coursera-miniproject Pang任务总结
球是纯白的,板子也是纯白的。球已经画出来了,但是加了几个全局变量(球的位置,球的初速度)
# Implementation of classic arcade game Pong import simplegui
import random # initialize globals - pos and vel encode vertical info for paddles
WIDTH = 600
HEIGHT = 400
BALL_RADIUS = 20
PAD_WIDTH = 8
PAD_HEIGHT = 80
HALF_PAD_WIDTH = PAD_WIDTH / 2
HALF_PAD_HEIGHT = PAD_HEIGHT / 2
LEFT = False
RIGHT = True
ball_pos = [WIDTH / 2, HEIGHT / 2]#需要么?
vel = [-3, -1]#需要么?
paddle1_pos = 200#建议是数字不是list
paddle2_pos = 200
paddle1_vel = 0#建议是数字不是list
paddle2_vel = 0
soccera = 0
soccerb = 0 # initialize ball_pos and ball_vel for new bal in middle of table
# if direction is RIGHT, the ball's velocity is upper right, else upper left
def spawn_ball(direction):
global ball_pos, vel # these are vectors stored as lists
#产生球的函数,功能是给一个初始位置和初始速度
if direction == RIGHT:#True和FALSE是啥?
vel[0] = random.randrange(2, 4)#速度有问题?太快了?
vel[1] = - random.randrange(1, 3)
ball_pos = [300, 200] if direction == LEFT:
vel[0] = - random.randrange(2, 4)
vel[1] = - random.randrange(1, 3)
ball_pos = [300, 200] # define event handlers
def new_game():
global paddle1_pos, paddle2_pos, paddle1_vel, paddle2_vel # these are numbers
global soccera, soccerb # these are ints
soccera = 0
soccerb = 0
paddle1_pos = 200
paddle2_pos = 200
paddle1_vel = 0
paddle2_vel = 0
spawn_ball(RIGHT) def draw(canvas):
global score1, score2, paddle1_pos, paddle2_pos, ball_pos, vel, soccera, soccerb
# draw mid line and gutters
canvas.draw_line([WIDTH / 2, 0],[WIDTH / 2, HEIGHT], 1, "White")
canvas.draw_line([PAD_WIDTH, 0],[PAD_WIDTH, HEIGHT], 1, "White")
canvas.draw_line([WIDTH - PAD_WIDTH, 0],[WIDTH - PAD_WIDTH, HEIGHT], 1, "White")
# update ball
ball_pos[0] += vel[0]
ball_pos[1] += vel[1]
#撞击上下墙壁反弹
if ball_pos[1] <= BALL_RADIUS:
vel[1] = - vel[1]
elif ball_pos[1] >= HEIGHT - 1 - BALL_RADIUS:
vel[1] = - vel[1]
#球撞击gutter后要复位游戏,调用spawn_ball
elif ball_pos[0] <= BALL_RADIUS + PAD_WIDTH and paddle1_pos - 40 <= ball_pos[1] <= paddle1_pos + 40:
vel[0] = - vel[0] * 1.1
vel[1] = vel[1] * 1.1
elif ball_pos[0] >= WIDTH - 1 - BALL_RADIUS - PAD_WIDTH and paddle2_pos - 40 <= ball_pos[1] <= paddle2_pos + 40:
vel[0] = - vel[0] * 1.1
vel[1] = vel[1] * 1.1
elif ball_pos[0] <= BALL_RADIUS + PAD_WIDTH and ball_pos[1] < paddle1_pos - 40:
spawn_ball(RIGHT)
soccerb += 1
elif ball_pos[0] <= BALL_RADIUS + PAD_WIDTH and ball_pos[1] > paddle1_pos + 40:
spawn_ball(RIGHT)
soccerb += 1
elif ball_pos[0] >= WIDTH - 1 - BALL_RADIUS - PAD_WIDTH and ball_pos[1] < paddle2_pos - 40:
spawn_ball(LEFT)
soccera += 1
elif ball_pos[0] >= WIDTH - 1 - BALL_RADIUS - PAD_WIDTH and ball_pos[1] > paddle2_pos + 40:
spawn_ball(LEFT)
soccera += 1
# draw ball
canvas.draw_circle(ball_pos, BALL_RADIUS, 2, "White", "White")
# update paddle's vertical position, keep paddle on the screen
paddle1_pos += paddle1_vel
if paddle1_pos <= 40:
paddle1_pos = 40
elif paddle1_pos >= 360:
paddle1_pos = 360 paddle2_pos += paddle2_vel
if paddle2_pos <= 40:
paddle2_pos = 40
elif paddle2_pos >= 360:
paddle2_pos = 360
# draw paddles
canvas.draw_line([0, paddle1_pos], [8, paddle1_pos], 80, "White")
canvas.draw_line([592,paddle2_pos], [600, paddle2_pos], 80, "White")
# draw scores
canvas.draw_text(str(soccera), [140, 100], 50, "White")
canvas.draw_text(str(soccerb), [450, 100], 50, "White")
def keydown(key):
global paddle1_vel, paddle2_vel
if key == simplegui.KEY_MAP["w"]:
paddle1_vel -= 4
elif key == simplegui.KEY_MAP["s"]:
paddle1_vel += 4
elif key == simplegui.KEY_MAP["up"]:
paddle2_vel -= 4
elif key == simplegui.KEY_MAP["down"]:
paddle2_vel += 4 def keyup(key):
global paddle1_vel, paddle2_vel
if key == simplegui.KEY_MAP["w"]:
paddle1_vel = 0
elif key == simplegui.KEY_MAP["s"]:
paddle1_vel = 0
elif key == simplegui.KEY_MAP["up"]:
paddle2_vel = 0
elif key == simplegui.KEY_MAP["down"]:
paddle2_vel = 0
# create frame
frame = simplegui.create_frame("Pong", WIDTH, HEIGHT)
frame.set_draw_handler(draw)
frame.set_keydown_handler(keydown)
frame.set_keyup_handler(keyup)
frame.add_button("Restart", new_game,100) # start frame
new_game()
frame.start()
多年以后,我会看到我的挣扎
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