Interfaces and abstract classes provide more structured way to separate interface from implementation.

  the abstract class, which is a kind of midway step between an ordinary class and an interface.

Abstract classes and methods

  abstract void f();

  A class containing abstract methods is called an abstract class. If a class contains one or more abstract methods, the class itself must be qualified as abstract.

  It's possible to make a class abstract without including any abstract methods. This is useful when you've got a class in which it doesn't make sense to have any abstract methods, and yet you want to prevent any instances of that class.

  Abstract classes are also useful refactoring tools, since they allow you to easily move common methods up the inheritance hierarchy.

Interfaces

  The interface keyword produces a completely abstract class, one that provides no implementation at all.

  An interface says, "All classes that implement this particular interface will look like this."

  The interface is used to establish a "protocol" between classes.

  interface allowed multiple inheritance

  An interface can also contain fields, but these are implicitly static and final.

  You can choose to explicitly declare the methods in an interface as public, but they are public even if you don't say it. So wnen you implement an interface, the methods from the interface must be defined as public.

Complete decoupling

  Creating a method that behaves differently depending on the argument object that you pass it is called the Strategy design pattern. The method contains the fixed part of the algorithm to be performed, and the Strategy contains the part that varies

  The Strategy is the object that you pass in, and it contains code to be executed.

  public static void process(Processor p, Object s) {

    p.process(s);

  }

  public static void main (String[] args) {
    process(new Upcase(),s);

    process(new Downcase(),s);

  }

  However, you are often in the situation of not being able to modify the classes that you want to use. In these cases, you can use the Adapter design pattern.

  class FilterAdapter implements Processor {

    Filter filter;

    public FilterAdapter (Filter filter) {

      this.filter = filter;

    }

    public String name () { return filter.name();}

    public Waveform process (Object input) {

      return filter.process((Waveform)input);

    }

"Multiple inheritance" in Java

  A class can only extends one class, and can implements one or more interface

  When you combine a concrets class with interfaces this way, the concrete class must come first, then the interfaces.

  The resons for interfaces:

    1. to upcast to more than one base type.

    2. (the same as using an abstract base class) to prevent the client programmer from makig an object of this class and to establish that it is only an interface.

  In fact, if you know somethins is going to be a base class, you can consider making it an interface.

Extending an interface with inheritance  

  You can easily add new method declarations to an interface by using inheritance, and you can also combine several interfaces into a new interface with inheritance.

  Name collisions when combining interfaces

  overloaded methods cannot differ only by return type.

  Using the same method names in different interfaces that are intended to be combined generally causes confusion in the readability of the code, as well. Strive to avoid it.

Adapting to an interface

  A common use for interfaces is the Strategy design pattern.

Fields in interfaces  

  Because any fields you put into an interface are automatically static and final, the interface is a convenient tool for creating groups of constant values. Before Java SE5, this was the only way to produce the same effect as an enum.

  The fields in an interface are automatically public.

  Initializing fields in interfaces

  Fields defined in interfaces cannot be "blank finals", but they can be initialized with non-constant expressions.

  the fields, of course, are not part of the interface. The values are stored in the static storage area for that interface.

Nesting interfaces

  nesting an interface, these can have public 、package-access or private visibility.

  Implementing a private interface is a way to force the definition of the methods in that interface without adding any type information.

  

package interfaces.nesting;

class A {
  interface B {
    void f();
  }

  public class BImp implements B {
    public void f() {
    }
  }

  private class BImp2 implements B {
    public void f() {
    }
  }

  public interface C {
    void f();
  }

  class CImp implements C {
    public void f() {
    }
  }

  private class CImp2 implements C {
    public void f() {
    }
  }

  private interface D {
    void f();
  }

  private class DImp implements D {
    public void f() {
    }
  }

  public class DImp2 implements D {
    public void f() {
    }
  }

  public D getD() {
    return new DImp2();
  }

  private D dRef;

  public void receiveD(D d) {
    dRef = d;
    dRef.f();
  }
}

interface E {
  interface G {
    void f();
  }

  // Redundant "public":
  public interface H {
    void f();
  }

  void g();
  // Cannot be private within an interface:
  // ! private interface I {}
}

public class NestingInterfaces {
  public class BImp implements A.B {
    public void f() {
    }
  }

  class CImp implements A.C {
    public void f() {
    }
  }

  // Cannot implement a private interface except
  // within that interface’s defining class:
  // ! class DImp implements A.D {
  // ! public void f() {}
  // ! }
  class EImp implements E {
    public void g() {
    }
  }

  class EGImp implements E.G {
    public void f() {
    }
  }

  class EImp2 implements E {
    public void g() {
    }

    class EG implements E.G {
      public void f() {
      }
    }
  }

  public static void main(String[] args) {
    A a = new A();
    // Can’t access A.D:
    // ! A.D ad = a.getD();
    // Doesn’t return anything but A.D:
    // ! A.DImp2 di2 = a.getD();
    // Cannot access a member of the interface:
    // ! a.getD().f();
    // Only another A can do anything with getD():
    A a2 = new A();
    a2.receiveD(a.getD());
  }
}

  The rules about interfaces-- that all interfaces elements must be public--are strictly enforces here, so an interface nested within another interface is automatically public and cannot be made private.

  Notice that when you implement an interface, you are not required to implement any interfaces nested within. Also, private interfaces cannot be implemented outside of their defining classes.

