自己动手编译最新Android源码及SDK : http://blog.csdn.net/dd864140130/article/details/51718187
官方文档,怎样编译sdk : https://android.googlesource.com/platform/sdk/+/master/docs/howto_build_SDK.txt

Android N Car源码到手,但官方还没有发布最新的SDK,源码中开发应用就有很大的难度,有了自己的SDK,无论framework层如何变动,都可以在Android Studio中开发得心应手。

Copyright (C)  The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
Subject: How to build an Android SDK & ADT Eclipse plugin.
Date: //
Updated: //
Table of content:
- License
- Foreword
- Building an SDK for MacOS and Linux
- Building an SDK for Windows
- Building an ADT plugin for Eclipse
- Conclusion
----------
- License
----------
Copyright (C) The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-----------
- Foreword
-----------
This document explains how to build the Android SDK and the ADT Eclipse plugin.
It is designed for advanced users which are proficient with command-line
operations and know how to setup the pre-required software.
Basically it's not trivial yet when done right it's not that complicated.
--------------------------------------
- Building an SDK for MacOS and Linux
--------------------------------------
First, setup your development environment and get the Android source code from
git as explained here:
http://source.android.com/source/download.html
For example for the cupcake branch:
$ mkdir ~/my-android-git
$ cd ~/my-android-git
$ repo init -u https://android.googlesource.com/platform/manifest -b master -g all,-notdefault,tools
$ repo sync
Then once you have all the source, simply build the SDK using:
$ cd ~/my-android-git
$ . build/envsetup.sh
$ lunch sdk-eng
$ make sdk
This will take a while, maybe between minutes and several hours depending on
your machine. After a while you'll see this in the output:
Package SDK: out/host/darwin-x86/sdk/android-sdk_eng.<build-id>_mac-x86.zip
Some options:
- Depending on your machine you can tell 'make' to build more things in
parallel, e.g. if you have a dual core, use "make -j4 sdk" to build faster.
- You can define "BUILD_NUMBER" to control the build identifier that gets
incorporated in the resulting archive. The default is to use your username.
One suggestion is to include the date, e.g.:
$ export BUILD_NUMBER=${USER}-`date +%Y%m%d-%H%M%S`
There are certain characters you should avoid in the build number, typically
everything that might confuse 'make' or your shell. So for example avoid
punctuation and characters like $ & : / \ < > , and .
------------------------------
- Building an SDK for Windows
------------------------------
Full Windows SDK builds are now only supported on Linux -- most of the
framework is not designed to be built on Windows so technically the Windows
SDK is build on top of a Linux SDK where a few binaries are replaced. So it
cannot be built on Windows, and it cannot be built on Mac, only on Linux.
I'll repeat this again because it's important:
To build the Android SDK for Windows, you need to use a *Linux* box.
A- Pre-requisites
-----------------
Before you can even think of building the Android SDK for Windows, you need to
perform the steps from section "2- Building an SDK for MacOS and Linux" above:
setup and build a regular Linux SDK. Once this working, please continue here.
Under Ubuntu, you will need the following extra packages:
$ sudo apt-get install tofrodos
tofrodos adds a unix2dos command
B- Building
-----------
To build, perform the following steps:
$ . build/envsetup.sh
$ lunch sdk-eng
$ make win_sdk
Note that this will build both a Linux SDK then a Windows SDK.
The result is located at
out/host/windows/sdk/android-sdk_eng.${USER}_windows/
C- Building just the tools
--------------------------------------
You can also build isolated windows tools directly on Linux without building
the full SDK.
To build, perform the following steps:
$ cd ~/my-android-git
$ . build/envsetup.sh
$ lunch sdk-eng
$ make winsdk-tools
A specific tool can be built using:
$ make host_cross_adb
Then the binaries are located at
out/host/windows-x86/bin/adb.exe
-------------------------------------
- Building an ADT plugin for Eclipse
-------------------------------------
We've simplified the steps here.
It used to be that you'd have to download a specific version of
Eclipse and install it at a special location. That's not needed
anymore.
Instead you just change directories to your git repository and invoke the
build script by giving it a destination directory and an optional build number:
$ mkdir ~/mysdk
$ cd ~/my-android-git # <-- this is where you did your "repo sync"
$ sdk/eclipse/scripts/build_server.sh ~/mysdk $USER
The first argument is the destination directory. It must be absolute. Do not
give a relative destination directory such as "../mysdk" -- this would make the
Eclipse build fail with a cryptic message:
BUILD SUCCESSFUL
Total time: minute seconds
**** Package in ../mysdk
Error: Build failed to produce ../mysdk/android-eclipse
Aborting
The second argument is the build "number". The example used "$USER" but it
really is a free identifier of your choice. It cannot contain spaces nor
periods (dashes are ok.) If the build number is missing, a build timestamp will
be used instead in the filename.
The build should take something like - minutes.
When the build succeeds, you'll see something like this at the end of the
output:
ZIP of Update site available at ~/mysdk/android-eclipse-v200903272328.zip
or
ZIP of Update site available at ~/mysdk/android-eclipse-<buildnumber>.zip
When you load the plugin in Eclipse, its feature and plugin name will look like
"com.android.ide.eclipse.adt_0.9.0.v200903272328-<buildnumber>.jar". The
internal plugin ID is always composed of the package, the build timestamp and
then your own build identifier (a.k.a. the "build number"), if provided. This
means successive builds with the same build identifier are incremental and
Eclipse will know how to update to more recent ones.
-------------
- Conclusion
-------------
This completes the howto guide on building your own SDK and ADT plugin.
Feedback is welcome on the public Android Open Source forums:
http://source.android.com/discuss
If you are upgrading from a pre-cupcake to a cupcake or later SDK please read
the accompanying document "howto_use_cupcake_sdk.txt".
-end-

Android Automotive开发之一《编译自己的SDK 》 // TOBEDONE的更多相关文章

  1. 【Android 系统开发】 编译 Android文件系统 u-boot 内核 并烧写到 OK-6410A 开发板上

    博客地址 : http://blog.csdn.net/shulianghan/article/details/40299813  本篇文章中用到的工具源码下载 : -- ok-6410A 附带的 A ...

