vtkExampleWarpVector和vtkWarpScalar
vtkWarpVector :
deform geometry with vector data
vtkWarpVector is a filter that modifies point coordinates by moving points along vector times the scale factor. Useful for showing flow profiles or mechanical deformation.
The filter passes both its point data and cell data to its output.
- Examples:
- vtkWarpVector (Examples)
- Tests:
- vtkWarpVector (Tests)
示例程序1:

#ifndef INITIAL_OPENGL
#define INITIAL_OPENGL
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL)
VTK_MODULE_INIT(vtkInteractionStyle)
#endif
#include <iostream>
using namespace std;
#include <vtkVersion.h>
#include <vtkActor.h>
#include <vtkCellArray.h>
#include <vtkDoubleArray.h>
#include <vtkLine.h>
#include <vtkPointData.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkWarpVector.h> int main()
{
///沿x轴方向创建5个点,x坐标分别为0、1、2、3、4。
/// 所有点的y、z坐标为0。即初始的5个点在水平线上
vtkSmartPointer<vtkPoints>points=vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(,,);
points->InsertNextPoint(,,);
points->InsertNextPoint(,,);
points->InsertNextPoint(,,);
points->InsertNextPoint(,,);
//将以上5个点,连成4段线
vtkSmartPointer<vtkCellArray> lines=vtkSmartPointer<vtkCellArray>::New();
vtkSmartPointer<vtkLine> line=vtkSmartPointer<vtkLine>::New();
for(int i=;i<;i++)
{
line->GetPointIds()->SetId(,i);
line->GetPointIds()->SetId(,i+);
lines->InsertNextCell(line);
} vtkSmartPointer<vtkDoubleArray> warpData=vtkSmartPointer<vtkDoubleArray>::New();
warpData->SetNumberOfComponents();
warpData->SetName("warpData");
//第1个点不动
double warp[]={,,};
warp[]=0.0;
warpData->InsertNextTuple(warp);
//第2个点沿y轴移动0.5
warp[]=0.5;
warpData->InsertNextTuple(warp);
//第3个点沿y轴移动0.3
warp[]=0.3;
warpData->InsertNextTuple(warp);
//第4个点沿y轴移动0.0
warp[] = 0.0;
warpData->InsertNextTuple(warp);
//第5个点沿y轴移动0.1
warp[] = 0.1;
warpData->InsertNextTuple(warp); //创建PolyData对象
vtkSmartPointer<vtkPolyData> polydata=vtkSmartPointer<vtkPolyData>::New();
polydata->SetPoints(points);
polydata->SetLines(lines);
polydata->GetPointData()->AddArray(warpData);
polydata->GetPointData()->SetActiveVectors(warpData->GetName());
//WarpVector will use the array marked as active vector in polydata
//it has to be a 3 component array
//with the same number of tuples as points in polydata
vtkSmartPointer<vtkWarpVector> warpVector =vtkSmartPointer<vtkWarpVector>::New();
warpVector->SetInputData(polydata);
warpVector->Update(); vtkSmartPointer<vtkPolyDataMapper>mapper=vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputData(warpVector->GetPolyDataOutput()); vtkSmartPointer<vtkActor> actor=vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper); vtkSmartPointer<vtkRenderer> renderer =vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
renderer->SetBackground(., ., .); vtkSmartPointer<vtkRenderWindow> renderWindow =vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Start();
return ;
}
vtkWarpScalar
vtkWarpVector 是根据矢量数据移动指定的点。vtkWarpScalar则是根据设定法向量normal和标量Scalar,移动变形点。
vtkWarpScalar is a filter that modifies point coordinates by moving points along point normals by the scalar amount times the scale factor. Useful for creating carpet or x-y-z plots.
If normals are not present in data, the Normal instance variable will be used as the direction along which to warp the geometry. If normals are present but you would like to use the Normal instance variable, set the UseNormal boolean to true.
If XYPlane boolean is set true, then the z-value is considered to be a scalar value (still scaled by scale factor), and the displacement is along the z-axis. If scalars are also present, these are copied through and can be used to color the surface.
Note that the filter passes both its point data and cell data to its output, except for normals, since these are distorted by the warping.
- Examples:
- vtkWarpScalar (Examples)
- Tests:
- vtkWarpScalar (Tests)
vtkWarpScalar示例:

#ifndef INITIAL_OPENGL
#define INITIAL_OPENGL
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL)
VTK_MODULE_INIT(vtkInteractionStyle)
#endif
#include <iostream>
using namespace std;
#include "vtkSmartPointer.h"
#include "vtkActor.h"
#include "vtkCamera.h"
#include "vtkDataSetMapper.h"
#include "vtkDebugLeaks.h"
#include "vtkFloatArray.h"
#include "vtkPlaneSource.h"
#include "vtkPointData.h"
#include "vtkPoints.h"
#include "vtkPolyData.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkTransform.h"
#include "vtkTransformPolyDataFilter.h"
#include "vtkWarpScalar.h"
int main()
{
int i, numPts;
double x[];
double r, deriv; vtkSmartPointer<vtkRenderer> ren = vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renWin =vtkSmartPointer<vtkRenderWindow>::New();
renWin->AddRenderer(ren); vtkSmartPointer<vtkRenderWindowInteractor> iren =vtkSmartPointer<vtkRenderWindowInteractor>::New();
iren->SetRenderWindow(renWin); // create plane to warp
vtkSmartPointer<vtkPlaneSource> plane =vtkSmartPointer<vtkPlaneSource>::New();
plane->SetResolution (,); vtkSmartPointer<vtkTransform> transform =vtkSmartPointer<vtkTransform>::New();
transform->Scale(10.0,10.0,1.0); vtkSmartPointer<vtkTransformPolyDataFilter> transF =vtkSmartPointer<vtkTransformPolyDataFilter>::New();
transF->SetInputConnection(plane->GetOutputPort());
transF->SetTransform(transform);
transF->Update(); // compute Bessel function and derivatives. This portion could be
// encapsulated into source or filter object.
