Gridland(规律)
Gridland
Time Limit: 2 Seconds Memory Limit: 65536 KB
Background
For years, computer scientists have been trying to find efficient solutions to different computing problems. For some of them efficient algorithms are already available, these are the "easy" problems like sorting, evaluating a polynomial or finding the shortest path in a graph. For the "hard" ones only exponential-time algorithms are known. The traveling-salesman problem belongs to this latter group. Given a set of N towns and roads between these towns, the problem is to compute the shortest path allowing a salesman to visit each of the towns once and only once and return to the starting point.
Problem
The president of Gridland has hired you to design a program that calculates the length of the shortest traveling-salesman tour for the towns in the country. In Gridland, there is one town at each of the points of a rectangular grid. Roads run from every town in the directions North, Northwest, West, Southwest, South, Southeast, East, and Northeast, provided that there is a neighbouring town in that direction. The distance between neighbouring towns in directions North-South or East-West is 1 unit. The length of the roads is measured by the Euclidean distance. For example, Figure 7 shows 2 * 3-Gridland, i.e., a rectangular grid of dimensions 2 by 3. In 2 * 3-Gridland, the shortest tour has length 6.
Figure 7: A traveling-salesman tour in 2 * 3-Gridland.
Input
The first line contains the number of scenarios.
For each scenario, the grid dimensions m and n will be given as two integer numbers in a single line, separated by a single blank, satisfying 1 < m < 50 and 1 < n < 50.
Output The output for each scenario begins with a line containing "Scenario #i:", where i is the number of the scenario starting at 1. In the next line, print the length of the shortest traveling-salesman tour rounded to two decimal digits. The output for every scenario ends with a blank line.
Sample Input
2 2 2 2 3
Sample Output
Scenario #1: 4.00
Scenario #2: 6.00
题意:给你一个网格,让从一个点出发,访问所有的城市回到起点,规律是如果两个数都是奇数要加0.41;即:a*b-1+sqrt(2.0);否则肯定可以回到起点,直接是a*b;
c代码:
#include<iostream>
#include<algorithm>
using namespace std;
#include<cstdio>
#include<cmath>
int main(){
int T,kase=0;
cin>>T;
while(T--){
int a,b;
double ans;
cin>>a>>b;
if(a&1&&b&1)ans=a*b+0.41;
else ans=(double)a*b;
printf("Scenario #%d:\n%.2lf\n",++kase,ans);
puts("");
}
return 0;
}
python:
import sys an=sys.stdin.readline()
t=an.split();
n=int(t[0])
k=0
while n:
n-=1
k+=1
an=sys.stdin.readline()
t=an.split();
a=int(t[0])
b=int(t[1])
if (a%2) and (b%2):
sum=a*b+0.41
else:
sum=a*b
print('Scenario #%d:'%k)
print("%.2f\n"%sum)
#真心无奈了,各种出问题,最终发现python的对齐方式这么重要。。。
__author__ = 'cuijunyong' import math
T = int(raw_input(), 10);
i = 1
while i <= T:
a = raw_input().split();
print "Scenario #%d:" %i;
if((int(a[0]) & 1 == 1) and (int(a[1]) & 1 == 1)):
print "%.2f" %(round((float(a[0])*float(a[1]) + math.sqrt(2) - 1), 2));
else:
print "%.2f" %(round((float(a[0])*float(a[1])), 2));
i += 1;
print ;
Gridland(规律)的更多相关文章
- zju 1037 Gridland(找规律,水题)
题目链接 多写几个案例,根据数据的奇偶性,就能找到规律了 #include<stdio.h> int main() { int t,n,m; double ans; scanf(" ...
- HDU ACM 1046 Gridland 找规律
分析:给出一个矩阵.问最短从一个点经过全部点以此回到起点的长度是多少.绘图非常好理解.先画3*4.3*3.4*4的点阵图案.试着在上面用最短路走一走,能够发现当矩形点阵的长宽都是奇数时,最短路中必然有 ...
- HDU1046:Gridland
Problem Description For years, computer scientists have been trying to find efficient solutions to d ...
- TJU Problem 1015 Gridland
最重要的是找规律. 下面是引用 http://blog.sina.com.cn/s/blog_4dc813b20100snyv.html 的讲解: 做这题时,千万不要被那个图给吓着了,其实这题就是道简 ...
- hdu1452 Happy 2004(规律+因子和+积性函数)
Happy 2004 题意:s为2004^x的因子和,求s%29. (题于文末) 知识点: 素因子分解:n = p1 ^ e1 * p2 ^ e2 *..........*pn ^ en 因子 ...
- Codeforces Round #384 (Div. 2) B. Chloe and the sequence(规律题)
传送门 Description Chloe, the same as Vladik, is a competitive programmer. She didn't have any problems ...
- ACM/ICPC 之 DP解有规律的最短路问题(POJ3377)
//POJ3377 //DP解法-解有规律的最短路问题 //Time:1157Ms Memory:12440K #include<iostream> #include<cstring ...
- HDU 5795 A Simple Nim 打表求SG函数的规律
A Simple Nim Problem Description Two players take turns picking candies from n heaps,the player wh ...
- 在sqlserver中做fibonacci(斐波那契)规律运算
--利用sqlserver来运算斐波那契规律 --利用事物与存储过程 declare @number intdeclare @A intdeclare @B intdeclare @C int set ...
随机推荐
- 访问动态链接库中的C++类和资源
面我们来介绍如何访问动态链接库中的C++类和资源.其具体操作步骤如下:(1)创建一个基于对话框的工程,工程名称为“AccessDll”.设计对话框资源如图1所示. 图1 对话框资源设计窗口(2)定义 ...
- 理解Java多态
多态又称Polymophism,poly意思为多,polymophism即多种形态的意思.一种类型引用因为指向不同的子类,表现出不同的形态,使用不同的方法. 什么是多态 多态建议我们编码时使用comm ...
- yum localinstall rpm
- 畅通工程续(dijskra+SPFA)
畅通工程续 Time Limit : 3000/1000ms (Java/Other) Memory Limit : 32768/32768K (Java/Other) Total Submiss ...
- struts2整合json要注意的问题
昨天struts2整合json,一直出错: There is no Action mapped for namespace / and action name ... HTTP Status 404 ...
- zepto打造一款移动端划屏插件
效果图 样式1 样式2 调用 正常情况下应该是后台生成的html代码,但还是写了一套操作tab页的方法 调用简便如下: <link rel="stylesheet" href ...
- 第四课 Grid Control实验 GC Agent安装(第一台机器部署) 及卸载
3.GC Agent安装(第一台机器部署) 安装Agent 拷贝agent,现在ocm2机器上查找agent.linux 查找文件的方法: find ./ -name agent*linux 把ag ...
- JDBC连接数据库及增删改查操作
什么是JDBC?Java语言访问数据库的一种规范,是一套APIJDBC (Java Database Connectivity) API,即Java数据库编程接口,是一组标准的Java语言中的接口和类 ...
- Mantis Administrator控制密码、注册不用邮件验证、添加测试员[Z]
Mantis默认安装完成后,管理员创建用户,但无法设置用户密码,只有通过邮件由用户自行修改.无法适应某些没有统一邮箱的情况,现将关闭邮箱验证方法和管理员设置用户密码方法验证通过 不用邮件验证: c ...
- leetcode Longest Valid Parentheses python
class Solution(object): def longestValidParentheses(self, s): """ :type s: str :rtype ...