Description

Arthur and his sister Caroll have been playing a game called Nim for some time now. Nim is played as follows:The starting position has a number of heaps, all containing some, not necessarily equal, number of beads.The players take turns chosing a heap and removing a positive number of beads from it.

The first player not able to make a move, loses.Arthur and Caroll really enjoyed playing this simple game until theyrecently learned an easy way to always be able to find the best move:Xor the number of beads in the heaps in the current position (i.e. if we have 2, 4 and 7 the xor-sum will be 1 as 2 xor 4 xor 7 = 1).If the xor-sum is 0, too bad, you will lose.Otherwise, move such that the xor-sum becomes 0. This is always possible.It is quite easy to convince oneself that this works. Consider these facts:The player that takes the last bead wins.After the winning player's last move the xor-sum will be 0.The xor-sum will change after every move.Which means that if you make sure that the xor-sum always is 0 when you have made your move, your opponent will never be able to win, and, thus, you will win.Understandibly it is no fun to play a game when both players know how to play perfectly (ignorance is bliss). Fourtunately, Arthur and Caroll soon came up with a similar game, S-Nim, that seemed to solve this problem. Each player is now only allowed to remove a number of beads in some predefined set S, e.g. if we have S = f2, 5g each player is only allowed to remove 2 or 5 beads. Now it is not always possible to make the xor-sum 0 and, thus, the strategy above is useless. Or is it?your job is to write a program that determines if a position of S-Nim is a losing or a winning position.

A position is a winning position if there is at least one move to a losing position. A position is a losing position if there are no moves to a losing position. This means, as expected, that a position with no legal moves is a losing position.

Arthur and his sister Caroll 玩nim游戏玩腻了(因为他们都知道了如何计算必胜策略),所以Arthur把这个游戏改了一下规则,Arthur定义了一个有限集合S,每次从一堆石子中取的石子数目必须在S中。现在,Arthur想知道先手是否有必胜策略。有多组测试数据。

Input
Input consists of a number of test cases.

For each test case: The first line contains a number k (0 < k ≤ 100) describing the size of S, followed by k numbers si (0 < si ≤ 10000) describing S.

The second line contains a number m (0 < m ≤ 100) describing the number of positions to evaluate.

The next m lines each contain a number l (0 < l ≤ 100) describing the number of heaps and l numbers hi (0 ≤ hi ≤ 10000) describing the number of beads in the heaps.

The last test case is followed by a 0 on a line of its own.
每行输入首先给出一个数k,代表集合S的大小,接下来紧跟着k个数,表示集合S里的数。接下来一行数为m代表有m个游戏,后面m行每行第一个数字为n代表有n堆石子,后面紧跟着n个数代表每堆石子的个数。多组数据,做到0结束

Output
For each position: If the described position is a winning position print a 'W'.
If the described position is a losing position print an 'L'.
Print a newline after each test case.
对于每组数据,我们要输出n个字母,第i个字母为“W”代表第i个游戏先手必胜,“L”代表第i个游戏先手必败,做完一组数据后换行。

Sample Input
2 2 5
3
2 5 12
3 2 4 7
4 2 3 7 12
5 1 2 3 4 5
3
2 5 12
3 2 4 7
4 2 3 7 12
0

Sample Output
LWW
WWL

Nim游戏的一种,只是有集合的限制。我们开始预处理出集合对SG值的影响,然后普通Nim即可

#include <algorithm>
#include <iostream>
#include <cstring>
#include <cstdio>
using namespace std; #define ll long long
#define re register
#define gc getchar()
inline int read()
{
re int x(0),f(1);re char ch(gc);
while(ch<'0'||ch>'9') {if(ch=='-')f=-1; ch=gc;}
while(ch>='0'&&ch<='9') x=(x*10)+(ch^48),ch=gc;
return x*f;
} const int N=1e2,M=1e5;
int s[N+10],SG[M+10],k,vis[N+10]; void prepare()
{
memset(SG,0,sizeof(SG));
for(int i=1;i<=M;++i)
{
memset(vis,0,sizeof(vis));
for(int j=1;j<=k;++j)
{
if(i<s[j]) break;
vis[SG[i-s[j]]]=1;
}
for(int j=0;j<=N;++j)
if(!vis[j])
{
SG[i]=j;
break;
}
}
} int main()
{
while(k=read(),k)
{
for(int i=1;i<=k;++i)
s[i]=read();
sort(s+1,s+1+k);
prepare();
int n=read();
for(int i=1;i<=n;++i)
{
int m=read(),ans=0;
for(int i=1;i<=m;++i)
ans^=SG[read()];
cout<<(!ans?"L":"W");
}
cout<<endl;
}
return 0;
}

  

POJ2960 S-Nim 【博弈论】的更多相关文章

  1. (转载)Nim博弈论

    最近补上次参加2019西安邀请赛的题,其中的E题出现了Nim博弈论,今天打算好好看看Nim博弈论,在网上看到这篇总结得超级好的博客,就转载了过来. 转载:https://www.cnblogs.com ...

