第一步:获取画布元素

var canvas = document.getElementById("myCanvas");
var context = canvas.getContext("2d");

第二步:绘制

1.正方形

function drawSquare(canvas, context) {
var width = Math.floor(Math.random() * 64); var x = Math.floor(Math.random() * (canvas.width-width));
var y = Math.floor(Math.random() * (canvas.height-width)); context.fillStyle = "lightblue";
console.log(x);
console.log(y);
console.log(width);
context.fillRect(x, y, width, width);
}

2.圆形

function drawSquare(canvas, context) {
var width = Math.floor(Math.random() * 64); var x = Math.floor(Math.random() * (canvas.width-width));
var y = Math.floor(Math.random() * (canvas.height-width)); context.fillStyle = "lightblue";
console.log(x);
console.log(y);
console.log(width);
context.fillRect(x, y, width, width);
}

3.文字

function drawText(canvas, context) {
var selectObj = document.getElementById("foregroundColor");
var index = selectObj.selectedIndex;
var fgColor = selectObj[index].value;
var fontSize = "24"; context.fillStyle = fgColor;
context.font = "bold " + fontSize + "px sans-serif";
context.textAlign = "center"; var message = document.getElementById("message").value;
var x = Math.floor(canvas.width / 2);
var y = Math.floor(canvas.height / 2 - fontSize / 2);
context.fillText(message, x, y);
}

备注:context.textAlign是设置 fillText() 中 x 坐标指定的是文本哪个部位的坐标,如果设置为 center, x 就是文本中间的 x 坐标。

4.将画布内容变为图片

function makeImage() {
var canvas = document.getElementById("myCanvas");
canvas.onclick = function() {
window.location = canvas.toDataURL("image/png");
}
}

这部分功能浏览器支持得不够好。

完整代码:

