了解WebSocket

​ WebSocket协议是基于TCP的一种新的协议。WebSocket最初在HTML5规范中被引用为TCP连接,作为基于TCP的套接字API的占位符。它实现了浏览器与服务器全双工(full-duplex)通信。其本质是保持TCP连接,在浏览器和服务端通过Socket进行通信。

本文将使用Python编写Socket服务端,一步一步分析请求过程!!!

1. 启动服务端

import socket
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock.bind(('127.0.0.1', 8002))
sock.listen(5)
# 等待用户连接
conn, address = sock.accept()
...
...
...

启动Socket服务器后,等待用户【连接】,然后进行收发数据。

2. 客户端连接

<script type="text/javascript">
var socket = new WebSocket("ws://127.0.0.1:8002/xxoo");
...
</script>

当客户端向服务端发送连接请求时,不仅连接还会发送【握手】信息,并等待服务端响应,至此连接才创建成功!

3. 建立连接【握手】

import socket

sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock.bind(('127.0.0.1', 8002))
sock.listen(5)
# 获取客户端socket对象
conn, address = sock.accept()
# 获取客户端的【握手】信息
data = conn.recv(1024)
...
...
...
conn.send('响应【握手】信息')

请求和响应的【握手】信息需要遵循规则:

  • 从请求【握手】信息中提取 Sec-WebSocket-Key
  • 利用magic_string 和 Sec-WebSocket-Key 进行hmac1加密,再进行base64加密
  • 将加密结果响应给客户端

注:magic string为:258EAFA5-E914-47DA-95CA-C5AB0DC85B11

请求【握手】信息为:

GET /chatsocket HTTP/1.1
Host: 127.0.0.1:8002
Connection: Upgrade
Pragma: no-cache
Cache-Control: no-cache
Upgrade: websocket
Origin: http://localhost:63342
Sec-WebSocket-Version: 13
Sec-WebSocket-Key: mnwFxiOlctXFN/DeMt1Amg==
Sec-WebSocket-Extensions: permessage-deflate; client_max_window_bits
...
...

提取Sec-WebSocket-Key值并加密:

import socket
import base64
import hashlib def get_headers(data):
"""
将请求头格式化成字典
:param data:
:return:
"""
header_dict = {}
data = str(data, encoding='utf-8') for i in data.split('\r\n'):
print(i)
header, body = data.split('\r\n\r\n', 1)
header_list = header.split('\r\n')
for i in range(0, len(header_list)):
if i == 0:
if len(header_list[i].split(' ')) == 3:
header_dict['method'], header_dict['url'], header_dict['protocol'] = header_list[i].split(' ')
else:
k, v = header_list[i].split(':', 1)
header_dict[k] = v.strip()
return header_dict sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock.bind(('127.0.0.1', 8002))
sock.listen(5) conn, address = sock.accept()
data = conn.recv(1024)
headers = get_headers(data) # 提取请求头信息
# 对请求头中的sec-websocket-key进行加密
response_tpl = "HTTP/1.1 101 Switching Protocols\r\n" \
"Upgrade:websocket\r\n" \
"Connection: Upgrade\r\n" \
"Sec-WebSocket-Accept: %s\r\n" \
"WebSocket-Location: ws://%s%s\r\n\r\n"
magic_string = '258EAFA5-E914-47DA-95CA-C5AB0DC85B11'
value = headers['Sec-WebSocket-Key'] + magic_string
ac = base64.b64encode(hashlib.sha1(value.encode('utf-8')).digest())
response_str = response_tpl % (ac.decode('utf-8'), headers['Host'], headers['url'])
# 响应【握手】信息
conn.send(bytes(response_str, encoding='utf-8'))
...
...
...

