Apple官方开发手冊地址:

https://developer.apple.com/library/prerelease/ios/referencelibrary/GettingStarted/LandingPage/index.html

语法概览

1 Simple Values

常量定义:let

变量定义:var

常量或变量类型和初始值一致:
var myVariable = 42
myVariable = 50
let myConstant = 42 也能够显式的指定类型:
let explicitDouble:Double = 70

类型转换,比方String()

   let label = "The width is "
let width = 94
let widthLabel = label + String(width)

打印常量/变量值使用 \()

    let apples = 3
let oranges = 5
let appleSummary = "I have \(apples) apples."
let fruitSummary = "I have \(apples + oranges) pieces of fruit."

创建数组或字典。使用[ ]:

    var shoppingList = ["catfish", "water", "tulips", "blue paint"]
shoppingList[1] = "bottle of water"
var occupations = [
"Malcolm": "Captain",
"Kaylee": "Mechanic",
]
occupations["Jayne"] = "Public Relations"

初始化一个空的数组或字典:

    let emptyArray = String[]()
let emptyDictionary = Dictionary<String, Float>()

2 Control Flow

条件推断 if / switch

循环控制 for-in for  while  do-while

    let individualScores = [75, 43, 103, 87, 12]
var teamScore = 0
for score in individualScores {
if score > 50 {
teamScore += 3
} else {
teamScore += 1
}
}
teamScore

switch case

    let vegetable = "red pepper"
switch vegetable {
case "celery":
let vegetableComment = "Add some raisins and make ants on a log."
case "cucumber", "watercress":
let vegetableComment = "That would make a good tea sandwich."
case let x where x.hasSuffix("pepper"):
let vegetableComment = "Is it a spicy \(x)? "
default:
let vegetableComment = "Everything tastes good in soup."
}

for-in

    let interestingNumbers = [
"Prime": [2, 3, 5, 7, 11, 13],
"Fibonacci": [1, 1, 2, 3, 5, 8],
"Square": [1, 4, 9, 16, 25],
]
var largest = 0
for (kind, numbers) in interestingNumbers {
for number in numbers {
if number > largest {
largest = number
}
}
}
largest

while/do-while

var m = 2
do {
m = m * 2
} while m < 100
m

for

传统格式:
var secondForLoop = 0
for var i = 0; i < 3; ++i {
secondForLoop += 1
}
secondForLoop
新的格式:
var firstForLoop = 0
for i in 0..3 {
firstForLoop += i
}
firstForLoop

3 Functions and Closures

    函数名(參数1,參数2)->返回类型
func greet(name: String, day: String) -> String {
return "Hello \(name), today is \(day)."
}
greet("Bob", "Tuesday")

返回多个參数:

    func getGasPrices() -> (Double, Double, Double) {
return (3.59, 3.69, 3.79)
}
getGasPrices()

可变參数:

    func sumOf(numbers: Int...) -> Int {
var sum = 0
for number in numbers {
sum += number
}
return sum
}
sumOf()
sumOf(42, 597, 12)

函数嵌套:

    func returnFifteen() -> Int {
var y = 10
func add() {
y += 5
}
add()
return y
}
returnFifteen()

返回嵌套函数返回值:

    func makeIncrementer() -> (Int -> Int) {
func addOne(number: Int) -> Int {
return 1 + number
}
return addOne
}
var increment = makeIncrementer()
increment(7)<pre name="code" class="objc"> class NamedShape {
var numberOfSides: Int = 0
var name: String
init(name: String) {
self.name = name
}
func simpleDescription() -> String {
return "A shape with \(numberOfSides) sides."
}
}

用还有一个函数作參数:

    func hasAnyMatches(list: Int[], condition: Int -> Bool) -> Bool {
for item in list {
if condition(item) {
return true
}
}
return false
}
func lessThanTen(number: Int) -> Bool {
return number < 10
}
var numbers = [20, 19, 7, 12]
hasAnyMatches(numbers, lessThanTen)

{}和$的使用

numbers.map({ number in 3 * number })
sort([1, 5, 3, 12, 2]) { $0 > $1 }

4 Objects and Classes

类实现.构造和析构函数 init/deinit

    class NamedShape {
var numberOfSides: Int = 0
var name: String
init(name: String) {
self.name = name
}
<code class="code-voice">deinit</code>(){} func simpleDescription() -> String {
return "A shape with \(numberOfSides) sides."
}
}

