Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techniques are seen as weak, and in order to avoid "inside jobs" where employees collaborate with gamblers by performing inadequate shuffles, many casinos employ automatic shuffling machines. Your task is to simulate a shuffling machine.

The machine shuffles a deck of 54 cards according to a given random order and repeats for a given number of times. It is assumed that the initial status of a card deck is in the following order:

S1, S2, ..., S13,
H1, H2, ..., H13,
C1, C2, ..., C13,
D1, D2, ..., D13,
J1, J2

where "S" stands for "Spade", "H" for "Heart", "C" for "Club", "D" for "Diamond", and "J" for "Joker". A given order is a permutation of distinct integers in [1, 54]. If the number at the i-th position is j, it means to move the card from position i to position j. For example, suppose we only have 5 cards: S3, H5, C1, D13 and J2. Given a shuffling order {4, 2, 5, 3, 1}, the result will be: J2, H5, D13, S3, C1. If we are to repeat the shuffling again, the result will be: C1, H5, S3, J2, D13.

Input Specification:

Each input file contains one test case. For each case, the first line contains a positive integer K (≤) which is the number of repeat times. Then the next line contains the given order. All the numbers in a line are separated by a space.

Output Specification:

For each test case, print the shuffling results in one line. All the cards are separated by a space, and there must be no extra space at the end of the line.

Sample Input:

2
36 52 37 38 3 39 40 53 54 41 11 12 13 42 43 44 2 4 23 24 25 26 27 6 7 8 48 49 50 51 9 10 14 15 16 5 17 18 19 1 20 21 22 28 29 30 31 32 33 34 35 45 46 47

Sample Output:

S7 C11 C10 C12 S1 H7 H8 H9 D8 D9 S11 S12 S13 D10 D11 D12 S3 S4 S6 S10 H1 H2 C13 D2 D3 D4 H6 H3 D13 J1 J2 C1 C2 C3 C4 D1 S5 H5 H11 H12 C6 C7 C8 C9 S2 S8 S9 H10 D5 D6 D7 H4 H13 C5

 #define _CRT_SECURE_NO_WARNINGS
#include <climits>
#include<iostream>
#include<vector>
#include<queue>
#include<map>
#include<set>
#include<stack>
#include<algorithm>
#include<string>
#include<cmath>
using namespace std;
string Cards[] = {"Null",
"S1","S2","S3","S4","S5","S6","S7","S8", "S9","S10","S11","S12","S13",
"H1","H2","H3","H4","H5","H6","H7","H8", "H9","H10","H11","H12","H13",
"C1","C2","C3","C4","C5","C6","C7","C8", "C9","C10","C11","C12","C13",
"D1","D2","D3","D4","D5","D6","D7","D8", "D9","D10","D11","D12","D13",
"J1","J2"
}; vector<int> V1();
vector<int> V2();
void Cal(vector<int> &From, vector<int> &To,int *List)
{
for (int i = ; i <= ; i++)
To[List[i]] = From[i];
} void Print(vector<int> V)
{
for (int i = ; i < ; i++)
cout << Cards[V[i]] << " ";
cout << Cards[V[]];
} int main()
{
int N;
int List[];
cin >> N;
for (int i = ; i <=; i++)
V1[i] = i;
for (int i = ; i <= ; i++)
cin >> List[i];
for (int i = ; i <=N; i++)
{
if (i % )
Cal(V1, V2, List);
else
Cal(V2, V1, List);
}
if (N % )
Print(V2);
else
Print(V1);
}


1042 Shuffling Machine (20分)(水)的更多相关文章

  1. PAT 甲级 1042 Shuffling Machine (20 分)(简单题)

    1042 Shuffling Machine (20 分)   Shuffling is a procedure used to randomize a deck of playing cards. ...

  2. PAT 1042 Shuffling Machine (20 分)

    1042 Shuffling Machine (20 分)   Shuffling is a procedure used to randomize a deck of playing cards. ...

  3. PAT (Advanced Level) Practice 1042 Shuffling Machine (20 分) 凌宸1642

    PAT (Advanced Level) Practice 1042 Shuffling Machine (20 分) 凌宸1642 题目描述: Shuffling is a procedure us ...

