例题 3-5 谜题 uva227 Puzzle
A children’s puzzle that was popular years ago consisted of a × frame which contained small
squares of equal size. A unique letter of the alphabet was printed on each small square. Since there
were only squares within the frame, the frame also contained an empty position which was the same
size as a small square. A square could be moved into that empty position if it were immediately to the
right, to the left, above, or below the empty position. The object of the puzzle was to slide squares
into the empty position so that the frame displayed the letters in alphabetical order.
The illustration below represents a puzzle in its original configuration and in its configuration after
the following sequence of moves:
) The square above the empty position moves.
) The square to the right of the empty position moves.
) The square to the right of the empty position moves.
) The square below the empty position moves.
) The square below the empty position moves.
) The square to the left of the empty position moves.
Write a program to display resulting frames given their initial configurations and sequences of moves.
Input
Input for your program consists of several puzzles. Each is described by its initial configuration and
the sequence of moves on the puzzle. The first lines of each puzzle description are the starting
configuration. Subsequent lines give the sequence of moves.
The first line of the frame display corresponds to the top line of squares in the puzzle. The other
lines follow in order. The empty position in a frame is indicated by a blank. Each display line contains
exactly characters, beginning with the character on the leftmost square (or a blank if the leftmost
square is actually the empty frame position). The display lines will correspond to a legitimate puzzle.
The sequence of moves is represented by a sequence of As, Bs, Rs, and Ls to denote which square
moves into the empty position. A denotes that the square above the empty position moves; B denotes
that the square below the empty position moves; L denotes that the square to the left of the empty
position moves; R denotes that the square to the right of the empty position moves. It is possible that
there is an illegal move, even when it is represented by one of the move characters. If an illegal move
occurs, the puzzle is considered to have no final configuration. This sequence of moves may be spread
over several lines, but it always ends in the digit . The end of data is denoted by the character Z.
Output
Output for each puzzle begins with an appropriately labeled number (Puzzle #, Puzzle #, etc.). If
the puzzle has no final configuration, then a message to that effect should follow. Otherwise that final
configuration should be displayed.
Format each line for a final configuration so that there is a single blank character between two
adjacent letters. Treat the empty square the same as a letter. For example, if the blank is an interior
position, then it will appear as a sequence of blanks — one to separate it from the square to the left,
one for the empty position itself, and one to separate it from the square to the right.
Separate output from different puzzle records by one blank line.
Note: The first record of the sample input corresponds to the puzzle illustrated above.
Sample Input
TRGSJ
XDOKI
M VLN
WPABE
UQHCF
ARRBBL0
ABCDE
FGHIJ
KLMNO
PQRS
TUVWX
AAA
LLLL0
ABCDE
FGHIJ
KLMNO
PQRS
TUVWX
AAAAABBRRRLL0
Z
Sample Output
Puzzle #:
T R G S J
X O K L I
M D V B N
W P A E
U Q H C F
Puzzle #:
A B C D
F G H I E
K L M N J
P Q R S O
T U V W X
Puzzle #:
This puzzle has no final configuration.
有 一个4*4的网格,其中恰好有一个 格子是空的 其他的 格子 各有一个字母 现在 给你四种操作 也就是 A,B,L,R分别表示把空格上下左右的相邻字母 移动到 空格内 现在 开始输入 输入 : 前四行 是 网格 之中的字母 然后紧接着的是 一系列操作
如果 输入不正确的话 就输出
This puzzle has no final configuration.
简单的 一个 拼图模拟题 就是 输入输出 太坑 (泪奔).
----还没看出来 格式 哪里错了------
#include<stdio.h>
#include<string.h>
#include<algorithm>
using namespace std;
int main()
{
char a[][],b[];
int i,j,m,n,l,x,y,count=,boom;
while(gets(a[])) //输入 第一行的 数据
{
if(a[][]=='Z') //如果 出现了Z 就代表 程序 结束
break;
for(i=;i<=;i++) //如果没有结束的 话 那么就输入 剩下的 四行 数据
gets(a[i]);
for(i=;;i++)
{
scanf("%c",&b[i]);
if(b[i]=='')
break;
}
//scanf("%s",b); // 输入指令 .
l=strlen(b)-; //得到指令的长度 (因为 指令 以 0 作为结束 所以...)
