I read this book in the weekend, and decided to put the book on my nightstand. It's a short and funny book, clear insight and good stories, strongly recommend entry even senior engineers to read it.

Introduction

This book tells you how to find out what’s wrong with stuff, quick. It indeed short and fun. I finished reading in the weekend and made some notes. And it convinced me the Nine Rules powerful to hardware/software design and design, as some rules I already have, which helped me find the bugs efficiently. Some engineer probably say it’s an old book, which is not applicable today, as we have big progress on HW/SW debug tools and instrument. Although tools can help reduce or find bugs more or less, it will bring some latent bugs, which is harder to find. Besides, over-dependency on tools blocks a new engineer to become a clear thinker, obviously, this side effect is harmful in one’s engineer career life.

how can that work?
a. when it took us a long time to find a bug, it was because we had neglected some essential, fundamental rule; once we applied the rule, we quickly found the problem.
b. People who excelled at quick debugging inherently understood and applied these rules. Those who struggled to understand or use these struggled to find bugs.

Obvious vs Easy
These things are obvious (fundamentals usually are), but how they apply to a particular problem isn't always so obvious.
Don't confuse obvious with easy - these rules aren't always easy to follow, and thus they're often neglected in the heat of battle.

Debugging vs Troubleshooting
Debugging usually means figuring out why a design doesn’t work as planned. Troubleshooting usually means figuring out what’s broken in a particular copy of a product when the product’s design is known to be good.

The Nine Indispensable Rules

1. Understand the System 了解系统
No1 rule is the most important, and it deserves much time if you really want to fix bugs ASAP.
1.1. Read the manual
  HW engineer has to read chip datasheet, and SW engineer has to read API/Frame document.
1.2. Read everything in depth
  Read everything, cover to cover.
1.3. Know the fundamentals
1.4. Know the road map
1.5. Understand your tools
1.6. Look up the details

2. Make it Fail 复现故障
It seems easy, but if you don't do it, debugging is hard.
2.1. Do it again
2.2. Start at the beginning
2.3. Stimulate the failure
2.4. But don't simulate the failure
2.5. Find the uncontrolled condition that makes it intermittent
2.6. Record everything and find the signature of intermittent bugs
2.7. Don't trust statistics too much
2.8. Know that "that" can happen
2.9. Never throw away a debugging tool

3. Quit Thinking and Look 观察!而不是瞎想

3.1. See the failure
3.2. See the details
3.3. Build instrumentation in
  Use source code debuggers, debug logs, status messages, flashing lights, and rotten egg odors.
3.4. Add instrumentation on
  Use analyzers, scopes, meters, metal detectors, electrocardinography machines, and soap bubbles...
3.5. Don't be afraid to dive in
3.6. Watch out for Heisenberg
  Don't let your instruments overwhelm your system.
3.7. Guess only to focus the search

4. Divide and Conquer 分而治之,各个击破
4.1. Narrow the search with successive approximation
4.2. Get the range
4.3. Determine which side of the bug you are on
4.4. Use easy-to-spot test patterns
4.5. Start with the bad
4.6. Fix the bugs you know about
4.7. Fix the noise first

5. Change One Thing at a time 每次只改变一个因子
5.1. Isolate the key factor
5.2. Grab the brass bar with both hands
5.3. Change one test at a time
5.4. Compare it with a good one
5.5. Determine what you changed since the last time it worked

6. Keep an Audit Trail 调试日志
6.1. Write Down What You Did, in What Order, and What Happened as a result
6.2. Understand that any detail could be the important one
6.3. Correlate events
6.4. Write it down! No matter how horrible the moment, make a memorandum of it

7. Check the Plug 检查所有设定条件
7.1. Question your assumptions
7.2. Start at the beginning
7.3. Test the tool

8. Get a Fresh View 换个角度看问题
8.1. Ask for fresh insight
8.2. Tap expertise
8.3. Listen to the voice of experience
8.4. Know that help is all around you
8.5. Don't Be Proud
8.6. Report Symptoms, Not Theories
8.7. Realize that you don’t have to be sure

9. If you didn't fix it, it ain't fixed 你不解决bug,bug就不会解决
9.1. Check that it’s really fixed
9.2. Check that it’s really your fix that fixed it
9.3. Know that it never just goes away by itself
9.4. Fix the cause
9.5. Fix the process

The Link to the Book

The Nine Indispensable Rules for HW/SW Debugging 软硬件调试之9条军规的更多相关文章

  1. [书目20160526]Brain Rules 让大脑自由:释放天赋的12条定律

    推荐序1 12条定律,让大脑更聪明推荐序2 走过迷雾地带前  言 人人都有一个不可思议的大脑 定律1:越运动,大脑越聪明 信不信,“驴友”比“沙发土豆”更聪明! 老板,请把办公室的咖啡机换成跑步机! ...

