How to Capture the Integer-Divide-By-Zero Error in C++?

MANUAL CAPTURE

The simple and straightforward method is to check it manually if possible. The following outputs “got you!”.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
// https://helloacm.com
#include <iostream>
using namespace std;
 
int main() {
    try {
        int x = 1, y = 0;
        if (y == 0) {
                throw "error";
        }
        cout << x / y;
    } catch (...) {
        cerr << "got you!";
    }
    return 0;
}

However, it is tedious and not-so-elegant to place checks at each possible code occurrence and we want to the program to handle this.

TRY-CATCH DOES NOT CATCH INT-DIVIDE-BY-ZERO ERROR

The first thought would be to put the possible divide-by-zero code in side a try-catch, like this:

1
2
3
4
5
6
7
8
9
10
11
12
13
// https://helloacm.com
#include <iostream>
using namespace std;
 
int main() {
    try {
        int x = 1, y = 0;
        cout << x / y;
    } catch (...) {
        cerr << "got you!";
    }
    return 0;
}

However, when you compile the above code using g++ compiler and run it, the error says Floating point exception instead of the customize error message in try-catch. This means that the error is not caught by try-catch.

USING SIGNAL

At Linux, we can set up signals to capture the error. In this case, the error type is SIGFPE which stands for Signal Float Point Exceptions. The function to set up a signal is signal and it takes two parameters, the signal type and the function to handle.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
// https://helloacm.com
#include <iostream>
#include <cstdlib>
#include <csignal>
 
using namespace std;
 
void error(int) {
    cerr << "got you!";
    exit(1);
}
 
int main() {
    if (SIG_ERR == signal(SIGFPE, error)) {
        cerr << "failure to setup signal.";
        return 1;
    }
    int x = 1, y = 0;
    cout << x / y;
    return 0;
}

In short, the when SIGFPE signal is caught, the error function will be invoked to deal with the error. The exit(1) function is important here. In case if you just simply return from the error-handling-function, the disaster happens with an endless loop, which prints “got you!” repeatedly until you ctrl+C to abort/kill it.

When error happens, the OS call the stack of the error function, and set its return address just right before the int-div-by-zero. Virtually, the error-function is invoked right before the error occurs. And after the error-function returns, it will again meet the code that triggers the error, which is why it will keep printing the error.

Some might’ve thought to fix this by making the y variable the global and set to 1 inside the error function. However, this does not help. It seems that the error still occurs regardless the value of y.

1
2
3
4
5
6
// https://helloacm.com
int y = 0; // global variable
void error(int) {
    cerr << "got you!";
    y = 1; // set to 1 to fix it, but this does not work, why?
}

USING EXCEPTIONS

We could easily replace above exit() with the exceptions to throw in the error function:

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
// https://helloacm.com
#include <iostream>
#include <cstdlib>
#include <csignal>
 
using namespace std;
struct div_0_exception {};
 
void error(int) {
    throw div_0_exception();
}
 
int main() {
    if (SIG_ERR == signal(SIGFPE, error)) {
        cerr << "failure to setup signal.";
        return 1;
    }
    try {
        int x = 1, y = 0;
        cout << x / y;
    } catch (div_0_exception) {
        cout << "got you!";
    }
    return 0;
}

USING CUSTOMIZED SIGNAL

The above throws regardless the type of float point exceptions. The POSIX defines a more comprenhensive signal processing interface, i.e. sigaction, which is defined in csignal header.

1
2
3
4
5
6
7
// https://helloacm.com
struct sigaction;
 
int sigaction(int sig,
              struct sigaction const* restrict act,
              struct sigaction* restrict old_act
);

Please note that, these two have the same identifies. The first one is the structure type that stores some function pointers. And the second is the actual function entry to set up the signal. The third parameter is usually set to NULL, for more information, read man 3 sigaction.

The sigaction structure has two function entry points:

1
2
void (* sa_handler)(int);
void (* sa_sigaction)(int, siginfo_t*, void*);

The first entry is the light-weight handling method, which has been shown in previous code examples. The second one allows more information in the code context. Based on the second parameter, we could pass the additional information via sa_flags. Possible si_code values: FPE_INTOVF (integer overflow), FPE_FLTUND (float underflow), FPE_FLTOVF (float overflow) and what we care about – the FPT_INTDIV.

Let’s look at the complete example of C++ using comprehensive signal to catch the integer-divided-by-zero error.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
// https://helloacm.com
#include <iostream>
#include <cstdlib>
#include <csignal>
 
struct my_sig_action {
    typedef void (* handler_type)(int, siginfo_t*, void*);
 
    explicit my_sig_action(handler_type handler)
    {
        memset(&_sa, 0, sizeof(struct sigaction));
        _sa.sa_sigaction = handler;
        _sa.sa_flags = SA_SIGINFO;
    }
 
    operator struct sigaction const*() const
    {
        return &_sa;
    }
protected:
    struct sigaction _sa;
};
 
struct div_0_exception {};
 
void error(int sig, siginfo_t* info, void*) {
    if (FPE_INTDIV == info->si_code)
        throw div_0_exception();
}
 
int main()
{
    my_sig_action sa(error);
    if (0 != sigaction(SIGFPE, sa, NULL)) {
        cerr << "failure to setup signal.";
        return 1;
    }
    try {
        int x = 1, y = 0;
        cout << x / y;
    } catch (div_0_exception) {
        cout << "got you!";
    }
    return 0;
}

–EOF (The Ultimate Computing & Technology Blog) —

https://helloacm.com/how-to-capture-the-integer-divide-by-zero-error-in-c/

How to Capture the Integer-Divide-By-Zero Error in C++(提前定义信号)的更多相关文章

  1. Integer比较

    /** * @time 2014-06-25 * @author Cao HaiCheng * */ public class demo { public static void main(Strin ...

