A GIF decoder: an exercise in Go interfaces  一个GIF解码器:go语言接口训练

25 May 2011

Introduction

At the Google I/O conference in San Francisco on May 10, 2011, we announced that the Go language is now available on Google App Engine. Go is the first language to be made available on App Engine that compiles directly to machine code, which makes it a good choice for CPU-intensive tasks such as image manipulation.

In that vein, we demonstrated a program called Moustachio that makes it easy to improve a picture such as this one:

by adding a moustache and sharing the result:

All the graphical processing, including rendering the antialiased moustache, is done by a Go program running on App Engine. (The source is available at the appengine-go project.)

Although most images on the web—at least those likely to be moustachioed—are JPEGs, there are countless other formats floating around, and it seemed reasonable for Moustachio to accept uploaded images in a few of them. JPEG and PNG decoders already existed in the Go image library, but the venerable GIF format was not represented, so we decided to write a GIF decoder in time for the announcement. That decoder contains a few pieces that demonstrate how Go's interfaces make some problems easier to solve. The rest of this blog post describes a couple of instances.

The GIF format

First, a quick tour of the GIF format. A GIF image file is paletted, that is, each pixel value is an index into a fixed color map that is included in the file. The GIF format dates from a time when there were usually no more than 8 bits per pixel on the display, and a color map was used to convert the limited set of values into the RGB (red, green, blue) triples needed to light the screen. (This is in contrast to a JPEG, for example, which has no color map because the encoding represents the distinct color signals separately.)

A GIF image can contain anywhere from 1 to 8 bits per pixel, inclusive, but 8 bits per pixel is the most common.

Simplifying somewhat, a GIF file contains a header defining the pixel depth and image dimensions, a color map (256 RGB triples for an 8-bit image), and then the pixel data. The pixel data is stored as a one-dimensional bit stream, compressed using the LZW algorithm, which is quite effective for computer-generated graphics although not so good for photographic imagery. The compressed data is then broken into length-delimited blocks with a one-byte count (0-255) followed by that many bytes:

Deblocking the pixel data

To decode GIF pixel data in Go, we can use the LZW decompressor from the compress/lzw package. It has a NewReader function that returns an object that, as the documentation says, "satisfies reads by decompressing the data read from r":

func NewReader(r io.Reader, order Order, litWidth int) io.ReadCloser

Here order defines the bit-packing order and litWidth is the word size in bits, which for a GIF file corresponds to the pixel depth, typically 8.

But we can't just give NewReader the input file as its first argument because the decompressor needs a stream of bytes but the GIF data is a stream of blocks that must be unpacked. To address this problem, we can wrap the input io.Reader with some code to deblock it, and make that code again implement Reader. In other words, we put the deblocking code into the Read method of a new type, which we call blockReader.

Here's the data structure for a blockReader.

type blockReader struct {
r reader // Input source; implements io.Reader and io.ByteReader.
slice []byte // Buffer of unread data.
tmp [256]byte // Storage for slice.
}

The reader, r, will be the source of the image data, perhaps a file or HTTP connection. The slice and tmp fields will be used to manage the deblocking. Here's the Read method in its entirety. It's a nice example of the use of slices and arrays in Go.

1  func (b *blockReader) Read(p []byte) (int, os.Error) {
2 if len(p) == 0 {
3 return 0, nil
4 }
5 if len(b.slice) == 0 {
6 blockLen, err := b.r.ReadByte()
7 if err != nil {
8 return 0, err
9 }
10 if blockLen == 0 {
11 return 0, os.EOF
12 }
13 b.slice = b.tmp[0:blockLen]
14 if _, err = io.ReadFull(b.r, b.slice); err != nil {
15 return 0, err
16 }
17 }
18 n := copy(p, b.slice)
19 b.slice = b.slice[n:]
20 return n, nil
21 }

Lines 2-4 are just a sanity check: if there's no place to put data, return zero. That should never happen, but it's good to be safe.

Line 5 asks if there's data left over from a previous call by checking the length of b.slice. If there isn't, the slice will have length zero and we need to read the next block from r.

A GIF block starts with a byte count, read on line 6. If the count is zero, GIF defines this to be a terminating block, so we return EOF on line 11.

Now we know we should read blockLen bytes, so we point b.slice to the first blockLen bytes of b.tmp and then use the helper function io.ReadFull to read that many bytes. That function will return an error if it can't read exactly that many bytes, which should never happen. Otherwise we have blockLen bytes ready to read.

Lines 18-19 copy the data from b.slice to the caller's buffer. We are implementing Read, not ReadFull, so we are allowed to return fewer than the requested number of bytes. That makes it easy: we just copy the data from b.slice to the caller's buffer (p), and the return value from copy is the number of bytes transferred. Then we reslice b.slice to drop the first n bytes, ready for the next call.

It's a nice technique in Go programming to couple a slice (b.slice) to an array (b.tmp). In this case, it means blockReader type's Read method never does any allocations. It also means we don't need to keep a count around (it's implicit in the slice length), and the built-in copy function guarantees we never copy more than we should. (For more about slices, see this post from the Go Blog.)

Given the blockReader type, we can unblock the image data stream just by wrapping the input reader, say a file, like this:

deblockingReader := &blockReader{r: imageFile}

This wrapping turns a block-delimited GIF image stream into a simple stream of bytes accessible by calls to the Read method of the blockReader.

Connecting the pieces

With blockReader implemented and the LZW compressor available from the library, we have all the pieces we need to decode the image data stream. We stitch them together with this thunderclap, straight from the code:

lzwr := lzw.NewReader(&blockReader{r: d.r}, lzw.LSB, int(litWidth))
if _, err = io.ReadFull(lzwr, m.Pix); err != nil {
break
}

That's it.

