http://www.immersedgames.com/gamification-vs-game-based-learning/

With the growth in popularity of video games among K-12 students over the last few years, many teachers have worked to incorporate gaming into their classroom. By adding something fun and relatable to the learning process, students can become more engaged and retain more knowledge. However, there has been some confusion, with people often mixing up gamification and game-based learning.

Simply put, gamification is making a game out of the classroom setting, whereas game-based learning is using games to teach. It is important to know the difference between the two because every classroom has its own needs which might be better met with one method over the other, or a mixture of the two.

Gamification

Gamification is the process of making a game out of a non-game setting. In everyday life, this can be seen when using a rewards card to gain points towards a discount. By creating a goal, the rewards card motivates the buyer into purchasing a product.

In the classroom, this would involve using game design techniques to make the learning process more enjoyable and motivating. These techniques might include a grade scale based around gaining experience points or taking part in quests. Below is a list of methods often used in classroom gamification:

  • Creating a leveling system for students using experience points.
  • Awarding achievements to students for completing various tasks.
  • Making different skill sets for each subject that the student must “master”.
  • Completing “quests” to earn points.
  • Keeping track of a leaderboard to see what points each student has.

This is by no means a complete list, but, in general, the most common way of gamifying a classroom is by incorporating a point system in the classroom. This motivates and demonstrates their learning without fear of failing a test that will ruin their grade.

Gamification Examples

  • Class Dojo – The gamification of the classroom using this platform promotes a positive learning environment by teaching students valuable skills, such as determination and working together.
  • ClassCraft – This program turns the classroom into a role-playing game, where each student becomes a character and interacts with one another, gaining levels and powering up while learning.
  • Grade Craft – By having students set their own goals, they can earn badges and stay informed about their learning analytics throughout the class. They level up and are able to unlock the next set of material for them to reach their goal.
  • Rezzly – Educators can customize and personalize their own quests and achievements to motivate their students to learn. Through completion of these quests, students are able to master different skills and subjects.

Game-Based Learning

Game-based learning is the actual inclusion of video games in a classroom. These games are usually educational in subject matter, engaging and motivating the students to learn. Rather than  adding a layer of badges and rewards, game-based learning uses the advantages of video games to teach a subject or skill itself. By using games as an educational approach, students are more encouraged to think critically and solve problems for themselves.

Game-Based Learning Examples

  • Tyto Ecology: Build and Create Your Own Ecosystem – In Tyto Ecology by Immersed Games, players are tasked with maintaining of his/her own ecosystem by placing down plants and animals and making sure that the balance of life does not go out of hand.
  • Scribblenauts Unlimited – With 5th Cell’s Scribblenauts, the player uses his/her imagination and critical thinking skills to solve problems in the world. He/She can add anything they can think of (and can spell) in order to figure out problems.
  • DragonBox – WeWantToKnow’s series of math apps, DragonBox, aims to teach children of all ages how to have fun while learning about numbers. They have apps that teach everything from addition and subtraction to algebra.

It is important to note that gamification is always a part of game-based learning. Since gamification is an attempt to turn the learning process into a video game, it inherently has the same motivational principles as game-based learning. On the other hand, game-based learning is not gamification in and of itself. It’s like squares and rectangles: all gamified classrooms take part in learning through games, but not all game-based learning in the classroom uses gamification. We hope this article helps clear up any confusion!

Infographic assets: Ribbon Badge by Nikita Kozin from the Noun Project; Video Game Controller by Y E J I N from the Noun Project; logos from ClassDojoRezzlyTyto Ecology, and DragonBox

Gamification vs. Game-Based Learning的更多相关文章

  1. 强化学习之 免模型学习(model-free based learning)

    强化学习之 免模型学习(model-free based learning) ------ 蒙特卡罗强化学习 与 时序查分学习 ------ 部分节选自周志华老师的教材<机器学习> 由于现 ...

  2. Pros and Cons of Game Based Learning

    https://www.gamedesigning.org/learn/game-based-learning/ I remember days gone by at elementary schoo ...

