Pat1026代码

题目描写叙述:

A table tennis club has N tables available to the public. The tables are numbered from 1 to N. For any pair of players, if there are some tables open when they arrive, they will be assigned to the available table with the smallest number. If all the tables
are occupied, they will have to wait in a queue. It is assumed that every pair of players can play for at most 2 hours.

Your job is to count for everyone in queue their waiting time, and for each table the number of players it has served for the day.

One thing that makes this procedure a bit complicated is that the club reserves some tables for their VIP members. When a VIP table is open, the first VIP pair in the queue will have the priviledge to take it. However, if there is no VIP in the queue, the next
pair of players can take it. On the other hand, if when it is the turn of a VIP pair, yet no VIP table is available, they can be assigned as any ordinary players.

Input Specification:

Each input file contains one test case. For each case, the first line contains an integer N (<=10000) - the total number of pairs of players. Then N lines follow, each contains 2 times and a VIP tag: HH:MM:SS - the arriving time, P - the playing time in minutes
of a pair of players, and tag - which is 1 if they hold a VIP card, or 0 if not. It is guaranteed that the arriving time is between 08:00:00 and 21:00:00 while the club is open. It is assumed that no two customers arrives at the same time. Following the players'
info, there are 2 positive integers: K (<=100) - the number of tables, and M (< K) - the number of VIP tables. The last line contains M table numbers.

Output Specification:

For each test case, first print the arriving time, serving time and the waiting time for each pair of players in the format shown by the sample. Then print in a line the number of players served by each table. Notice that the output must be listed in chronological
order of the serving time. The waiting time must be rounded up to an integer minute(s). If one cannot get a table before the closing time, their information must NOT be printed.

Sample Input:

9
20:52:00 10 0
08:00:00 20 0
08:02:00 30 0
20:51:00 10 0
08:10:00 5 0
08:12:00 10 1
20:50:00 10 0
08:01:30 15 1
20:53:00 10 1
3 1
2

Sample Output:

08:00:00 08:00:00 0
08:01:30 08:01:30 0
08:02:00 08:02:00 0
08:12:00 08:16:30 5
08:10:00 08:20:00 10
20:50:00 20:50:00 0
20:51:00 20:51:00 0
20:52:00 20:52:00 0
3 3 2


这个排序模拟题。真是延续了PAT坑人的一贯作风啊;

參考了网上的一些代码,下面几点须要注意:

1.当有多个乒乓球台空暇时,vip顾客到了会使用最小id的vip球台,而不是最小id的球台,測试下面用例:

2
10:00:00 30 1
12:00:00 30 1
5 1
3
输出正确结果应为:
10:00:00 10:00:00 0
12:00:00 12:00:00 0
0 0 2 0 0
 
