Introduction

Orleans is a framework that provides a straightforward approach to building distributed high-scale computing applications, without the need to learn and apply complex concurrency or other scaling patterns. It was created by Microsoft Research and designed for use in the cloud. Orleans has been used extensively in Microsoft Azure by several Microsoft product groups, most notably by 343 Industries as a platform for all of Halo Reach, Halo 4 and Halo 5 cloud services, as well as by a number of other companies.

Following Orleans’ release as an open source framework on January 2015, it has quickly gained popularity and recognition. Leveraging an active developer community and the dedication of the Orleans team, features are added and improved on a daily basis. Microsoft Research continues to invest in Orleans, making it the framework of choice for .NET distributed development.

Background

Cloud applications and services are inherently parallel and distributed. They are also interactive and dynamic; often requiring near real time direct interactions between cloud entities. Such applications are very difficult to build today. The development process demands expert level programmers and typically requires expensive iterations of the design and the architecture, as the workload grows.

Most of today’s high scale properties are built with the SOA paradigm. Rendering of a single web page by Amazon or Google or Facebook involves complex interactions of hundreds of SOA services that are independently built, deployed and managed. The fact that each individual service scales well by itself does not guarantee scalability of a composition of such services.

The data scale-out mechanism of SOA is partitioning. As data size and load grow and “hot spots” come and go, a service has to dynamically repartition its state and do so without interrupting its operation. SOA challenges the programmer with a high degree of concurrency of requests within partitions. But existing tools do not provide good support for safe and efficient concurrency and distributed parallelism.

The stateless N-tier model delegates the partitioning problem to the storage layer. It often requires caching in the stateless layer to get acceptable performance, adding complexity and introducing cache consistency issues.

Actors

The actor model supports fine-grain individual objects—actors—that are isolated from each other and light-weight enough to allow modeling of an individual entity as an actor. They communicate via asynchronous message passing, which enables direct communications between actors.

Significantly, an actor executes with single-threaded semantics. Coupled with encapsulation of the actor’s state and isolation from other actors, this simplifies writing highly concurrent systems by removing data races from the actor’s code level. Developers using actors do not have to worry about critical regions, mutexes, lock leveling, and other complex race-prevention concerns that have nothing to do with the actual application logic. Actors are dynamically created within the pool of available hardware resources. This makes balancing of load easier compared to hash-based partitioning of SOA.

For the last decade, Erlang has been the most popular implementation of the traditional actor model. Facing the above-mentioned challenges of SOA, the industry started rediscovering the actor model, which stimulated renewed interest in Erlang and creation of new Erlang-like solutions: Scala actors, Akka, DCell.

Virtual Actors

Orleans is an implementation of an improved actor model that borrows heavily from Erlang and distributed objects systems, adds static typing, message indirection and actor virtualization, exposing them in an integrated programming model. Whereas Erlang is a pure functional language with its own custom VM, the Orleans programming model directly leverages .NET and its object-oriented capabilities. It provides a framework that makes development of complex distributed applications much easier and make the resulting applications scalable by design.

Unlike actors in other systems such as Erlang or Akka, Orleans Grains are virtual actors. They communicate via asynchronous messaging, which differs greatly from synchronous method calls, but experience has shown that purely synchronous systems do not scale well; in this case we have traded familiarity for scalability.

The Orleans runtime manages the location and activation of grains similarly to the way that the virtual memory manager of an operating system manages memory pages: it activates a grain by creating an in-memory copy (an activation) on a server (an Orleans Silo), and later it may deactivate that activation if it hasn’t been used for some time.

If a message is sent to the grain and there is no activation on any server, then the runtime will pick a location and create a new activation there. Because grains are virtual, they never fail, even if the server that currently hosts all of their activations fails. This eliminates the need to test to see if a grain exists, as well as the need to track failures and recreate grains as needed; the Orleans runtime does all this automatically.

Read the MSR Technical Report on Orleans

Advanced Concepts

This section covers a number of topics that are intended for the advanced user of Orleans.

Using Immutable to Optimize Copying

Serialization and Writing Custom Serializers

Reentrant Grains

Request Context

Runtime Monitoring

Interceptors

Using Azure Web Apps

Orleans is a framework的更多相关文章

  1. github.com/dotnet/orleans

    Orleans is a framework that provides a straight-forward approach to building distributed high-scale ...