  3. Game Based Learning: Why Does it Work?

    Forty years of research[i] says yes, games are effective learning tools. People learn from games, an ...

  4. chip based learning

    chip types Transistor mode of operation Digital chip: 0/1  -> digital clac Analog chip: sound / b ...

  5. Embedded based learning

    简单整理了一些嵌入式底层需要接触的相关概念.   # CPU  CU. Control Unit. send need-clac-data -> ALU clac -> get resul ...

  6. 31 Game-Based Learning Resources for Educators

    https://www.legendsoflearning.com/resource/31-game-based-learning-resources-for-educators/ Game base ...

  7. SOME USEFUL MACHINE LEARNING LIBRARIES.

    from: http://www.erogol.com/broad-view-machine-learning-libraries/ http://www.slideshare.net/Vincenz ...

  8. A Complete Tutorial on Tree Based Modeling from Scratch (in R & Python)

    A Complete Tutorial on Tree Based Modeling from Scratch (in R & Python) MACHINE LEARNING PYTHON  ...

  9. A Novel Multi-label Classification Based on PCA and ML-KNN

     ICIC Express Letters                  ICIC International ⓒ2010 ISSN 1881-803X Volume4, Number5, O ...

  10. 海量数据挖掘MMDS week2: Nearest-Neighbor Learning最近邻学习

    http://blog.csdn.net/pipisorry/article/details/48894963 海量数据挖掘Mining Massive Datasets(MMDs) -Jure Le ...

随机推荐

  1. Linux驱动架构之pinctrl子系统分析(一)

    1.前言在嵌入式系统中,许多SoC的内部都包含了pin控制器,通过芯片内部的pin控制器,我们可以配置一个或者一组引脚的状态和功能特性,Linux内核为了统一各SoC厂商的引脚管理,提供了pinctr ...

  2. Docker从入门到实践(3)

    三.安装 Docker Docker 分为 CE 和 EE 两大版本.CE 即社区版(免费,支持周期 7 个月),EE 即企业版,强调安全,付费使用,支持周期 24 个月. Docker CE 分为  ...

  3. SQL Server ----- 生成sql 脚本

    通过生成sql 脚本进行数据库转移 选中需要进行转移的数据库 点击生成脚本后出现 进入的是简介界面    直接点击下一步 进入到选择对象界面. 按照步骤进行设置     选择你需要的    架构和数据 ...

  4. Npoi 的使用

    npoi这个office写入,我个人有点不方便,但是因为需要使用所以不得不去用了. 原因: 1. 没文档 2. 网上的案例版本不同 3. 对于复杂列不好做处理 跟网上其他工具的对比,好处就是不需要依赖 ...

  5. jq 简单实现 table 显示和隐藏

    在做table显示和隐藏的时候,需要用到节点的问题.不要用id.循环的时候id都是一样的. 这样一个简单的tr显示和隐藏就实现了.也可以将click 换成别的事件.

  6. axios + vue导出excel文件

    (使用到了elementUI框架) <template> <el-button type="primary" size="mini" @cli ...

  7. [echart] webpack中安装和使用

    安装echart npm install echarts --save 全量引入 可以直接在项目代码中 require('echarts') 得到 ECharts. 官方示例 var echarts ...

  8. Vue.js前端MVVM框架实战篇

    相信大家对vue.js这个前端框架有了一定的了解.想必也想把Vue急切的运用在项目中,看看它的魅力到底有多大?别急,今天我会满足大家的想法. 我们一起来看看“Webpack+Vue”的开发模式相比以往 ...

  9. js获取浏览器的缩放状态,浏览器右上角的百分比缩放后的状态

    首先说明,这里所说的浏览器状态是指用户点击浏览器左上角的放大加号/减号所产生的页面整体变大变小的情况(快捷键:Ctrl+加号或 Ctrl+减号 或 Ctrl+滚轮上下) 实现代码如下: detectZ ...

  10. 32、flex布局

    html: <div class="parent"> <div class="son">1</div> <div cl ...