for(i=;i<;i++)
{
for(j=;j<;j++)
{
if(a[i][j]==' ')
{
x=i; //现在 得到了 空格 在 4*4 格子中的
y=j;
i=;
break;
}
}
if(i==)
break;
}
for(i=;i<l;i++)
{
if(b[i]=='A')
{
if(x-<)
{
boom=;
break;
}
swap(a[x-][y],a[x][y]);
x--;
}
else
if(b[i]=='B')
{
if(x+>)
{
boom=;
break;
}
swap(a[x+][y],a[x][y]);
x++;
}
else
if(b[i]=='R')
{
if(y+>)
{
boom=;
break;
}
swap(a[x][y+],a[x][y]);
y++;
}
else
if(b[i]=='L')
{
if(y-<)
{
boom=;
break;
}
swap(a[x][y],a[x][y-]);
y--;
}
}
if(count!=)
printf("\n");
printf("Puzzle #%d:\n",count++);
if(boom==)
{
printf("This puzzle has no final configuration.\n");
boom=;
}
else
for(i=;i<;i++)
{
printf("%c",a[i][]);
for(j=;j<;j++)
{
printf(" %c",a[i][j]);
}
printf("\n");
}
memset(a,'',sizeof(a));
getchar();
}
return ;
}
例题 3-5 谜题 uva227 Puzzle的更多相关文章
- 谜题 (Puzzle,ACM/ICPC World Finals 1993,UVa227)
题目描述:算法竞赛入门经典习题3-5 题目思路:模拟题 #include <stdio.h> #include <string.h> #define maxn 55 char ...
- 习题3-5 谜题(Puzzle, ACM/ICPC World Finals 1993, UVa227)
#include<stdio.h> #include<string.h> char s[5][5]; int main() { while(gets(s[0])) { int ...
- Uva227.Puzzle
题目连接:http://uva.onlinejudge.org/index.php?option=com_onlinejudge&Itemid=8&page=show_problem& ...
- 谜题 UVA227
这道题目还是不难的,但是要注意gcc里面gets已经不能用了,用gets_s还是可以的,尽管我并不知道有什么区别 #include<stdio.h>#include<stdlib.h ...
- [Swift]LeetCode773. 滑动谜题 | Sliding Puzzle
On a 2x3 board, there are 5 tiles represented by the integers 1 through 5, and an empty square repre ...
- UVA-227 Puzzle(模拟)
题目: 题目浏览传送门 题意: 给出一个5*5的方格,里边有一个格子是空的,现在给出一串指令,A->空格向上移动,B->空格向下移动,R->空格向右移动,L->空格向左移动. ...
- UVA227 - Puzzle(紫书习题3.5)
#include <algorithm> #include <iostream> #include <cstdlib> #include <cstring&g ...
- Rust 阴阳谜题,及纯基于代码的分析与化简
Rust 阴阳谜题,及纯基于代码的分析与化简 雾雨魔法店专栏 https://zhuanlan.zhihu.com/marisa 来源 https://zhuanlan.zhihu.com/p/522 ...
- [笔记]cin、cout与scanf、printf的效率差异对比分析
之前上传UVa227 puzzle时,好不容易AC了,但发现自己用时50(ms),而在VJ上看到人家都是40ms.20ms,于是打开一个20ms的代码查看人家强在哪里.但结果研究了半天感觉差不多,于是 ...
随机推荐
- 7-14 电话聊天狂人(25 分)(Hash表基本操作)
7-14 电话聊天狂人(25 分) 给定大量手机用户通话记录,找出其中通话次数最多的聊天狂人. 输入格式: 输入首先给出正整数N(≤105),为通话记录条数.随后N行,每行给出一条通话记录.简单 ...
- idea导入(import)项目和打开(open)项目的区别
前言: 每次接手老项目,都得从git或svn下载下来,但是如果之前的项目不是用idea写的怎么办,可是你又习惯啦idea,那你必须把项目在idea上跑起来,那是用import还是用open呢,如何抉择 ...
- 【51NOD1806】wangyurzee的树(Prufer编码,容斥原理,组合计数)
题意:有n个点和m条限制,每条限制限制了一个点的度数不能为某个数. 求合法的树的个数模10^9+7 n<=10^6 m<=17 思路:WYZ作业 首先m<=17显然是2^m容斥 枚举 ...
- AjaxFileUpload文件上传组件(php+jQuery+ajax)
jQuery插件AjaxFileUpload可以实现ajax文件上传,下载地址:http://www.phpletter.com/contents/ajaxfileupload/ajaxfileupl ...
- BitMap算法 .net实现 用于去重并且排序,适用于大型权限管理 ,大数据去重排序
BitMap利用byte特性 针对排序+去重 最佳实践: 100万条数据的排序+去重用时200毫秒左右 static void Main(string[] args) { ]; /*alias*/ ...
- response的作用
response.addCookies(),添加Cookie. response.sendRedirect()页面跳转,客户端跳转.(能够取到request)
- javaweb_page指令
jsp指令: 1.作用:jsp指令是为jsp引擎设计的.他们并不直接产生不论什么课件输出.而是告诉引擎怎样处理jsp页面中的其余部分 2.jsp指令包含:page指令.include指令,taglib ...
- P-Called-Party-ID头域
典型的proxy server在路由 INVITE 请求到目标时插入 P-Called-Party-ID 头域.该头域用 porxy 收到请求的 Request-URI 填写. UAS 从几个已注冊的 ...
- mybatis中批量插入数据
<insert id="insertIntoDevAct" parameterType="java.util.List"><foreach c ...
- POJ 1159 Palindrome(字符串变回文:LCS)
POJ 1159 Palindrome(字符串变回文:LCS) id=1159">http://poj.org/problem? id=1159 题意: 给你一个字符串, 问你做少须要 ...