  2. Orleans学习总结(一)--入门认识

    最近这段时间接触了些新的东西:Orleans框架.今天是春节前最后一天班,把我这段时间学习的东西总结一下分享给大家. 一.什么是Orleans (文档地址.这里我就直接翻译官方的介绍,有点地方翻译的有 ...

  3. DotNet 资源大全中文版(Awesome最新版)

    Awesome系列的.Net资源整理.awesome-dotnet是由quozd发起和维护.内容包括:编译器.压缩.应用框架.应用模板.加密.数据库.反编译.IDE.日志.风格指南等. 算法与数据结构 ...

  4. Open Source

    资源来源于http://www.cnblogs.com/Leo_wl/category/246424.html RabbitMQ 安装与使用 摘要: RabbitMQ 安装与使用 前言 吃多了拉就是队 ...

  5. 【资源大全】.NET资源大全中文版(Awesome最新版)

    算法与数据结构(Algorithms and Data structures) 应用程序接口(API) 应用程序框架(Application Frameworks) 模板引擎(Application ...

  6. 一起了解 .Net Foundation 项目 No.16

    .Net 基金会中包含有很多优秀的项目,今天就和笔者一起了解一下其中的一些优秀作品吧. 中文介绍 中文介绍内容翻译自英文介绍,主要采用意译.如与原文存在出入,请以原文为准. Orchard CMS O ...

  7. windows类书的学习心得

    原文网址:http://www.blogjava.net/sound/archive/2008/08/21/40499.html 现在的计算机图书发展的可真快,很久没去书店,昨日去了一下,真是感叹万千 ...

  8. 基于.net core 3 和 Orleans 3 的 开发框架:Phenix Framework 7

    Phenix Framework 7 for .net core 3 + Orleans 3 发布地址:https://github.com/phenixiii/Phenix.NET7 2019052 ...

  9. ORLEANS REMOTE DEPLOYMENT

    Orleans Remote Deployment Table of Contents Overview: 1 Prerequisites. 2 Deployment Steps. 2 Orleans ...

随机推荐

  1. javaweb学习路之二--上传gitgub

    代码上传github 代码上传到github的步骤 第一步:申请github账号 https://github.com/注册账号 第二步:登录github,新建repository仓库,命名,创建 第 ...

  2. 精通Activity

    在平时开发中,Activity我们每个人应用的都滚瓜烂熟,回忆起来没有太难的地方,但是我们学习知识不应该只知其一不知其二,这样才能在学习的道理上越走越远,今天我要给大家分享的内容会让大家明白一些And ...

  3. HDU 1465 不容易系列之排错

    Time Limit:1000MS     Memory Limit:32768KB     64bit IO Format:%I64d & %I64u   Description 大家常常感 ...

  4. opencv第一站:配置opencv环境(2015-12-12)

    今天论坛申请的书< OpenCV 计算机视觉编程攻略(中国工信出版社)>到了,准备研究研究机器视觉. 晚上安装了 vc2008 及 opencv 最新版 3.0.0,试了各种配置都是错误提 ...

  5. /etc/group文件详解

    Linux /etc/group文件与/etc/passwd和/etc/shadow文件都是有关于系统管理员对用户和用户组管理时相关的文件.linux /etc/group文件是有关于系统管理员对用户 ...

  6. Hadoop平台安装前准备

    集群配置 准备工作 1.  Iptables #chkconfig iptables –list #chkconfig iptables –level 3456off #service iptable ...

  7. poj 3335 /poj 3130/ poj 1474 半平面交 判断核是否存在 / poj1279 半平面交 求核的面积

    /*************** poj 3335 点序顺时针 ***************/ #include <iostream> #include <cmath> #i ...

  8. QT VS检测内存泄漏

    测试程序:http://download.csdn.net/detail/ajaxhe/4085447 vld-2.2.3: http://vld.codeplex.com/releases/view ...

  9. 依赖和用jar包得区别

    有个项目,需要用到第三方开发的一个jar文件,我先是把生成的jar文件直接拷贝到我的项目的libs目录下,项目自动加载了引用的jar包,在java文件中使用也没有问题,但是由于引用的jar文件中有自定 ...

  10. JFreeChart画折线图

    请见Github博客: http://wuxichen.github.io/Myblog/htmlcss/2014/09/01/JFreechartLinechart.html