JS + Canvas画图Demo
直接上代码,复制粘贴就能用:
HTML代码:
<%@ page language="java" contentType="text/html; charset=UTF-8"
pageEncoding="UTF-8"%>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Insert title here</title>
<script src="Public/jquery.min.js" type="text/javascript"></script>
<style type="text/css">
canvas {
background:#ccc;
display:block;
margin:0 auto;
}
#controls {
width:200px;
height:100%;
position:absolute;
left:0;
top:0;
background:linear-gradient(to bottom,#000000,#b8b8b8);
user-select:none;
}
#controls section {
margin-top:10px;
height:20px;
}
#controls .label {
width:50%;
height:20px;
line-height:20px;
text-align:center;
color:#FFF;
display:block;
float:left;
}
#xing {
float:right;
width:50%;
height:20px;
}
/*#shape {
*/
/*width:50%;
height:20px;
display:block;
*/
/*
}
*/
#controls .color {
width:50%;
height:auto;
float:right;
}
#colors input {
float:right;
width:48%;
height:20px;
border:none;
}
#widths input {
float:right;
width:49%;
height:20px;
border:none;
}
#style {
float:right;
width:49%;
height:20px;
border:none;
}
input[type=button] {
width:150px;
height:30px;
background:#C40000;
color:#FFF;
border-radius:5px;
margin-top:10px;
margin-left:10px;
border:none;
display:block;
}
</style>
</head>
<body>
<canvas width="500" height="500"></canvas>
<div id="controls">
<section id="shape">
<label for="shape" class="label">选择形状 : </label>
<select id="xing">
<option value="rect">矩形</option>
<option value="line">直线</option>
<option value="circle">内切圆</option>
<option value="circle1">外接圆</option>
<option value="circle2">中心圆</option>
<option value="poly">多边形</option>
<option value="pen">铅笔</option>
<option value="eraser">橡皮</option>
<option value="arrow">箭头</option>
</select>
</section> <section id="colors">
<label for="color" class="label">选择颜色 : </label>
<input type="color" id="color">
</section>
<section id="widths">
<label for="color" class="label">选择线宽 : </label>
<input type="number" id="width" value="2" step="2" min="2" max="20">
</section>
<section id="styles">
<label for="shape" class="label">选择方式 : </label>
<select id="style">
<option value="stroke">描边</option>
<option value="fill">填充</option>
</select>
</section>
<section id="sides">
<label for="side" class="label">选择边数 : </label>
<input type="number" id="side" value="3" min="3" max="20">
</section>
<input type="button" value="撤销" id="redo">
<input type="button" value="保存" id="save">
<input type="button" value="清空" id="qingkong">
</div>
</body>
</html>
JS代码:
var canvas = document.querySelector("canvas");
var cobj = canvas.getContext("2d");
var shape = document.querySelector("#xing");
var color = document.querySelector("#color");
var width = document.querySelector("#width");
var style = document.querySelector("#style");
var side = document.querySelector("#side");
var redo = document.querySelector("#redo");
var save = document.querySelector("#save");
var qingkong = document.querySelector("#qingkong");
console.log(side);
var data = [];
var s = "rect";
shape.onchange = function() {
s = this.value;
};
var c = "#000";
color.onchange = function() {