4.客户端和服务端收发数据

客户端和服务端传输数据时,需要对数据进行【封包】和【解包】。客户端的JavaScript类库已经封装【封包】和【解包】过程,但Socket服务端需要手动实现。

第一步:获取客户端发送的数据【解包】

#基于python实现解包过程
info = conn.recv(8096) payload_len = info[1] & 127
if payload_len == 126:
extend_payload_len = info[2:4]
mask = info[4:8]
decoded = info[8:]
elif payload_len == 127:
extend_payload_len = info[2:10]
mask = info[10:14]
decoded = info[14:]
else:
extend_payload_len = None
mask = info[2:6]
decoded = info[6:] bytes_list = bytearray()
for i in range(len(decoded)):
chunk = decoded[i] ^ mask[i % 4]
bytes_list.append(chunk)
body = str(bytes_list, encoding='utf-8')
print(body)

解包详细过程:

0                   1                   2                   3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-------+-+-------------+-------------------------------+
|F|R|R|R| opcode|M| Payload len | Extended payload length |
|I|S|S|S| (4) |A| (7) | (16/64) |
|N|V|V|V| |S| | (if payload len==126/127) |
| |1|2|3| |K| | |
+-+-+-+-+-------+-+-------------+ - - - - - - - - - - - - - - - +
| Extended payload length continued, if payload len == 127 |
+ - - - - - - - - - - - - - - - +-------------------------------+
| |Masking-key, if MASK set to 1 |
+-------------------------------+-------------------------------+
| Masking-key (continued) | Payload Data |
+-------------------------------- - - - - - - - - - - - - - - - +
: Payload Data continued ... :
+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
| Payload Data continued ... |
+---------------------------------------------------------------+

The MASK bit simply tells whether the message is encoded. Messages from the client must be masked, so your server should expect this to be 1. (In fact, section 5.1 of the spec says that your server must disconnect from a client if that client sends an unmasked message.) When sending a frame back to the client, do not mask it and do not set the mask bit. We'll explain masking later. *Note: You have to mask messages even when using a secure socket.*RSV1-3 can be ignored, they are for extensions.

The opcode field defines how to interpret the payload data: 0x0 for continuation, 0x1 for text (which is always encoded in UTF-8), 0x2 for binary, and other so-called "control codes" that will be discussed later. In this version of WebSockets, 0x3 to 0x7 and 0xB to 0xF have no meaning.

The FIN bit tells whether this is the last message in a series. If it's 0, then the server will keep listening for more parts of the message; otherwise, the server should consider the message delivered. More on this later.

Decoding Payload Length

To read the payload data, you must know when to stop reading. That's why the payload length is important to know. Unfortunately, this is somewhat complicated. To read it, follow these steps:

  1. Read bits 9-15 (inclusive) and interpret that as an unsigned integer. If it's 125 or less, then that's the length; you're done. If it's 126, go to step 2. If it's 127, go to step 3.
  2. Read the next 16 bits and interpret those as an unsigned integer. You're done.
  3. Read the next 64 bits and interpret those as an unsigned integer (The most significant bit MUST be 0). You're done.

Reading and Unmasking the Data

If the MASK bit was set (and it should be, for client-to-server messages), read the next 4 octets (32 bits); this is the masking key. Once the payload length and masking key is decoded, you can go ahead and read that number of bytes from the socket. Let's call the data ENCODED, and the key MASK. To get DECODED, loop through the octets (bytes a.k.a. characters for text data) of ENCODED and XOR the octet with the (i modulo 4)th octet of MASK. In pseudo-code (that happens to be valid JavaScript):

var DECODED = "";
for (var i = 0; i < ENCODED.length; i++) {
DECODED[i] = ENCODED[i] ^ MASK[i % 4];
}

Now you can figure out what DECODED means depending on your application.

第二步:向客户端发送数据【封包】

def send_msg(conn, msg_bytes):
"""
WebSocket服务端向客户端发送消息
:param conn: 客户端连接到服务器端的socket对象,即: conn,address = socket.accept()
:param msg_bytes: 向客户端发送的字节
:return:
"""
import struct token = b"\x81"
length = len(msg_bytes)
if length < 126:
token += struct.pack("B", length)
elif length <= 0xFFFF:
token += struct.pack("!BH", 126, length)
else:
token += struct.pack("!BQ", 127, length) msg = token + msg_bytes
conn.send(msg)
return True

