Android UI开发第四十三篇——使用Property Animation实现墨迹天气3.0引导界面及动画实现
前面写过《墨迹天气3.0引导界面及动画实现》,里面完美实现了动画效果,那一篇文章使用的View Animation,这一篇文章使用的Property Animation实现。Property Animation是Android3.0以后新增的动画库。
这篇文章的源代码以及效果在github。
实现墨迹天气向上滑动的viewpager使用的开源库ViewPager-Android。
ViewPager-Android开源库设置app:orientation定义滑动方向。
墨迹天气引导界面共同拥有4个视图,先看一下:(这里引入的图片都是实现后的,截图都是静态图,运行程序看动画效果)。
watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQveHl6X2xtbg==/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast" width="240" height="400" alt="" style="border: none; max-width: 100%;" />
图一 图二
图三 图四
墨迹天气的引导界面使用的无非是移动、渐变、缩放、转动或者当中几个的组合。
我们介绍当中的部分实现。
1、缩放动画
首先是图一的“极低耗电”使用了一个缩放效果。使用Property Animation实现例如以下:
xml动画文件:
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:ordering="together" > <objectAnimator
android:duration="1000"
android:interpolator="@android:anim/accelerate_decelerate_interpolator"
android:propertyName="scaleX"
android:valueFrom="1.0"
android:valueTo="1.1"
android:valueType="floatType" >
</objectAnimator>
<objectAnimator
android:duration="1000"
android:interpolator="@android:anim/accelerate_decelerate_interpolator"
android:propertyName="scaleY"
android:valueFrom="1.0"
android:valueTo="1.1"
android:valueType="floatType" >
</objectAnimator> </set>
java使用:
animation1=(AnimatorSet)AnimatorInflater.loadAnimator(PropertyAnimActivity.this,
R.animator.tutorail_rotate);
LinearInterpolator lin = new LinearInterpolator();
animation1.setInterpolator(lin);
t1_icon2.setVisibility(View.VISIBLE); animation1.setTarget(t1_icon2);
animation1.start();
2、移动渐变组合动画
图一中以下的箭头使用了移动渐变组合动画,实现例如以下:
xml文件:
<? xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:ordering="together" > <!--
能够包括<objectAnimator>, <valueAnimator>,<set>项
属性:android:ordering=["together" | "sequentially"],子集运行顺序
sequentially Play animations in this set sequentially
together (default) Play animations in this set at the same time.
--> <set
xmlns:android="http://schemas.android.com/apk/res/android"
android:ordering="together" >
<objectAnimator
android:duration="1000"
android:propertyName="translationX"
android:repeatCount="infinite"
android:repeatMode="reverse"
android:valueFrom="0"
android:valueTo="0"
android:valueType="floatType" >
</objectAnimator>
<objectAnimator
android:duration="1000"
android:propertyName="translationY"
android:repeatCount="infinite"
android:repeatMode="reverse"
android:valueFrom="-15"
android:valueTo="20"
android:valueType="floatType" >
</objectAnimator>
</set> <objectAnimator
android:duration="1000"
android:propertyName="alpha"
android:repeatCount="infinite"
android:valueFrom="1.0"
android:valueTo="0.3"
android:valueType="floatType" >
</objectAnimator>
<!--
objectAnimator: android:propertyName
对view能够设置一下值:
translationX and translationY:
These properties control where the View is located
as a delta from its left and top coordinates which
are set by its layout container.
rotation, rotationX, and rotationY:
These properties control the rotation
in 2D (rotation property) and 3D around the pivot point.
scaleX and scaleY:
These properties control the 2D scaling of a View around
its pivot point.
pivotX and pivotY:
These properties control the location of the pivot point,
around which the rotation and scaling transforms occur.
By default, the pivot point is located at the center of
the object.
x and y:
These are simple utility properties to describe
the final location of the View in its container,
as a sum of the left and top values and translationX
and translationY values.
alpha:
Represents the alpha transparency on the View.
This value is 1 (opaque) by default, with a value of 0
representing full transparency (not visible). 还能够设置"backgroundColor"等值 android:valueTo
float, int, or color. Required. The value where the animated property ends.
