Meteor Shower
Time Limit: 1000MS   Memory Limit: 65536K
Total Submissions: 12816   Accepted: 3451

Description

Bessie hears that an extraordinary meteor shower is coming; reports say that these meteors will crash into earth and destroy anything they hit. Anxious for her safety, she vows to find her way to a safe location (one that is never destroyed by a meteor) . She is currently grazing at the origin in the coordinate plane and wants to move to a new, safer location while avoiding being destroyed by meteors along her way.

The reports say that M meteors (1 ≤ M ≤ 50,000) will strike, with meteor i will striking point (XiYi) (0 ≤ X≤ 300; 0 ≤ Y≤ 300) at time Ti (0 ≤ Ti  ≤ 1,000). Each meteor destroys the point that it strikes and also the four rectilinearly adjacent lattice points.

Bessie leaves the origin at time 0 and can travel in the first quadrant and parallel to the axes at the rate of one distance unit per second to any of the (often 4) adjacent rectilinear points that are not yet destroyed by a meteor. She cannot be located on a point at any time greater than or equal to the time it is destroyed).

Determine the minimum time it takes Bessie to get to a safe place.

Input

* Line 1: A single integer: M
* Lines 2..M+1: Line i+1 contains three space-separated integers: XiYi, and Ti

Output

* Line 1: The minimum time it takes Bessie to get to a safe place or -1 if it is impossible.

Sample Input

4
0 0 2
2 1 2
1 1 2
0 3 5

Sample Output

5
题意思路:m个陨石将砸向第一象限和正坐标抽,每块陨石砸的时间分别为Ti,从0,0出发,如何走才能达到安全位置;
用一个T[][]数组记录每个点的最早爆炸时间,vis标记该点是否被砸,如果该点不可能被砸,那么为安全位置,否则向四个方向扩展,改点可走的条件为改点没有走过以及该点爆炸的时间大于当前时间,对于走过的点标记T[][]为0,那么改点在以后就不可能再走。 反正我的思路好麻烦,每次都要写个函数对所有陨石进行遍历判断是否为安全位置。
AC:
 #include <cstdio>
#include <cstring>
#include <cmath>
#include <cstdlib>
#include <algorithm>
#include <queue>
#include <stack>
#include <map>
#include <set>
#include <vector>
#define INF 0x3f3f3f
#define eps 1e-8
#define MAXN (50000+1)
#define MAXM (100000)
#define Ri(a) scanf("%d", &a)
#define Rl(a) scanf("%lld", &a)
#define Rf(a) scanf("%lf", &a)
#define Rs(a) scanf("%s", a)
#define Pi(a) printf("%d\n", (a))
#define Pf(a) printf("%.2lf\n", (a))
#define Pl(a) printf("%lld\n", (a))
#define Ps(a) printf("%s\n", (a))
#define W(a) while(a--)
#define CLR(a, b) memset(a, (b), sizeof(a))
#define MOD 1000000007
#define LL long long
#define lson o<<1, l, mid
#define rson o<<1|1, mid+1, r
#define ll o<<1
#define rr o<<1|1
using namespace std;
struct Node{
int x, y, step;
};
bool judge(int x, int y){
return x >= && y >= ;
}
bool vis[][];
int Move[][] = {,, ,-, ,, -,};
int T[][];
int BFS(int x, int y)
{
if(!vis[x][y])
return ;
queue<Node> Q;
Node now, next;
now.x = x; now.y = y; now.step = ;
Q.push(now);
while(!Q.empty())
{
now = Q.front();
Q.pop();
if(!vis[now.x][now.y])
return now.step;
for(int k = ; k < ; k++)
{
next.x = now.x + Move[k][];
next.y = now.y + Move[k][];
next.step = now.step + ;
if(!judge(next.x, next.y)) continue;
if(vis[next.x][next.y])
{
if(T[next.x][next.y] != INF && next.step < T[next.x][next.y])
{
T[next.x][next.y] = ;
Q.push(next);
}
}
else
return next.step;
}
}
return -;
}
int main()
{
int n;
while(Ri(n) != EOF)
{
CLR(vis, false); CLR(T, INF);
for(int i = ; i < n; i++)
{
int x, y, t;
Ri(x); Ri(y); Ri(t);
T[x][y] = min(T[x][y], t);
vis[x][y] = true;
for(int k = ; k < ; k++)
{
int xx = x + Move[k][];
int yy = y + Move[k][];
if(!judge(xx, yy)) continue;
vis[xx][yy] = true;
T[xx][yy] = min(T[xx][yy], t);
}
}
Pi(BFS(, ));
}
return ;
}

WA:

