digit =
[
[
[0,0,1,1,1,0,0],
[0,1,1,0,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,0,1,1,0],
[0,0,1,1,1,0,0]
],//
[
[0,0,0,1,1,0,0],
[0,1,1,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[1,1,1,1,1,1,1]
],//
[
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,0,1,1,0,0,0],
[0,1,1,0,0,0,0],
[1,1,0,0,0,0,0],
[1,1,0,0,0,1,1],
[1,1,1,1,1,1,1]
],//
[
[1,1,1,1,1,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,0,1,1,1,0,0],
[0,0,0,0,1,1,0],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//
[
[0,0,0,0,1,1,0],
[0,0,0,1,1,1,0],
[0,0,1,1,1,1,0],
[0,1,1,0,1,1,0],
[1,1,0,0,1,1,0],
[1,1,1,1,1,1,1],
[0,0,0,0,1,1,0],
[0,0,0,0,1,1,0],
[0,0,0,0,1,1,0],
[0,0,0,1,1,1,1]
],//
[
[1,1,1,1,1,1,1],
[1,1,0,0,0,0,0],
[1,1,0,0,0,0,0],
[1,1,1,1,1,1,0],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//
[
[0,0,0,0,1,1,0],
[0,0,1,1,0,0,0],
[0,1,1,0,0,0,0],
[1,1,0,0,0,0,0],
[1,1,0,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//
[
[1,1,1,1,1,1,1],
[1,1,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,1,1,0,0,0],
[0,0,1,1,0,0,0],
[0,0,1,1,0,0,0],
[0,0,1,1,0,0,0]
],//
[
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//
[
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,1,1,0,0,0,0]
],//
[
[0,0,0,0],
[0,0,0,0],
[0,1,1,0],
[0,1,1,0],
[0,0,0,0],
[0,0,0,0],
[0,1,1,0],
[0,1,1,0],
[0,0,0,0],
[0,0,0,0]
]//:
];
var canvasWidth = document.documentElement.clientWidth - 20,
canvasHeight = document.documentElement.clientHeight - 20,
r = Math.round(canvasWidth * (4 / 5) / 108) - 1,
marginTop = Math.round(canvasHeight / 5),
marginLeft = Math.round(canvasWidth / 10); var curtimeSeconds = getcurtimeSeconds();
var balls = [];
var colors = ['#33b5be', '#0099cc', '#aa66cc', '#9933cc', '#99cc00', '#669900', '#ffbb33', '#ff8800', '#ff4444', '#cc0000'];
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
canvas.width = canvasWidth;
canvas.height = canvasHeight;
//获取截止时间与当前时间的秒数
function getcurtimeSeconds() {
var curTime = new Date();
//时钟
var betweenTime = curTime.getHours() * 3600 + curTime.getMinutes() * 60 + curTime.getSeconds();
return betweenTime;
} function renderDigit(x, y, num, ctx) {
ctx.fillStyle = 'orange';
for(var i = 0; i < digit[num].length; i++) {
for(var j = 0; j < digit[num][i].length; j++) {
if(digit[num][i][j] == 1) {
ctx.beginPath();
ctx.arc(x + j * 2 * (r + 1) + (r + 1), y + i * 2 * (r + 1) + (r + 1), r, 0, 2 * Math.PI);
ctx.fill();
}
}
}
} function renderM(ctx) {
renderDigit(marginLeft + 30 * (r + 1), marginTop, 10, ctx);
renderDigit(marginLeft + 69 * (r + 1), marginTop, 10, ctx);
}
//闪烁的冒号
function bilibili(ctx) {
var nowTime = new Date();
var nowString = nowTime.getTime().toString();
var cutTime = nowString.substr(-4);
var nowSeconds = parseInt(cutTime);
// console.log(nowSeconds);
if(Math.round(nowSeconds / 1000) === Math.floor(nowSeconds / 1000)) {
renderM(ctx);
}
} function updateBalls() {
for(var i = 0; i < balls.length; i++) {
balls[i].x += balls[i].vx;
balls[i].y += balls[i].vy;
balls[i].vy += balls[i].g;
//碰撞检测
if(balls[i].y >= canvasHeight - r) {
balls[i].y = canvasHeight - r;
balls[i].vy = -balls[i].vy * 0.8; }
}
//删除画布外的球,提高性能