The first line creates a blockReader and passes it to lzw.NewReader to create a decompressor. Here d.r is the io.Reader holding the image data, lzw.LSB defines the byte order in the LZW decompressor, and litWidth is the pixel depth.

Given the decompressor, the second line calls io.ReadFull to decompress the data and store it in the image, m.Pix. When ReadFull returns, the image data is decompressed and stored in the image, m, ready to be displayed.

This code worked first time. Really.

We could avoid the temporary variable lzwr by placing the NewReader call into the argument list for ReadFull, just as we built the blockReader inside the call to NewReader, but that might be packing too much into a single line of code.

Conclusion

Go's interfaces make it easy to construct software by assembling piece parts like this to restructure data. In this example, we implemented GIF decoding by chaining together a deblocker and a decompressor using the io.Reader interface, analogous to a type-safe Unix pipeline. Also, we wrote the deblocker as an (implicit) implementation of a Reader interface, which then required no extra declaration or boilerplate to fit it into the processing pipeline. It's hard to implement this decoder so compactly yet cleanly and safely in most languages, but the interface mechanism plus a few conventions make it almost natural in Go.

That deserves another picture, a GIF this time:

The GIF format is defined at http://www.w3.org/Graphics/GIF/spec-gif89a.txt.

By Rob Pike

Related articles

18 A GIF decoder: an exercise in Go interfaces 一个GIF解码器:go语言接口训练的更多相关文章

  1. go语言 documentation

    Documentation文档   The Go programming language is an open source project to make programmers more pro ...

  2. 33 Introducing the Go Race Detector

    Introducing the Go Race Detector 26 June 2013 Introduction Race conditions are among the most insidi ...

  3. 32 Profiling Go Programs 分析go语言项目

    Profiling Go Programs  分析go语言项目 24 June 2011 At Scala Days 2011, Robert Hundt presented a paper titl ...

  4. 31 Godoc: documenting Go code 编写良好的文档关于godoc

    Godoc: documenting Go code  编写良好的文档关于godoc 31 March 2011 The Go project takes documentation seriousl ...

  5. 30 C? Go? Cgo!

    C? Go? Cgo! 17 March 2011 Introduction Cgo lets Go packages call C code. Given a Go source file writ ...

  6. 25 The Go image/draw package go图片/描绘包:图片/描绘包的基本原理

    The Go image/draw package  go图片/描绘包:图片/描绘包的基本原理 29 September 2011 Introduction Package image/draw de ...

  7. 24 The Go image package go图片包:图片包的基本原理

    The Go image package  go图片包:图片包的基本原理 21 September 2011 Introduction The image and image/color packag ...

  8. 23 The Laws of Reflection 反射定律:反射包的基本原理

    The Laws of Reflection  反射定律:反射包的基本原理 6 September 2011 Introduction 介绍 Reflection in computing is th ...

  9. 22 Gobs of data 设计和使用采集数据的包

    Gobs of data 24 March 2011 Introduction To transmit a data structure across a network or to store it ...

随机推荐

  1. 【BZOJ1922】大陆争霸(最短路)

    [BZOJ1922]大陆争霸(最短路) 题面 BZOJ 洛谷 题解 最短路变形题. 定义\(dis\)表示最短路,\(d\)表示最早可以进入当前点的时间.显然\(d=max(max(dis_v,d_v ...

  2. BZOJ2802 [Poi2012]Warehouse Store 【贪心】

    题目链接 BZOJ2802 题解 这样的问题通常逆序贪心 每个\(A[i]\)只能用来满足后面的\(B[i]\) 就用当前\(A[i]\)不断提供给最小的\(B[i]\)即可 用一个堆维护 #incl ...

  3. 开源入侵检测系统SELKS系统搭建

      一.系统环境配置 系统环境:centos7x64      ip地址:172.16.91.130 1.设置静态IP地址 [root@localhost backlion]#vi  /etc/sys ...

  4. bzoj3463【COCI2012】 Inspector

    题目描述 在一个小国家中,一个新的小镇终于建成了!如往常一样,Mirko获得了“首席税务巡查员”的职位.他的任务是保证正确地计算各公司的收入情况.一共有N家办公室坐落在主干道上,从左到右被编号为1~N ...

  5. WARNING: pgstat wait timeout

      在ELK的邮件报警中,发现了一个 WARNING: pgstat wait timeout 的报错信息,看字面意思是pgstat有关操作等待超时.   通过google查询,发现在pg的邮件列表中 ...

  6. struts的namespace理解

    转载: namespace决定了action的访问路径,默认为"",可以接受所有路径的action namespace可以写为/,或者/xxx,或者/xxx/yyy,对应的acti ...

  7. unity解析json的两种方式

    一直比较钟情于json,用来做数据交互,堪称完美!下面简单说一下unity使用C#脚本如何解析json数据吧. 一.写解析类,借助于JsonUtility.FromJson 直接给个例子吧 1.jso ...

  8. 用rem做响应式开发

    设置对应的响应式的html rem比例 rem就是根元素(即:html)的字体大小.html中的所有标签样式凡是涉及到尺寸的(如: height,width,padding,margin,font-s ...

  9. 洛谷 P3382 【模板】三分法

    https://www.luogu.org/problem/show?pid=3382 题目描述 如题,给出一个N次函数,保证在范围[l,r]内存在一点x,使得[l,x]上单调增,[x,r]上单调减. ...

  10. maven本地库更新失败

    当我们在项目中遇到有些依赖在第三方仓库特别是maven仓库里面没有的时候我们会怎么办? 答案1.通过私服,上传到公司的一个私服上然后进行下载 答案2.通过本地安装,这样非常方面进行使用,今天我们就采用 ...