The Observer Pattern

The Observer is a design pattern where an object (known as a subject) maintains a list of objects depending on it (observers), automatically notifying them of any changes to state.

When a subject needs to notify observers about something interesting happening, it broadcasts a notification to the observers (which can include specific data related to the topic of the notification).

When we no longer wish for a particular observer to be notified of changes by the subject they are registered with, the subject can remove them from the list of observers.

It's often useful to refer back to published definitions of design patterns that are language agnostic to get a broader sense of their usage and advantages over time. The definition of the Observer pattern provided in the GoF book, Design Patterns: Elements of Reusable Object-Oriented Software, is:

"One or more observers are interested in the state of a subject and register their interest with the subject by attaching themselves. When something changes in our subject that the observer may be interested in, a notify message is sent which calls the update method in each observer. When the observer is no longer interested in the subject's state, they can simply detach themselves."

We can now expand on what we've learned to implement the Observer pattern with the following components:

  • Subject: maintains a list of observers, facilitates adding or removing observers
  • Observer: provides a update interface for objects that need to be notified of a Subject's changes of state
  • ConcreteSubject: broadcasts notifications to observers on changes of state, stores the state of ConcreteObservers
  • ConcreteObserver: stores a reference to the ConcreteSubject, implements an update interface for the Observer to ensure state is consistent with the Subject's

First, let's model the list of dependent Observers a subject may have:

function ObserverList(){
this.observerList = [];
} ObserverList.prototype.add = function( obj ){
return this.observerList.push( obj );
}; ObserverList.prototype.count = function(){
return this.observerList.length;
}; ObserverList.prototype.get = function( index ){
if( index > -1 && index < this.observerList.length ){
return this.observerList[ index ];
}
}; ObserverList.prototype.indexOf = function( obj, startIndex ){
var i = startIndex; while( i < this.observerList.length ){
if( this.observerList[i] === obj ){
return i;
}
i++;
} return -1;
}; ObserverList.prototype.removeAt = function( index ){
this.observerList.splice( index, 1 );
};

Next, let's model the Subject and the ability to add, remove or notify observers on the observer list.

function Subject(){
this.observers = new ObserverList();
} Subject.prototype.addObserver = function( observer ){
this.observers.add( observer );
}; Subject.prototype.removeObserver = function( observer ){
this.observers.removeAt( this.observers.indexOf( observer, 0 ) );
}; Subject.prototype.notify = function( context ){
var observerCount = this.observers.count();
for(var i=0; i < observerCount; i++){
this.observers.get(i).update( context );
}
};

We then define a skeleton for creating new Observers. The update functionality here will be overwritten later with custom behaviour.

// The Observer
function Observer(){
this.update = function(){
// ...
};
}

In our sample application using the above Observer components, we now define:

  • A button for adding new observable checkboxes to the page
  • A control checkbox which will act as a subject, notifying other checkboxes they should be checked
  • A container for the new checkboxes being added

We then define ConcreteSubject and ConcreteObserver handlers for both adding new observers to the page and implementing the updating interface. See below for inline comments on what these components do in the context of our example.

HTML:

<button id="addNewObserver">Add New Observer checkbox</button>
<input id="mainCheckbox" type="checkbox"/>
<div id="observersContainer"></div>

Sample script:

// Extend an object with an extension
function extend( extension, obj ){
for ( var key in extension ){
obj[key] = extension[key];
}
} // References to our DOM elements var controlCheckbox = document.getElementById( "mainCheckbox" ),
addBtn = document.getElementById( "addNewObserver" ),
container = document.getElementById( "observersContainer" ); // Concrete Subject // Extend the controlling checkbox with the Subject class
extend( new Subject(), controlCheckbox ); // Clicking the checkbox will trigger notifications to its observers
controlCheckbox.onclick = function(){
controlCheckbox.notify( controlCheckbox.checked );
}; addBtn.onclick = addNewObserver; // Concrete Observer function addNewObserver(){ // Create a new checkbox to be added
var check = document.createElement( "input" );
check.type = "checkbox"; // Extend the checkbox with the Observer class
extend( new Observer(), check ); // Override with custom update behaviour
check.update = function( value ){
this.checked = value;
}; // Add the new observer to our list of observers
// for our main subject
controlCheckbox.addObserver( check ); // Append the item to the container
container.appendChild( check );
}

In this example, we looked at how to implement and utilize the Observer pattern, covering the concepts of a Subject, Observer, ConcreteSubject and ConcreteObserver.

Differences Between The Observer And Publish/Subscribe Pattern

Whilst the Observer pattern is useful to be aware of, quite often in the JavaScript world, we'll find it commonly implemented using a variation known as the Publish/Subscribe pattern. Whilst very similar, there are differences between these patterns worth noting.

