs based on previous class definitions. Casting and assignments
void main (void )
{
Point p(,); cout <<"Point P= "<< p;
Point pp(,); cout <<"Point PP= "<< pp;
Circle c(,,); cout <<"Circle c= "<< c; //radius =7
pp = p; cout <<"Point PP= "<< pp; //built in assign =
// a circle is a member of the point class so assign a circle to a point.
pp = c; //legal; also assignment O.K.
cout <<"Point PP= "<< pp;
pp= (Point) c; // but better use the cast
cout <<"Point PP= "<< pp; //note we get only the point part of the Circle
//c = (Circle) pp; // illegal Cannot convert 'class Point' to 'class Circle'
//c=pp; //illegal assignment not defined
Point* p;
p = &c;
P->print(); //call base class print
((Circle*)p)->print();
Point& r = c;
r.print();
((Circle&)r).print();
} 类的兼容性规则 #include <iostream.h>
class Base
{
public:
void func( )
{cout << "Base class function./n";}
};
class Derived : public Base
{
public:
void func( )
{cout << "Derived class function./n";}
};
void foo(Base b)
{ b.func( ); }
int main( )
{
Derived d;
Base b;
Base * p = &d;
Base& br = d;
b = d;
b.func( );
d.func( );
p -> func( );
foo(d);
br.func( );
return ;
} 虚析构函数,防止内存泄露 #include <iostream.h>
#include <string.h>
class Base
{
protected:
int id;
char * name;
public:
// default constructor
Base(int a = , char * s = "") : id(a)
{
if (!s)
{
name = NULL;
}
else
{
name = new char[strlen(s) + ];
strcpy(name, s);
}
cout << "base default constructor/n";
}
// copy constructor
Base(const Base& b) : id(b.id)
{
if (!b.name) { name = NULL; }
else
{
name = new char[strlen(b.name) + ];
strcpy(name, b.name);
}
cout << "base copy constructor/n";
}
// destructor
~Base( )
{
if( name != NULL ) delete [ ] name;
cout << "base destructor/n";
}
const Base& operator= (const Base& b);
friend ostream& operator << (ostream&, const Base&);
};
const Base& Base:perator= (const Base& b)
{
if (this != &b) // Check if an object is assigned to itself.
{
id = b.id;
delete [ ] name; // Destroy the old object.
if (!b.name) { name = NULL; }
else
{
name = new char[strlen(b.name) + ];
strcpy(name, b.name);
}
}
cout << "base assignment operator/n";
return *this;
}
ostream& operator << (ostream& out, const Base& b)
{
out << "Base member id = " << b.id << endl;
out << "Base member name = " << b.name << endl; return out;
}
class Derived : public Base
{
private:
float f;
char * label;
public:
// default constructor
Derived(int a = , char * s = "", float x = , char * t = "") : Base(a, s), f(x)
{
if (!t) { label = NULL; }
else
{
label = new char [strlen(t) + ];
strcpy(label, t);
}
cout << "derived default constructor/n";
}
// copy constructor
Derived(const Derived& d) : Base(d), f(d.f)
// d used as an instance of Base
{
if(!d.label) { label = NULL; }
else
{
label = new char [strlen(d.label) + ];
strcpy(label, d.label);
}
cout << "derived copy constructor/n";
}
// destructor
~Derived( )
{
delete [ ] label;
cout << "derived destructor/n";
}
const Derived& operator= (const Derived& d);
friend ostream& operator << (ostream&, const Derived&);
};
const Derived& Derived:perator= (const Derived& d)
{
if (this != &d)
{
delete [ ] label;
Base:perator=(d); // Assign the Base part of d to the Base
// part of the object that calls this operator;
f = d.f;
if (!d.label) { label = NULL; }
else
{
label = new char [strlen(d.label) + ];
strcpy(label, d.label);
}
cout << "derived assignment operator/n";
}
return *this;
}
ostream& operator << (ostream& out, const Derived& d)
{
out << (Base)d; // Convert d to Base object to output Base members.
out << "Derived member f = " << d.f << endl;
out << "Derived member label = " << d.label << endl;
return out;
}
int main( )
{
Derived d1;
Derived d2(d1);
return ;
}
http://blog.csdn.net/zhaori/article/details/1700356
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