CABasicAnimation 基本动画
几个可以用来实现热门APP应用PATH中menu效果的几个方法
+(CABasicAnimation *)opacityForever_Animation:(float)time //永久闪烁的动画
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];
animation.fromValue=[NSNumber numberWithFloat:1.0];
animation.toValue=[NSNumber numberWithFloat:0.0];
animation.autoreverses=YES;
animation.duration=time;
animation.repeatCount=FLT_MAX;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CABasicAnimation *)opacityTimes_Animation:(float)repeatTimes durTimes:(float)time; //有闪烁次数的动画
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];
animation.fromValue=[NSNumber numberWithFloat:1.0];
animation.toValue=[NSNumber numberWithFloat:0.4];
animation.repeatCount=repeatTimes;
animation.duration=time;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
animation.autoreverses=YES;
return animation;
}
+(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x //横向移动
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.x"];
animation.toValue=x;
animation.duration=time;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CABasicAnimation *)moveY:(float)time Y:(NSNumber *)y //纵向移动
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];
animation.toValue=y;
animation.duration=time;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CABasicAnimation *)scale:(NSNumber *)Multiple orgin:(NSNumber *)orginMultiple durTimes:(float)time Rep:(float)repeatTimes //缩放
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.scale"];
animation.fromValue=orginMultiple;
animation.toValue=Multiple;
animation.duration=time;
animation.autoreverses=YES;
animation.repeatCount=repeatTimes;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CAAnimationGroup *)groupAnimation:(NSArray *)animationAry durTimes:(float)time Rep:(float)repeatTimes //组合动画
{
CAAnimationGroup *animation=[CAAnimationGroup animation];
animation.animations=animationAry;
animation.duration=time;
animation.repeatCount=repeatTimes;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CAKeyframeAnimation *)keyframeAniamtion:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes //路径动画
{
CAKeyframeAnimation *animation=[CAKeyframeAnimation animationWithKeyPath:@"position"];
animation.path=path;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
animation.autoreverses=NO;
animation.duration=time;
animation.repeatCount=repeatTimes;
return animation;
}
+(CABasicAnimation *)movepoint:(CGPoint )point //点移动
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation"];
animation.toValue=[NSValue valueWithCGPoint:point];
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount //旋转
{
CATransform3D rotationTransform = CATransform3DMakeRotation(degree, 0, 0,direction);
CABasicAnimation* animation;
animation = [CABasicAnimation animationWithKeyPath:@"transform"];
animation.toValue= [NSValue valueWithCATransform3D:rotationTransform];
animation.duration= dur;
animation.autoreverses= NO;
animation.cumulative= YES;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
animation.repeatCount= repeatCount;
animation.delegate= self;
return animation;
}
CABasicAnimation 基本动画的更多相关文章
- 核心动画基础动画(CABasicAnimation)关键帧动画
1.在iOS中核心动画分为几类: 基础动画(CABasicAnimation) 关键帧动画(CAKeyframeAnimation) 动画组(CAAnimationGroup) 转场动画(CATran ...
- 之一:CABasicAnimation - 基本动画
嗷呜嗷呜嗷呜 // 将视图作为属性方便后面执行多个不同动画 _myView = [[UIView alloc] init]; _myView.layer.position = CGPointMake( ...
- IOS第18天(5,CABasicAnimation基本动画)
******* #import "HMViewController.h" @interface HMViewController () @property (nonatomic, ...
- Swift - 使用CABasicAnimation实现动画效果
1,CABasicAnimation类只有三个属性: fromValue:开始值 toValue:结束值 Duration:动画的时间 2,通过animationWithKeyPath键值对的方式设置 ...
- CABasicAnimation 基本动画 分类: ios技术 2015-07-16 17:10 132人阅读 评论(0) 收藏
几个可以用来实现热门APP应用PATH中menu效果的几个方法 +(CABasicAnimation *)opacityForever_Animation:(float)time //永久闪烁的动画 ...
- Core Animation之CABasicAnimation(基础动画)
#import "ViewController.h" @interface ViewController () @property(nonatomic,strong)UIButto ...
- CABasicAnimation 划线动画
CGFloat animateDuration = ; UIBezierPath *bezierPath = [[UIBezierPath alloc] init]; CGPoint centerFr ...
- CABasicAnimation添加动画离开屏幕就动画停止的问题
解决方法: animation.removedOnCompletion = NO;
- iOS开发CABasicAnimation动画理解
1.CALayer简介 CALayer是个与UIView很类似的概念,同样有backgroundColor.frame等相似的属性,我们可以将UIView看做一种特殊的CALayer.但实际上UIVi ...
随机推荐
- css的单位
如果你是一名前端开发工程师,一般px和em使用频率比较高.但是今天的重点是介绍一些我们使用很少.甚至木有听说过的单位. 一.em <style type="text/css" ...
- LightOJ 1030 Discovering Gold 数学期望计算
题目大意:给出长度为n的一条隧道,每个位置都有一定数量的财宝.给你一枚骰子,roll到几点就前进几步,如果即将到达的地方超过了这条隧道长度,就重新roll一次,走到n点结束.求这个过程能收获多少财宝. ...
- centos6.5 安装git
1.安装编译git时需要的包 # yum install curl-devel expat-devel gettext-devel openssl-devel zlib-devel # yum ins ...
- Android中如何将Bitmap byte裸数据转换成Bitmap图片int数据
Android中如何将Bitmap byte裸数据转换成Bitmap图片int数据 2014-06-11 10:45:14 阅读375次 我们在JNI中处理得到的BMP图片Raw数据,我们应该如何 ...
- android 中ImageButton按下改变背景图片的效果
最近在做一个app的登陆界面,才发现原来认为很简单的UI效果,其实背后却蕴含的知识很多,积累一个算一个吧. 实现方法有两种:一种是添加代码,一种是配置xml文件. 方法一:代码添加 ImageButt ...
- windows程序设计(二)
MFC架构组成 1.CWinApp的派生类 2.必须在全局区定义一个派生类的对象 3.在CWinApp派生类内必须要有InitInstance虚函数的重写函数 在MFC软件工程以App类中的InitI ...
- 转:利用ant与jmeter实现负载测试自动化
性能测试一直以来都是测试领域一个令人争议的话题.测试的参考标准.评判依据及测试的方法选择都很难有一个统一的说法.但无论如何,对于需要能够承受一定压力而运行的程序来说,进行其进行功能和性能测试是一个必不 ...
- 转:loadrunner关联及web_reg_save_param方法浅析
一.什么是关联 关联(correlation):脚本回放过程中,客户端发出请求,通过关联函数所定义的左右边界值(也就是关联规则),在服务器所响应的内容中查找,得到相应的值,已变量的形式替换录制时的静态 ...
- java监控函数执行时间
java监控函数执行时间 http://blog.csdn.net/ycg01/article/details/1467542 java监控函数执行时间 标签: javathreadclassstri ...
- HDU 1890 Robotic Sort | Splay
Robotic Sort Time Limit: 6000/2000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others) [Pr ...