  2. Integer判等的陷阱:你知道Integer内部高速缓冲区IntegerCache吗?

    https://blog.csdn.net/magician_Code/article/details/51469101 我们先来看看下面代码的运行情况: public static void mai ...

  3. IntegerCache缓存占用堆、栈、常量池的问题,自动拆装箱的基本概念,Integer==int时的问题说明

    原创声明:作者:Arnold.zhao 博客园地址:https://www.cnblogs.com/zh94 先普及一个基本概念:Java中基本数据类型的装箱和拆箱操作 自动装箱 在JDK5以后,我们 ...

  4. PHP7函数大全(4553个函数)

    转载来自: http://www.infocool.net/kb/PHP/201607/168683.html a 函数 说明 abs 绝对值 acos 反余弦 acosh 反双曲余弦 addcsla ...

  5. SQL注入备忘单

    Find and exploit SQL Injections with free Netsparker SQL Injection Scanner SQL Injection Cheat Sheet ...

  6. Windows SEH学习 x86

    windows 提供的异常处理机制实际上只是一个简单的框架.我们通常所用的异常处理(比如 C++ 的 throw.try.catch)都是编译器在系统提供的异常处理机制上进行加工了的增强版本.这里先抛 ...

  7. 7系列FPGA的时钟资源——UG472

    时钟架构总览 7系的FPGA使用了专用的全局(Global)和区域(Regional)IO和时钟资源来管理设计中各种的时钟需求.Clock Management Tiles(CMT)提供了时钟合成(C ...

  8. IBM DB2 SQL error code list

    SQL return codes that are preceded by a minus sign (-) indicate that the SQL statement execution was ...

  9. leetcode 学习心得 (1) (24~300)

    源代码地址:https://github.com/hopebo/hopelee 语言:C++ 24.Swap Nodes in Pairs Given a linked list, swap ever ...

随机推荐

  1. Mochiweb的设计分析

    http://blog.csdn.net/dp0304/article/details/6994435 Web服务器的基本工作大致分3步: 接收HTTP请求: 处理HTTP请求,生成响应内容: 发送响 ...

  2. 【29.82%】【codeforces 703D】Mishka and Interesting sum

    [题解] 题意: 给n个数字组成有序数列; 给m个询问. 对于每个询问区间.输出这个区间里面出现次数为偶数次的所有数的异或值; 做法: 我们可以先求出这段区间里面所有(包括重复的数字)数字的异或值p1 ...

  3. Qt5信号与槽C++11风格连接简介

    最近在论坛上看到了这个方面的问题,详见这里. 随后浅浅地学习了一下子,看到了Qt官方论坛上给出的说明,觉得C++11的functional连接方法还是比Qt4既有的宏连接方法有很大不同. 官方论坛的文 ...

  4. 一个2013届毕业生(踏上IT行业)的迷茫(4)

    等了大概三个月,终于到9月份了,以前没有出过远门,这次要去西安上学,一个人父母还是不放心,带了几件衣服就和父亲匆匆去坐火车,这一路有多少个第一次啊,第一次和父亲一块坐车.第一次坐火车.第一次出县城.第 ...

  5. 系统性能指标之 vmstat

    系统性能指标 top top - 19:59:04 up 219 days, 21:51, 2 users, load average: 0.06, 0.06, 0.05 Tasks: 84 tota ...

  6. ddraw 视频下绘图 不闪烁的方法

    我们假设是在在RGB视频上绘图(直线,矩形等),一般採用双缓冲区继续,使用内存MemoryDC,来实现画的图形在视频上显示不闪烁的功能,可是我们知道用RGB显示视频都是使用GDI进行渲染,这样非常耗C ...

  7. WPF动画旋转(3轴同时旋转问题)

    原文:WPF动画旋转(3轴同时旋转问题) WPF的资料比较少,做起来不是很方便,之前一直有个XYZ3个轴同时旋转的问题,开始的时候以为通过  this.theRotateX.Axis = new Ve ...

  8. ODBC、OLEDB和ADO关系

    知道.net影片后,相关数据库的一些概念连接的内侧部分是很无语.互联网是非常多的相关信息,外,基本上内容都神一样的一致. 如今.我就通过结合看到的一些资料再加上自己的理解试图去解释一下,有不正确的.还 ...

  9. WPF中的菜单模板

    原文:WPF中的菜单模板 资源字典代码如下: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xa ...

  10. python 教程 第十八章、 Web编程

    第十八章. Web编程 import urllib2 LOGIN = 'jin' PASSWD = 'Welcome' URL = 'https://tlv-tools-qc:8443/qcbin/s ...