Serialization is the process of converting a data structure or object into a sequence of bits so that it can be stored in a file or memory buffer, or transmitted across a network connection link to be reconstructed later in the same or another computer environment.

Design an algorithm to serialize and deserialize a binary tree. There is no restriction on how your serialization/deserialization algorithm should work. You just need to ensure that a binary tree can be serialized to a string and this string can be deserialized to the original tree structure.

For example, you may serialize the following tree

    1
/ \
2 3
/ \
4 5

as "[1,2,3,null,null,4,5]", just the same as how LeetCode OJ serializes a binary tree. You do not necessarily need to follow this format, so please be creative and come up with different approaches yourself.

Note: Do not use class member/global/static variables to store states. Your serialize and deserialize algorithms should be stateless.

/**
* Definition for a binary tree node.
* struct TreeNode {
* int val;
* TreeNode *left;
* TreeNode *right;
* TreeNode(int x) : val(x), left(NULL), right(NULL) {}
* };
*/
class Codec {
public: // Encodes a tree to a single string.
string serialize(TreeNode* root) {
string s = "";
queue<TreeNode*> q;
if(root)
q.push(root);
while(!q.empty())
{
TreeNode *p = q.front();
q.pop();
if(!p)
{
s += "null ";
}
else
{
s += to_string(p->val) + " ";
q.push(p->left);
q.push(p->right);
}
}
cout<<s<<endl;
return s;
} // Decodes your encoded data to tree.
TreeNode* deserialize(string data) {
cout<<data<<endl;
if(data == "")
return NULL;
int l = data.length(), idx1 = , idx2;
queue<TreeNode*> q;
TreeNode *root = NULL;
bool flag = ; //0表示该左子树,1表示该右子树
while(idx1 < l)
{
idx2 = data.find(" ", idx1+);
string s = data.substr(idx1, idx2-idx1);
if(s == "null")
{
if(flag)
{
q.front()->right = NULL;
q.pop();
}
else
q.front()->left = NULL;
flag = !flag;
}
else
{
int t = atoi(s.c_str());
TreeNode *p = new TreeNode(t);
if(!root)
root = p;
else
{
if(flag)
{
q.front()->right = p;
q.pop();
}
else
q.front()->left = p;
flag = !flag;
}
q.push(p);
}
idx1 = idx2+;
}
return root;
}
}; // Your Codec object will be instantiated and called as such:
// Codec codec;
// codec.deserialize(codec.serialize(root));

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