Colors are represented as six digit hexadecimal numbers (for example, #333333). android:valueFrom
float, int, or color. The value where the animated property starts. If not specified,
the animation starts at the value obtained by the property's get method.
Colors are represented as six digit hexadecimal numbers (for example, #333333). android:duration
int. The time in milliseconds of the animation. 300 milliseconds is the default. android:startOffset
int. The amount of milliseconds the animation delays after start() is called. android:repeatCount:反复次数
说明:
infinite:循环运行,
详细正整数表示循环次数 android:repeatMode:反复模式,
说明:
restart:又一次从头開始运行
reverse:反方向运行 android:valueType
Keyword. Do not specify this attribute if the value is a color.
The animation framework automatically handles color values intType: Specifies that the animated values are integers
floatType (default): Specifies that the animated values are floats
--> </set>
Java调用动画资源和前面是一样的,不做过多说明。
3、旋转缩放组合动画
图1中间使用了旋转缩放组合动画,,实现例如以下:
<?xml version="1.0" encoding="utf-8"? >
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:ordering="together" > <set
xmlns:android="http://schemas.android.com/apk/res/android"
android:ordering="together" >
<objectAnimator
android:duration="800"
android:interpolator="@android:anim/accelerate_decelerate_interpolator"
android:propertyName="scaleX"
android:valueFrom="0.0"
android:valueTo="1.2"
android:valueType="floatType" >
</objectAnimator>
<objectAnimator
android:duration="800"
android:interpolator="@android:anim/accelerate_decelerate_interpolator"
android:propertyName="scaleY"
android:valueFrom="0.0"
android:valueTo="1.2"
android:valueType="floatType" >
</objectAnimator>
</set> <objectAnimator
android:duration="3000"
android:propertyName="rotation"
android:repeatCount="-1"
android:valueFrom="0.0"
android:valueTo="359.0"
android:valueType="floatType" >
</objectAnimator> </set>
Java调用动画资源和前面是一样的,不做过多说明。
4、平移动画
图三很多其它的使用了平移动画,由于要计算位置,没有使用xml资源文件。Java实现:
transAnimationX2=ObjectAnimator.ofFloat(t3_icon2, "translationX", fx1, tx1);
transAnimationX2.setDuration(800);
transAnimationX2.setRepeatCount(Animation.INFINITE);// Animation.INFINITE
transAnimationX2.setRepeatMode(Animation.RESTART);
transAnimationX2.setInterpolator(new LinearInterpolator()); transAnimationY2=ObjectAnimator.ofFloat(t3_icon2, "translationY", fy1, ty1);
transAnimationY2.setDuration(800);
transAnimationY2.setRepeatCount(Animation.INFINITE);// Animation.INFINITE
transAnimationY2.setRepeatMode(Animation.RESTART);
transAnimationY2.setInterpolator(new LinearInterpolator()); PropertyValuesHolder pvhX3 = PropertyValuesHolder.ofFloat("translationX", fx2, tx2);
PropertyValuesHolder pvhY3 = PropertyValuesHolder.ofFloat("translationY", fy2, ty2);
transAnimation3=ObjectAnimator.ofPropertyValuesHolder(t3_icon3, pvhX3, pvhY3);
transAnimation3.setDuration(1200);
transAnimation3.setRepeatCount(Animation.INFINITE);
transAnimation3.setRepeatMode(Animation.RESTART);
transAnimation3.setInterpolator((new LinearInterpolator())); PropertyValuesHolder pvhX4 = PropertyValuesHolder.ofFloat("translationX", fx3, tx3);
PropertyValuesHolder pvhY4 = PropertyValuesHolder.ofFloat("translationY", fy3, ty3);
transAnimation4=ObjectAnimator.ofPropertyValuesHolder(t3_icon4, pvhX4, pvhY4);
