前端代码:

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>WebSockets客户端示例</title>
</head>
<script>
var webSocket;
function connect() {
try {
var readyState = new Array("正在连接", "已建立连接", "正在关闭连接", "已关闭连接");
var host = "ws://localhost:43423";
webSocket = new WebSocket(host);
var message = document.getElementById("message");
message.innerHTML += "<p>Socket状态:" + readyState[webSocket.readyState] + "</p>";
webSocket.onopen = function () {
message.innerHTML += "<p>Socket状态:" + readyState[webSocket.readyState] + "</p>";
}
webSocket.onmessage = function (msg) {
message.innerHTML += "<p>接收信息:" + msg.data + "</p>";
}
webSocket.onclose = function () {
message.innerHTML += "<p>Socket状态:" + readyState[webSocket.readyState] + "</p>";
}
}
catch (exception) {
message.innerHTML += "<p>有错误发生</p>";
}
}
function send() {
var text = document.getElementById("text").value;
var message = document.getElementById("message");
if (text == "") {
message.innerHTML += "<p>请输入一些文字</p>";
return;
}
try {
webSocket.send(text);
message.innerHTML += "<p>发送数据:" + text + "</p>";
}
catch (exception) {
message.innerHTML += "<p>发送数据出错</p>";
}
document.getElementById("text").value = "";
}
function disconnect() {
webSocket.close();
}
</script>
<body>
<h1>WebSocket客户端示例</h1>
<div id="message"></div>
<p>请输入一些文字</p>
<input id="text" type="text">
<button id="connect" onClick="connect();">建立连接</button>
<button id="send" onClick="send();">发送数据</button>
<button id="disconnect" onClick="disconnect();">断开连接</button>
</body>
</html>

