hdu 4115 Eliminate the Conflict ( 2-sat )
Eliminate the Conflict
Edward contributes his lifetime to invent a 'Conflict Resolution Terminal' and he has finally succeeded. This magic item has the ability to eliminate all the conflicts. It works like this:
If any two people have conflict, they should simply put their hands into the 'Conflict Resolution Terminal' (which is simply a plastic tube). Then they play 'Rock, Paper and Scissors' in it. After they have decided what they will play, the tube should be opened and no one will have the chance to change. Finally, the winner have the right to rule and the loser should obey it. Conflict Eliminated!
But the game is not that fair, because people may be following some patterns when they play, and if the pattern is founded by others, the others will win definitely.
Alice and Bob always have conflicts with each other so they use the 'Conflict Resolution Terminal' a lot. Sadly for Bob, Alice found his pattern and can predict how Bob plays precisely. She is very kind that doesn't want to take advantage of that. So she tells Bob about it and they come up with a new way of eliminate the conflict:
They will play the 'Rock, Paper and Scissors' for N round. Bob will set up some restricts on Alice.
But the restrict can only be in the form of "you must play the same (or different) on the ith and jth rounds". If Alice loses in any round or break any of the rules she loses, otherwise she wins.
Will Alice have a chance to win?
Each test case contains several lines.
The first line contains two integers N,M(1 <= N <= 10000, 1 <= M <= 10000), representing how many round they will play and how many restricts are there for Alice.
The next line contains N integers B
1,B
2, ...,B
N, where B
i represents what item Bob will play in the i
th round. 1 represents Rock, 2 represents Paper, 3 represents Scissors.
The following M lines each contains three integers A,B,K(1 <= A,B <= N,K = 0 or 1) represent a restrict for Alice. If K equals 0, Alice must play the same on A
th and B
th round. If K equals 1, she must play different items on Ath and Bthround.
3 3
1 1 1
1 2 1
1 3 1
2 3 1
5 5
1 2 3 2 1
1 2 1
1 3 1
1 4 1
1 5 1
2 3 0
Case #2: yes
'Rock, Paper and Scissors' is a game which played by two person. They should play Rock, Paper or Scissors by their hands at the same time.
Rock defeats scissors, scissors defeats paper and paper defeats rock. If two people play the same item, the game is tied..
#include <cstdio>
#include <cstring>
#define maxn 20005
#define MAXN 100005
using namespace std; int n,m,num,flag;
int bob[maxn];
int head[maxn];
int scc[maxn];
int vis[maxn];
int stack1[maxn];
int stack2[maxn];
struct edge
{
int v,next;
} g[MAXN];
int a[4][2]=
{
0,0,
1,2,
2,3,
1,3
}; void init()
{
memset(head,0,sizeof(head));
memset(vis,0,sizeof(vis));
memset(scc,0,sizeof(scc));
stack1[0] = stack2[0] = num = 0;
flag = 1;
}
void addedge(int u,int v)
{
num++;
g[num].v = v;
g[num].next = head[u];
head[u] = num;
}
void dfs(int cur,int &sig,int &cnt)
{
if(!flag) return;
vis[cur] = ++sig;
stack1[++stack1[0]] = cur;
stack2[++stack2[0]] = cur;
for(int i = head[cur]; i; i = g[i].next)
{
if(!vis[g[i].v]) dfs(g[i].v,sig,cnt);
else
{
if(!scc[g[i].v])
{
while(vis[stack2[stack2[0]]] > vis[g[i].v])
stack2[0] --;
}
}
}
if(stack2[stack2[0]] == cur)
{
stack2[0] --;
++cnt;
do
{
scc[stack1[stack1[0]]] = cnt;
int tmp = stack1[stack1[0]];
if((tmp >n && scc[tmp - n] == cnt) || (tmp <= n && scc[tmp + n] == cnt)) // 注意这里的‘=’号
{
flag = false;
return;
}
}
while(stack1[stack1[0] --] != cur);
}
}
void Twosat()
{
int i,sig,cnt;
sig = cnt = 0;
for(i=0; i<n+n&&flag; i++)
{
if(!vis[i]) dfs(i,sig,cnt);
}
}
int main()
{
int i,j,t,u,v,k,test=0;
scanf("%d",&t);
while(t--)
{
scanf("%d%d",&n,&m);
init();
num=0;
for(i=1; i<=n; i++)
{
scanf("%d",&bob[i]);
}
for(i=1; i<=m; i++)
{
scanf("%d%d%d",&u,&v,&k);
if(k)
{
if(a[bob[u]][0]==a[bob[v]][0]) addedge(u,v+n),addedge(v,u+n);
if(a[bob[u]][0]==a[bob[v]][1]) addedge(u,v),addedge(v+n,u+n);
if(a[bob[u]][1]==a[bob[v]][0]) addedge(u+n,v+n),addedge(v,u);
if(a[bob[u]][1]==a[bob[v]][1]) addedge(u+n,v),addedge(v+n,u);
}
else
{
if(bob[u]==bob[v])
{
addedge(u,v);
addedge(v,u);
addedge(u+n,v+n);
addedge(v+n,u+n);
}
else
{ //注意这里 只能唯一的选择一条边等价于不能选其他边
if(a[bob[u]][0]==a[bob[v]][0]) addedge(u+n,u),addedge(v+n,v);
if(a[bob[u]][0]==a[bob[v]][1]) addedge(u+n,u),addedge(v,v+n);
if(a[bob[u]][1]==a[bob[v]][0]) addedge(u,u+n),addedge(v+n,v);
if(a[bob[u]][1]==a[bob[v]][1]) addedge(u,u+n),addedge(v,v+n);
}
}
}
Twosat();
printf("Case #%d: ",++test);
if(flag) printf("yes\n");
else printf("no\n");
}
return 0;
}
hdu 4115 Eliminate the Conflict ( 2-sat )的更多相关文章
- HDU 4115 Eliminate the Conflict(2-sat)
HDU 4115 Eliminate the Conflict pid=4115">题目链接 题意:Alice和Bob这对狗男女在玩剪刀石头布.已知Bob每轮要出什么,然后Bob给Al ...