transAnimation4.setDuration(1200);
transAnimation4.setRepeatCount(Animation.INFINITE);
transAnimation4.setRepeatMode(Animation.RESTART);
transAnimation4.setInterpolator((new LinearInterpolator())); PropertyValuesHolder pvhX5 = PropertyValuesHolder.ofFloat("translationX", fx4, tx4);
PropertyValuesHolder pvhY5 = PropertyValuesHolder.ofFloat("translationY", fy4, ty4);
transAnimation5=ObjectAnimator.ofPropertyValuesHolder(t3_icon5, pvhX5, pvhY5);
transAnimation5.setDuration(800);
transAnimation5.setRepeatCount(Animation.INFINITE);
transAnimation5.setRepeatMode(Animation.RESTART);
transAnimation5.setInterpolator((new LinearInterpolator())); flag3=true; // 延迟1秒
new Handler() {
@Override
public void dispatchMessage(Message msg) {
// TODO Auto-generated method stub
if(flag3)
super.dispatchMessage(msg);
} public void handleMessage(android.os.Message msg) {
if (msg.what == 1) { t3_icon2.setVisibility(View.VISIBLE);
t3_icon3.setVisibility(View.VISIBLE);
t3_icon4.setVisibility(View.VISIBLE);
t3_icon5.setVisibility(View.VISIBLE); transAnimationX2.start();
transAnimationY2.start(); transAnimation3.start();
transAnimation4.start();
transAnimation5.start(); t3_icon6_animationDrawable.start(); }
};
}.sendEmptyMessageDelayed(1, 1000);// 1秒
这个动画中更重要的是计算初始和结束位置:
view3.getViewTreeObserver().addOnGlobalLayoutListener(
new OnGlobalLayoutListener() { @Override
public void onGlobalLayout() {
// TODO Auto-generated method stub
int h1 = centerLayout.getTop();
int h2 = centerLayout.getBottom();
DensityUtil densityUtil = new DensityUtil(
PropertyAnimActivity.this);
int w = densityUtil.getScreenWidth(); fx1 = t3_icon2.getTop() + t3_icon2.getHeight();
fy1 = -t3_icon2.getTop() - t3_icon2.getHeight();
tx1 = -t3_icon2.getWidth() - t3_icon2.getLeft();
ty1 = t3_icon2.getTop() + t3_icon2.getLeft()
+ t3_icon2.getWidth(); fx2 = t3_icon3.getTop() + t3_icon3.getHeight();
fy2 = -t3_icon3.getTop() - t3_icon3.getHeight();
tx2 = -t3_icon3.getWidth() - t3_icon3.getLeft();
ty2 = t3_icon3.getTop() + t3_icon3.getLeft()
+ t3_icon3.getWidth(); fx3 = w - t3_icon4.getLeft();
fy3 = -(w - t3_icon4.getLeft());
tx3 = -(h2 - h1 - t3_icon4.getTop());
ty3 = h2 - h1 - t3_icon4.getTop(); fx4 = w - t3_icon5.getLeft();
fy4 = -(w - t3_icon5.getLeft());
tx4 = -(h2 - h1 - t3_icon5.getTop());
ty4 = h2 - h1 - t3_icon5.getTop();
}
});
5、循环插值器
第四页动画中重要的使用了CycleInterpolator(循环插值器)
ObjectAnimator objAnim=ObjectAnimator.ofFloat(t4_icon1, "rotation", 0f, 10f);
CycleInterpolator interpolator = new CycleInterpolator(3.0f);
objAnim.setStartDelay(500);
objAnim.setDuration(3000);
objAnim.setRepeatCount(Animation.INFINITE);// Animation.INFINITE
objAnim.setInterpolator(interpolator);
t4_icon1.setPivotX(t4_icon1.getWidth()*0.47f);
t4_icon1.setPivotY(t4_icon1.getHeight()*0.05f);
objAnim.start();
上面基本实现了墨迹天气的动画效果,很多其它请參考代码。
http://developer.android.com/guide/topics/graphics/prop-animation.html#how
Android UI开发第四十三篇——使用Property Animation实现墨迹天气3.0引导界面及动画实现的更多相关文章
- Android UI开发第四十一篇——墨迹天气3.0引导界面及动画实现
周末升级了墨迹天气,看着引导界面做的不错,模仿一下,可能与原作者的代码实现不一样,但是实现的效果还是差不多的.先分享一篇以前的文章,android动画的基础知识,<Android UI开发第十二 ...
- Android UI开发第三十三篇——Navigation Drawer For Android API 7
Creating a Navigation Drawer中使用的Navigation Drawer的android:minSdkVersion="14",现在Android API ...