  4. PAT Advanced 1042 Shuffling Machine (20 分)(知识点:利用sstream进行转换int和string)

    Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techn ...

  5. 【PAT甲级】1042 Shuffling Machine (20 分)

    题意: 输入洗牌次数K(<=20),输入54张牌每次洗入的位置(不是交换的位置),输出洗好的牌. AAAAAccepted code: #define HAVE_STRUCT_TIMESPEC ...

  6. PAT 1042. Shuffling Machine (20)

    1042. Shuffling Machine (20) 时间限制 400 ms 内存限制 65536 kB 代码长度限制 16000 B 判题程序 Standard 作者 CHEN, Yue Shu ...

  7. 1042. Shuffling Machine (20) - sstream实现数字转字符串

    题目例如以下: Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffli ...

  8. 1042. Shuffling Machine (20)

    Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techn ...

  9. PAT(A) 1042. Shuffling Machine (20)

    Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techn ...

随机推荐

  1. 逐浪web无障碍与国际化以及全民族语言支持白皮书

    北京时间2019年5月10日,领先的门户网站与WEB内核服务厂商--上海Zoomla!逐浪CMS团队发布其年度重榜产品:逐浪CMS全民族语言与国际版,体验站点:http://demo2.z01.com ...

  2. Linux安装Elasticsearch7.x

    Elasticsearch下载地址: https://artifacts.elastic.co/downloads/elasticsearch/elasticsearch-7.1.1-linux-x8 ...

  3. (转)GNU风格ARM汇编语法指南(非常详细)4

    原文地址:http://zqwt.012.blog.163.com/blog/static/12044684201011148226622/ 4.GNU汇编语言定义入口点 汇编程序的缺省入口是_sta ...

  4. [BUG]微信小程序ios时间转换

    描述 小程序ios   new Date('2019-08-14T08:00:00.000+0000')   显示为  <Date: null>. '2019-08-14T08:00:00 ...

  5. table 上下左右 4根线的写法 :before :after 他们就能把td里面右下的那颗线给盖上 还有body和header横向滚动的联动 || 不能把body套在header上是为了上header表头固定 || 还有表头header的右侧overflow-y 是否出现滚动条的位置 记得有一个$nextTick 要不然会获取不到高度 高度就为0了 || 横向滚动条纵向滚动条

    table 上下左右 4根线的写法 <!--* @description 重点查核人员表!--><template> <div class="keyChecke ...

  6. 对tf.nn.softmax的理解

    对tf.nn.softmax的理解 转载自律者自由 最后发布于2018-10-31 16:39:40 阅读数 25096  收藏 展开 Softmax的含义:Softmax简单的说就是把一个N*1的向 ...

  7. Android 登陆功能的实现(访问WebServices 解析返回的JSON结果)

    1. WebServices返回的JSON结果 { , "Result": [{ ", ", ", " }] } 2.访问WEB服务代码 i ...

  8. 最详细的SSM(Spring+Spring MVC+MyBatis)项目搭建

    速览 使用Spring+Spring MVC+MyBatis搭建项目 开发工具IDEA(Ecplise步骤类似,代码完全一样) 项目类型Maven工程 数据库MySQL8.0 数据库连接池:Druid ...

  9. MySQL----DML(增删改表中数据)

    ##DML:增删改表中的数据 1.添加数据 *语法: *  insert into 表名(列名1,列名2,...列名n) values (值1,值2,...值n); *注意: 1.列名和值要一一对应. ...

  10. Layui+Servlet+MyBatis+Mysql实现的大学生创新竞赛管理平台

    项目简介 项目来源于:https://gitee.com/fly-liuhao/SCMS 原仓库中未上传jar包及登录异常,现将修改过的源码上传到百度网盘上. 链接:https://pan.baidu ...