<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
<script src="JS/jquery-1.4.1.min.js" type="text/javascript"></script>
<style type="text/css">
* { margin:0; padding:0; text-align:center;}
body {TEXT-ALIGN: center;}
#center { MARGIN-RIGHT: auto; MARGIN-LEFT: auto; }
</style>
<script type="text/javascript">
$(document).ready(function () {
var canvers = document.getElementById("diagonal");
var context = canvers.getContext("2d");
context.globalAlpha = 0.5; $("#Map area").each(function () {
$(this).mouseover(function () { context.beginPath();
var strs = new Array(); //定义一数组
strs = $(this).attr("coords").split(",");
var i1, i2;
for (var i = 0; i < strs.length; i++) {
if (i % 2 == 0) {
i1 = strs[i];
}
if (i % 2 == 1) {
i2 = strs[i];
if (i == 1) {
context.moveTo(i1, i2);
}
else {
context.lineTo(i1, i2);
}
}
}
context.fillStyle = "#C0C0C0";
context.fill(); context.closePath(); //闭合
});
$(this).mouseout(function () {
context.clearRect(0, 0, 750, 528);
});
});
});
</script>
</head>
<body>
<div id="center" style="width:750px;">
<div style="display: block; background: url('Images/map.png') repeat scroll 0% 0% transparent; padding: 0px; width: 750px; height: 528px; position: relative;">
<canvas id="diagonal" style="border:0px none;top:0px;left:0;position:absolute; padding: 0px; opacity: 1;" width="750px" height="528px"></canvas>
<img src="data:images/map.png" width="750px" usemap="#Map" style="border: 0px none;position:absolute;left:0;top:0;opacity:0;"/>
<map id="Map" name="Map">
<area alt="北部区域" href="#" data_ID="1" coords="564,222,552,229,545,243,545,248,523,249,518,240,521,238,523,235,525,227,522,224,521,207,526,207,526,200,523,194,524,189,520,185,486,147,486,144,483,142,484,134,488,130,493,130,497,132,507,132,518,122,527,121,535,116,538,111,541,109,546,109,551,103,556,104,564,101,569,104,575,104,575,97,570,92,566,92,561,86,553,86,549,89,533,90,531,92,527,90,528,80,530,72,535,61,540,61,541,63,548,63,552,59,556,59,565,54,565,51,562,48,564,46,565,42,569,38,570,31,575,21,576,13,572,10,582,2,596,6,605,7,608,9,612,13,612,15,620,22,627,20,633,18,637,23,645,33,649,34,649,41,652,44,653,51,655,53,662,52,670,51,677,52,681,56,684,56,688,62,692,64,694,71,704,71,707,68,711,68,722,59,736,54,736,67,733,73,733,87,730,106,720,105,713,106,710,110,709,116,714,121,716,137,714,139,711,141,709,145,706,145,704,141,700,142,700,150,697,152,695,155,685,157,685,161,688,163,687,167,673,167,670,162,667,163,666,165,665,170,659,179,652,182,647,189,645,192,639,194,635,197,624,201,616,209,608,210,608,208,611,206,610,198,615,195,611,181,603,182,597,188,595,193,589,196,582,197,581,202,580,207,579,209,563,209,562,212,561,217" shape="poly">
<area alt="东部区域" href="#" data_ID="2" coords="582,424,584,417,566,411,566,415,547,414,544,416,542,412,546,407,535,403,535,393,532,384,527,377,529,369,533,363,532,351,538,345,547,344,550,339,561,338,561,331,558,329,558,320,551,319,551,316,556,307,557,304,554,299,549,299,543,292,550,283,553,277,560,280,563,277,563,272,559,272,560,270,561,264,565,266,570,266,582,268,585,270,589,270,590,268,598,273,608,278,612,289,606,294,607,298,611,300,620,300,632,309,621,310,611,307,628,316,623,322,627,324,623,329,612,332,631,333,637,337,631,343,637,344,631,347,633,352,633,355,637,360,626,359,626,367,622,369,621,374,617,377,619,381,614,385,608,381,614,389,610,402,604,411,596,409,596,414,589,414,590,422" shape="poly">