- Android UI开发第四十篇——ScrollTricks介绍
ScrollTricks是一个开源控件,实现了两个简单功能: 1.Quick Return:向上滑动时,View也向上滑动并且消失,当向下滑动时,View马上出现.例如Google Now的搜索功能. ...
- Android UI开发第二十八篇——Fragment中使用左右滑动菜单
Fragment实现了Android UI的分片管理,尤其在平板开发中,好处多多.这一篇将借助Android UI开发第二十六篇——Fragment间的通信. Android UI开发第二十七篇——实 ...
- Android UI开发第三十篇——使用Fragment构建灵活的桌面
http://www.lupaworld.com/article-222973-1.html 当我们设计应用程序时,希望能够尽最大限度的适配各种设备,包括4寸屏.7寸屏. 10寸屏等等,Android ...
- Android UI开发第三十一篇——Android的Holo Theme
好长时间没写Android UI方面的文章了,今天就闲扯一下Android的Holo主题.一直做android开发的可能都知道,Android 系统的UI有过两次大的变化,一次是android 3.0 ...
- 【转】Android UI开发第三十一篇——Android的Holo Theme
好长时间没写Android UI方面的文章了,今天就闲扯一下Android的Holo主题.一直做android开发的可能都知道,Android 系统的UI有过两次大的变化,一次是android 3.0 ...
- Android UI开发第四十二篇——实现实现易信的圆形图像和对话列表的图像显示部分
显示图像时,很多个性化显示,圆形或圆角.气泡等等,我们这一篇文章探讨一下圆形和气泡的显示,仿照易信中的实现,先看下效果图: 代码: public class RoundImageView extend ...
- Android UI开发第二十六篇——Fragment间的通信
为了重用Fragment的UI组件,创建的每个Fragment都应该是自包含的.有它自己的布局和行为的模块化组件.一旦你定义了这些可重用的Fragment,你就可以把它们跟一个Activity关联,并 ...
随机推荐
- hdu 3072 有向图缩点成最小树形图计算最小权
题意,从0点出发,遍历所有点,遍历边时候要付出代价,在一个SCC中的边不要付费.求最小费用. 有向图缩点(无需建立新图,,n<=50000,建则超时),遍历边,若不在一个SCC中,用一个数组更新 ...
- 第十三届北航程序设计竞赛决赛网络同步赛 B题 校赛签到(建树 + 打标记)
题目链接 校赛签到 对每个操作之间建立关系. 比较正常的是前$3$种操作,若第$i$个操作属于前$3$种,那么就从操作$i-1$向$i$连一条有向边. 比较特殊的是第$4$种操作,若第$i$个操作属 ...
- POJ 1155 TELE [树状DP]
题意:略. 思路:用dp[i][k]来表示结点i给k个用户提供节目时的最大盈利(可能为负). 则递推方程为: dp[i][j] = max(dp[i][j], dp[i][m] + dp[v][j-m ...
- retain和copy还有assign的区别
1. 接触过C,那么假设你用malloc分配了一块内存,并且把它的地址赋值给了指针a,后来你希望指针b也共享这块内存,于是你又把a赋值给 (assign)了b.此时a和b指向同一块内存,请问当a不再需 ...
- 【windows】windows系统下,在任务管理器的进程选项卡中查看PID/任务管理器怎么查看PID
PID,就是windows上的进程ID,是一个进程的唯一标识值. 那今天启动JDK跑起来一个项目之后,想要在任务管理器中查看这个JDK所在进程的PID但是看不到. 怎么解决? 1.我在任务管理器的服务 ...
- 利用js实现table增加一行
简单的方法: 用jquery插件,比如设置该table的id为mytable <table id="mytable"> <tr> <td> 第一 ...
- Activity入门(一)
生命周期 onCreate():activity进行创建,在该方法中应调用setContentView(),findViewById()以及获取要展示的数据的方法(如调用manager ...
- FMSC 使用理解
看了非常长时间 FMSC资料 都说的模糊的. 事实上非常easy: fsmc就是为了扩展内存的,如我们在stm32芯片外加入一个sram芯片.那么我们仅仅须要把 sram芯片的地址线和数据线和stm3 ...
- js 模拟发短信
<!doctype html> <html> <head> <meta charset="utf-8"> <title> ...
- mysql去掉空格换行符
http://blog.csdn.net/gt219/article/details/52038382