http://www.immersedgames.com/gamification-vs-game-based-learning/

With the growth in popularity of video games among K-12 students over the last few years, many teachers have worked to incorporate gaming into their classroom. By adding something fun and relatable to the learning process, students can become more engaged and retain more knowledge. However, there has been some confusion, with people often mixing up gamification and game-based learning.

Simply put, gamification is making a game out of the classroom setting, whereas game-based learning is using games to teach. It is important to know the difference between the two because every classroom has its own needs which might be better met with one method over the other, or a mixture of the two.

Gamification

Gamification is the process of making a game out of a non-game setting. In everyday life, this can be seen when using a rewards card to gain points towards a discount. By creating a goal, the rewards card motivates the buyer into purchasing a product.

In the classroom, this would involve using game design techniques to make the learning process more enjoyable and motivating. These techniques might include a grade scale based around gaining experience points or taking part in quests. Below is a list of methods often used in classroom gamification:

  • Creating a leveling system for students using experience points.
  • Awarding achievements to students for completing various tasks.
  • Making different skill sets for each subject that the student must “master”.
  • Completing “quests” to earn points.
  • Keeping track of a leaderboard to see what points each student has.

This is by no means a complete list, but, in general, the most common way of gamifying a classroom is by incorporating a point system in the classroom. This motivates and demonstrates their learning without fear of failing a test that will ruin their grade.

Gamification Examples

  • Class Dojo – The gamification of the classroom using this platform promotes a positive learning environment by teaching students valuable skills, such as determination and working together.
  • ClassCraft – This program turns the classroom into a role-playing game, where each student becomes a character and interacts with one another, gaining levels and powering up while learning.
  • Grade Craft – By having students set their own goals, they can earn badges and stay informed about their learning analytics throughout the class. They level up and are able to unlock the next set of material for them to reach their goal.
  • Rezzly – Educators can customize and personalize their own quests and achievements to motivate their students to learn. Through completion of these quests, students are able to master different skills and subjects.

Game-Based Learning

Game-based learning is the actual inclusion of video games in a classroom. These games are usually educational in subject matter, engaging and motivating the students to learn. Rather than  adding a layer of badges and rewards, game-based learning uses the advantages of video games to teach a subject or skill itself. By using games as an educational approach, students are more encouraged to think critically and solve problems for themselves.

Game-Based Learning Examples

  • Tyto Ecology: Build and Create Your Own Ecosystem – In Tyto Ecology by Immersed Games, players are tasked with maintaining of his/her own ecosystem by placing down plants and animals and making sure that the balance of life does not go out of hand.
  • Scribblenauts Unlimited – With 5th Cell’s Scribblenauts, the player uses his/her imagination and critical thinking skills to solve problems in the world. He/She can add anything they can think of (and can spell) in order to figure out problems.
  • DragonBox – WeWantToKnow’s series of math apps, DragonBox, aims to teach children of all ages how to have fun while learning about numbers. They have apps that teach everything from addition and subtraction to algebra.

It is important to note that gamification is always a part of game-based learning. Since gamification is an attempt to turn the learning process into a video game, it inherently has the same motivational principles as game-based learning. On the other hand, game-based learning is not gamification in and of itself. It’s like squares and rectangles: all gamified classrooms take part in learning through games, but not all game-based learning in the classroom uses gamification. We hope this article helps clear up any confusion!

Infographic assets: Ribbon Badge by Nikita Kozin from the Noun Project; Video Game Controller by Y E J I N from the Noun Project; logos from ClassDojoRezzlyTyto Ecology, and DragonBox

Gamification vs. Game-Based Learning的更多相关文章

  1. 强化学习之 免模型学习(model-free based learning)

    强化学习之 免模型学习(model-free based learning) ------ 蒙特卡罗强化学习 与 时序查分学习 ------ 部分节选自周志华老师的教材<机器学习> 由于现 ...

  2. Pros and Cons of Game Based Learning

    https://www.gamedesigning.org/learn/game-based-learning/ I remember days gone by at elementary schoo ...