<area alt="西部区域" href="#" data_ID="3" coords="17,147,21,144,19,136,26,135,32,126,39,126,40,122,43,125,49,125,50,129,54,132,62,128,73,125,84,120,98,120,108,120,114,111,124,103,122,97,123,87,120,79,131,79,139,83,144,80,150,84,152,75,166,60,172,64,181,66,191,69,195,57,201,49,208,50,217,42,225,43,225,52,243,69,251,79,253,86,245,100,248,108,263,111,275,114,285,123,294,127,295,133,303,148,316,151,328,152,335,155,348,156,359,157,391,171,400,171,404,174,423,167,437,162,448,165,458,163,468,162,487,147,519,186,510,190,506,193,500,192,497,196,487,200,485,204,478,202,473,205,469,205,456,221,456,225,450,228,442,225,438,225,435,224,429,233,439,242,444,242,456,246,451,251,453,256,446,258,441,262,437,266,429,265,423,269,422,283,420,286,415,287,414,293,420,297,429,296,436,303,444,303,447,306,454,304,459,308,466,312,476,322,472,330,462,328,455,332,458,336,459,343,467,348,464,354,461,358,464,353,458,366,451,358,452,353,446,353,440,349,435,352,427,352,421,358,417,356,413,360,420,367,415,371,407,370,405,370,405,367,402,365,399,366,395,363,390,367,388,358,381,356,379,361,375,365,375,371,368,375,367,392,360,391,356,393,347,383,346,377,337,369,336,363,329,361,322,350,319,352,317,356,315,352,314,347,308,345,307,351,300,358,296,358,295,353,289,354,287,361,281,360,271,353,265,351,247,359,240,358,236,362,235,363,235,366,228,368,222,364,217,362,210,362,209,355,204,352,203,346,193,346,184,339,180,338,170,343,170,350,166,350,163,346,163,344,166,339,165,338,159,337,159,340,156,340,155,338,141,338,137,331,134,331,134,334,130,334,130,330,128,330,127,332,124,332,123,328,120,325,117,324,117,322,115,322,115,319,116,318,110,317,108,312,103,306,100,306,97,308,94,307,108,312,103,306,100,306,97,308,94,306,95,303,84,292,83,288,77,284,73,283,70,288,67,288,58,275,55,276,54,271,47,266,43,263,44,259,45,252,43,250,42,248,43,244,47,241,48,246,53,246,56,241,54,232,54,225,61,222,56,217,54,210,54,201,46,202,41,197,32,190,32,184,35,181,19,170,27,162,27,155,30,151,27,149,25,146,18,146" shape="poly">
<area alt="南部区域" href="#" data_ID="4" coords="532,351,529,343,525,343,521,345,518,344,515,339,511,340,509,340,504,335,500,336,496,339,493,339,492,337,487,337,481,343,479,342,473,342,467,348,464,354,461,358,464,353,458,366,451,358,452,353,446,353,440,349,435,352,427,352,421,358,417,356,413,360,420,367,415,371,407,370,405,370,405,367,402,365,399,366,395,363,390,367,388,358,381,356,379,361,375,365,375,371,368,375,367,392,360,391,356,393,347,383,346,377,337,369,336,363,329,361,322,350,319,352,317,356,315,352,314,347,308,345,307,351,300,358,296,358,296,362,301,362,304,366,304,381,301,384,301,388,284,404,285,410,283,415,290,411,299,411,299,424,301,427,309,427,303,437,303,441,312,442,319,452,326,452,327,449,333,449,333,458,343,458,343,449,342,441,352,441,355,437,358,440,364,440,368,438,378,441,378,437,387,438,395,432,408,438,420,438,419,443,416,449,437,458,444,458,448,455,454,458,460,458,467,459,465,469,468,472,469,475,461,479,458,482,448,488,449,496,462,503,479,496,479,488,484,480,477,475,477,471,473,466,488,459,496,458,499,454,504,455,504,452,514,452,514,450,523,450,522,439,529,447,536,447,540,441,544,444,546,441,552,438,568,436,582,424,584,417,566,411,566,415,547,414,544,416,542,412,546,407,535,403,535,393,532,384,527,377,529,369,533,363" shape="poly">
<area alt="中部区域" href="#" data_ID="5" coords="519,186,510,190,506,193,500,192,497,196,487,200,485,204,478,202,473,205,469,205,456,221,456,225,450,228,442,225,438,225,435,224,429,233,439,242,444,242,456,246,451,251,453,256,446,258,441,262,437,266,429,265,423,269,422,283,420,286,415,287,414,293,420,297,429,296,436,303,444,303,447,306,454,304,459,308,466,312,476,322,472,330,462,328,455,332,458,336,459,343,467,348,473,342,479,342,481,343,487,337,492,337,493,339,496,339,500,336,504,335,509,340,511,340,515,339,518,344,521,345,525,343,529,343,532,351,538,345,547,344,550,339,561,338,561,331,558,329,558,320,551,319,551,316,556,307,557,304,554,299,549,299,543,292,550,283,553,277,560,280,563,277,563,272,559,272,560,270,561,264,565,266,570,266,582,268,585,270,589,270,590,268,591,262,606,247,619,236,628,235,629,230,621,230,617,231,613,229,600,228,592,238,585,238,581,234,582,225,573,225,565,226,564,222,552,229,545,243,545,248,523,249,518,240,521,238,523,235,525,227,522,224,521,207,526,207,526,200,523,194,524,189,520,185" shape="poly">
</map>
</div>
</div>
</body>
</html>

