题目链接:https://vjudge.net/problem/HDU-1698

In the game of DotA, Pudge’s meat hook is actually the most horrible thing for most of the heroes. The hook is made up of several consecutive metallic sticks which are of the same length.

Now Pudge wants to do some operations on the hook.

Let us number the consecutive metallic sticks of the hook from 1 to N. For each operation, Pudge can change the consecutive metallic sticks, numbered from X to Y, into cupreous sticks, silver sticks or golden sticks. 
The total value of the hook is calculated as the sum of values of N metallic sticks. More precisely, the value for each kind of stick is calculated as follows:

For each cupreous stick, the value is 1. 
For each silver stick, the value is 2. 
For each golden stick, the value is 3.

Pudge wants to know the total value of the hook after performing the operations. 
You may consider the original hook is made up of cupreous sticks. 

InputThe input consists of several test cases. The first line of the input is the number of the cases. There are no more than 10 cases. 
For each case, the first line contains an integer N, 1<=N<=100,000, which is the number of the sticks of Pudge’s meat hook and the second line contains an integer Q, 0<=Q<=100,000, which is the number of the operations. 
Next Q lines, each line contains three integers X, Y, 1<=X<=Y<=N, Z, 1<=Z<=3, which defines an operation: change the sticks numbered from X to Y into the metal kind Z, where Z=1 represents the cupreous kind, Z=2 represents the silver kind and Z=3 represents the golden kind. 
OutputFor each case, print a number in a line representing the total value of the hook after the operations. Use the format in the example. 
Sample Input

1
10
2
1 5 2
5 9 3

Sample Output

Case 1: The total value of the hook is 24.

 

题解:

经典的区间染色问题。

代码如下:

 #include <iostream>
#include <cstdio>
#include <cstring>
#include <cmath>
#include <algorithm>
#include <vector>
#include <queue>
#include <stack>
#include <map>
#include <string>
#include <set>
using namespace std;
typedef long long LL;
const double EPS = 1e-;
const int INF = 2e9;
const LL LNF = 2e18;
const int MAXN = 1e5+; int sum[MAXN<<], setv[MAXN<<]; void push_up(int u)
{
sum[u] = sum[u*] + sum[u*+];
} void push_down(int u, int l, int r)
{
if(setv[u]>)
{
setv[u*] = setv[u*+] = setv[u];
sum[u*] = (r-l++)/*setv[u];
sum[u*+] = (r-l+)/*setv[u];
setv[u] = ;
}
} void build(int u, int l, int r)
{
if(l==r)
{
setv[u] = ; //每个鱼钩初始化为金属1
sum[u] = ;
return;
} int mid = (l+r)>>;
build(u*, l, mid);
build(u*+, mid+, r);
push_up(u);
setv[u] = ;
} void set_val(int u, int l, int r, int x, int y, int val)
{
if(x<=l && r<=y)
{
sum[u] = (r-l+)*val;
setv[u] = val;
return;
} push_down(u, l, r);
int mid = (l+r)>>;
if(x<=mid) set_val(u*, l, mid, x, y, val);
if(y>=mid+) set_val(u*+, mid+, r, x, y, val);
push_up(u);
} int query(int u, int l, int r, int x, int y)
{
if(x<=l && r<=y)
return sum[u]; push_down(u, l, r);
int ret = ;
int mid = (l+r)>>;
if(x<=mid) ret += query(u*, l, mid, x, y);
if(y>=mid+) ret += query(u*+, mid+, r, x, y);
return ret;
} int main()
{
int T, n, m;
scanf("%d", &T);
for(int kase = ; kase<=T; kase++)
{
scanf("%d%d", &n, &m); build(, , n);
for(int i = ; i<=m; i++)
{
int x, y, z;
scanf("%d%d%d", &x, &y, &z);
set_val(, , n, x, y, z);
} int ans = query(, , n, , n);
printf("Case %d: The total value of the hook is %d.\n", kase, ans);
}
}

HDU1698 Just a Hook —— 线段树 区间染色的更多相关文章

  1. 【原创】hdu1698 Just a Hook(线段树→区间更新,区间查询)

    学习线段树第二天,这道题属于第二简单的线段树,第一简单是单点更新,这个属于区间更新. 区间更新就是lazy思想,我来按照自己浅薄的理解谈谈lazy思想: 就是在数据结构中,树形结构可以线性存储(线性表 ...

  2. hdu1698 Just a hook 线段树区间更新

    题解: 和hdu1166敌兵布阵不同的是 这道题需要区间更新(成段更新). 单点更新不用说了比较简单,区间更新的话,如果每次都更新到底的话,有点费时间. 这里就体现了线段树的另一个重要思想:延迟标记. ...

