前面写过《墨迹天气3.0引导界面及动画实现》,里面完美实现了动画效果,那一篇文章使用的View Animation,这一篇文章使用的Property Animation实现。Property Animation是Android3.0以后新增的动画库。

这篇文章的源代码以及效果在github

实现墨迹天气向上滑动的viewpager使用的开源库ViewPager-Android

ViewPager-Android开源库设置app:orientation定义滑动方向。

墨迹天气引导界面共同拥有4个视图,先看一下:(这里引入的图片都是实现后的,截图都是静态图,运行程序看动画效果)。

                

watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQveHl6X2xtbg==/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast" width="240" height="400" alt="" style="border: none; max-width: 100%;" />

图一                                                                                          图二

                

图三                                                                                        图四

墨迹天气的引导界面使用的无非是移动、渐变、缩放、转动或者当中几个的组合。

我们介绍当中的部分实现。

1、缩放动画

首先是图一的“极低耗电”使用了一个缩放效果。使用Property Animation实现例如以下:

xml动画文件:

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:ordering="together" > <objectAnimator
android:duration="1000"
android:interpolator="@android:anim/accelerate_decelerate_interpolator"
android:propertyName="scaleX"
android:valueFrom="1.0"
android:valueTo="1.1"
android:valueType="floatType" >
</objectAnimator>
<objectAnimator
android:duration="1000"
android:interpolator="@android:anim/accelerate_decelerate_interpolator"
android:propertyName="scaleY"
android:valueFrom="1.0"
android:valueTo="1.1"
android:valueType="floatType" >
</objectAnimator> </set>

java使用:

	animation1=(AnimatorSet)AnimatorInflater.loadAnimator(PropertyAnimActivity.this,
R.animator.tutorail_rotate);
LinearInterpolator lin = new LinearInterpolator();
animation1.setInterpolator(lin);
t1_icon2.setVisibility(View.VISIBLE); animation1.setTarget(t1_icon2);
animation1.start();

2、移动渐变组合动画

图一中以下的箭头使用了移动渐变组合动画,实现例如以下:

xml文件:

<?

xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:ordering="together" > <!--
能够包括<objectAnimator>, <valueAnimator>,<set>项
属性:android:ordering=["together" | "sequentially"],子集运行顺序
sequentially Play animations in this set sequentially
together (default) Play animations in this set at the same time.
--> <set
xmlns:android="http://schemas.android.com/apk/res/android"
android:ordering="together" >
<objectAnimator
android:duration="1000"
android:propertyName="translationX"
android:repeatCount="infinite"
android:repeatMode="reverse"
android:valueFrom="0"
android:valueTo="0"
android:valueType="floatType" >
</objectAnimator>
<objectAnimator
android:duration="1000"
android:propertyName="translationY"
android:repeatCount="infinite"
android:repeatMode="reverse"
android:valueFrom="-15"
android:valueTo="20"
android:valueType="floatType" >
</objectAnimator>
</set> <objectAnimator
android:duration="1000"
android:propertyName="alpha"
android:repeatCount="infinite"
android:valueFrom="1.0"
android:valueTo="0.3"
android:valueType="floatType" >
</objectAnimator>
<!--
objectAnimator: android:propertyName
对view能够设置一下值:
translationX and translationY:
These properties control where the View is located
as a delta from its left and top coordinates which
are set by its layout container.
rotation, rotationX, and rotationY:
These properties control the rotation
in 2D (rotation property) and 3D around the pivot point.
scaleX and scaleY:
These properties control the 2D scaling of a View around
its pivot point.
pivotX and pivotY:
These properties control the location of the pivot point,
around which the rotation and scaling transforms occur.
By default, the pivot point is located at the center of
the object.
x and y:
These are simple utility properties to describe
the final location of the View in its container,
as a sum of the left and top values and translationX
and translationY values.
alpha:
Represents the alpha transparency on the View.
This value is 1 (opaque) by default, with a value of 0
representing full transparency (not visible). 还能够设置"backgroundColor"等值 android:valueTo
float, int, or color. Required. The value where the animated property ends.
Colors are represented as six digit hexadecimal numbers (for example, #333333). android:valueFrom
float, int, or color. The value where the animated property starts. If not specified,
the animation starts at the value obtained by the property's get method.
Colors are represented as six digit hexadecimal numbers (for example, #333333). android:duration
int. The time in milliseconds of the animation. 300 milliseconds is the default. android:startOffset
int. The amount of milliseconds the animation delays after start() is called. android:repeatCount:反复次数
说明:
infinite:循环运行,
详细正整数表示循环次数 android:repeatMode:反复模式,
说明:
restart:又一次从头開始运行
reverse:反方向运行 android:valueType
Keyword. Do not specify this attribute if the value is a color.
The animation framework automatically handles color values intType: Specifies that the animated values are integers
floatType (default): Specifies that the animated values are floats
--> </set>

