21-THREE.JS 将法线矢量映射到RGB颜色的材质
<!DOCTYPE html> <html> <head>
<title></title>
<script src="https://cdn.bootcss.com/three.js/r67/three.js"></script>
<script src="https://cdn.bootcss.com/stats.js/r10/Stats.min.js"></script>
<script type="text/javascript" src="https://cdn.bootcss.com/dat-gui/0.7.3/dat.gui.js"></script>
<script type="text/javascript" src="../libs/CanvasRenderer.js"></script>
<script type="text/javascript" src="../libs/Projector.js"></script> <style>
body {
margin: 0;
overflow: hidden;
}
</style>
</head>
<body> <div id="Stats-output">
</div>
<div id="WebGL-output">
</div>
<script type="text/javascript"> // 初始化
function init() { var stats = initStats(); // 创建一个场景
var scene = new THREE.Scene(); // 创建一个相机
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000); // 创建一个渲染器
var renderer;
var webGLRenderer = new THREE.WebGLRenderer();
webGLRenderer.setClearColor(new THREE.Color(0xEEEEEE, 1.0));
webGLRenderer.setSize(window.innerWidth, window.innerHeight);
webGLRenderer.shadowMapEnabled = true; // 创建一个canvas渲染器
var canvasRenderer = new THREE.CanvasRenderer();
canvasRenderer.setSize(window.innerWidth, window.innerHeight);
renderer = webGLRenderer; // 创建一个地板
var groundGeom = new THREE.PlaneGeometry(100, 100, 4, 4);
var groundMesh = new THREE.Mesh(groundGeom, new THREE.MeshBasicMaterial({color: 0x777777}));
groundMesh.rotation.x = -Math.PI / 2;
groundMesh.position.y = -20;
scene.add(groundMesh); var sphereGeometry = new THREE.SphereGeometry(14, 20, 20);
var cubeGeometry = new THREE.BoxGeometry(15, 15, 15);
var planeGeometry = new THREE.PlaneGeometry(14, 14, 4, 4); var meshMaterial = new THREE.MeshNormalMaterial({color: 0x7777ff});
var sphere = new THREE.Mesh(sphereGeometry, meshMaterial);
var cube = new THREE.Mesh(cubeGeometry, meshMaterial);
var plane = new THREE.Mesh(planeGeometry, meshMaterial); // 设置圆球的坐标
sphere.position.x = 0;
sphere.position.y = 3;
sphere.position.z = 2; for (var f = 0, fl = sphere.geometry.faces.length; f < fl; f++) {
var face = sphere.geometry.faces[f];
var centroid = new THREE.Vector3(0, 0, 0);
centroid.add(sphere.geometry.vertices[face.a]);
centroid.add(sphere.geometry.vertices[face.b]);
centroid.add(sphere.geometry.vertices[face.c]);
centroid.divideScalar(3); var arrow = new THREE.ArrowHelper(
face.normal,
centroid,
2,
0x3333FF,
0.5,
0.5);
sphere.add(arrow);
} cube.position = sphere.position;
plane.position = sphere.position; // 把正方体添加到场景中去
scene.add(cube); // 设置相机的坐标
camera.position.x = -20;
camera.position.y = 30;
camera.position.z = 40;
camera.lookAt(new THREE.Vector3(10, 0, 0)); // 添加自然光
var ambientLight = new THREE.AmbientLight(0x0c0c0c);
scene.add(ambientLight); // 添加聚光灯
var spotLight = new THREE.SpotLight(0xffffff);
spotLight.position.set(-40, 60, -10);
spotLight.castShadow = true;
scene.add(spotLight); // 把渲染之后的结果放到DOM元素中去
document.getElementById("WebGL-output").appendChild(renderer.domElement); var step = 0;
var oldContext = null; var controls = new function () {
this.rotationSpeed = 0.02;
this.bouncingSpeed = 0.03; this.opacity = meshMaterial.opacity;
this.transparent = meshMaterial.transparent; this.visible = meshMaterial.visible;
this.side = "front"; this.wireframe = meshMaterial.wireframe;
this.wireframeLinewidth = meshMaterial.wireframeLinewidth; this.selectedMesh = "cube"; this.shadow = "flat"; }; var gui = new dat.GUI(); var spGui = gui.addFolder("Mesh");
spGui.add(controls, 'opacity', 0, 1).onChange(function (e) {
meshMaterial.opacity = e
});
spGui.add(controls, 'transparent').onChange(function (e) {
meshMaterial.transparent = e
});
spGui.add(controls, 'wireframe').onChange(function (e) {
meshMaterial.wireframe = e
});
spGui.add(controls, 'wireframeLinewidth', 0, 20).onChange(function (e) {
meshMaterial.wireframeLinewidth = e
});
spGui.add(controls, 'visible').onChange(function (e) {
meshMaterial.visible = e
});
spGui.add(controls, 'side', ["front", "back", "double"]).onChange(function (e) {
console.log(e);
switch (e) {
case "front":
meshMaterial.side = THREE.FrontSide;
break;
case "back":
meshMaterial.side = THREE.BackSide;
break;
case "double":
meshMaterial.side = THREE.DoubleSide;
break;
}
meshMaterial.needsUpdate = true; });
spGui.add(controls, 'shadow', ["flat", "smooth"]).onChange(function (e) {
switch (e) {
case "flat":
// https://github.com/mrdoob/three.js/issues/1929
meshMaterial.shading = THREE.FlatShading;
break;
case "smooth":
meshMaterial.shading = THREE.SmoothShading;
break;
} var oldPos = sphere.position.clone();
scene.remove(sphere);
scene.remove(plane);
scene.remove(cube);
sphere = new THREE.Mesh(sphere.geometry.clone(), meshMaterial);
cube = new THREE.Mesh(cube.geometry.clone(), meshMaterial);
plane = new THREE.Mesh(plane.geometry.clone(), meshMaterial); sphere.position = oldPos;
cube.position = oldPos;
plane.position = oldPos; switch (controls.selectedMesh) {
case "cube":
scene.add(cube); break;
case "sphere":
scene.add(sphere); break;
case "plane":
scene.add(plane);
break; } meshMaterial.needsUpdate = true;
console.log(meshMaterial);
}); spGui.add(controls, 'selectedMesh', ["cube", "sphere", "plane"]).onChange(function (e) { scene.remove(plane);
scene.remove(cube);
scene.remove(sphere); switch (e) {
case "cube":
scene.add(cube); break;
case "sphere":
scene.add(sphere); break;
case "plane":
scene.add(plane);
break; } scene.add(e);
}); render(); function render() {
stats.update(); cube.rotation.y = step += 0.01;
plane.rotation.y = step;
sphere.rotation.y = step;
requestAnimationFrame(render);
renderer.render(scene, camera);
} function initStats() { var stats = new Stats(); stats.setMode(0); // 0: fps, 1: ms
stats.domElement.style.position = 'absolute';
stats.domElement.style.left = '0px';
stats.domElement.style.top = '0px'; document.getElementById("Stats-output").appendChild(stats.domElement); return stats;
}
}; window.onload = init; </script>
</body>
</html>
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