var count = 0;
for(var i = 0; i < balls.length; i++) {
if(balls[i].x + r > 0 && balls[i].x - r < canvasWidth) {
balls[count++] = balls[i];
}
}
while(balls.length > count) {
balls.pop();
}
} function addBalls(x, y, num) {
for(var i = 0; i < digit[num].length; i++) {
for(var j = 0; j < digit[num][i].length; j++) {
if(digit[num][i][j] == 1) {
var aBall = {
x: x + j * 2 * (r + 1) + (r + 1),
y: y + i * 2 * (r + 1) + (r + 1),
g: 1.5 + Math.random(), //重力加速度
vx: Math.pow(-1, Math.ceil(Math.random() * 1000)) * 3,
vy: -5,
color: colors[Math.floor(Math.random() * colors.length)]
}
balls.push(aBall);
}
}
}
} function render(ctx) {
ctx.clearRect(0, 0, canvasWidth, canvasHeight);
var hours = parseInt(curtimeSeconds / 3600),
minutes = parseInt((curtimeSeconds - hours * 3600) / 60),
seconds = curtimeSeconds % 60;
renderDigit(marginLeft, marginTop, parseInt(hours / 10), ctx);
renderDigit(marginLeft + 15 * (r + 1), marginTop, parseInt(hours % 10), ctx); renderDigit(marginLeft + 39 * (r + 1), marginTop, parseInt(minutes / 10), ctx);
renderDigit(marginLeft + 54 * (r + 1), marginTop, parseInt(minutes % 10), ctx); renderDigit(marginLeft + 78 * (r + 1), marginTop, parseInt(seconds / 10), ctx);
renderDigit(marginLeft + 93 * (r + 1), marginTop, parseInt(seconds % 10), ctx); //绘制掉落的小球
for(var i = 0; i < balls.length; i++) {
ctx.fillStyle = balls[i].color;
ctx.beginPath();
ctx.arc(balls[i].x, balls[i].y, r, 0, 2 * Math.PI);
ctx.closePath();
ctx.fill();
}
}
//更新时间,为小球掉落运动做准备
function update() {
var nexttimeSeconds = getcurtimeSeconds();
var nextHours = parseInt(nexttimeSeconds / 3600),
nextMinutes = parseInt((nexttimeSeconds - nextHours * 3600) / 60),
nextSeconds = nexttimeSeconds % 60;
var curHours = parseInt(curtimeSeconds / 3600),
curMinutes = parseInt((curtimeSeconds - curHours * 3600) / 60),
curSeconds = curtimeSeconds % 60; if(nextSeconds != curSeconds) {
//小时
if(parseInt(curHours / 10) != parseInt(nextHours / 10)) {
addBalls(marginLeft, marginTop, parseInt(curHours / 10));
}
if(parseInt(curHours % 10) != parseInt(nextHours % 10)) {
addBalls(marginLeft + 15 * (r + 1), marginTop, parseInt(curHours / 10));
}
//分
if(parseInt(curMinutes / 10) != parseInt(nextMinutes / 10)) {
addBalls(marginLeft + 39 * (r + 1), marginTop, parseInt(curMinutes % 10));
}
if(parseInt(curMinutes % 10) != parseInt(nextMinutes % 10)) {
addBalls(marginLeft + 54 * (r + 1), marginTop, parseInt(curMinutes % 10));
}
//秒
if(parseInt(curSeconds / 10) != parseInt(nextSeconds / 10)) {
addBalls(marginLeft + 78 * (r + 1), marginTop, parseInt(curSeconds / 10));
}
if(parseInt(curSeconds % 10) != parseInt(nextSeconds % 10)) {
addBalls(marginLeft + 93 * (r + 1), marginTop, parseInt(curSeconds % 10));
} //如果时间变化,那么改变时间
curtimeSeconds = nexttimeSeconds;
}
updateBalls();
} setInterval(function() {
render(context);
update();
bilibili(context);
}, 50);
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>倒计时</title>
</head>
<body>
<canvas id="canvas" style="height: 100%;width: 100%;"></canvas>
<script type="text/javascript" src="js/digit.js" ></script>
<script type="text/javascript" src="js/countdown.js" ></script>
</body>
</html>