类使用:

    var shape = Shape()
shape.numberOfSides = 7
var shapeDescription = shape.simpleDescription()

类的继承和函数重载:

<pre name="code" class="objc">class EquilateralTriangle: NamedShape {
var sideLength: Double = 0.0
子类中初始化须要运行:
1)设置子类属性值
2)父类初始化
3)设置父类属性值
init(sideLength: Double, name: String) {
self.sideLength = sideLength
super.init(name: name)
numberOfSides = 3
}  var perimeter: Double {
get {
return 3.0 * sideLength
}
set {
sideLength = newValue / 3.0
}
} override func simpleDescription() -> String {
return "An equilateral triagle with sides of length \(sideLength)."
}
}

预设置 willSet和 didSet

 willSet {
square.sideLength = newValue.sideLength
}

When working with optional values, you can write ? before operations like methods, properties, and subscripting. If the value before the
? is nil, everything after the
?

is ignored and the value of the whole expression is
nil. Otherwise, the optional value is unwrapped, and everything after the
?

acts on the unwrapped value. In both cases, the value of the whole expression is an optional value.

    let optionalSquare: Square? = Square(sideLength: 2.5, name: "optional square")
let sideLength = optionalSquare?.sideLength

5 Enumerations and Structures

enum的定义和使用

    enum Rank: Int {
case Ace = 1
case Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten
case Jack, Queen, King
func simpleDescription() -> String {
switch self {
case .Ace:
return "ace"
case .Jack:
return "jack"
case .Queen:
return "queen"
case .King:
return "king"
default:
return String(self.toRaw())
}
}
}
let ace = Rank.Ace
let aceRawValue = ace.toRaw()

enum值和raw值的转换(toRaw和fromRaw)

    if let convertedRank = Rank.fromRaw(3) {
let threeDescription = convertedRank.simpleDescription()
}

struct 和class的差别:

struct使用的时候是拷贝。class使用的时候是引用。

6 Protocols and Extensions

声明一个protocol

  protocol ExampleProtocol {
var simpleDescription: String { get }
mutating func adjust()
}

协议使用:

   class SimpleClass: ExampleProtocol {
var simpleDescription: String = "A very simple class."
var anotherProperty: Int = 69105
func adjust() {
simpleDescription += " Now 100% adjusted."
}
}
var a = SimpleClass()
a.adjust()
let aDescription = a.simpleDescription
struct SimpleStructure: ExampleProtocol {
var simpleDescription: String = "A simple structure"
mutating func adjust() {
simpleDescription += " (adjusted)"
}
}
var b = SimpleStructure()
b.adjust()
let bDescription = b.simpleDescription

Notice the use of the mutating keyword in the declaration of
SimpleStructure to mark a method that modifies the structure.

Use extension to add functionality to an existing type

    extension Int: ExampleProtocol {
var simpleDescription: String {
return "The number \(self)"
}
mutating func adjust() {
self += 42
}
}
simpleDescription

7  Generics

參数类型待定:

    func repeat<ItemType>(item: ItemType, times: Int) -> ItemType[] {
var result = ItemType[]()
for i in 0..times {
result += item
}
return result
}
repeat("knock", 4)

使用where带參数列表:

    func anyCommonElements <T, U where T: Sequence, U: Sequence, T.GeneratorType.Element: Equatable, T.GeneratorType.Element == U.GeneratorType.Element> (lhs: T, rhs: U) -> Bool {
for lhsItem in lhs {
for rhsItem in rhs {
if lhsItem == rhsItem {
return true
}
}
}
return false
}
anyCommonElements([1, 2, 3], [3])

Swift学习笔记-1的更多相关文章

  1. 【swift学习笔记】二.页面转跳数据回传

    上一篇我们介绍了页面转跳:[swift学习笔记]一.页面转跳的条件判断和传值 这一篇说一下如何把数据回传回父页面,如下图所示,这个例子很简单,只是把传过去的数据加上了"回传"两个字 ...

  2. Swift学习笔记(一)搭配环境以及代码运行成功

    原文:Swift学习笔记(一)搭配环境以及代码运行成功 1.Swift是啥? 百度去!度娘告诉你它是苹果最新推出的编程语言,比c,c++,objc要高效简单.能够开发ios,mac相关的app哦!是苹 ...

  3. swift学习笔记5——其它部分(自动引用计数、错误处理、泛型...)

    之前学习swift时的个人笔记,根据github:the-swift-programming-language-in-chinese学习.总结,将重要的内容提取,加以理解后整理为学习笔记,方便以后查询 ...