2.题目要求每对顾客玩的时间不超过2小时。那么当顾客要求玩的时间>2小时的时候,应该截断控制。測试下面用例:
2
18:00:00 180 1
20:00:00 60 1
1 1
1
输出的正确结果应为:
18:00:00 18:00:00 0
20:00:00 20:00:00 0
2
3.尽管题目中保证客户到达时间在08:00:00到21:00:00之间。可是依据最后的8个case来看,里面还是有不在这个时间区间内到达的顾客,所以建议还是稍加控制。測试下面用例:
1
21:00:00 80 1
1 1
1
输出的正确结果应为:
0
4.题目中说的round up to an integer minutes是严格的四舍五入。须要例如以下做:
wtime = (stime - atime + 30) / 60
而不是:
wtime = (stime - atime + 59) / 60
     AC代码:
#include<cstdio>
#include<vector>
#include<algorithm> using namespace std; class Player
{
public:
int arrive;//arrive time
int vip;//vip flag
int playtime;//the time player play
bool operator<(const Player r)const
{
return arrive<r.arrive;
}
}; class Table
{
public:
int freetime;//the time table can be used
int vip;//vip falg
int ID;//the number of table
int num;//the number of players the table serve
bool operator<(const Table r)const
{
if(freetime!=r.freetime)
return freetime<r.freetime;
else
return ID<r.ID;
}
}; bool cmp(Table l,Table r)
{
return l.ID<r.ID;
} int main(int argc,char *argv[])
{
Table t[105];
vector<Player> p;
vector<Player> waiting;
int n,i,j;
int k,m;
scanf("%d",&n);
for(i=0;i<n;i++)
{
int h,m,s;
Player temp;
scanf("%d:%d:%d %d %d",&h,&m,&s,&temp.playtime,&temp.vip);
temp.arrive=h*3600+m*60+s;
if(temp.playtime>120)
temp.playtime=120;
temp.playtime*=60;
if(temp.arrive>=21*60*60||temp.arrive<8*60*60)
continue;
p.push_back(temp);
}
scanf("%d%d",&k,&m);
for(i=1;i<=k;i++)
{
t[i].ID=i;
t[i].vip=0;
t[i].num=0;
t[i].freetime=0;
}
for(i=0;i<m;i++)
{
int index;
scanf("%d",&index);
t[index].vip=1;
}
int timer=0;
int cur=0;
sort(p.begin(),p.end());
sort(t+1,t+1+k);
while(timer<21*60*60)
{
for(;cur<p.size();cur++)
{
if(p[cur].arrive<=timer)//假设此时没有空暇球桌,而且在timer
waiting.push_back(p[cur]);//之前到达,player需在队列里等待
else
break;
}
if(!waiting.size())//假设等待对列为空。即此时有剩余球桌
{
if(cur<p.size())
{
timer=p[cur].arrive;
for(i=1;i<=k;i++)//把无人使用球桌的freetime更新为timer
{
if(t[i].freetime<=timer)
t[i].freetime=timer;
}
waiting.push_back(p[cur++]);
}
else
break;
}
vector<Player>::iterator it;//find the first vip player in the queue
for(it=waiting.begin();it!=waiting.end();it++)
if(it->vip)
break;
int vipplayer=0;
if(it!=waiting.end())
vipplayer=1;
int viptable=-1;//find the first vacant vip table
for(i=1;i<=k&&t[i].freetime==timer;i++)
{
if(t[i].vip)
{
viptable=i;
break;
}
}
if(viptable>=1&&vipplayer)//队列中有vip客户,且有空暇vip桌子
{
int arrive=it->arrive;
printf("%02d:%02d:%02d %02d:%02d:%02d %d\n",arrive/3600,
(arrive%3600)/60,arrive%60,timer/3600,(timer%3600)/60,timer%60,
(timer-it->arrive+30)/60);
t[viptable].freetime=timer+it->playtime;
t[viptable].num++;
waiting.erase(it);
}
else
{
int arrive=waiting[0].arrive;
printf("%02d:%02d:%02d %02d:%02d:%02d %d\n",arrive/3600,
(arrive%3600)/60,arrive%60,timer/3600,(timer%3600)/60,timer%60,
(timer-arrive+30)/60);
t[1].freetime=timer+waiting[0].playtime;
t[1].num++;
waiting.erase(waiting.begin());
}
sort(t+1,t+1+k);//对桌子的空暇时间进行排序,否则对ID进行排序
timer=t[1].freetime;//则每次都是第一个桌子先被使用
}
sort(t+1,t+1+k,cmp);//恢复桌子的序号
printf("%d",t[1].num);
for(i=2;i<=k;i++)
printf(" %d",t[i].num);
printf("\n"); return 0;
}

Pat(Advanced Level)Practice--1026(Table Tennis)的更多相关文章

  1. PAT (Advanced Level) Practice(更新中)

    Source: PAT (Advanced Level) Practice Reference: [1]胡凡,曾磊.算法笔记[M].机械工业出版社.2016.7 Outline: 基础数据结构: 线性 ...

  2. PAT (Advanced Level) Practice 1001-1005

    PAT (Advanced Level) Practice 1001-1005 PAT 计算机程序设计能力考试 甲级 练习题 题库:PTA拼题A官网 背景 这是浙大背景的一个计算机考试 刷刷题练练手 ...

  3. PAT (Advanced Level) Practice 1046 Shortest Distance (20 分) 凌宸1642

    PAT (Advanced Level) Practice 1046 Shortest Distance (20 分) 凌宸1642 题目描述: The task is really simple: ...

  4. PAT (Advanced Level) Practice 1042 Shuffling Machine (20 分) 凌宸1642

    PAT (Advanced Level) Practice 1042 Shuffling Machine (20 分) 凌宸1642 题目描述: Shuffling is a procedure us ...