The Observer pattern requires that the observer (or object) wishing to receive topic notifications must subscribe this interest to the object firing the event (the subject).

The Publish/Subscribe pattern however uses a topic/event channel which sits between the objects wishing to receive notifications (subscribers) and the object firing the event (the publisher). This event system allows code to define application specific events which can pass custom arguments containing values needed by the subscriber. The idea here is to avoid dependencies between the subscriber and publisher.

This differs from the Observer pattern as it allows any subscriber implementing an appropriate event handler to register for and receive topic notifications broadcast by the publisher.

Here is an example of how one might use the Publish/Subscribe if provided with a functional implementation powering publish(),subscribe() and unsubscribe() behind the scenes:

Learning JavaScript Design Patterns The Observer Pattern的更多相关文章

  1. Learning JavaScript Design Patterns The Module Pattern

    The Module Pattern Modules Modules are an integral piece of any robust application's architecture an ...

  2. Learning JavaScript Design Patterns The Singleton Pattern

    The Singleton Pattern The Singleton pattern is thus known because it restricts instantiation of a cl ...

  3. Learning JavaScript Design Patterns The Constructor Pattern

    In classical object-oriented programming languages, a constructor is a special method used to initia ...

  4. AMD - Learning JavaScript Design Patterns [Book] - O'Reilly

    AMD - Learning JavaScript Design Patterns [Book] - O'Reilly The overall goal for the Asynchronous Mo ...

  5. use getters and setters Learning PHP Design Patterns

    w Learning PHP Design Patterns Much of what passes as OOP misuses getters and setters, and making ac ...

  6. Learning PHP Design Patterns

    Learning PHP Design Patterns CHAPTER 1 Algorithms handle speed of operations, and design patterns ha ...

  7. [Design Patterns] 3. Software Pattern Overview

    When you're on the way which is unknown and dangerous, just follow your mind and steer the boat. 软件模 ...

  8. JavaScript Design Patterns: Mediator

    The Mediator Design Pattern The Mediator is a behavioral design pattern in which objects, instead of ...

  9. [Design Patterns] 4. Creation Pattern

    设计模式是一套被反复使用.多数人知晓的.经过分类编目的.代码设计经验的总结,使用设计模式的目的是提高代码的可重用性,让代码更容易被他人理解,并保证代码可靠性.它是代码编制真正实现工程化. 四个关键元素 ...

随机推荐

  1. Python属性、方法和类管理系列之----属性初探

    在学习dict的时候,肯定听过dict是Python中最重要的数据类型,但是不一定知道为什么.马上你就会明白原因了. Python中从模块.到函数.到类.到元类,其实主要管理方法就是靠一个一个的字典. ...

  2. Bootstrap 与 ASP.NET MVC 4 不使用 NuGet Package 笔记

    转自 http://www.mytecbits.com/microsoft/dot-net/bootstrap-with-asp-net-mvc-4-step-by-step 单位最近做了一个Boot ...

  3. delphi xe5 android 开发数据访问手机端 解决乱码的办法

    经过测试,将sqlserver里的字段由varchar 或者char  改为  nvarchar 或者nchar 然后在手机端的clientdataset 增加字段的时候数据类型选择widestrin ...

  4. CSS3画三角形原理

    1.首先看一下画出一个下三角形完整的代码及效果图 #trangle1-up{ width:; height:; border-left:50px solid transparent; border-r ...

  5. BZOJ 1735: [Usaco2005 jan]Muddy Fields 泥泞的牧场

    Description 大雨侵袭了奶牛们的牧场.牧场是一个R * C的矩形,其中1≤R,C≤50.大雨将没有长草的土地弄得泥泞不堪,可是小心的奶牛们不想在吃草的时候弄脏她们的蹄子.  为了防止她们的蹄 ...

  6. Linux用户行为日志审计

    http://my.oschina.net/xiangpang/blog/532999 http://my.oschina.net/chaichuan/blog/508494 http://my.os ...

  7. leetcode面试准备:Reverse Words in a String

    leetcode面试准备:Reverse Words in a String 1 题目 Given an input string, reverse the string word by word. ...

  8. 个人所得税计算器2016 by Jacksile

    个人所得税计算器2016 // (83500+i)) { var to=(all*45/100-13505).toFixed(2); document.getElementById("int ...

  9. DP录 (更新)

    补补弱项 全面发展.. 从最基础来 sdut1299最长上升子序 #include <iostream> #include<cstdio> #include<cstrin ...

  10. [Hadoop源码解读](三)MapReduce篇之Job类

    下面,我们只涉及MapReduce 1,而不涉及YARN. 当我们在写MapReduce程序的时候,通常,在main函数里,我们会像下面这样做.建立一个Job对象,设置它的JobName,然后配置输入 ...