关于使用Html5 canvas、 map、jquery构造不规则变色点击区域 热点区域的更多相关文章

  1. 基于HTML5 Canvas和jQuery 的绘图工具的实现

    简单介绍 HTML5 提供了强大的Canvas元素.使用Canvas并结合Javascript 能够实现一些很强大的功能.本文就介绍一下基于HTML5 Canvas 的绘图工具的实现.废话少说,先看成 ...

  2. 基于HTML5 Canvas的CSG构造实体几何书架

    CSG 构造实体几何这个概念在工业水利水电施工上.游戏上已经有很多人使用了,最简单的实体表示叫作体元,通常是形状简单的物体,如立方体.圆柱体.棱柱.棱锥.球体.圆锥等.根据每个软件包的不同这些体元也有 ...

  3. Html5的map在实际使用中遇到的问题及解决方案

    前言:百度了一下html map,嗯嗯,介绍的挺详细的,如果是初学者,直接看他们的教程,挺好的,就不用我再多说了. 不过我发现一个问题,就是都是介绍map有什么属性怎么用的,这明显就是照搬文档自己再改 ...

  4. HTML5+Canvas+jQuery调用手机拍照功能实现图片上传(二)

    上一篇仅仅讲到前台操作,这篇专门涉及到Java后台处理.前台通过Ajax提交将Base64编码过的图片数据信息传到Java后台,然后Java这边进行接收处理.通过对图片数据信息进行Base64解码,之 ...

  5. 简介 jCanvas:当 jQuery遇上HTML5 Canvas

    https://github.com/caleb531/jcanvas HTML5 可以直接在你的网页中使用 <canvas> 元素及其相关的 JavaScript API绘制的图形. 在 ...

  6. HTML5 Canvas 实现的9个 Loading 效果

    Sonic.js 是一个很小的 JavaScript 类,用于创建基于 HTML5 画布的加载图像.更强大的是 Sonic.js 还提供了基于现成的例子的创建工具,可以帮助你实现更多自定义的(Load ...

  7. 使用 HTML5 Canvas 绘制出惊艳的水滴效果

    HTML5 在不久前正式成为推荐标准,标志着全新的 Web 时代已经来临.在众多 HTML5 特性中,Canvas 元素用于在网页上绘制图形,该元素标签强大之处在于可以直接在 HTML 上进行图形操作 ...

  8. 如何使用 HTML5 Canvas 制作水波纹效果

    今天,我们继续分享 JavaScript 实现的效果例子,这篇文章会介绍使用 JavaScript 实现水波纹效果.水波效果以图片为背景,点击图片任意位置都会触发.有时候,我们使用普通的 Javasc ...

  9. HTML5 Canvas 高仿逼真 3D 布料图案效果

    HTML5 规范引进了很多新特性,其中最令人期待的之一就是 Canvas 元素,HTML5 Canvas 提供了通过 JavaScript 绘制图形的方法,非常强大.下面给大家分享一个 HTML5 C ...

随机推荐

  1. docker 数据管理

    一,介于创建docker容器退出或者删除容器数据无法得以保存以及docker容器中的分区较小的问题存在,未解决该问题,可以使用参考以下几种方法. 1,将宿主的目录挂载到容器中去. docker run ...

  2. 适用于CSS2的各种运动的javascript运动框架

    <script> window.onload = function() { //var oDiv1 = document.getElementById('box1'); //var oDi ...

  3. NFinal ajax

    AJAX返回 我们经常会用到ajax,当我们想返回json时,需要这样写. context.Response.ContentType="application/json"; con ...

  4. _BLOCK_TYPE_IS_VALID错误

    _BLOCK_TYPE_IS_VALID宏用来检测这个内存块在当前堆上是否有效,但是这里的指针是一个临时变量,临时变量是在栈上分配的,函数清理栈时会自动回收这些内存,程序员无需管理. new 和 ma ...

  5. c++设计模式之策略模式

    概念:通过定义一系列封装的算法,使得调度者可以互相替换,此模式让算法的变化,不会影响到使用算法的客户. 特点: 1)根据不同的情况创建不同的对象. 2)每个对象的方法名相同,但实现却不同. 结构: 1 ...

  6. c++设计模式之观察者模式

    概念:定义对象间的一种一对多的依赖关系,当一个对象的状态发生改变时,所有依赖于它的对象都得到通知并被自动更新. 通常讲就是被观察者向左右观察对象通知其状态的改变,以使得观察者进行相应信息的更新. 代码 ...

  7. 【solr基础教程之二】索引

    一.向Solr提交索引的方式 1.使用post.jar进行索引 (1)创建文档xml文件 <add> <doc> <field name="id"&g ...

  8. Windows10 磁盘活动时间百分之百导致系统卡顿解决方法

    最近电脑边的特别慢,打开任务管理器发现是磁盘活动时间时不时的就会变成100%.起初是以为硬盘出问题了,后来网上查了一下才发现很多人都遇到过这个问题,其原因就是Windows的SuperFetch和家庭 ...

  9. shell之rm -rf的别名设置

    vim ~/.bashrc alias rm='read -p "Are you ready?" y && [ $y == "y" ] & ...

  10. C语言数据类型转换

    变量的数据类型是可以转换的.转换的方法有两种,一种是自动转换,一种是强制转换. 自动转换 自动转换发生在不同数据类型的量混合运算时,由编译系统自动完成.自动转换遵循以下规则: 若参与运算量的类型不同, ...