Java调用动画资源和前面是一样的,不做过多说明。

3、旋转缩放组合动画

图1中间使用了旋转缩放组合动画,,实现例如以下:

<?xml version="1.0" encoding="utf-8"?

>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:ordering="together" > <set
xmlns:android="http://schemas.android.com/apk/res/android"
android:ordering="together" >
<objectAnimator
android:duration="800"
android:interpolator="@android:anim/accelerate_decelerate_interpolator"
android:propertyName="scaleX"
android:valueFrom="0.0"
android:valueTo="1.2"
android:valueType="floatType" >
</objectAnimator>
<objectAnimator
android:duration="800"
android:interpolator="@android:anim/accelerate_decelerate_interpolator"
android:propertyName="scaleY"
android:valueFrom="0.0"
android:valueTo="1.2"
android:valueType="floatType" >
</objectAnimator>
</set> <objectAnimator
android:duration="3000"
android:propertyName="rotation"
android:repeatCount="-1"
android:valueFrom="0.0"
android:valueTo="359.0"
android:valueType="floatType" >
</objectAnimator> </set>

Java调用动画资源和前面是一样的,不做过多说明。

4、平移动画

图三很多其它的使用了平移动画,由于要计算位置,没有使用xml资源文件。Java实现:

	transAnimationX2=ObjectAnimator.ofFloat(t3_icon2, "translationX", fx1, tx1);
transAnimationX2.setDuration(800);
transAnimationX2.setRepeatCount(Animation.INFINITE);// Animation.INFINITE
transAnimationX2.setRepeatMode(Animation.RESTART);
transAnimationX2.setInterpolator(new LinearInterpolator()); transAnimationY2=ObjectAnimator.ofFloat(t3_icon2, "translationY", fy1, ty1);
transAnimationY2.setDuration(800);
transAnimationY2.setRepeatCount(Animation.INFINITE);// Animation.INFINITE
transAnimationY2.setRepeatMode(Animation.RESTART);
transAnimationY2.setInterpolator(new LinearInterpolator()); PropertyValuesHolder pvhX3 = PropertyValuesHolder.ofFloat("translationX", fx2, tx2);
PropertyValuesHolder pvhY3 = PropertyValuesHolder.ofFloat("translationY", fy2, ty2);
transAnimation3=ObjectAnimator.ofPropertyValuesHolder(t3_icon3, pvhX3, pvhY3);
transAnimation3.setDuration(1200);
transAnimation3.setRepeatCount(Animation.INFINITE);
transAnimation3.setRepeatMode(Animation.RESTART);
transAnimation3.setInterpolator((new LinearInterpolator())); PropertyValuesHolder pvhX4 = PropertyValuesHolder.ofFloat("translationX", fx3, tx3);
PropertyValuesHolder pvhY4 = PropertyValuesHolder.ofFloat("translationY", fy3, ty3);
transAnimation4=ObjectAnimator.ofPropertyValuesHolder(t3_icon4, pvhX4, pvhY4);
transAnimation4.setDuration(1200);
transAnimation4.setRepeatCount(Animation.INFINITE);
transAnimation4.setRepeatMode(Animation.RESTART);
transAnimation4.setInterpolator((new LinearInterpolator())); PropertyValuesHolder pvhX5 = PropertyValuesHolder.ofFloat("translationX", fx4, tx4);
PropertyValuesHolder pvhY5 = PropertyValuesHolder.ofFloat("translationY", fy4, ty4);
transAnimation5=ObjectAnimator.ofPropertyValuesHolder(t3_icon5, pvhX5, pvhY5);
transAnimation5.setDuration(800);
transAnimation5.setRepeatCount(Animation.INFINITE);
transAnimation5.setRepeatMode(Animation.RESTART);
transAnimation5.setInterpolator((new LinearInterpolator())); flag3=true; // 延迟1秒
new Handler() {
@Override
public void dispatchMessage(Message msg) {
// TODO Auto-generated method stub
if(flag3)
super.dispatchMessage(msg);
} public void handleMessage(android.os.Message msg) {
if (msg.what == 1) { t3_icon2.setVisibility(View.VISIBLE);
t3_icon3.setVisibility(View.VISIBLE);
t3_icon4.setVisibility(View.VISIBLE);
t3_icon5.setVisibility(View.VISIBLE); transAnimationX2.start();
transAnimationY2.start(); transAnimation3.start();
transAnimation4.start();
transAnimation5.start(); t3_icon6_animationDrawable.start(); }
};
}.sendEmptyMessageDelayed(1, 1000);// 1秒