5. 基于Python实现简单示例

  1. 基于Python socket实现的WebSocket服务端:
#!/usr/bin/env python
# -*- coding:utf-8 -*-
import socket
import base64
import hashlib def get_headers(data):
"""
将请求头格式化成字典
:param data:
:return:
"""
header_dict = {}
data = str(data, encoding='utf-8') header, body = data.split('\r\n\r\n', 1)
header_list = header.split('\r\n')
for i in range(0, len(header_list)):
if i == 0:
if len(header_list[i].split(' ')) == 3:
header_dict['method'], header_dict['url'], header_dict['protocol'] = header_list[i].split(' ')
else:
k, v = header_list[i].split(':', 1)
header_dict[k] = v.strip()
return header_dict def send_msg(conn, msg_bytes):
"""
WebSocket服务端向客户端发送消息
:param conn: 客户端连接到服务器端的socket对象,即: conn,address = socket.accept()
:param msg_bytes: 向客户端发送的字节
:return:
"""
import struct token = b"\x81"
length = len(msg_bytes)
if length < 126:
token += struct.pack("B", length)
elif length <= 0xFFFF:
token += struct.pack("!BH", 126, length)
else:
token += struct.pack("!BQ", 127, length) msg = token + msg_bytes
conn.send(msg)
return True def run():
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock.bind(('127.0.0.1', 8003))
sock.listen(5) conn, address = sock.accept()
data = conn.recv(1024)
headers = get_headers(data)
response_tpl = "HTTP/1.1 101 Switching Protocols\r\n" \
"Upgrade:websocket\r\n" \
"Connection:Upgrade\r\n" \
"Sec-WebSocket-Accept:%s\r\n" \
"WebSocket-Location:ws://%s%s\r\n\r\n" value = headers['Sec-WebSocket-Key'] + '258EAFA5-E914-47DA-95CA-C5AB0DC85B11'
ac = base64.b64encode(hashlib.sha1(value.encode('utf-8')).digest())
response_str = response_tpl % (ac.decode('utf-8'), headers['Host'], headers['url'])
conn.send(bytes(response_str, encoding='utf-8')) while True:
try:
info = conn.recv(8096)
except Exception as e:
info = None
if not info:
break
payload_len = info[1] & 127
if payload_len == 126:
extend_payload_len = info[2:4]
mask = info[4:8]
decoded = info[8:]
elif payload_len == 127:
extend_payload_len = info[2:10]
mask = info[10:14]
decoded = info[14:]
else:
extend_payload_len = None
mask = info[2:6]
decoded = info[6:] bytes_list = bytearray()
for i in range(len(decoded)):
chunk = decoded[i] ^ mask[i % 4]
bytes_list.append(chunk)
body = str(bytes_list, encoding='utf-8')
send_msg(conn,body.encode('utf-8')) sock.close() if __name__ == '__main__':
run()
  1. 利用JavaScript类库实现客户端
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
<title></title>
</head>
<body>
<div>
<input type="text" id="txt"/>
<input type="button" id="btn" value="提交" onclick="sendMsg();"/>
<input type="button" id="close" value="关闭连接" onclick="closeConn();"/>
</div>
<div id="content"></div> <script type="text/javascript">
var socket = new WebSocket("ws://127.0.0.1:8003/chatsocket"); socket.onopen = function () {
/* 与服务器端连接成功后,自动执行 */ var newTag = document.createElement('div');
newTag.innerHTML = "【连接成功】";
document.getElementById('content').appendChild(newTag);
}; socket.onmessage = function (event) {
/* 服务器端向客户端发送数据时,自动执行 */
var response = event.data;
var newTag = document.createElement('div');
newTag.innerHTML = response;
document.getElementById('content').appendChild(newTag);
}; socket.onclose = function (event) {
/* 服务器端主动断开连接时,自动执行 */
var newTag = document.createElement('div');
newTag.innerHTML = "【关闭连接】";
document.getElementById('content').appendChild(newTag);
}; function sendMsg() {
var txt = document.getElementById('txt');
socket.send(txt.value);
txt.value = "";
}
function closeConn() {
socket.close();
var newTag = document.createElement('div');
newTag.innerHTML = "【关闭连接】";
document.getElementById('content').appendChild(newTag);
} </script>
</body>
</html>

