http://www.immersedgames.com/gamification-vs-game-based-learning/

With the growth in popularity of video games among K-12 students over the last few years, many teachers have worked to incorporate gaming into their classroom. By adding something fun and relatable to the learning process, students can become more engaged and retain more knowledge. However, there has been some confusion, with people often mixing up gamification and game-based learning.

Simply put, gamification is making a game out of the classroom setting, whereas game-based learning is using games to teach. It is important to know the difference between the two because every classroom has its own needs which might be better met with one method over the other, or a mixture of the two.

Gamification

Gamification is the process of making a game out of a non-game setting. In everyday life, this can be seen when using a rewards card to gain points towards a discount. By creating a goal, the rewards card motivates the buyer into purchasing a product.

In the classroom, this would involve using game design techniques to make the learning process more enjoyable and motivating. These techniques might include a grade scale based around gaining experience points or taking part in quests. Below is a list of methods often used in classroom gamification:

  • Creating a leveling system for students using experience points.
  • Awarding achievements to students for completing various tasks.
  • Making different skill sets for each subject that the student must “master”.
  • Completing “quests” to earn points.
  • Keeping track of a leaderboard to see what points each student has.

This is by no means a complete list, but, in general, the most common way of gamifying a classroom is by incorporating a point system in the classroom. This motivates and demonstrates their learning without fear of failing a test that will ruin their grade.

Gamification Examples

  • Class Dojo – The gamification of the classroom using this platform promotes a positive learning environment by teaching students valuable skills, such as determination and working together.
  • ClassCraft – This program turns the classroom into a role-playing game, where each student becomes a character and interacts with one another, gaining levels and powering up while learning.
  • Grade Craft – By having students set their own goals, they can earn badges and stay informed about their learning analytics throughout the class. They level up and are able to unlock the next set of material for them to reach their goal.
  • Rezzly – Educators can customize and personalize their own quests and achievements to motivate their students to learn. Through completion of these quests, students are able to master different skills and subjects.

Game-Based Learning

Game-based learning is the actual inclusion of video games in a classroom. These games are usually educational in subject matter, engaging and motivating the students to learn. Rather than  adding a layer of badges and rewards, game-based learning uses the advantages of video games to teach a subject or skill itself. By using games as an educational approach, students are more encouraged to think critically and solve problems for themselves.

Game-Based Learning Examples

  • Tyto Ecology: Build and Create Your Own Ecosystem – In Tyto Ecology by Immersed Games, players are tasked with maintaining of his/her own ecosystem by placing down plants and animals and making sure that the balance of life does not go out of hand.
  • Scribblenauts Unlimited – With 5th Cell’s Scribblenauts, the player uses his/her imagination and critical thinking skills to solve problems in the world. He/She can add anything they can think of (and can spell) in order to figure out problems.
  • DragonBox – WeWantToKnow’s series of math apps, DragonBox, aims to teach children of all ages how to have fun while learning about numbers. They have apps that teach everything from addition and subtraction to algebra.

It is important to note that gamification is always a part of game-based learning. Since gamification is an attempt to turn the learning process into a video game, it inherently has the same motivational principles as game-based learning. On the other hand, game-based learning is not gamification in and of itself. It’s like squares and rectangles: all gamified classrooms take part in learning through games, but not all game-based learning in the classroom uses gamification. We hope this article helps clear up any confusion!

Infographic assets: Ribbon Badge by Nikita Kozin from the Noun Project; Video Game Controller by Y E J I N from the Noun Project; logos from ClassDojo, Rezzly, Tyto Ecology, and DragonBox

Gamification vs. Game-Based Learning的更多相关文章

  1. 强化学习之 免模型学习(model-free based learning)

    强化学习之 免模型学习(model-free based learning) ------ 蒙特卡罗强化学习 与 时序查分学习 ------ 部分节选自周志华老师的教材<机器学习> 由于现 ...

  2. Pros and Cons of Game Based Learning

    https://www.gamedesigning.org/learn/game-based-learning/ I remember days gone by at elementary schoo ...