Javascript学习--时间的更多相关文章

  1. JavaScript学习(一) —— 环境搭建与JavaScript初探

    1.开发环境搭建 本系列教程的开发工具,我们采用HBuilder. 可以去网上下载最新的版本,然后解压一下就能直接用了.学习JavaScript,环境搭建是非常简单的,或者说,只要你有一个浏览器,一个 ...

  2. Web编程基础--HTML、CSS、JavaScript 学习之课程作业“仿360极速浏览器新标签页”

    Web编程基础--HTML.CSS.JavaScript 学习之课程作业"仿360极速浏览器新标签页" 背景: 作为一个中专网站建设出身,之前总是做静态的HTML+CSS+DIV没 ...

  3. JavaScript学习05 定时器

    JavaScript学习05 定时器 定时器1 用以指定在一段特定的时间后执行某段程序. setTimeout(): 格式:[定时器对象名=] setTimeout(“<表达式>”,毫秒) ...

  4. JavaScript学习04 对象

    JavaScript学习04 对象 默认对象 日期对象Date, 格式:日期对象名称=new Date([日期参数]) 日期参数: 1.省略(最常用): 2.英文-数值格式:月 日,公元年 [时:分: ...

  5. JavaScript学习总结-技巧、有用函数、简洁方法、编程细节

    整理JavaScript方面的一些技巧.比較有用的函数,常见功能实现方法,仅作參考 变量转换 //edit http://www.lai18.com var myVar = "3.14159 ...

  6. Java程序猿的JavaScript学习笔记(8——jQuery选择器)

    计划按例如以下顺序完毕这篇笔记: Java程序猿的JavaScript学习笔记(1--理念) Java程序猿的JavaScript学习笔记(2--属性复制和继承) Java程序猿的JavaScript ...

  7. Javascript学习7 - 脚本化浏览器窗口

    原文:Javascript学习7 - 脚本化浏览器窗口 本节讨论了文档对象模型.客户端Javascript下Window中的各项属性,包括计时器.Location对象.Histroy对象.窗口.浏览器 ...

  8. Javascript学习1 - Javascript中的类型对象

    原文:Javascript学习1 - Javascript中的类型对象 1.1关于Numbers对象. 常用的方法:number.toString() 不用具体介绍,把数字转换为字符串,相应的还有一个 ...

  9. javascript学习-对象与原型

    javascript学习-对象与原型 Javascript语言是符合面向对象思想的.一般来说,面向对象思想需要满足以下三个基本要求: 封装,Javascript的对象可以自由的扩充成员变量和方法,自然 ...

随机推荐

  1. AutoMapper 使用总结

    初识AutoMapper 在开始本篇文章之前,先来思考一个问题:一个项目分多层架构,如显示层.业务逻辑层.服务层.数据访问层.层与层访问需要数据载体,也就是类.如果多层通用一个类,一则会暴露出每层的字 ...

  2. python3基础(一)

    1. python文件主程序入口文件一般来要申明python路径,编码信息,作者说明等: #!/usr/bin/env python # _*_ coding: utf-8 _*_ # Author: ...

  3. Java学习笔记20---内部类之对成员内部类的补充说明(一)

    上篇文章--笔记19简要介绍了成员内部类.局部内部类和匿名内部类,下面对成员内部类再补充一些内容. 主要有以下6点: 1.成员内部类不可以有静态成员,成员变量为static final时除外 2.外部 ...

  4. SSM框架开发web项目系列(六) SpringMVC入门

    前言 我们最初的javaSE部分学习后,基本算是入门了,也熟悉了Java的语法和一些常用API,然后再深入到数据库操作.WEB程序开发,渐渐会接触到JDBC.Servlet/Jsp之类的知识,期间可能 ...

  5. npm ERR! code EINTEGRITY npm! ERR! shal-

    npm ERR! code EINTEGRITY npm ERR! sha1-nbqdpC/e8IOA7poHctXL5+bVXsE= integrity checksum failed when u ...

  6. mysql安装及常见使用

    mysql的安装和使用 说明:mysql是一个多线程,多用户的sql数据库,有着高性能,高可靠性,易于实用性等特点. 安装的软件链接:https://pan.baidu.com/s/1smRLkoX ...

  7. ssh远程登录命令简单实例

    ssh远程登录命令简单实例 ssh命令用于远程登录上Linux主机. 常用格式:ssh [-l login_name] [-p port] [user@]hostname 更详细的可以用ssh -h查 ...

  8. 一个Flask运行分析

    当我们安装好Flask环境之后,创建好项目,就会自动生成下面这段代码: from flask import Flask app = Flask(__name__) @app.route('/') de ...

  9. clear命令新认识

    学习Linux的时候,最先学习的几个命令中有一个就是clear,中文翻译为:清屏. 以前的理解都是按照字面进行解读的,清除屏幕上多余的内容. 但是实际上真的如此么? 原来屏幕是: 运行clear命令: ...

  10. Coursera课程 Programming Languages, Part B 总结

    Programming Languages, Part A Programming Languages, Part B Part A 笔记 碎言碎语 很多没有写过 Lisp 程序的人都会对 Lisp ...