6. 基于Tornado框架实现Web聊天室

Tornado是一个支持WebSocket的优秀框架,其内部原理正如1~5步骤描述,当然Tornado内部封装功能更加完整。

以下是基于Tornado实现的聊天室示例:

#!/usr/bin/env python
# -*- coding:utf-8 -*-
import uuid
import json
import tornado.ioloop
import tornado.web
import tornado.websocket class IndexHandler(tornado.web.RequestHandler):
def get(self):
self.render('index.html') class ChatHandler(tornado.websocket.WebSocketHandler):
# 用户存储当前聊天室用户
waiters = set()
# 用于存储历时消息
messages = [] def open(self):
"""
客户端连接成功时,自动执行
:return:
"""
ChatHandler.waiters.add(self)
uid = str(uuid.uuid4())
self.write_message(uid) for msg in ChatHandler.messages:
content = self.render_string('message.html', **msg)
self.write_message(content) def on_message(self, message):
"""
客户端连发送消息时,自动执行
:param message:
:return:
"""
msg = json.loads(message)
ChatHandler.messages.append(message) for client in ChatHandler.waiters:
content = client.render_string('message.html', **msg)
client.write_message(content) def on_close(self):
"""
客户端关闭连接时,,自动执行
:return:
"""
ChatHandler.waiters.remove(self) def run():
settings = {
'template_path': 'templates',
'static_path': 'static',
}
application = tornado.web.Application([
(r"/", IndexHandler),
(r"/chat", ChatHandler),
], **settings)
application.listen(8888)
tornado.ioloop.IOLoop.instance().start() if __name__ == "__main__":
run()
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Python聊天室</title>
</head>
<body>
<div>
<input type="text" id="txt"/>
<input type="button" id="btn" value="提交" onclick="sendMsg();"/>
<input type="button" id="close" value="关闭连接" onclick="closeConn();"/>
</div>
<div id="container" style="border: 1px solid #dddddd;margin: 20px;min-height: 500px;"> </div> <script src="/static/jquery-2.1.4.min.js"></script>
<script type="text/javascript">
$(function () {
wsUpdater.start();
}); var wsUpdater = {
socket: null,
uid: null,
start: function() {
var url = "ws://127.0.0.1:8888/chat";
wsUpdater.socket = new WebSocket(url);
wsUpdater.socket.onmessage = function(event) {
console.log(event);
if(wsUpdater.uid){
wsUpdater.showMessage(event.data);
}else{
wsUpdater.uid = event.data;
}
}
},
showMessage: function(content) {
$('#container').append(content);
}
}; function sendMsg() {
var msg = {
uid: wsUpdater.uid,
message: $("#txt").val()
};
wsUpdater.socket.send(JSON.stringify(msg));
} </script> </body>
</html>

了解WebSocket的更多相关文章

  1. 漫扯:从polling到Websocket

    Http被设计成了一个单向的通信的协议,即客户端发起一个request,然后服务器回应一个response.这让服务器很为恼火:我特么才是老大,我居然不能给小弟发消息... 轮询 老大发火了,小弟们自 ...

  2. 细说WebSocket - Node篇

    在上一篇提高到了 web 通信的各种方式,包括 轮询.长连接 以及各种 HTML5 中提到的手段.本文将详细描述 WebSocket协议 在 web通讯 中的实现. 一.WebSocket 协议 1. ...

  3. java使用websocket,并且获取HttpSession,源码分析

    转载请在页首注明作者与出处 http://www.cnblogs.com/zhuxiaojie/p/6238826.html 一:本文使用范围 此文不仅仅局限于spring boot,普通的sprin ...

  4. WebSocket - ( 一.概述 )

    说到 WebSocket,不得不提 HTML5,作为近年来Web技术领域最大的改进与变化,包含CSS3.离线与存储.多媒体.连接性( Connectivity )等一系列领域,而即将介绍的 WebSo ...