  2. 【Poj2960】S-Nim & 博弈论

    Position: http://poj.org/problem?id=2960 List Poj2960 S-Nim List Description Knowledge Solution Noti ...

  3. hdu 3032 Nim or not Nim? 博弈论

     这题是Lasker’s Nim. Clearly the Sprague-Grundy function for the one-pile game satisfies g(0) = 0 and g( ...

  4. POJ2068 Nim 博弈论 dp

    http://poj.org/problem?id=2068 博弈论的动态规划,依然是根据必胜点和必输点的定义,才明白过来博弈论的dp和sg函数差不多完全是两个概念(前者包含后者),sg函数只是mex ...

  5. zoj 3591 Nim 博弈论

    思路:先生成序列再求异或,最多的可能为n*(n+1)/2: 在去掉其中必败的序列,也就是a[i]=a[j]之间的序列. 代码如下: #include<iostream> #include& ...

  6. poj 2068 Nim 博弈论

    思路:dp[i][j]:第i个人时还剩j个石头. 当j为0时,有必胜为1: 后继中有必败态的为必胜态!!记忆化搜索下就可以了! 代码如下: #include<iostream> #incl ...

  7. poj 2975 Nim 博弈论

    令ans=a1^a2^...^an,如果需要构造出异或值为0的数, 而且由于只能操作一堆石子,所以对于某堆石子ai,现在对于ans^ai,就是除了ai以外其他的石子 的异或值,如果ans^ai< ...

  8. POJ2975 Nim 博弈论 尼姆博弈

    http://poj.org/problem?id=2975 题目始终是ac的最大阻碍. 问只取一堆有多少方案可以使当前局面为先手必败. 显然由尼姆博弈的性质可以知道需要取石子使所有堆石子数异或和为0 ...

  9. 【BZOJ】4147: [AMPPZ2014]Euclidean Nim

    [算法]博弈论+数论 [题意]给定n个石子,两人轮流操作,规则如下: 轮到先手操作时:若石子数<p添加p个石子,否则拿走p的倍数个石子.记为属性p. 轮到后手操作时:若石子数<q添加q个石 ...

随机推荐

  1. vuex的用法

    https://segmentfault.com/a/1190000015782272

  2. 禁用了传说中的PHP危险函数之后,Laravel的定时任务不能执行了?

    虽然已是 2018 年,但网上依然流传着一些「高危 PHP 函数,请一定要禁用!」的标题党文章(搜索关键字:一些需要禁用的PHP危险函数). 这些文章的内容简单直接,给出 php.ini 的 disa ...

  3. OPP的三大特征之封装总结

    '''封装: 1.什么是封装? 封装是把什么东西装到容器中,再封闭起来 与隐藏有相似之处,但不是单纯的隐藏 官方解释:封装是指对外部隐藏实现细节,并提供简单的使用接口 封装的好处: 1.提高安全性 2 ...

  4. 开源GIS知识

    ---恢复内容开始--- 2.1.3组件层 数据库组件层按照功能可分为两类:数据管理组件和分析组件. 2.1.3.1数据管理组件 (1)GDAL GDAL(http://www.gdal.org/)是 ...

  5. 工具资源系列之给虚拟机装个windows

    前面我们介绍了如何在 mac 宿主机安装 VMware 虚拟机软件,本节我们将继续介绍如何给虚拟机安装镜像,切换不同的操作系统. VMware 软件是容器,镜像是内核,这里的镜像指的是操作系统. 下载 ...

  6. js实现自定义修改网页中表格信息

    项目中的打印页面,为提高用户体验,需要增自定修改表格内容的功能,以下是使用示意图(双击td标签部分的内容,可自定义修改): 以下是js插件源码,存为edit.js文件: var tbl, tbt; v ...

  7. C# 实体转为json字符串

    C# 实体转为json字符串 Catalog cata = new Catalog(); cata.C_platformid = 0; cata.C_isnav = 0; cata.C_isvalid ...

  8. Redmine入门-安装

    Redmine提供了两种方式安装,如果仅仅只是使用Redmine,建议采用一键安装的方式,快捷方便.如果需要做二次开发或者更多的个性化处理,可以采用源码安装方式,下面分别介绍两种安装方式. ----- ...

  9. 《SQL CookBook 》笔记-第三章-多表查询

    目录 3.1 叠加两个行集 3.2 合并相关行 3.3 查找两个表中相同的行 3.4 查找只存在于一个表中的数据 3.5 从一个表检索与另一个表不相关的行 3.6 新增连接查询而不影响其他连接查询 3 ...

  10. 教你在浏览器里做出EXCEL的效果

    在浏览器里做出EXCEL的效果,复制.粘贴.设置公式.双击编辑等效果,如果自己开发的话,比较麻烦,建议使用成熟的插件.这里介绍使用智表ZCELL插件,实现用户快捷操作. 首先下载插件,引入到页面中,一 ...