  2. debugging books

    https://blogs.msdn.microsoft.com/debuggingtoolbox/2007/06/08/recommended-books-how-to-acquire-or-imp ...

  3. How to Acquire or Improve Debugging Skills

    http://blogs.msdn.com/b/debuggingtoolbox/archive/2007/06/08/recommended-books-how-to-acquire-or-impr ...

  4. RFID 仿真/模拟/监控/拦截/检测/嗅探器

    Sound card based RFID sniffer/emulator (Too tired after recon.cx to do draw the schematics better th ...

  5. 微软职位内部推荐-SDE2 (Windows - Audio)

    微软近期Open的职位: SDE2 (Windows - Audio) Windows Partner Enablement team in Operating System Group is loo ...

  6. 微软职位内部推荐-SDE2 (Windows - Power)

    微软近期Open的职位: SDE2 (Windows - Power) Windows Partner Enablement team in Operating System Group is loo ...

  7. 微软职位内部推荐-SDE2 (Windows driver)

    微软近期Open的职位: SDE2 (Windows driver) Job title: Software Development Engineer 2 Location: Shanghai, Ch ...

  8. ALSA 学习小记

    对于playback snd_pcm_begin snd_pcm_commit, 貌似 commit给的frame才会使得alsa去把数据填充 转自 http://magodo.github.io/ ...

  9. Hadoop官方文档翻译——MapReduce Tutorial

    MapReduce Tutorial(个人指导) Purpose(目的) Prerequisites(必备条件) Overview(综述) Inputs and Outputs(输入输出) MapRe ...

随机推荐

  1. Linux 命令——grep | 正则表达式

    感觉讲的很详细,瞬间懂了grep,正则. from: here 简介 grep (global search regular expression(RE) and print out the line ...

  2. 写日志 log 到文件夹

    using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threa ...

  3. Rigidbody相关的操作最好放在FixedUpdate中,update中可能会无效果

    void Turning() { // Create a ray from the mouse cursor on screen in the direction of the camera. Ray ...

  4. `UnityEditor.EditorUtility' does not contain a definition for `GetMiniThumbnail'

    I got the following errors with Untiy 4.0f7error CS0117: `UnityEditor.EditorUtility' does not contai ...

  5. 转载:ViewHolder为什么声明为static

    转自:http://www.cnblogs.com/bluestorm/p/5867061.html ListView优化中ViewHolder要不要定义为static静态内部类?   给学生讲课的时 ...

  6. thinkPHP 标题

    在控制器中 $this->meta_title='标题'; 在对应模板中 {$meta_title} 可以这样对模板中的变量直接进行赋值

  7. 关于ViewPager、ViewFilpper、ViewFlow三种实现水平向滑动方式的比较

    ViewPagerViewPager类提供了多界面切换的新效果.新效果有如下特征:[1] 当前显示一组界面中的其中一个界面.[2] 当用户通过左右滑动界面时,当前的屏幕显示当前界面和下一个界面的一部分 ...

  8. 转载:《TypeScript 中文入门教程》

    缘由 事情是这样的,我想搜索 TypeScript 中文教程,结果在 https://www.baidu.com , https://cn.bing.com ,上都找不到官方的翻译,也没有一个像样的翻 ...

  9. ios基础篇(二十三)—— 定时器NSTimer与图片的自动切换

    一.NSTimer NSTimer是一个能在从现在开始到后面的某一个时刻或者周期性的执行我们指定的方法的对象.可以按照一定的时间间隔,将制定的信息发送给目标对象.并更新某个对象的行为.你可以选择在未来 ...

  10. SQLSERVER和ORACLE系统表获取表名 列名以及列的注释

    在工作中从数据库取的数据要导出来,但是发现导出的EXCEL中列名都是字段名(英文),为此搜集资料怎么把字段名变为中文名称,而发现ORACLE和SQLSERVER(用的SQLSERVER2008R2)又 ...