  5. php+websocket搭建简易聊天室实践

    1.前言 公司游戏里面有个简单的聊天室,了解了之后才知道是node+websocket做的,想想php也来做个简单的聊天室.于是搜集各种资料看文档.找实例自己也写了个简单的聊天室. http连接分为短 ...

  6. Demo源码放送:打通B/S与C/S !让HTML5 WebSocket与.NET Socket公用同一个服务端!

    随着HTML5 WebSocket技术的日益成熟与普及,我们可以借助WebSocket来更加方便地打通BS与CS -- 因为B/S中的WebSocket可以直接连接到C/S的服务端,并进行双向通信.如 ...

  7. Cowboy 开源 WebSocket 网络库

    Cowboy.WebSockets 是一个托管在 GitHub 上的基于 .NET/C# 实现的开源 WebSocket 网络库,其完整的实现了 RFC 6455 (The WebSocket Pro ...

  8. 借助Nodejs探究WebSocket

    文章导读: 一.概述-what's WebSocket? 二.运行在浏览器中的WebSocket客户端+使用ws模块搭建的简单服务器 三.Node中的WebSocket 四.socket.io 五.扩 ...

  9. 细说websocket - php篇

    下面我画了一个图演示 client 和 server 之间建立 websocket 连接时握手部分,这个部分在 node 中可以十分轻松的完成,因为 node 提供的 net 模块已经对 socket ...

  10. webSocket and LKDBHelper的使用说明

    socketket与lkdbhelper来处理数据 客户需求: 当我们有需要从自己的后台推送消息给我们的用户时,用户需要实时的接收到来自我们的推送消息.前提是没有使用第三方的推送框架,那么这个使用we ...

随机推荐

  1. Python基础面试题整理

    基础 Python中lambda是什么意思 Python中的pass是什么意思 作为解释型语言,Python如何运行 什么是Python的单元测试 在Python中unittest是什么 如何将数字转 ...

  2. Android学习_MVC与Adapter

    一.           MVC模式 MVC模式代表Model-View-Controller(模型-视图-控制器)模式.这种模式用于应用程序的分层开发. Model(模型):代表一个存取数据的对象或 ...

  3. 关于使用express作为spa应用服务的问题

    前端工程师应该知道,spa是基于前端路由的单页面应用,如果服务端不做相应的配置,会经常出现404的问题. 一般的做法是默认返回应用的首页. express // 安装相关依赖 npm install ...

  4. FreeMarker学习(常用表达式)

    直接指定值 字符串: "Foo" 或者 'Foo' 或者 "It's \"quoted\"" 或者 'It\'s "quoted& ...

  5. ueditor 图片选区错位问题,图片无法正常缩放

    当编辑框高度固定可内部滚动时,ueditor插入图片调节框显示bug 在使用百度euditor的编辑器时,我们常常需要让用户对插入的图片进行拉伸修改大小.当euditor的编辑框不随内容的增加而调节高 ...

  6. Android跨进程通信Messenger

    一.概述 我们可以在客户端发送一个Message给服务端,在服务端的handler中会接收到客户端的消息,然后进行对应的处理,处理完成后,再将结果等数据封装成Message,发送给客户端,客户端的ha ...

  7. SQL:百科

    ylbtech-SQL:百科 结构化查询语言(Structured Query Language)简称SQL,是一种特殊目的的编程语言,是一种数据库查询和程序设计语言,用于存取数据以及查询.更新和管理 ...

  8. mysql查询json字段

    一张test表里存了一个content字段是json类型的,查询该content里manualNo这个字段 select JSON_EXTRACT (test .content, '$.manualN ...

  9. smarty section 循环不同的四个样式

    <div class="moban_spzs"> <{section name=goodslist loop=$strdata6}> <{if $sm ...

  10. FreeMarker学习2

    为了处理缺失变量,FreeMarker提供了两个运算符: 用于防止对象不存在而导致的异常 !:指定缺失变量的默认值 ??:判断某个变量是否存在,返回boolean值 ${item.createtime ...