这个动画中更重要的是计算初始和结束位置:

	view3.getViewTreeObserver().addOnGlobalLayoutListener(
new OnGlobalLayoutListener() { @Override
public void onGlobalLayout() {
// TODO Auto-generated method stub
int h1 = centerLayout.getTop();
int h2 = centerLayout.getBottom();
DensityUtil densityUtil = new DensityUtil(
PropertyAnimActivity.this);
int w = densityUtil.getScreenWidth(); fx1 = t3_icon2.getTop() + t3_icon2.getHeight();
fy1 = -t3_icon2.getTop() - t3_icon2.getHeight();
tx1 = -t3_icon2.getWidth() - t3_icon2.getLeft();
ty1 = t3_icon2.getTop() + t3_icon2.getLeft()
+ t3_icon2.getWidth(); fx2 = t3_icon3.getTop() + t3_icon3.getHeight();
fy2 = -t3_icon3.getTop() - t3_icon3.getHeight();
tx2 = -t3_icon3.getWidth() - t3_icon3.getLeft();
ty2 = t3_icon3.getTop() + t3_icon3.getLeft()
+ t3_icon3.getWidth(); fx3 = w - t3_icon4.getLeft();
fy3 = -(w - t3_icon4.getLeft());
tx3 = -(h2 - h1 - t3_icon4.getTop());
ty3 = h2 - h1 - t3_icon4.getTop(); fx4 = w - t3_icon5.getLeft();
fy4 = -(w - t3_icon5.getLeft());
tx4 = -(h2 - h1 - t3_icon5.getTop());
ty4 = h2 - h1 - t3_icon5.getTop();
}
});

5、循环插值器

第四页动画中重要的使用了CycleInterpolator(循环插值器)

	ObjectAnimator objAnim=ObjectAnimator.ofFloat(t4_icon1, "rotation", 0f, 10f);
CycleInterpolator interpolator = new CycleInterpolator(3.0f);
objAnim.setStartDelay(500);
objAnim.setDuration(3000);
objAnim.setRepeatCount(Animation.INFINITE);// Animation.INFINITE
objAnim.setInterpolator(interpolator);
t4_icon1.setPivotX(t4_icon1.getWidth()*0.47f);
t4_icon1.setPivotY(t4_icon1.getHeight()*0.05f);
objAnim.start();

上面基本实现了墨迹天气的动画效果,很多其它请參考代码

/**
* @author 张兴业
*  我的新浪微博:@张兴业TBOW
*/

參考:

http://developer.android.com/guide/topics/graphics/prop-animation.html#how

Android UI开发第四十三篇——使用Property Animation实现墨迹天气3.0引导界面及动画实现的更多相关文章

  1. Android UI开发第四十一篇——墨迹天气3.0引导界面及动画实现

    周末升级了墨迹天气,看着引导界面做的不错,模仿一下,可能与原作者的代码实现不一样,但是实现的效果还是差不多的.先分享一篇以前的文章,android动画的基础知识,<Android UI开发第十二 ...

  2. Android UI开发第三十三篇——Navigation Drawer For Android API 7

    Creating a Navigation Drawer中使用的Navigation Drawer的android:minSdkVersion="14",现在Android API ...