  3. hdu1698 Just a Hook (线段树区间更新 懒惰标记)

    Just a Hook Time Limit: 4000/2000 MS (Java/Others)    Memory Limit: 32768/32768 K (Java/Others) Tota ...

  4. hdu-------(1698)Just a Hook(线段树区间更新)

    Just a Hook Time Limit: 4000/2000 MS (Java/Others)    Memory Limit: 32768/32768 K (Java/Others)Total ...

  5. HDU.1689 Just a Hook (线段树 区间替换 区间总和)

    HDU.1689 Just a Hook (线段树 区间替换 区间总和) 题意分析 一开始叶子节点均为1,操作为将[L,R]区间全部替换成C,求总区间[1,N]和 线段树维护区间和 . 建树的时候初始 ...

  6. HDU3974 Assign the task(多叉树转换为线段+线段树区间染色)

    题目大意:有n个人,给你他们的关系(老板和员工),没有直属上司的人就是整个公司的领导者,这意味着n个人形成一棵树(多叉树).当一个人被分配工作时他会让他的下属也做同样的工作(并且立即停止手头正在做的工 ...

  7. hdu 5023(线段树区间染色,统计区间内颜色个数)

    题目描述:区间染色问题,统计给定区间内有多少种颜色? 线段树模板的核心是对标记的处理 可以记下沿途经过的标记,到达目的节点之后一块算,也可以更新的时候直接更新到每一个节点 Lazy操作减少修改的次数( ...

  8. 线段树区间染色 ZOJ 1610

    Count the Colors ZOJ - 1610 传送门 线段树区间染色求染色的片段数 #include <cstdio> #include <iostream> #in ...

  9. HDU 1698 Just a Hook(线段树 区间替换)

    Just a Hook [题目链接]Just a Hook [题目类型]线段树 区间替换 &题解: 线段树 区间替换 和区间求和 模板题 只不过不需要查询 题里只问了全部区间的和,所以seg[ ...

随机推荐

  1. BZOJ 3926: [Zjoi20150]诸神眷顾的幻想乡

    3926: [Zjoi20150]诸神眷顾的幻想乡 Time Limit: 10 Sec  Memory Limit: 512 MBSubmit: 438  Solved: 273 Descripti ...

  2. 使用SqlParameter.SqlDbType和SqlParameter.Size时需要注意的地方

    1.DbParameter类是SqlParameter和OracleParameter类的父类.DbParameter.Size用来获取或设置列中数据的最大尺寸(只对文本数据有用). 2.数据类型Ch ...

  3. POJ-1067取石子游戏,威佐夫博弈范例题/NYOJ-161,主要在于这个黄金公式~~

    取石子游戏 Time Limit: 1000MS   Memory Limit: 10000K              Description 有两堆石子,数量任意,可以不同.游戏开始由两个人轮流取 ...

  4. 按WSDL信息手动生成代理类

    命令行: wsdl /language:c# /n:Entity /out:C:\Users\mengxianming\Desktop\Centrex_IMS_Client.cs C:\Users\m ...

  5. [转]android 如何获取第三方app的sha1值

    对于android 应用的sha1值和md5值的获取,如果是我们自己的应用,不论是获取测试的和正式的都是比较方便的.但是如何去获取别人开发的app的sha1和md5呢,并且我们只有apk有没有相关的文 ...

  6. Gym 215177D 母亲节的礼物

    Gym 215177D 母亲节的礼物 Problem : 给n个点m条边的无向图,每个点的度数小于等于7,要求用4种不同的颜色给每个点染色,使得每个点相邻的点中最多只有一个相同颜色的点.(n<= ...

  7. zoj4027 Sequence Swapping

    首先容易想到二维方程dp(i,j),表示第i个左括号去匹配到第j个右括号时产生的最大值,但如果如此表示的话,首先需要枚举(i,j)以及一个k即dp(i-1,k). 考虑变化dp(i,j)的表示方法,可 ...

  8. THUPC2017看题总结

    THUPC2017 看题总结 #2402. 「THUPC 2017」天天爱射击 / Shooting 果题. 求当前子弹能会使多少块木板损坏,发现因为木板会随着子弹数目的增加而更加容易损坏,故此询问具 ...

  9. http 连接失败重连机制

    1.我们做web开发时,需要经常使用httpclient来请求http服务,有时为了安全起见,服务提供方会提供多个http地址,这样如果我们请求某个ip出现异常,可以重试其他的ip地址,来尽量保证系统 ...

  10. nexus3.1私服搭建

    原文:http://blog.csdn.net/qqqqq210/article/details/52993337 1.简介 近期公司需要搭建jenkins自动化构建部署,需要搭建nexus私服环境, ...