c = this.value;
};
var w = "2";
width.onchange = function() {
w = this.value;
};
var st = "stroke";
style.onchange = function() {
st = this.value;
};
var sd = "3";
side.onchange = function() {
sd = this.value;
};
canvas.onmousedown = function(e) {
var ox = e.offsetX;
var oy = e.offsetY;
var draw = new Draw(cobj, {
color: c,
width: w,
style: st,
side: sd
});
if (s == "pen") {
cobj.beginPath();
cobj.moveTo(ox, oy);
}
canvas.onmousemove = function(e) {
var mx = e.offsetX;
var my = e.offsetY;
if (s != "eraser") {
cobj.clearRect(0, 0, 500, 500);
if (data.length != 0) {
cobj.putImageData(data[data.length - 1], 0, 0, 0, 0, 500, 500); //将某个图像数据放置到画布指定的位置上 后面四个参数可省略
}
}
// cobj.strokeRect(ox,oy,mx-ox,my-oy);
// cobj.beginPath()
draw[s](ox, oy, mx, my, sd);
};
document.onmouseup = function() {
data.push(cobj.getImageData(0, 0, 500, 500)); //获取画布当中指定区域当中所有的图形数据
canvas.onmousemove = null;
document.onmouseup = null;
}
};
redo.onclick = function() {
if (data.length == 0) {
alert("无效操作");
return;
}
cobj.clearRect(0, 0, 500, 500);
data.pop();
if (data.length == 0) {
return;
}
cobj.putImageData(data[data.length - 1], 0, 0, 0, 0, 500, 500);
};
save.onclick = function() {
var r = canvas.toDataURL();
location.assign(r)
};
qingkong.onclick = function() {
cobj.clearRect(0, 0, 500, 500);
data = [];
}
class Draw {
constructor(cobj, option) {
this.cobj = cobj;
this.color = option.color;
this.width = option.width;
this.style = option.style;
}
init() { //初始化
this.cobj.strokeStyle = this.color;
this.cobj.fillStyle = this.color;
this.cobj.lineWidth = this.width;
}
rect(ox, oy, mx, my) {
this.init();
this.cobj.beginPath();
this.cobj.rect(ox, oy, mx - ox, my - oy);
this.cobj[this.style]();
}
line(ox, oy, mx, my) {
this.init();
this.cobj.beginPath();
this.cobj.moveTo(ox, oy);
this.cobj.lineTo(mx, my);
this.cobj.stroke();
}
circle(ox, oy, mx, my) { //内切圆
this.init();
this.cobj.beginPath();
/* var r=Math.sqrt(Math.pow(mx-ox,2)+Math.pow(my-oy,2))/2;
this.cobj.arc(ox+(mx-ox)/2,oy+(my-oy)/2,r,0,2*Math.PI);*/
var r = Math.abs(mx - ox) > Math.abs(my - oy) ? Math.abs(my - oy) / 2 : Math.abs(mx - ox) / 2;
this.cobj.arc(ox + (ox < mx ? r : -r), oy + (oy < my ? r : -r), r, 0, 2 * Math.PI);
this.cobj[this.style]();
}
circle1(ox, oy, mx, my) { //外接圆
this.init();
this.cobj.beginPath();
var r = Math.sqrt(Math.pow(mx - ox, 2) + Math.pow(my - oy, 2)) / 2;
this.cobj.arc(ox + (mx - ox) / 2, oy + (my - oy) / 2, r, 0, 2 * Math.PI);
this.cobj[this.style]();
}
circle2(ox, oy, mx, my) { //中心圆
this.init();
this.cobj.beginPath();
var r = Math.sqrt(Math.pow(mx - ox, 2) + Math.pow(my - oy, 2));
this.cobj.arc(ox, oy, r, 0, 2 * Math.PI);
this.cobj[this.style]();
}
poly(ox, oy, mx, my, sd) {
this.init();
this.cobj.save();
cobj.translate(ox, oy);
this.cobj.rotate(Math.PI / 2);
var angle = Math.PI / sd;
var r = Math.sqrt(Math.pow(mx - ox, 2) + Math.pow(my - oy, 2));
var x = Math.cos(angle) * r;
var y = Math.sin(angle) * r;
this.cobj.beginPath();
this.cobj.moveTo(x, y);
for (var i = 0; i < sd; i++) {
this.cobj.lineTo(x, -y);
this.cobj.rotate(-angle * 2)
}