  3. Android UI开发第四十篇——ScrollTricks介绍

    ScrollTricks是一个开源控件,实现了两个简单功能: 1.Quick Return:向上滑动时,View也向上滑动并且消失,当向下滑动时,View马上出现.例如Google Now的搜索功能. ...

  4. Android UI开发第二十八篇——Fragment中使用左右滑动菜单

    Fragment实现了Android UI的分片管理,尤其在平板开发中,好处多多.这一篇将借助Android UI开发第二十六篇——Fragment间的通信. Android UI开发第二十七篇——实 ...

  5. Android UI开发第三十篇——使用Fragment构建灵活的桌面

    http://www.lupaworld.com/article-222973-1.html 当我们设计应用程序时,希望能够尽最大限度的适配各种设备,包括4寸屏.7寸屏. 10寸屏等等,Android ...

  6. Android UI开发第三十一篇——Android的Holo Theme

    好长时间没写Android UI方面的文章了,今天就闲扯一下Android的Holo主题.一直做android开发的可能都知道,Android 系统的UI有过两次大的变化,一次是android 3.0 ...

  7. 【转】Android UI开发第三十一篇——Android的Holo Theme

    好长时间没写Android UI方面的文章了,今天就闲扯一下Android的Holo主题.一直做android开发的可能都知道,Android 系统的UI有过两次大的变化,一次是android 3.0 ...

  8. Android UI开发第四十二篇——实现实现易信的圆形图像和对话列表的图像显示部分

    显示图像时,很多个性化显示,圆形或圆角.气泡等等,我们这一篇文章探讨一下圆形和气泡的显示,仿照易信中的实现,先看下效果图: 代码: public class RoundImageView extend ...

  9. Android UI开发第二十六篇——Fragment间的通信

    为了重用Fragment的UI组件,创建的每个Fragment都应该是自包含的.有它自己的布局和行为的模块化组件.一旦你定义了这些可重用的Fragment,你就可以把它们跟一个Activity关联,并 ...

随机推荐

  1. hdu 2739(尺取法)

    Sum of Consecutive Prime Numbers Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 22876 ...

  2. LeetCode OJ-- Balanced Binary Tree ***

    https://oj.leetcode.com/problems/balanced-binary-tree/ 判断一个二叉树,是否为平衡的.如果是平衡的,则它的每个子树的左右子树高度差不大于1. 递归 ...

  3. Android项目搭建最常用的架构解密

    在完成android项目的时候第一步都是要搭建架构,下面我们来展示一下最常用的架构结构的: 源码下载地址: https://download.csdn.net/download/heishuai123 ...

  4. Google的新一代一致性哈希算法

    先看到了一篇中文文章:谷歌退出有界负载的一致性哈希算法 然后找到了它对应的英文原文 以及它的英文paper,24页 又找到一篇博客,发现已经有人将它在haproxy上实现了,haproxy1.7.5上 ...

  5. 一次程序bug的排查

    这周准备下一个QA测试的版本,把版本发到测试环境就开始发现各种问题,修修补补搞了一周,总算告一段落了.   分析一下几个bug的问题,都集中在程序模块的整合中.一个模块的一个小的修改,造成另一个模块的 ...

  6. VirtualBox 扩展虚拟硬盘容量

    转载:VirtualBox 扩展虚拟硬盘容量 如果使用的是ubuntu主机加xp虚拟机,扩容后,xp还无法识别扩大后的硬盘部分,可以在xp下使用“分区助手”进行处理,即将扩大的空间分给C盘.

  7. GCD和信号量

    GCD 概念不多说,直接上代码.话说也不是什么高深的东东,不过极大简化了代码,一目了然.后面对信号量的记录也采用了相同的原理. //抛出线程 dispatch_async(dispatch_get_g ...

  8. 前台页面获取servlet传过来的数据

    servlet中的代码: public void doGet(HttpServletRequest request, HttpServletResponse response) throws Serv ...

  9. C#里判断字符串是否为纯数字

    c bool IsNumeric(string str) //接收一个string类型的参数,保存到str里 { if (str == null || str.Length == 0) //验证这个参 ...

  10. linux中expr用法

    名称:expr  ### 字串长度  shell>> expr length "this is a test"  14  ### 数字商数  shell>> ...