Exploring Python Code Objects

https://late.am/post/2012/03/26/exploring-python-code-objects.html

Inspired by David Beazley's Keynote at PyCon, I've been digging around in code objects in Python lately. I don't have a particular axe to grind, nor some particular task to solve (yet?), so consider this post just some notes and ramblings that might be of interest (and my apologies if not).

Disclaimer: This post is about CPython version 2.7, though much of it is also likely true for other CPython versions (including 3.x). I make no claims to its accuracy or applicability to PyPy, Jython, IronPython, etc.

Step 0: What?

So first of all, what is a code object? Many people (particularly Python haters) claim that Python is an interpreted language, but all your Python code is actually compiled before it is ever executed. This goes even for code you write interactively in the Python shell. CPython implements a virtual machine that executes a stack-based bytecode. At runtime, executable things (functions, methods, modules, class bodies, lambdas, statements, expressions, etc) are all executed as bytecode by the Python virtual machine.

Code objects, then, are Python objects which represent some piece of bytecode, along with all that it needs to execute: a declaration of the expected argument types and counts, a list (not dictionary! more about which later) of locals, information about the source code from which the bytecode was generated (for debugging and printing stack traces), etc -- oh, and also (perhaps obviously), the bytecode itself, as a str (or, in Python3, bytes).

Though code objects represent some piece of executable code, they are not, by themselves, directly callable. To execute a code object, you must use the exec keyword or eval() function.

Step 1: Make some Code

Most of the time, you won't encounter code objects in ordinary Python programming. When you do, there's a very good chance that they were created and are managed for you by Python, without any special attention. In some cases, you might want to create code objects yourself, like in this post where we'll be experimenting with them:

>>> code_str = """
... print "Hello, world"
... """
>>> code_obj = compile(code_str, '<string>', 'exec')
>>> code_obj
<code object <module> at 0x1054c74b0, file "<string>", line 2>

Woohoo, your first code object!

The first argument to compile() is the string of Python code to be compiled, which should be obvious. The second defines the "filename" of the piece of code (here, as is conventional, we use <string> to indicate code attained from the interactive shell). The third is the type of compilation, which most often will be exec as you see here. The other choices for mode are eval, which is used for strings containing only a single expression, orsingle, in which the generated code object is expected to contain a single statement, whose return value is printed if it is not None (like in the interactive shell).

When using eval mode, if the code contains statements (as our example above does, it contains a printstatement), compilation will fail with a syntax error:

>>> code_str = """
... print "Hello, world"
... """
>>> code_obj = compile(code_str, '<string>', 'eval')
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "<string>", line 2
print "Hello, world"
^
SyntaxError: invalid syntax

When using single, only a single statement is processed; multiple statements (or non-statements) will be ignored:

>>> code_str = """
... print "Hello, world"
... print "Goodbye, world"
... """
>>> code_obj = compile(code_str, '<string>', 'single')
>>> exec code_obj
Hello, world

What happened to my "goodbye"?

For the rest of the post, we'll stick with exec, which is the type of compilation Python does for you when importing modules.

Step 2: Open 'er Up

Let's go back to our first example, and have a look inside the code object to see what we have:

>>> code_str = """
... print "Hello, world"
... """
>>> code_obj = compile(code_str, '<string>', 'exec')
>>> dir(code_obj)
# dunder attributes excluded for readability
['co_argcount', 'co_cellvars', 'co_code', 'co_consts', 'co_filename',
'co_firstlineno', 'co_flags', 'co_freevars', 'co_lnotab', 'co_name',
'co_names', 'co_nlocals', 'co_stacksize', 'co_varnames']

These attributes are documented in the inspect module, but I'll highlight a few cool ones here:

First, we can see where our second argument to compile() ended up:

>>> code_obj.co_filename
'<string>'

And, perhaps surprisingly, our code represents an anonymous module (code compiled with exec mode is always treated as module-level code, though, of course, it can contain function or class definitions, or any other valid Python):

>>> code_obj.co_name
'<module>'

And, as we expect, a code object representing a Python module (that's effectively what our code string was -- a series of statements at the top-most level, that is, not indented at all) takes no arguments:

>>> code_obj.co_argcount
0
>>> code_obj.co_varnames
()

If we were to take a piece of code from a function which does have arguments, we'd see them here:

>>> def foo(x, y):
... print x, y
...
>>> foo.func_code
<code object foo at 0x1054b9830, file "<stdin>", line 1>
>>> foo.func_code.co_varnames
('x', 'y')
>>> foo.func_code.co_argcount
2

If you're curious, you can also see the raw bytecode that will be processed by the Python virtual machine:

>>> code_obj.co_code
'd\x00\x00GHd\x01\x00S'

I don't recommend trying to learn to read that directly, there's an easier way (hint: see the next section).

Finally, we have one constant object within scope, the string "Hello, world", which is printed by our code:

>>> code_obj.co_consts
('Hello, world', None)

Wait. Where's that None coming from?