  2. Android Automotive开发之一《环境: JDK7&JDK8切换 》

    http://ubuntuhandbook.org/index.php/2015/01/install-openjdk-8-ubuntu-14-04-12-04-lts/ 安装OpenJDK8 sud ...

  3. 【Android 系统开发】CyanogenMod 13.0 源码下载 编译 ROM 制作 ( 手机平台 : 小米4 | 编译平台 : Ubuntu 14.04 LTS 虚拟机)

                 分类: Android 系统开发(5)                                              作者同类文章X 版权声明:本文为博主原创文章 ...

  4. 【Android 应用开发】Android 开发环境下载地址 -- 百度网盘 adt-bundle android-studio sdk adt 下载

    19af543b068bdb7f27787c2bc69aba7f Additional Download (32-, 64-bit) Package r10 STL debug info androi ...

  5. 【流媒体开发】VLC Media Player - Android 平台源码编译 与 二次开发详解 (提供详细800M下载好的编译源码及eclipse可调试播放器源码下载)

    作者 : 韩曙亮  博客地址 : http://blog.csdn.net/shulianghan/article/details/42707293 转载请注明出处 : http://blog.csd ...

  6. [Android Pro] 开发一流Android SDK

    cp from : https://blog.csdn.net/dd864140130/article/details/53558011 本篇文章已授权微信公众号 guolin_blog (郭霖)独家 ...

  7. [Android Pro] 开发一流的 Android SDK:Fabric SDK 的创建经验

    cp from : https://academy.realm.io/cn/posts/oredev-ty-smith-building-android-sdks-fabric/ Ty Smith T ...

  8. Windows下搭建Android NDK开发环境及命令行编译

    首先说明本文内的相关安装操作参考<Pro Android C++ with the NDK>一书. 安装 Windows搭建Android NDK开发环境需要安装如下部分(同时需要配置对应 ...

  9. windows下用ADT进行android NDK开发的具体教程(从环境搭建、配置到编译全过程)

    郑重申明:如需转载本博客,请注明出处,谢谢! 这几天在学习android NDK的开发.那么首先让我们来看看android NDK开发的本质是什么. NDK(Native Development Ki ...

随机推荐

  1. Android:让WebView支持<input type=”file”…>元素

    最近在做一个活动页面:用户上传一张图片进行缩放.旋转后点击下一步填写内容后生成图片! 做好后经过各种测试是没有问题的,基本没有什么明显BUG,流程都能走通,但是嵌入到APP后,问题就来了! 在IOS上 ...

  2. React Native知识9-ScrollView组件

    一个包装了平台的ScrollView(滚动视图)的组件,同时还集成了触摸锁定的“响应者”系统. 记住ScrollView必须有一个确定的高度才能正常工作,因为它实际上所做的就是将一系列不确定高度的子组 ...

  3. koala预编译工具的使用

    Koala是一个开源的预处理语言图形编译工具,目前已支持Less.Sass.Compass与CoffeeScript. 安装Koala 在Koala官网根据你的系统平台下载对应的版本.Linux系统要 ...

  4. Atitit.css 规范 bem  项目中 CSS 的组织和管理

    Atitit.css 规范 bem  项目中 CSS 的组织和管理 1. 什么是BEM?1 1.1. 块(Block)2 1.2. 元素(Element)2 1.3. BEM树(和DOM树类似).3 ...

  5. Android APP 简单高效的禁用横竖屏切换

    默认情况下,Android APP的界面会随着手机方向的改变而改变,当手机处于竖屏状态,APP的界面也处于竖屏状态,而当手机处于横屏状态,APP也会自动切换到横屏状态.一般情况下APP的界面都是为竖屏 ...

  6. Hanoi问题java解法

    用什么语言解法都差不多,思路都是一样,递归,这其中只要注重于开始和结果的状态就可以了,对于中间过程,并不需要深究.(我细细思考了一下,还是算了.=_=) 代码其实很简单注重的是思路. 问题描述:有一个 ...

  7. UOJ #58 【WC2013】 糖果公园

    题目链接:糖果公园 听说这是一道树上莫队的入门题,于是我就去写了--顺便复习了一下莫队的各种姿势. 首先,我们要在树上使用莫队,那么就需要像序列一样给树分块.这个分块的过程就是王室联邦这道题(vfle ...

  8. ActiveMQ笔记(2):基于ZooKeeper的HA方案

    activemq官网给出了3种master/slave的HA方案,详见:http://activemq.apache.org/masterslave.html,基于共享文件目录,db,zookeepe ...

  9. [LeetCode] Insert Delete GetRandom O(1) 常数时间内插入删除和获得随机数

    Design a data structure that supports all following operations in average O(1) time. insert(val): In ...

  10. 如何使用DotfuscatorPro_4.9对软件进行加密

    DotfuscatorPro_4.9可以防止你的.NET软件被反编译,可以在一定程度上防止你的软件被反编译.现在很多软件都有被反编译的现象,虽然不能做到百分百的防范,但是你至少可以先做些技术上的处理, ...