- HDU 4115 Eliminate the Conflict(2-SAT)(2011 Asia ChengDu Regional Contest)
Problem Description Conflicts are everywhere in the world, from the young to the elderly, from famil ...
- HDU 4115 Eliminate the Conflict
2-SAT,拆成六个点. #include<cstdio> #include<cstring> #include<cmath> #include<stack& ...
- hdu 4115 石头剪子布(2-sat问题)
/* 意甲冠军:石头剪子布,目前已知n周围bob会有什么,对alice限制.供u,v,w:设w=0说明a,b回合必须出的一样 否则,必须不一样.alice假设输一回合就输了,否则就赢了 解: 2-sa ...
- HDU 5783 Divide the Sequence(数列划分)
p.MsoNormal { margin: 0pt; margin-bottom: .0001pt; text-align: justify; font-family: Calibri; font-s ...
- HDU 5795 A Simple Nim(简单Nim)
p.MsoNormal { margin: 0pt; margin-bottom: .0001pt; text-align: justify; font-family: Calibri; font-s ...
- HDU 3496 Watch The Movie(看电影)
HDU 3496 Watch The Movie(看电影) Time Limit: 1000MS Memory Limit: 65536K [Description] [题目描述] New sem ...
- HDU 5224 Tom and paper(最小周长)
HDU 5224 Tom and paper(最小周长) Time Limit:1000MS Memory Limit:65536KB 64bit IO Format:%I64d &a ...
- HDU 5868 Different Circle Permutation(burnside 引理)
HDU 5868 Different Circle Permutation(burnside 引理) 题目链接http://acm.hdu.edu.cn/showproblem.php?pid=586 ...
随机推荐
- Codeforces 279 B Books
题意:给出n本书,总的时间t,每本书的阅读时间a[i],必须按照顺序来阅读,问最多能够阅读多少本书 有点像紫书的第七章讲的那个滑动区间貌似 维护一个区间的消耗的时间小于等于t,然后维护一个区间的最大值 ...
- 如何使用USB安装XenServer 6.x
在XenServer 5.6以前我们能够很容易的通过一些工具,直接制作USB安装介质,然后快速安装XenServer,但是我们发现,到XenServer6.0以后,通过工具直接制作的XenServer ...
- BZOJ 4285 使者
我TM再也不写BIT套主席树了.... #include<iostream> #include<cstdio> #include<cstring> #include ...
- 纵观minecraft 游戏作者的世界观
minecraft 这款游戏 独特的游戏背景 与 模式 深受我爱 ,游戏的音乐制作方面也是独具一格 但是 整个游戏的风气 充满孤独的色彩 抑郁惆怅的音乐 每当在日出时 响起 ,当你进入生存模式之后 开 ...
- Ensemble Learning 之 Bagging 与 Random Forest
Bagging 全称是 Boostrap Aggregation,是除 Boosting 之外另一种集成学习的方式,之前在已经介绍过关与 Ensemble Learning 的内容与评价标准,其中“多 ...
- Java中Enum枚举的使用
三种不同的用法 注意项: 1.在switch中使用枚举能使代码的可读性更强. 2.如果要自定义方法,那么必须在enum实例序列的最后添加分号.而且Java要求必须先定义enum实例. 3.所有 ...
- winform 防止多開
場景: 當我們的電腦可以使用多用戶同時登錄時候,每個使用者只允許執行一次exe程式. 例如:一台公用電腦,有多個用戶A.B. 當用戶A進入系統第一次運行C:\XX.exe,OK.第二次運行XX.exe ...
- java 创建线程
一.继承Thread类 为创建一个线程,最简单的方法就是从Thread类继承.这个类包含了创建和运行线程所需的一切东西.Thread类最重要的方法是run(),但为了使用run(),必须对其进行重写. ...
- 初识MFC学习——Hello World
MFC(Microsoft Foundation Classes),是一个微软公司提供的类库(class libraries),以C++类的形式封装了Windows的API,并且包含一个应用程序框架, ...
- 看过的bootstrap书籍(附下载地址)
http://yun.baidu.com/share/link?shareid=3820784617&uk=1008683945 以下书籍下载地址. <BootStrap入门教程> ...