convert app to 64-bit for ios7
https://developer.apple.com/library/ios/documentation/General/Conceptual/CocoaTouch64BitGuide/Introduction/Introduction.html#//apple_ref/doc/uid/TP40013501-CH1-SW1
|
Integer data type |
ILP32 size |
ILP32 alignment |
LP64 size |
LP64 alignment |
|---|---|---|---|---|
|
|
1 byte |
1 byte |
1 byte |
1 byte |
|
|
1 byte |
1 byte |
1 byte |
1 byte |
|
|
2 bytes |
2 bytes |
2 bytes |
2 bytes |
|
|
4 bytes |
4 bytes |
4 bytes |
4 bytes |
|
|
4 bytes |
4 bytes |
8 bytes |
8 bytes |
|
|
8 bytes |
4 bytes |
8 bytes |
8 bytes |
|
pointer |
4 bytes |
4 bytes |
8 bytes |
8 bytes |
|
|
4 bytes |
4 bytes |
8 bytes |
8 bytes |
|
|
4 bytes |
4 bytes |
8 bytes |
8 bytes |
|
|
4 bytes |
4 bytes |
8 bytes |
8 bytes |
|
|
8 bytes |
4 bytes |
8 bytes |
8 bytes |
|
|
8 bytes |
4 bytes |
8 bytes |
8 bytes |
|
Floating-point type |
ILP32 size |
LP64 size |
|---|---|---|
|
|
4 bytes |
4 bytes |
|
|
8 bytes |
8 bytes |
|
4 bytes |
8 bytes |
数据类型改变:
指针类型由4字节改为8字节;
long,size_t,NSInteger,CFIndex 变为8字节;
CGFloat 由4字节变为8字节。
Summary
At a high level, to make your code 64-bit clean, you must do the following:
Avoid assigning 64-bit
longintegers to 32-bit integers.Avoid assigning 64-bit pointers to 32-bit integers.
Avoid pointer and
longinteger truncation during arithmetic operations (or other arithmetic problems caused by the change in integer types).Fix alignment issues caused by changes in data type sizes. (内存对齐问题)
Ensure that memory structures that are shared between the 32-bit and 64-bit runtimes share a similar layout.
Rewrite any assembly language code so that your code uses the new 64-bit opcodes and runtime.
Avoid casting variadic functions to functions that take a fixed number of parameters, or vice versa.(变参函数 和 定参函数之间的转换)
Common Memory Usage Problems
1 Foundation Objects May Be Expensive for Small Payloads 使用NSDictionary、NSArray等对象保存少量数据时耗费更多的内存。
2 Choose a Compact Data Representation 使用紧凑的数据结构,少一些变量(一些变量可以由某个变量计算得出)
3 Pack Data Structures 注意内存对齐问题,编译器可能会添加额外的补齐空间。
4 Use Fewer Pointers 64-bit 中指针占用更多的内存空间。
5 Memory Allocations Are Padded to Preserve Alignment
When allocating memory for C structs, it may be more efficient for you to allocate a few large blocks of memory instead of allocating memory for each individual struct.
6 Cache Only When You Need To
Converting Your App to a 64-Bit Binary
1 Do Not Cast Pointers to Integers
2 Use Data Types Consistently
使用数据类型要保持一致。
枚举也是有类型的。
NSIntger,CGFloat 已经变成64位了,与int、float进行计算时要注意。
3 Be Careful When Performing Integer Computations
注意有符号和无符号数:有符号数和无符号数进行计算得到的结果是无符号的;
Unsigned values are zero extended (not sign extended) when promoted to a larger type.(无符号数 转换成更大的类型时 用0补齐额外的位数)
Signed values are always sign extended when promoted to a larger type, even if the resulting type is unsigned.(有符号数 转换成更大的类型时 用符号位补齐额外的位数)
Constants (unless modified by a suffix, such as
0x8L) are treated as the smallest size that will hold the value. Numbers written in hexadecimal may be treated by the compiler asint,long, andlong longtypes and may be eithersignedorunsignedtypes. Decimal numbers are always treated assignedtypes.(常量的对待,十进制为有符号数)The sum of a signed value and an unsigned value of the same size is an unsigned value.
位操作Bits and Bitmasks:
If you want the mask value to contain zeros in the upper 32 bits in the 64-bit runtime, the usual fixed-width mask works as expected, because it will be extended in an unsigned fashion to a 64-bit quantity.
If you want the mask value to contain ones in the upper bits, write the mask as the bitwise inverse of its inverse
4 Create Data Structures with Fixed Size and Alignment
使用明确长度的int类型:
|
Type |
Range |
|---|---|
|
int8_t |
-128 to 127 |
|
int16_t |
-32,768 to 32,767 |
|
int32_t |
-2,147,483,648 to 2,147,483,647 |
|
int64_t |
-9,223,372,036,854,775,808 to 9,223,372,036,854,775,807 |
|
uint8_t |
0 to 255 |
|
uint16_t |
0 to 65,535 |
|
uint32_t |
0 to 4,294,967,295 |
|
uint64_t |
0 to 18,446,744,073,709,551,615 |
5 Allocate Memory Using sizeof
6 Update Format Strings to Support Both Runtimes
7 Take Care with Functions and Function Pointers
8 Use the Built-in Synchronization Primitives
9 Never Hard-Code the Virtual Memory Page Size
10 Go Position Independent
11 Don’t Forget your 32-bit Version
12 Make Your App Run Well in the 32-Bit Runtime
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