  3. Game Based Learning: Why Does it Work?

    Forty years of research[i] says yes, games are effective learning tools. People learn from games, an ...

  4. chip based learning

    chip types Transistor mode of operation Digital chip: 0/1  -> digital clac Analog chip: sound / b ...

  5. Embedded based learning

    简单整理了一些嵌入式底层需要接触的相关概念.   # CPU  CU. Control Unit. send need-clac-data -> ALU clac -> get resul ...

  6. 31 Game-Based Learning Resources for Educators

    https://www.legendsoflearning.com/resource/31-game-based-learning-resources-for-educators/ Game base ...

  7. SOME USEFUL MACHINE LEARNING LIBRARIES.

    from: http://www.erogol.com/broad-view-machine-learning-libraries/ http://www.slideshare.net/Vincenz ...

  8. A Complete Tutorial on Tree Based Modeling from Scratch (in R & Python)

    A Complete Tutorial on Tree Based Modeling from Scratch (in R & Python) MACHINE LEARNING PYTHON  ...

  9. A Novel Multi-label Classification Based on PCA and ML-KNN

     ICIC Express Letters                  ICIC International ⓒ2010 ISSN 1881-803X Volume4, Number5, O ...

  10. 海量数据挖掘MMDS week2: Nearest-Neighbor Learning最近邻学习

    http://blog.csdn.net/pipisorry/article/details/48894963 海量数据挖掘Mining Massive Datasets(MMDs) -Jure Le ...

随机推荐

  1. flume到flume消息传递

    环境:两台虚拟机( 每台都有flume) 第一台slave作为消息的产生者 第二台master作为消息的接收者    IP(192.168.83.133) 原理:通过监听slave中文件的变化,获取变 ...

  2. Linux内核宏DEVICE_ATTR使用

    1.前言 在Linux驱动程序编写中,使用DEVICE_ATTR宏,可以定义一个struct device_attribute设备属性,并使用sysfs的API函数,便可以在设备目录下创建出属性文件, ...

  3. 整合去除HTML 标签, 去除开头结尾换行,将连续空格合并为一个

    文本是从编辑器中读取数据,有的时候,可能不需要显示格式这个时候需要去除HTML 标签,只引入其中的文本 //去掉html标签 function removeHtmlTab(tab) { return ...

  4. elasticsearch迁移数据到新索引中

    因为业务原因,需要修改索引的映射的某个字段的类型,比如更改Text为Keyword. 需要如下步骤: 1).先新建索引,映射最新的映射实体 2).迁移老索引的数据到新索引中(数据较大的话,可以分批迁移 ...

  5. Delphi阿里云邮件推送【支持单一发信、邮件批量发送和获取指定条件下的发送数据】

    作者QQ:(648437169) 点击下载➨Delphi阿里云邮件推送               阿里云api文档 [Delphi阿里云邮件推送]支持SingleSendMail(单一发信接口). ...

  6. golang 学习笔记 -- 类型

    int 和 uint的实际宽度会根据计算架构不同而不同,386下4个字节, amd64下8个字节 byte可看做uint8的别名类型 rune可看做int32的别名类型,专用于存储Unicode编码的 ...

  7. MySQL“慢SQL”定位

    MySQL"慢SQL"定位 数据库调优我个人觉得必须要明白两件事 1.定位问题(你得知道问题出在哪里,要不然从哪里调优呢) 2.解决问题(这个没有基本的方法来处理,因为不同的问题处 ...

  8. 【转】Unobtrusive Ajax的使用

    [转]Unobtrusive Ajax的使用 Ajax (Asynchronous JavaScript and XML 的缩写),如我们所见,这个概念的重点已经不再是XML部分,而是 Asynchr ...

  9. xml文件连表查询

    <!-- 根据条件查询资产信息 --> <select id="getAssetCommonByPage" resultType="java.util. ...

  10. 【Nginx】将http升级到https并且同时支持http和https两种请求

    一.如何将http升级到https 需要满足下面三个: 1.域名 2.nginx 3.SSL证书     一般第三方证书颁发机构下发的证书是收费的,一年好几千.    1) 从腾讯云申请免费的SSL证 ...