A Detour into Code Disassembly

We can see exactly what's going on in our code object with the dis module, which disassembles code objects into a human readable series of bytecode instructions:

>>> dis.dis(code_obj)
2 0 LOAD_CONST 0 ('Hello, world')
3 PRINT_ITEM
4 PRINT_NEWLINE
5 LOAD_CONST 1 (None)
8 RETURN_VALUE

Reading disassembled Python code requires a bit of experience, so let me walk you through it. The LOAD_CONSTinstruction reads a value from the co_consts tuple, and pushes it onto the top of the stack. The PRINT_ITEMinstruction pops the top of the stack, and prints the string representation. PRINT_NEWLINE should be pretty self-explanatory.

Next we see the mysterious None. It turns out this is a bit of a quirk of the implementation details of the CPython virtual machine. Since function calls in Python (including "hidden" function calls, like those behind animport statement) are implemented with function calls in C in the Python virtual machine, modules actually have a return value -- this indicates to the Python virtual machine that execution of the module has completed, and control can be returned to the calling scope (i.e. the module in which the import statement appeared). I won't embarrass myself by trying to explain this further -- if you are interested, see Larry Hastingss PyCon presentation Stepping through CPython around 44:22 -- that video covers Python 3.x, but Python 2.7 does the same thing. If you're interested in this sort of implementation detail, then you should definitely watch the entirety of this video, and David Beazley's keynote as well.

Step 3: Interesting Internals

Many of the features we've looked at are clearly useful for a running Python virtual machine, but what about the human side of the story? What if we want to interactively debug code (using pdb or a similar tool), or get helpful, readable tracebacks from exceptions?

It turns out, code objects support this as well. As we've already seen, code objects indicate from which file they were generated, and this will obviously help in looking up source code; they also indicate the line number on which the source code for this code object begins:

>>> code_obj.co_firstlineno
2

And the mysterious co_lnotab attribute. To illustrate its purpose, we'll need a larger code snippet:

>>> code_str = """
... x = 1
... y = 2
... print x + y
... """
>>> code_obj = compile(code_str, '<string>', 'exec')
>>> code_obj.co_lnotab
'\x06\x01\x06\x01'

Hm, so what are we to make of this? Perhaps the dis module can help here again:

>>> dis.dis(code_obj)
2 0 LOAD_CONST 0 (1)
3 STORE_NAME 0 (x) 3 6 LOAD_CONST 1 (2)
9 STORE_NAME 1 (y) 4 12 LOAD_NAME 0 (x)
15 LOAD_NAME 1 (y)
18 BINARY_ADD
19 PRINT_ITEM
20 PRINT_NEWLINE
21 LOAD_CONST 2 (None)
24 RETURN_VALUE

At the far left of (some) lines, is the line number of the Python source from which this code object was created (notice that 2 here corresponds to the value of code_obj.co_firstlineno). The next column is the offset into the code of the bytecode instruction, 0 bytes for the first instruction, 3 bytes for the second, and so on. The third column is the instruction name itself, and the fourth is the argument to the instruction, if any, along with the value of the argument in parentheses.

Now we can put this together with the co_lnotab (which stands for "line number table", by the way) to see how Python makes sense of the code objects' relation to their original source code:

>>> code_obj.co_lnotab
'\x06\x01\x06\x01'

After a little tinkering and trial and error, I realized that this is a series of pairs of bytes: the first is a length offset into the bytecode (6 bytes, which advances us to the second LOAD_CONST as seen in our disassembly), followed by a number of source lines of code that the skipped instructions appeared on.

We can confirm this theory by slightly modifying our source code, recompiling, and examining the co_lnotabattribute of the resulting code object:

>>> code_str2 = """
... x = 1
...
... y = 2
... print x + y
... """
>>> code_obj2 = compile(code_str2, '<string>', 'exec')
>>> code_obj2.co_lnotab
'\x06\x02\x06\x01'

We've moved the second assignment down one line, so we see that in the second byte of co_lnotab, we are incrementing the "current line number" by two instead of by one.

We can also verify that the bytecode resulting from these two (slightly) different source codes is identical:

>>> code_obj2.co_code == code_obj.co_code
True

Since both the bytecode offset and line number offset at single (unsigned) bytes, one might wonder what happens if you have, say, 257 (or more) blank lines between statements in a Python source file? Let's see:

>>> thousand_blanks = '\n' * 1000
>>> code_str = """
... x = 1
... """ + thousand_blanks + """
... y = 2
... print x + y
... """
>>> code_obj = compile(code_str, '<string>', 'exec')
>>> code_obj.co_lnotab
'\x06\xff\x00\xff\x00\xff\x00\xec\x06\x01'

Since both the bytecode offsets and line offsets are, well, offsets, having large empty spaces just means that some of the interleaved offsets are 0-length offsets. Here we have a 6-byte offset into bytecode, followed by a 255-line offset into the source code, then a 0-byte offset into the bytecode, another 255 lines of source, another 0 bytes into the bytecode, yet another 255 lines of source, one more 0-byte offset into bytecode, and a final 236 lines of offset into the source code (then the usual, expected 6 bytes of bytecode and 1 line of source code for the final print statement). Neat!