  4. swift学习笔记4——扩展、协议

    之前学习swift时的个人笔记,根据github:the-swift-programming-language-in-chinese学习.总结,将重要的内容提取,加以理解后整理为学习笔记,方便以后查询 ...

  5. swift学习笔记3——类、结构体、枚举

    之前学习swift时的个人笔记,根据github:the-swift-programming-language-in-chinese学习.总结,将重要的内容提取,加以理解后整理为学习笔记,方便以后查询 ...

  6. swift学习笔记2——函数、闭包

    之前学习swift时的个人笔记,根据github:the-swift-programming-language-in-chinese学习.总结,将重要的内容提取,加以理解后整理为学习笔记,方便以后查询 ...

  7. swift学习笔记1——基础部分

    之前学习swift时的个人笔记,根据github:the-swift-programming-language-in-chinese学习.总结,将重要的内容提取,加以理解后整理为学习笔记,方便以后查询 ...

  8. Swift学习笔记一

    最近计划把Swift语言系统学习一下,然后将MagViewer用这种新语言重构一次,并且优化一下,这里记录一下Swift的学习笔记. Swift和Objective-C相比,在语法和书写形式上做了很多 ...

  9. 记录:swift学习笔记1-2

    swift还在不断的更新做细微的调整,都说早起的鸟儿有虫吃,那么我们早点出发吧,趁着国内绝大多数的coder们还没有开始大范围普遍应用. 网上有些大神说:swift很简单!我不同意这个观点,假如你用h ...

  10. Swift学习笔记(14)--方法

    1.分类 方法分为实例方法和类型方法 实例方法(Instance Methods):与java中的类似,略 类型方法(Type Methods):与java.oc中的类方法类似.声明类的类型方法,在方 ...

随机推荐

  1. android 不失真 显示 超高清 图片 长图

    韩梦飞沙  韩亚飞  313134555@qq.com  yue31313  han_meng_fei_sha 通过计算 位图工厂.选项  对象的 inSamleSize 值 等比压缩 图片. 使用 ...

  2. BZOJ 2726: [SDOI2012]任务安排 [斜率优化DP 二分 提前计算代价]

    2726: [SDOI2012]任务安排 Time Limit: 10 Sec  Memory Limit: 128 MBSubmit: 868  Solved: 236[Submit][Status ...

  3. 【提权思路】绕过SecureRDP限制远程连接

    工具可以在百度上下载 直接步入正题 配置好的SecureRDP是限制远程登录的用户 原理是判断来访的计算机名是否在白名单中 如果不在,便出现如上图所示 网上也有绕过方法(https://weibo.c ...

  4. 第一章--Go与web应用

    Go语言构建web应用的特性 可扩展 可维护 模块化 高性能 HTTP简介 HTTP是一种无状态.由文本构成的请求-响应(request-response)协议,这种协议使用的是客户端-服务器(cli ...

  5. C# 微信小程序获取openid sessionkey

    项目介绍 1.微信小程序获取openid和session_key 2.后台使用C#开发 项目流程 准备工作 1 获取appid 1.1 下载微信web开发工具 https://developers.w ...

  6. HDU 5690 All X 数学

    All X 题目连接: http://acm.hdu.edu.cn/showproblem.php?pid=5690 Description F(x,m) 代表一个全是由数字x组成的m位数字.请计算, ...

  7. [Database] Redis 随笔

    Redis 随笔 1. 特点 非关系数据库 non-relational database 内存数据库 高性能 主从复制 可持久化存储 发布与订阅 支持脚本 2. 数据类型5种 STRING 可以是字 ...

  8. Xsolla和Crytek合作,对游戏战争前线推出全新支付方式

    新闻稿: Sherman Oaks, 加州 (美国) –2014年 10月 15日-计费提供商Xsolla今日正式宣布.和著名游戏开发商以及发行商 Crytek.这次合作意味着玩家能够期待大量的游戏内 ...

  9. C#程序集系列07,篡改程序集

    以下几个方面用来区分不同的程序集:○ 程序集名称:Name○ 程序集版本:Version○ 程序集公匙: Public Token○ 程序集文化:Culture 如果没有很严格地按照上面的几个方面来创 ...

  10. linux常用命令集锦

    linux 查看所有用户所在组   vi /etc/group 一个用户可以属于多个组,查看用户所属的组,groups + 用户名 linux 查找文件命令   find -name 文件名    在 ...