 #include <iostream>
#include <cstdio>
#include <cstring>
#include <algorithm>
#include <queue>
using namespace std;
int vis[][],b[][];
struct node {int x,y,t;}m[];
bool cmp(node a,node b) {return a.t<=b.t;}
int n,Mint;
int dx[]={,,,,-},dy[]={,,-,,};
bool safe(node p)
{
int l=-,r=n,mid;
while(r-l>)
{
mid=(l+r)/;
if(m[mid].t>=p.t)
r=mid;
else
l=mid;
}
for(int i=r;i<n;i++)
{
for(int j=;j<;j++)
{
if(p.x==(m[i].x+dx[j])&&p.y==(m[i].y+dy[j]))
return ;
}
}
return ;
}
int bfs()
{
int i,j;
Mint=-;
queue<node> s;
node temp,next;
temp.x=temp.y=temp.t=;
s.push(temp);
while(!s.empty())
{
temp=s.front();
s.pop();
if(safe(temp))
{
Mint=temp.t;
break;
}
temp.t++;
int l=-,r=n,mid;
while(r-l>)
{
mid=(l+r)/;
if(m[mid].t>=temp.t)
r=mid;
else
l=mid;
}
while(m[r].t==temp.t)
{ for(int i=;i<=;i++)
b[m[r].x+dx[i]][m[r].y+dy[i]]=;
r++;
}
for(i=;i<=;i++)
{
next.x=temp.x+dx[i];
next.y=temp.y+dy[i];
next.t=temp.t;
if(next.x>=&&next.y>=&&vis[next.x][next.y]==&&b[next.x][next.y]==)
{
vis[next.x][next.y]=;
s.push(next);
}
//cout<<"ads";
}
}
return Mint;
}
int main()
{
int i,j;
freopen("in.txt","r",stdin);
while(scanf("%d",&n)!=EOF)
{
memset(vis,,sizeof(vis));
memset(b,,sizeof(vis));
for(i=;i<n;i++)
scanf("%d%d%d",&m[i].x,&m[i].y,&m[i].t);
sort(m,m+n,cmp);
//for(i=0;i<n;i++)
// cout<<m[i].x<<" "<<m[i y<<" "<<m[i].t<<endl;
i=;
bool flag=;
while(m[i].t==)
{
if((m[i].x==&&m[i].y==)||(m[i].x==&&m[i].y==)||(m[i].x==&&m[i].y==))
{
cout<<-<<endl;
flag=;
break;
}
i++;
}
if(flag)
continue;
bfs();
printf("%d\n",Mint);
}
}

Meteor Shower(POJ 3669)的更多相关文章

  1. POJ 3669 Meteor Shower (BFS+预处理)

    Description Bessie hears that an extraordinary meteor shower is coming; reports say that these meteo ...

  2. poj3669 Meteor Shower(预处理+bfs)

    https://vjudge.net/problem/POJ-3669 先给地图a[][]预处理每个位置被砸的最小时间.然后再bfs. 纯bfs,还被cin卡了下时间.. #include<io ...

  3. POJ 3669 Meteor Shower(流星雨)

    POJ 3669 Meteor Shower(流星雨) Time Limit: 1000MS    Memory Limit: 65536K Description 题目描述 Bessie hears ...

  4. poj 3669 Meteor Shower(bfs)

    Description Bessie hears that an extraordinary meteor shower is coming; reports say that these meteo ...

  5. 【POJ - 3669】Meteor Shower(bfs)

    -->Meteor Shower Descriptions: Bessie听说有场史无前例的流星雨即将来临:有谶言:陨星将落,徒留灰烬.为保生机,她誓将找寻安全之所(永避星坠之地).目前她正在平 ...

  6. 题解报告:poj 3669 Meteor Shower(bfs)

    Description Bessie hears that an extraordinary meteor shower is coming; reports say that these meteo ...

  7. 01背包问题:Charm Bracelet (POJ 3624)(外加一个常数的优化)

    Charm Bracelet    POJ 3624 就是一道典型的01背包问题: #include<iostream> #include<stdio.h> #include& ...

  8. Scout YYF I(POJ 3744)

    Scout YYF I Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 5565   Accepted: 1553 Descr ...

  9. 广大暑假训练1(poj 2488) A Knight's Journey 解题报告

    题目链接:http://vjudge.net/contest/view.action?cid=51369#problem/A   (A - Children of the Candy Corn) ht ...

随机推荐

  1. C语言一维指针的深入理解

    指针是C语言中广泛使用的一种数据类型.运用指针编程是C语言最主要的风格之一. 利用指针变量可以表示各种数据结构:能很方便地使用数组和字符串:并能象汇编语言一样处理内存地址,从而编出精练而高效的程序.指 ...

  2. ADT 连接手机运行android应用程序时报错

    The connection to adb is down, and a severe error has occured.    You must restart adb and Eclipse.  ...

  3. idea

    一. 常用快捷键 搜索class Ctrl+N 搜索文件 Ctrl+Alt+N 当前窗口查找/全工程查找 Ctrl+F/Ctrl+Shift+F,F3/Shift+F3前后移动 上/下一个位置 Ctr ...

  4. jquery使用总结

    jquery使用总结-常用DOM操作 (1)查询或设置元素属性操作 html()   //获取匹配元素集合中的第1个元素 html(htmlString)  //为匹配集合中的所有元素设置内容 tex ...

  5. windows phone之获取当前连接WIFI的SSID

    public string GetSSIDName() { foreach (var network in new NetworkInterfaceList()) { if ( (network.In ...

  6. ios 运行模式

    1, IOS下的 NSTimer与Run loop Modes http://blog.csdn.net/yuquan0821/article/details/16843195

  7. 一个sql很多个not like的简化语句

    如: select * from table where `zongbu` not like '%北京%' and `zongbu` not like '%上海%' and `zongbu` not ...

  8. 学习php常用算法

    <?php /*学用php算法*/ /*1.冒泡法 *思路分析:在要排序的一组数中,对当前还未排好的序列, *从前往后对相邻的两个数依次进行比较和调整,让较大的数往下沉,较小的往上冒. *即,每 ...

  9. Unity 开发游戏Game分辨率设置

    最近自己开发小游戏,突然又被Game视图中设置分辨率被诱惑了, 我到底该怎么设置分辨率设置的图片才能让电脑和手机尺寸显示的大小一模一样呢? 然后又被手机尺寸和分辨率迷惑了! =.= 越搞越混   分辨 ...

  10. Qt之模型/视图(委托)

    # -*- coding: utf-8 -*- # python:2.x __author__ = 'Administrator' from PyQt4.Qt import * from PyQt4. ...