Exploring Python Code Objects的更多相关文章

  1. Python integer objects implementation

    http://www.laurentluce.com/posts/python-integer-objects-implementation/ Python integer objects imple ...

  2. Python string objects implementation

    http://www.laurentluce.com/posts/python-string-objects-implementation/ Python string objects impleme ...

  3. 机器学习算法实现(R&Python code)

    Machine Learning Algorithms Machine Learning Algorithms (Python and R) 明天考试,今天就来简单写写机器学习的算法 Types Su ...

  4. How to run Python code from Sublime

    How to run Python Code from Sublime,and How to run Python Code with input from sublime Using Sublime ...

  5. Python code 提取UML

    Python是一门支持面向对象编程的语言,在大型软件项目中,我们往往会使用面向对象的特性去组织我们的代码,那有没有这样一种工具,可以帮助我们从已有代码中提取出UML图呢?答案是有的.以下,我们逐个介绍 ...

  6. PEP 8 – Style Guide for Python Code

    原文:PEP 8 – Style Guide for Python Code PEP:8 题目:Python代码风格指南 作者:Guido van Rossum, www.yszx11.cnBarry ...

  7. Change the environment variable for python code running

    python程序运行中改变环境变量: Trying to change the way the loader works for a running Python is very tricky; pr ...

  8. python code

    执行动态语句 执行字符串中的代码 http://www.cnblogs.com/fanweibin/p/5418817.html #!usr/bin/env python #coding:utf-8 ...

  9. Python——Code Like a Pythonista: Idiomatic Python

    Code Like a Pythonista: Idiomatic Python 如果你有C++基础,那学习另一门语言会相对容易.因为C++即面向过程,又面向对象.它很底层,能像C一样访问机器:它也很 ...

随机推荐

  1. 约瑟夫环是一个数学的应用问题:已知n个人(以编号1,2,3...n分别表示)围坐在一张圆桌周围。从编号为k的人开始报数,数到m的那个人出列;他的下一个人又从1开始报数,数到m的那个人又出列;依此规律重复下去,直到圆桌周围的人全部出列。

    以数组的方法: public static void main(String[] args) {        final int n = 10;          final int k = 1;  ...

  2. bzoj 3091 城市旅行(LCT+数学分析)

    [题目链接] http://www.lydsy.com/JudgeOnline/problem.php?id=3091 [思路] 膜Popoqqq大爷的题解 click here [代码]是坑... ...

  3. C++ 我想这样用(四)

    嗯,已经是第四篇了,这篇起我就要开始细说语法了,不过在那之前再次申明下主旨:"C++我想这样用" 系列文案是为C程序员打造的,不是C++程序员. 我的终极目标是:让那些觊觎面向对象 ...

  4. Tomcat 下配置OpenLayers proxy.cgi代理

    摘要:在OpenLayers访问WFS服务时,会遇到跨域的问题而导致服务无法访问.此时,需要在应用程序中设置代理,通过代理进行访问.本文介绍在tomcat进行proxy.cgi文件配置,以及在调用代理 ...

  5. CoffeeScript学习(1)——Quick Start

    什么是CoffeeScript CoffeeScript 是一门编译到 JavaScript 的小巧语言. 在 Java 般笨拙的外表下, JavaScript 其实有着一颗华丽的心脏. Coffee ...

  6. 【转】UIBezierPath精讲

    http://www.henishuo.com/uibezierpath-draw/ 基础知识 使用UIBezierPath可以创建基于矢量的路径,此类是Core Graphics框架关于路径的封装. ...

  7. Linux下的vi编辑命令中查找·替换详解

    一.查找 查找命令 /pattern<Enter> :向下查找pattern匹配字符串 ?pattern<Enter>:向上查找pattern匹配字符串 使用了查找命令之后,使 ...

  8. [iOS基础控件 - 6.9.4] 抓取网页图片资源

    A.需求 1.利用浏览器取得网页的源码 2.解析源码,获取图片地址(这里使用了java的一个库来解析html) 3.获取资源,生成plist目录   B.实现步骤 1.打开一个网页,最好里面是包含了静 ...

  9. [C语言 - 2] C语言变量

    A.变量的作用域: 1.局部变量:在函数或者代码块内部定义的变量 作用域:从定义处到代码块结束 生命周期:从定义处分配控件,代码块结束后被回收 局部变量没有默认值,要自己初始化   2.全局变量:在函 ...

  10. CentOS 下安装操作Memcached

    Memcached 是一个高性能的分布式内存对象缓存系统,用于动态Web应用以减轻数据库负载.它通过在内存中缓存数据和对象来减少读取数据库的次数,从而提高动态.数据库驱动网站的速度.Memcached ...