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<style>
*{
-moz-box-sizing: border-box;
box-sizing: border-box;
margin: 0;
padding: 0;
}
main {
width: 640px;
height: 320px;
margin: 32px auto;
text-align: center;
}
canvas {
border: 1px solid #ccc;
}
form section {
margin-bottom: 16px;
}
</style>
</head>
<body>
<main>
<canvas width="640" height="320" id="myCanvas"></canvas>
<form>
<section>
<label for="backgroundColor">Select background :</label>
<select id="backgroundColor">
<option value="white" selected>White</option>
<option value="black">Black</option>
</select>
</section>
<section>
<label for="foregroundColor">Select ForegroundColor:</label>
<select id="foregroundColor">
<option value="white">White</option>
<option value="black" selected>Black</option>
</select>
</section>
<section>
<label for="shape">Select shape:</label>
<select id="shape">
<option value="circles" selected>Circles</option>
<option value="squares">Squares</option>
</select>
</section>
<section>
<label for="message">Input text:</label>
<input type="text" name="message" id="message" maxlength="48">
</section>
<input type="button" value="preview" id="previewButton" onclick="draw(canvas, context);">
</form>
</main>
<script>
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext("2d");
function drawSquare(canvas, context) {
var width = Math.floor(Math.random() * 64); var x = Math.floor(Math.random() * (canvas.width-width));
var y = Math.floor(Math.random() * (canvas.height-width)); context.fillStyle = "lightblue";
console.log(x);
console.log(y);
console.log(width);
context.fillRect(x, y, width, width);
}
function drawCircle(canvas, context) {
var radius = Math.floor(Math.random() * 48); var x = Math.floor(Math.random() * canvas.width);
var y = Math.floor(Math.random() * canvas.height); context.beginPath();
context.arc(x, y, radius, 0, Math.PI * 2, true);
context.fillStyle = "lightblue";
context.fill();
}
function drawText(canvas, context) {
var selectObj = document.getElementById("foregroundColor");
var index = selectObj.selectedIndex;
var fgColor = selectObj[index].value;
var fontSize = "24"; context.fillStyle = fgColor;
context.font = "bold " + fontSize + "px sans-serif";
context.textAlign = "center"; var message = document.getElementById("message").value;
var x = Math.floor(canvas.width / 2);
var y = Math.floor(canvas.height / 2 - fontSize / 2);
context.fillText(message, x, y);
}
function makeImage() {
var canvas = document.getElementById("myCanvas");
canvas.onclick = function() {
window.location = canvas.toDataURL("image/png");
}
}
function draw(canvas, context) {
drawText(canvas, context);
makeImage();
}
</script>
</body>
</html>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<style>
*{
-moz-box-sizing: border-box;
box-sizing: border-box;
margin: ;
padding: ;
}
main {
width: px;
height: px;
margin: px auto;
text-align: center;
}
canvas {
border: px solid #ccc;
}
form section {
margin-bottom: px;
}
</style>
</head>
<body>
<main>
<canvas width="640" height="320" id="myCanvas"></canvas>
<form>
<section>
<label for="backgroundColor">Select background :</label>
<select id="backgroundColor">
<option value="white" selected>White</option>
<option value="black">Black</option>
</select>
</section>
<section>
<label for="foregroundColor">Select ForegroundColor:</label>
<select id="foregroundColor">
<option value="white">White</option>
<option value="black" selected>Black</option>
</select>
</section>
<section>
<label for="shape">Select shape:</label>
<select id="shape">
<option value="circles" selected>Circles</option>
<option value="squares">Squares</option>
</select>
</section>
<section>
<label for="message">Input text:</label>
<input type="text" name="message" id="message" maxlength="48">
</section>
<input type="button" value="preview" id="previewButton" onclick="draw(canvas, context);">
</form>
</main>
<script>
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext("2d");
function drawSquare(canvas, context) {
var width = Math.floor(Math.random() * ); var x = Math.floor(Math.random() * (canvas.width-width));
var y = Math.floor(Math.random() * (canvas.height-width)); context.fillStyle = "lightblue";
console.log(x);
console.log(y);
console.log(width);
context.fillRect(x, y, width, width);
}
function drawCircle(canvas, context) {
var radius = Math.floor(Math.random() * ); var x = Math.floor(Math.random() * canvas.width);
var y = Math.floor(Math.random() * canvas.height); context.beginPath();
context.arc(x, y, radius, , Math.PI * , true);
context.fillStyle = "lightblue";
context.fill();
}
function drawText(canvas, context) {
var selectObj = document.getElementById("foregroundColor");
var index = selectObj.selectedIndex;
var fgColor = selectObj[index].value;
var fontSize = "24"; context.fillStyle = fgColor;
context.font = "bold " + fontSize + "px sans-serif";
context.textAlign = "center"; var message = document.getElementById("message").value;
var x = Math.floor(canvas.width / );
var y = Math.floor(canvas.height / 2 - fontSize / );
context.fillText(message, x, y);
}
function makeImage() {
var canvas = document.getElementById("myCanvas");
canvas.onclick = function() {
window.location = canvas.toDataURL("image/png");
}
}
function draw(canvas, context) {
drawText(canvas, context);
makeImage();
}
</script>
</body>
</html>

【HTML5】canvas画布练习的更多相关文章

  1. html5——canvas画布

    一.基本介绍 1,canvas是画布,可以描画线条,图片等,现代的浏览器大部分都支持. canvas的width,height默认为300*150,要指定画布大小,不能用css样式的widh,heig ...

  2. html5 canvas画布上合成

    source-over 默认.在目标图像上显示源图像. source-atop 在目标图像顶部显示源图像.源图像位于目标图像之外的部分是不可见的. source-in 在目标图像中显示源图像.只有目标 ...

  3. HTML5 Canvas 画布

    一.Canvas是什么? canvas,是一个画布,canvas元素用于在网页上绘制图形. canvas 拥有多种绘制路径.矩形.圆形.字符以及添加图像的方法. 二.创建Canvas元素 加上基本的属 ...

  4. HTML5 canvas画布写炫彩动态的倒计时效果

    html代码如下,插入了2个js代码. <!DOCTYPE html> <html> <head> <title>canvas</title> ...