  5. PAT (Advanced Level) Practice 1041 Be Unique (20 分) 凌宸1642

    PAT (Advanced Level) Practice 1041 Be Unique (20 分) 凌宸1642 题目描述: Being unique is so important to peo ...

  6. PAT (Advanced Level) Practice 1035 Password (20 分) 凌宸1642

    PAT (Advanced Level) Practice 1035 Password (20 分) 凌宸1642 题目描述: To prepare for PAT, the judge someti ...

  7. PAT (Advanced Level) Practice 1031 Hello World for U (20 分) 凌宸1642

    PAT (Advanced Level) Practice 1031 Hello World for U (20 分) 凌宸1642 题目描述: Given any string of N (≥5) ...

  8. PAT (Advanced Level) Practice 1027 Colors in Mars (20 分) 凌宸1642

    PAT (Advanced Level) Practice 1027 Colors in Mars (20 分) 凌宸1642 题目描述: People in Mars represent the c ...

  9. PAT (Advanced Level) Practice 1023 Have Fun with Numbers (20 分) 凌宸1642

    PAT (Advanced Level) Practice 1023 Have Fun with Numbers (20 分) 凌宸1642 题目描述: Notice that the number ...

  10. PAT (Advanced Level) Practice 1019 General Palindromic Number (20 分) 凌宸1642

    PAT (Advanced Level) Practice 1019 General Palindromic Number (20 分) 凌宸1642 题目描述: A number that will ...

随机推荐

  1. 从零開始开发Android版2048 (三)逻辑推断

    近期工作比較忙,所以更新的慢了一点,今天的主要内容是关于Android版2048的逻辑推断,经过本篇的解说,基本上完毕了这个游戏的主体部分. 首先还是看一下,我在实现2048时用到的一些存储的数据结构 ...

  2. Firefly 其他博客

    http://www.cnblogs.com/9miaoshetuan/tag/Firefly/ http://www.cnblogs.com/9miaoshetuan/p/3853124.html ...

  3. Unity 3d导入3dMax模型 产生若干问题

    Unity 3d导入3dMax模型 会产生若干问题,按照官方 的说明,将max 模型导成fbx文件 导入untiy似乎也不能解决 1.x轴向偏转3dmax模型导入后自动有一个x轴270度的偏转,巧合的 ...

  4. 算法笔记_160:算法提高 约数个数(Java)

    目录 1 问题描述 2 解决方案   1 问题描述 输入一个正整数N (1 样例输入 12 样例输出 6 样例说明 12的约数包括:1,2,3,4,6,12.共6个 2 解决方案 具体代码如下: im ...

  5. javascript-使用el表达式获取后台传递的数据

      js获取后台数据 CreateTime--2017年5月26日16:14:14Author:Marydon 在js中使用el表达式的前提是:HTML引用js使用内联方式(即在JSP页面内部使用js ...

  6. linux下的QQ执行玩法:pidgin-lwqq

    安装pidgin: sudo apt-get install pidgin 安装pidgin-lwqq: sudo add-apt-repository ppa:lainme/pidgin-lwqq ...

  7. 关于 yii2 cron运行 console的脚本不运行,可是手动运行成功的原因

    在yii2中运行脚本出现了一个问题 手动运行没有问题. 在cron中不运行.最后找出来了原因 打开yii文件(在根文件夹以下) #!/usr/bin/env php <?php /** * Yi ...

  8. maven的profile 目录、变量打包

    <project> <build> <finalName>maven-project</finalName> <resources> < ...

  9. Unity Inspector 给组件自动关联引用(二)

    通过声明的变量名称,主动关联引用. 使用这个关联引用两种方式1.  给你组件继承  MonoAutoQuote 点击组件inspector 按钮执行2.  给你组件类添加[AAutoQuote] 特性 ...

  10. Linux程序员福利 - 追女友神奇(Linux终端运行炫酷程序)

    概述 作为IT人员,给同事的感觉呆板,不会会浪漫,不懂情趣.其实不然,我们可以用我们的技能创造出IT人员独有的浪漫.girlLove脚本就可以实现IT人员的浪漫.girlLove本质上是一个简易的问答 ...