  3. Game Based Learning: Why Does it Work?

    Forty years of research[i] says yes, games are effective learning tools. People learn from games, an ...

  4. chip based learning

    chip types Transistor mode of operation Digital chip: 0/1  -> digital clac Analog chip: sound / b ...

  5. Embedded based learning

    简单整理了一些嵌入式底层需要接触的相关概念.   # CPU  CU. Control Unit. send need-clac-data -> ALU clac -> get resul ...

  6. 31 Game-Based Learning Resources for Educators

    https://www.legendsoflearning.com/resource/31-game-based-learning-resources-for-educators/ Game base ...

  7. SOME USEFUL MACHINE LEARNING LIBRARIES.

    from: http://www.erogol.com/broad-view-machine-learning-libraries/ http://www.slideshare.net/Vincenz ...

  8. A Complete Tutorial on Tree Based Modeling from Scratch (in R & Python)

    A Complete Tutorial on Tree Based Modeling from Scratch (in R & Python) MACHINE LEARNING PYTHON  ...

  9. A Novel Multi-label Classification Based on PCA and ML-KNN

     ICIC Express Letters                  ICIC International ⓒ2010 ISSN 1881-803X Volume4, Number5, O ...

  10. 海量数据挖掘MMDS week2: Nearest-Neighbor Learning最近邻学习

    http://blog.csdn.net/pipisorry/article/details/48894963 海量数据挖掘Mining Massive Datasets(MMDs) -Jure Le ...

随机推荐

  1. spring boot Websocket

    本文只作为个人笔记,大部分代码是引用其他人的文章的. 参考: https://blog.csdn.net/moshowgame/article/details/80275084 在springboot ...

  2. 【chromium】 Chromium OS的oom机制

    前一段时间,运行在Chromium OS上的一个相机应用经常会自己崩溃,进程戛然而止,测试过程中发现使用的内存以肉眼可见的内存增长,当增长到1G左右,应用窗口突然消失,虽然原因不明,但是能猜到个大概, ...

  3. myeclipse安装android开发环境全过程

    版权声明:本文为博主原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接和本声明.本文链接:https://blog.csdn.net/liang_824/article/det ...

  4. Linux VIM8.1 Python3 编辑器配置文件

    Linux VIM8.1 Python3 编辑器配置文件 实现功能: 自动补全(包括函数模块方法补全) 自动代码标准格式化 自动检查代码错误 自定义头文件 自动括号补全 缩进指示线 代码一键折叠 代码 ...

  5. kubeadm安装依赖镜像

    使用kubeadm安装的时候如果不能翻墙下载镜像是个很大的问题,这里自己把需要的镜像下载push下留作不时之需 docker pull davygeek/kube-proxy:v1.14.2 dock ...

  6. java中什么是包

    一.什么是包 包允许将类组合成较小的单元(类似文件夹),使其易于找到和使用相应的类文件 包有助于避免命名冲突.在使用许多类时,类和方法的名称很难决定.有时需要使用与其他类相同的名称.包基本上隐藏了类并 ...

  7. C#MVC中ViewData和ViewBag的使用

    ViewBag和ViewData的区别 ViewData ViewBag 它是key/value字典集合 它是dynamic类型对象 从asp.net mvc1就有了 从asp.netmvc3才有 基 ...

  8. Ubuntu安装MySQL配置远程登录、utf8mb4字符集

    2019/11/19, Ubuntu Server 18.04,MySQL 5.7 摘要:Ubuntu Server 18.04 安装MySQL 5.7 并配置远程登录.utf8mb4字符集 由于My ...

  9. Ansible--Ansible之Playbook

    Ansible之Playbook Playbook介绍 playbook参考文档 Playbook与ad-hoc相比,是一种完全不同的运用ansible的方式,类似与saltstack的state状态 ...

  10. CSS文本居中问题

    文本水平居中 水平居中比较简单,将对应的html元素text-align属性值为center,其子元素就会水平居中. 文本垂直居中 单行文本垂直居中 设置文本元素的line-height属性值为元素高 ...