  5. css总结19:HTML5 Canvas(画布)

    1  <canvas> 标签定义图形,比如图表和其他图像. 例1:简单使用: <canvas id="Canva" width="200" h ...

  6. Particles.js基于Canvas画布创建粒子原子颗粒效果

    文章目录 使用方法 自定义参数 相关链接 Particles.js是一款基于HTML5 Canvas画布的轻量级粒子动画插件,可以设置粒子的形状.旋转.分布.颜色等属性,还可以动态添加粒子,效果非常炫 ...

  7. 16个富有创意的HTML5 Canvas动画特效集合

    HTML5技术正在不断的发展和更新,越来越多的开发者也正在加入HTML5阵营,甚至在移动开发上HTML5的地位也是越来越重要了.HTML5中的大部分动画都是通过Canvas实现,因为Canvas就像一 ...

  8. html5 canvas 画图移动端出现锯齿毛边的解决方法

    使用HTML5的canvas元素画出来的.在移动端手机上测试都发现画图有一点锯齿问题 出现这个问题的原因应该是手机的宽是720像素的, 而这个canvas是按照小于720像素画出来的, 所以在720像 ...

  9. 16个非常有趣的HTML5 Canvas动画特效集合

    HTML5技术正在不断的发展和更新,越来越多的开发者也正在加入HTML5阵营,甚至在移动开发上HTML5的地位也是越来越重要了.HTML5中的大部分动画都是通过Canvas实现,因为Canvas就像一 ...

  10. HTML5 中的 canvas 画布(一)

    ---恢复内容开始--- 在HTML5中新添加的元素,canvas 现在支持 IE9+的版本 注意:HTML5 <canvas> 元素用于图形的绘制,通过脚本 (通常是JavaScript ...

随机推荐

  1. [字符哈希] POJ 3094 Quicksum

    Quicksum Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 16488   Accepted: 11453 Descri ...

  2. 解决MySql无法远程连接

    安装完MySql后远程通过Navicat访问时报错: ERROR 1130: Host ***.***.***.*** is not allowed to connect to this MySQL ...

  3. Jmail组件-----发送email

    jmail是一个第三方邮件操作组件,通常位于web服务器端,和站点程序紧密配合来接收及提交邮件到邮件服务器的控件,让网站拥有发送邮件既接收邮件的功能. 之所以想尝试它的理由呢 是因为----jmail ...

  4. C# MD5加密

    public static string Encrypt(string txt) { System.Security.Cryptography.MD5CryptoServiceProvider md5 ...

  5. win环境 yii2 框架 overtrue/wechat 包 由 sys_get_temp_dir 引发的 the directory "c:\Windows" is not writable

    vendor\overtrue\wechat\src\Foundation\Application.php registerBase 方法 在初始化属性时 $this['cache'] = funct ...

  6. 面试复习(C++)之堆排序

    #include <iostream> using namespace std; void Maxheap(int *a,int i,int heapSize)//最大数调整 { +;// ...

  7. 编程key note

    一些日常发现的code better的要点.不断更新. * #include <assert.h> 使用断言* 每个模块(文件)应该有一个唯一的一个前缀,模块导出的所有全局名字都应以此前缀 ...

  8. POJ 1061

    题意: 两只青蛙在同一条纬度上,它们各自朝西跳,问它们要跳多少步才能碰面(必须同时到达同一点). 分析: 假设它们跳了t步才相遇,青蛙a初始坐标为x,青蛙b初始坐标为y,则跳了t步相遇后a的坐标为 x ...

  9. 关闭SqlServer连接

    经常使用需要还原数据库又不想关闭已经打开的画面,所以直接上 CREATE PROCEDURE [dbo].[StopLogin] ) AS DECLARE ), ) BEGIN IF (@Dname ...

  10. android 解析XML 工具类

    /** * Created by John on 2016/3/29. */ public class XmlParser { private static final String ns = nul ...