Interfaces and factories

  An interfaces is intended to be a gateway to multiple implementations, and a typical way to produce objects that fit the interface is the Factory Method design pattern.

  You call a creation method on a factory object which produces an implementation of the interface--this way, in theory, your code is completely isolated from the implementation of the interface.

Summary

  Almost anytime you create a class, you could instead create an interface and a factory.

  Interfaces should be something you refactor to when necessary, rather than installing the extra level of indirection everywhere, along with the extra complexity.

  An appropriate guideline is to prefer classes to interfaces. Start with classes, and if it becomes clear that interfaces are necessary, then refactor. Interfaces are a great tool, but they can easily be overused.

  

  

Thinking in Java,Fourth Edition(Java 编程思想,第四版)学习笔记(九)之Interfaces的更多相关文章

  1. Thinking in Java,Fourth Edition(Java 编程思想,第四版)学习笔记(七)之Access Control

    Access control ( or implementation hiding) is about "not getting it right the first time." ...

  2. Thinking in Java,Fourth Edition(Java 编程思想,第四版)学习笔记(六)之Initialization & Cleanup

    Two of these safety issues are initialization and cleanup. initialization -> bug cleanup -> ru ...

  3. Thinking in Java,Fourth Edition(Java 编程思想,第四版)学习笔记(十三)之Strings

    Immutable Strings Objects of the String class are immutable. If you examine the JDK documentation fo ...

  4. Thinking in Java,Fourth Edition(Java 编程思想,第四版)学习笔记(二)之Introduction to Objects

    The genesis of the computer revolution was a machine. The genesis of out programming languages thus ...

  5. Thinking in Java,Fourth Edition(Java 编程思想,第四版)学习笔记(十四)之Type Information

    Runtime type information (RTTI) allow you to discover and use type information while a program is ru ...

  6. Thinking in Java,Fourth Edition(Java 编程思想,第四版)学习笔记(十二)之Error Handling with Exceptions

    The ideal time to catch an error is at compile time, before you even try to run the program. However ...

  7. Thinking in Java,Fourth Edition(Java 编程思想,第四版)学习笔记(十一)之Holding Your Objects

    To solve the general programming problem, you need to create any number of objects, anytime, anywher ...

  8. Thinking in Java,Fourth Edition(Java 编程思想,第四版)学习笔记(十)之Inner Classes

    The inner class is a valuable feature because it allows you to group classes that logically belong t ...

  9. Thinking in Java,Fourth Edition(Java 编程思想,第四版)学习笔记(八)之Polymorphism

    Polymorphism is the third essential feature of an object-oriented programming language,after data ab ...

随机推荐

  1. 更新Linux服务器时间

    1.修改系统时区(不修改的话,你同步时间会发现总是不对) ln -sf /usr/share/zoneinfo/Asia/Shanghai /etc/localtime --这里我修改为了上海 2.安 ...

  2. CSS三角形/气泡的实现原理及应用

    记得第一次面试,面试官问如何用css实现一个不规则三角形?好叭 ·-·,触及到知识盲区了,手动叹气(╥﹏╥),好在别的回答的还好,没挂

  3. AQS源码详细解读

    AQS源码详细解读 目录 AQS源码详细解读 基础 CAS相关知识 通过标识位进行线程挂起的并发编程范式 MPSC队列的实现技巧 代码讲解 独占模式 独占模式下请求资源 独占模式下的释放资源 共享模式 ...

  4. 使用SlimYOLOv3框架实现实时目标检测

    介绍 人类可以在几毫秒内在我们的视线中挑选出物体.事实上,你现在就环顾四周,你将观察到周围环境并快速检测到存在的物体,并且把目光回到我们这篇文章来.大概需要多长时间? 这就是实时目标检测.如果我们能让 ...

  5. 重磅!!!一文总结Pytorch的8张思维导图!

    本文以思维导图的形式,为大家介绍了深度学习的核心内容,主要包括:深度学习与Pytorch简介.词向量.用pytorch处理常见的NLP和CV任务.图片风格迁移和GAN.Seq2Seq与Attentio ...

  6. w3cshool -- 排列组合去重算法挑战

    function permAlone(str) { if(str.length == 1) return str; var a = str.substr(0, 1), one = [a], count ...

  7. PTA-7-20 表达式转换(中缀转后缀,带括号,负数,小数转换)

    本题考点:中缀表达式转后缀表达式. 难点: 带有小数的数字 数字可能带有正负号 题目描述: 算术表达式有前缀表示法.中缀表示法和后缀表示法等形式.日常使用的算术表达式是采用中缀表示法,即二元运算符位于 ...

  8. 使用室内三维地图引擎ESMap来管理摄像头设备、消防设备和人员轨迹展示

    目前室内三维地图如何轻量化,能够在手机微信.电脑浏览器等平台快速显示地图,显示的地图性能好,转动地图不卡是大家都要面对的问题, 使用室内三维地图引擎ESMap后目前可以不用操心这方面的问题,开发只需要 ...

  9. VRRP协议:Virtual Route

    VRRP协议:Virtual Route  Redundancy Protocol虚拟路由冗余协议.是一种容错协议,保证当主机的下一跳路由出现故障时,由另一台路由器来代替出现故障的路由器进行工作,从而 ...

  10. return console.log()结果为undefined现象的解答

    console.log总是出现undefined--麻烦的console //本文为作者自己思考后总结出的一些理论知识,若有错误,欢迎指出 bug出现 ​ 需求如下:新建一个car对象,调用其中的de ...