后端代码:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.Text.RegularExpressions;
using System.Security.Cryptography;
namespace WebSocket
{
class Program
{
static void Main(string[] args)
{
int port = ;
byte[] buffer = new byte[]; IPEndPoint localEP = new IPEndPoint(IPAddress.Any, port);
Socket listener = new Socket(localEP.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp); try
{
listener.Bind(localEP);
listener.Listen(); Console.WriteLine("等待客户端连接....");
Socket sc = listener.Accept();//接受一个连接
Console.WriteLine("接受到了客户端:" + sc.RemoteEndPoint.ToString() + "连接...."); //握手
int length = sc.Receive(buffer);//接受客户端握手信息
sc.Send(PackHandShakeData(GetSecKeyAccetp(buffer, length)));
Console.WriteLine("已经发送握手协议了...."); //接受客户端数据
Console.WriteLine("等待客户端数据....");
length = sc.Receive(buffer);//接受客户端信息
string clientMsg = AnalyticData(buffer, length);
Console.WriteLine("接受到客户端数据:" + clientMsg); //发送数据
string sendMsg = "您好," + clientMsg;
Console.WriteLine("发送数据:“" + sendMsg + "” 至客户端....");
sc.Send(PackData(sendMsg)); Console.WriteLine("演示Over!"); }
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
/// <summary>
/// 打包握手信息
/// </summary>
/// <param name="secKeyAccept"></param>
/// <returns></returns>
private static byte[] PackHandShakeData(string secKeyAccept)
{
var responseBuilder = new StringBuilder();
responseBuilder.Append("HTTP/1.1 101 Switching Protocols" + Environment.NewLine);
responseBuilder.Append("Upgrade: websocket" + Environment.NewLine);
responseBuilder.Append("Connection: Upgrade" + Environment.NewLine);
responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine + Environment.NewLine);
//如果把上一行换成下面两行,才是thewebsocketprotocol-17协议,但居然握手不成功,目前仍没弄明白!
//responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine);
//responseBuilder.Append("Sec-WebSocket-Protocol: chat" + Environment.NewLine); return Encoding.UTF8.GetBytes(responseBuilder.ToString());
} /// <summary>
/// 生成Sec-WebSocket-Accept
/// </summary>
/// <param name="handShakeText">客户端握手信息</param>
/// <returns>Sec-WebSocket-Accept</returns>
private static string GetSecKeyAccetp(byte[] handShakeBytes, int bytesLength)
{
string handShakeText = Encoding.UTF8.GetString(handShakeBytes, , bytesLength);
string key = string.Empty;
Regex r = new Regex(@"Sec\-WebSocket\-Key:(.*?)\r\n");
Match m = r.Match(handShakeText);
if (m.Groups.Count != )
{
key = Regex.Replace(m.Value, @"Sec\-WebSocket\-Key:(.*?)\r\n", "$1").Trim();
}
byte[] encryptionString = SHA1.Create().ComputeHash(Encoding.ASCII.GetBytes(key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"));
return Convert.ToBase64String(encryptionString);
} /// <summary>
/// 解析客户端数据包
/// </summary>
/// <param name="recBytes">服务器接收的数据包</param>
/// <param name="recByteLength">有效数据长度</param>
/// <returns></returns>
private static string AnalyticData(byte[] recBytes, int recByteLength)
{
if (recByteLength < ) { return string.Empty; } bool fin = (recBytes[] & 0x80) == 0x80; // 1bit,1表示最后一帧
if (!fin)
{
return string.Empty;// 超过一帧暂不处理
} bool mask_flag = (recBytes[] & 0x80) == 0x80; // 是否包含掩码
if (!mask_flag)
{
return string.Empty;// 不包含掩码的暂不处理
} int payload_len = recBytes[] & 0x7F; // 数据长度 byte[] masks = new byte[];
byte[] payload_data; if (payload_len == )
{
Array.Copy(recBytes, , masks, , );
payload_len = (UInt16)(recBytes[] << | recBytes[]);
payload_data = new byte[payload_len];
Array.Copy(recBytes, , payload_data, , payload_len); }
else if (payload_len == )
{
Array.Copy(recBytes, , masks, , );
byte[] uInt64Bytes = new byte[];
for (int i = ; i < ; i++)
{
uInt64Bytes[i] = recBytes[ - i];
}
UInt64 len = BitConverter.ToUInt64(uInt64Bytes, ); payload_data = new byte[len];
for (UInt64 i = ; i < len; i++)
{
payload_data[i] = recBytes[i + ];
}
}
else
{
Array.Copy(recBytes, , masks, , );
payload_data = new byte[payload_len];
Array.Copy(recBytes, , payload_data, , payload_len); } for (var i = ; i < payload_len; i++)
{
payload_data[i] = (byte)(payload_data[i] ^ masks[i % ]);
} return Encoding.UTF8.GetString(payload_data);
} /// <summary>
/// 打包服务器数据
/// </summary>
/// <param name="message">数据</param>
/// <returns>数据包</returns>
private static byte[] PackData(string message)
{
byte[] contentBytes = null;
byte[] temp = Encoding.UTF8.GetBytes(message); if (temp.Length < )
{
contentBytes = new byte[temp.Length + ];
contentBytes[] = 0x81;
contentBytes[] = (byte)temp.Length;
Array.Copy(temp, , contentBytes, , temp.Length);
}
else if (temp.Length < 0xFFFF)
{
contentBytes = new byte[temp.Length + ];
contentBytes[] = 0x81;
contentBytes[] = ;
contentBytes[] = (byte)(temp.Length & 0xFF);
contentBytes[] = (byte)(temp.Length >> & 0xFF);
Array.Copy(temp, , contentBytes, , temp.Length);
}
else
{
// 暂不处理超长内容
} return contentBytes;
}
}
}

session类

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text; namespace WebSocket
{
public class Session
{
private Socket _sockeclient;
private byte[] _buffer;
private string _ip;
private bool _isweb = false; public Socket SockeClient
{
set { _sockeclient = value; }
get { return _sockeclient; }
} public byte[] buffer
{
set { _buffer = value; }
get { return _buffer; }
} public string IP
{
set { _ip = value; }
get { return _ip; }
} public bool isWeb
{
set { _isweb = value; }
get { return _isweb; }
}
}
}

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