//
vtkSmartPointer<vtkPolyData> input = transF->GetOutput();
numPts = input->GetNumberOfPoints(); vtkSmartPointer<vtkPoints> newPts =vtkSmartPointer<vtkPoints>::New();
newPts->SetNumberOfPoints(numPts); vtkSmartPointer<vtkFloatArray> derivs =vtkSmartPointer<vtkFloatArray>::New();
derivs->SetNumberOfTuples(numPts); vtkSmartPointer<vtkPolyData> bessel =vtkSmartPointer<vtkPolyData>::New();
bessel->CopyStructure(input);
bessel->SetPoints(newPts);
bessel->GetPointData()->SetScalars(derivs); for (i=; i<numPts; i++)
{
input->GetPoint(i,x);
r = sqrt(static_cast<double>(x[]*x[]) + x[]*x[]);
x[] = exp(-r) * cos (10.0*r);
newPts->SetPoint(i,x);
deriv = -exp(-r) * (cos(10.0*r) + 10.0*sin(10.0*r));
derivs->SetValue(i,deriv);
} // warp plane
vtkSmartPointer<vtkWarpScalar> warp =vtkSmartPointer<vtkWarpScalar>::New();
warp->SetInputData(bessel);
warp->XYPlaneOn();
warp->SetScaleFactor(0.5); // mapper and actor
vtkSmartPointer<vtkDataSetMapper> mapper =vtkSmartPointer<vtkDataSetMapper>::New();
mapper->SetInputConnection(warp->GetOutputPort());
double tmp[];
bessel->GetScalarRange(tmp);
mapper->SetScalarRange(tmp[],tmp[]); vtkSmartPointer<vtkActor> carpet =vtkSmartPointer<vtkActor>::New();
carpet->SetMapper(mapper); // assign our actor to the renderer
ren->AddActor(carpet);
ren->SetBackground(,,);
renWin->SetSize(,); // draw the resulting scene
ren->ResetCamera();
ren->GetActiveCamera()->Zoom(1.4);
ren->GetActiveCamera()->Elevation(-);
ren->GetActiveCamera()->Azimuth();
ren->ResetCameraClippingRange();
renWin->Render(); iren->Start();
return ;
}
vtkExampleWarpVector和vtkWarpScalar的更多相关文章
- vtk多线程简单测试
vtkMultithreader is a class that provides support for multithreaded execution using sproc() on an SG ...
随机推荐
- document.compatMode,quirks mode and standards mode
Document.compatMode Indicates whether the document is rendered in Quirks mode or Standards mode. Syn ...
- Mysql和ORACLE索引的实现方式
B-Tree和B+Tree 目前大部分数据库系统及文件系统都采用B-Tree或其变种B+Tree作为索引结构. 首先,对单个节点来说,是一个key value结构,key是作引的列,value有两种, ...
- 使用vue写扫雷游戏
上班闲来没事做,,心血来潮.想用刚学的vue,写一个扫雷游戏..好了,直入正题. 第一步,先制作一个10x10的格子图..这个divcss就不说了..大家都会. 第二步,制造一个数组,用来生成随机雷区 ...
- C语言的函数声明,定义,调用以及exit退出
#include <stdio.h> #include <stdlib.h> void singing(); int main() { singing(); system(&q ...
- js 设置多条css样式
如果在一个网页中给id="mydiv"的元素添加css样式,先获取该节点:var obj = document.getElementById("mydiv"); ...
- SQL server 大量数据导入和系统运行慢的问题
1.日常排查语句 --当前正在执行的语句 SELECT der.[session_id],der.[blocking_session_id], sp.lastwaittype,sp.hostname, ...
- zTree 节点展开
var treeObj = $("#treeDemo"); $.fn.zTree.init(treeObj, setting, Znode1); zTree_Menu = $.fn ...
- Codeforces Round #325 (Div. 2) B. Laurenty and Shop 有规律的图 暴力枚举
B. Laurenty and Shoptime limit per test1 secondmemory limit per test256 megabytesinputstandard input ...
- Unity3D_(Shuriken粒子系统)制作简单的烟花爆炸效果
Unity中的粒子系统可以用于制作特效,如开枪火花效果,简单爆炸效果等.(毕竟程序员不是设计师,简单的特效都没有问题,要制作一些非常美观的特效还是需要多了解跟美术有关的知识.) 粒子系统实现一个简单的 ...
- jsPDF生成pdf文件和中文编码
jsPDF的简单使用以及中文编码问题的解决 文中js通过CDN引入,若是为了加载时间最好下载至本地. jsPDF的使用 jsPDF简介 jsPDF 是一个基于 HTML5 的客户端解决方案,用于在客户 ...