this.cobj[this.style]();
this.cobj.restore()
}
pen(ox, oy, mx, my) {
this.init();
this.cobj.lineTo(mx, my);
this.cobj.stroke();
}
eraser(ox, oy, mx, my) {
this.cobj.clearRect(mx, my, 10, 10);
}
arrow(ox, oy, mx, my){//箭头工具
this.init();
beginPoint.x = ox;
beginPoint.y = oy;
stopPoint.x = mx;
stopPoint.y = my;
Plot.arrowCoord(beginPoint, stopPoint);
Plot.sideCoord();
Plot.drawArrow();
}
}
var beginPoint = {};//画箭头需要的开始坐标
var stopPoint = {};//画箭头需要的结束坐标
var polygonVertex = [];//箭头多边形顶点的坐标
var CONST = {//箭头参数
edgeLen: 50,
angle: 25
};
//封装的作图箭头工具对象
var Plot = {
angle: "",
//在CONST中定义的edgeLen以及angle参数
//短距离画箭头的时候会出现箭头头部过大,修改:
dynArrowSize: function() {
var x = stopPoint.x - beginPoint.x,
y = stopPoint.y - beginPoint.y,
length = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2));
if (length < 250) {
CONST.edgeLen = CONST.edgeLen/2;
CONST.angle = CONST.angle/2;
}
else if(length<500){
CONST.edgeLen=CONST.edgeLen*length/500;
CONST.angle=CONST.angle*length/500;
}
// console.log(length);
},
//getRadian 返回以起点与X轴之间的夹角角度值
getRadian: function(beginPoint, stopPoint) {
Plot.angle = Math.atan2(stopPoint.y - beginPoint.y, stopPoint.x - beginPoint.x) / Math.PI * 180;
//console.log(Plot.angle);
paraDef(50,40);
Plot.dynArrowSize();
},
///获得箭头底边两个点
arrowCoord: function(beginPoint, stopPoint) {
polygonVertex[0] = beginPoint.x;
polygonVertex[1] = beginPoint.y;
polygonVertex[6] = stopPoint.x;
polygonVertex[7] = stopPoint.y;
Plot.getRadian(beginPoint, stopPoint);
polygonVertex[8] = stopPoint.x - CONST.edgeLen * Math.cos(Math.PI / 180 * (Plot.angle + CONST.angle));
polygonVertex[9] = stopPoint.y - CONST.edgeLen * Math.sin(Math.PI / 180 * (Plot.angle + CONST.angle));
polygonVertex[4] = stopPoint.x - CONST.edgeLen * Math.cos(Math.PI / 180 * (Plot.angle - CONST.angle));
polygonVertex[5] = stopPoint.y - CONST.edgeLen * Math.sin(Math.PI / 180 * (Plot.angle - CONST.angle));
},
//获取另两个底边侧面点
sideCoord: function() {
var midpoint = {};
// midpoint.x = polygonVertex[6] - (CONST.edgeLen * Math.cos(Plot.angle * Math.PI / 180));
// midpoint.y = polygonVertex[7] - (CONST.edgeLen * Math.sin(Plot.angle * Math.PI / 180));
midpoint.x=(polygonVertex[4]+polygonVertex[8])/2;
midpoint.y=(polygonVertex[5]+polygonVertex[9])/2;
polygonVertex[2] = (polygonVertex[4] + midpoint.x) / 2;
polygonVertex[3] = (polygonVertex[5] + midpoint.y) / 2;
polygonVertex[10] = (polygonVertex[8] + midpoint.x) / 2;
polygonVertex[11] = (polygonVertex[9] + midpoint.y) / 2;
},
//画箭头
drawArrow: function() {
cobj.beginPath();
cobj.moveTo(polygonVertex[0], polygonVertex[1]);
cobj.lineTo(polygonVertex[2], polygonVertex[3]);
cobj.lineTo(polygonVertex[4], polygonVertex[5]);
cobj.lineTo(polygonVertex[6], polygonVertex[7]);
cobj.lineTo(polygonVertex[8], polygonVertex[9]);
cobj.lineTo(polygonVertex[10], polygonVertex[11]);
// cobj.lineTo(polygonVertex[0], polygonVertex[1]);
cobj.closePath();
cobj.fill();
}
};
//自定义参数
function paraDef(edgeLen, angle) {
CONST.edgeLen = edgeLen;
CONST.angle = angle;
}
效果图:

原文链接:http://www.jq22.com/webqd1418
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