【HDU3487】【splay分裂合并】Play with Chain
At first, the diamonds on the chain is a sequence: 1, 2, 3, …, n.
He will perform two types of operations:
CUT a b c: He will first cut down the chain from the ath diamond to the bth diamond. And then insert it after the cth diamond on the remaining chain.
For example, if n=8, the chain is: 1 2 3 4 5 6 7 8; We perform “CUT 3 5 4”, Then we first cut down 3 4 5, and the remaining chain would be: 1 2 6 7 8. Then we insert “3 4 5” into the chain before 5th diamond, the chain turns out to be: 1 2 6 7 3 4 5 8.
FLIP a b: We first cut down the chain from the ath diamond to the bth diamond. Then reverse the chain and put them back to the original position.
For example, if we perform “FLIP 2 6” on the chain: 1 2 6 7 3 4 5 8. The chain will turn out to be: 1 4 3 7 6 2 5 8
He wants to know what the chain looks like after perform m operations. Could you help him?
For each test case, the first line contains two numbers: n and m (1≤n, m≤3*100000), indicating the total number of diamonds on the chain and the number of operations respectively.
Then m lines follow, each line contains one operation. The command is like this:
CUT a b c // Means a CUT operation, 1 ≤ a ≤ b ≤ n, 0≤ c ≤ n-(b-a+1).
FLIP a b // Means a FLIP operation, 1 ≤ a < b ≤ n.
The input ends up with two negative numbers, which should not be processed as a case.
CUT 3 5 4
FLIP 2 6
-1 -1
#include <iostream>
#include <cstdio>
#include <algorithm>
#include <cstring>
#include <vector>
#include <utility>
#include <iomanip>
#include <string>
#include <cmath>
#include <queue>
#include <assert.h>
#include <map>
#include <ctime>
#include <cstdlib>
#define LOCAL
const int MAXN = + ;
const int INF = ;
const int SIZE = ;
const int maxnode = 0x7fffffff + ;
using namespace std;
int M;
struct SPLAY{
struct Node{
int val, size;
bool turn;
Node *ch[], *parent; /*Node(){//暂时不要构造函数,节约时间
val = 0;
size = 0;
turn = 0;
parent = ch[0] = ch[1] = NULL;
}*/
int cmp(){
if (parent->ch[] == this) return ;
else return ;
}
//更新
}*root, *nil, _nil, mem[MAXN];
int tot; void pushdown(Node *&t){
if (t == nil) return;
if (t->turn){
Node *p;
p = t->ch[];
t->ch[] = t->ch[];
t->ch[] = p; if (t->ch[] != nil) t->ch[]->turn ^= ;
if (t->ch[] != nil) t->ch[]->turn ^= ;
t->turn = ;
}
}
void update(Node *&t){
t->size = ;
t->size += t->ch[]->size + t->ch[]->size;
}
Node* NEW(int val){
Node *p = &mem[tot++];
p->val = val;
p->size = ;
p->turn = ;
p->parent = p->ch[] = p->ch[] = nil;
return p;
}
void init(){
//哨兵初始化
nil = &_nil;
_nil.val = _nil.size = _nil.turn = ;
_nil.parent = _nil.ch[] = _nil.ch[] = nil; tot = ;
root = NEW(INF);
root->ch[] = NEW(INF);
root->ch[]->parent = root;
}
//1为右旋
/*void Rotate(Node *&t, int d){
Node *p = t->parent;
pushdown(p);
pushdown(t);
pushdown(t->ch[d]);
//t = p->ch[d ^ 1];这句话是废话,真正的一句一处
p->ch[d ^ 1] = t->ch[d];
if (t->ch[d] != nil) t->ch[d]->parent = p;
t->parent = p->parent;
if (p->parent != nil) p->ch[p->cmp()] = t;
t->ch[d] = p;
p->parent = t;
update(p);//注意这里为什么只要updatep是因为旋转是在伸展中使用的,因此t的更新在splay中
if (root == p) root = t;//换根
}*/
void Rotate(Node *t, int d){
Node *p = t->parent;//t的右旋对于p来说也是右旋
t = p->ch[d ^ ];
p->ch[d ^ ] = t->ch[d];
t->ch[d]->parent = p;
t->ch[d] = p;
t->parent = p->parent;
//注意,这里要更新的原因在于t并不是引用
if (t->parent != nil){
if (t->parent->ch[] == p) t->parent->ch[] = t;
else if (t->parent->ch[] == p) t->parent->ch[] = t;
}
p->parent = t;
if (t->parent == nil) root = t;
//不用换回去了...
update(p);
update(t);
//t->update();
}
void splay(Node *x, Node *y){
pushdown(x);
while (x->parent != y){
if (x->parent->parent == y){
Rotate(x, x->cmp() ^ );
break;
}else{
Rotate(x->parent, x->parent->cmp() ^ );
Rotate(x, x->cmp() ^ );
}
update(x);
}
update(x);//最后退出的update不要忘了
if (nil == y) root = x;
}
//找到第k小的数并将其伸展到y
void find(Node *y, int k){
Node *x = root;
while (){
//if (x == nil) break;//注意我已经在init中插入了两个数
pushdown(x);
int tmp = (x->ch[]->size);
if ((tmp + ) == k) break;
if (k <= tmp) x = x->ch[];
else k -= tmp + , x = x->ch[];
}
pushdown(x);
splay(x, y);
}
//在pos位置后面插入一个数val
void Insert(int pos, int val){
find(nil, pos + );
find(root, pos + );//时刻注意已经插入了两个INF
pushdown(root);
pushdown(root->ch[]);
Node *p = NEW(val), *t = root->ch[];
//一定要拆开!!不能放在ch[1]->[0]
p->ch[] = t;
t->parent = p;
root->ch[] = p;
p->parent = root;
splay(p, nil);
}
//剪掉a,b位置的数并接到c位置后面
void Cut(int a, int b, int c){
find(nil, a);
find(root, b + );
pushdown(root);
pushdown(root->ch[]); Node *p = root->ch[]->ch[];
root->ch[]->ch[] = nil;//剪掉
update(root->ch[]);///不要忘了更新
update(root); find(nil, c + );
find(root, c + );
pushdown(root);
pushdown(root->ch[]); root->ch[]->ch[] = p;
p->parent = root->ch[];
update(root->ch[]);
update(root);
splay(p, nil);
}
void Reverse(int l, int r){
find(nil, l);
find(root, r + );
//print(root);
root->ch[]->ch[]->turn ^= ;
Node *p = root->ch[]->ch[];
splay(p, nil);
}
void print(Node *t){
if (t == nil) return;
pushdown(t);
print(t->ch[]);
if (t->val != INF){
if (M != ) {printf("%d ", t->val);M--;}
else printf("%d", t->val);
}
print(t->ch[]);
}
}A;
int n, m; void init(){
A.init();
//scanf("%d%d", &n, &m);
for (int i = ; i < n; i++){
A.Insert(i, i + );
}
//A.print(A.root);
}
void work(){
for (int i = ; i <= m; i++){
char str[];
scanf("%s", str);
if (str[] == 'C'){
int a, b, c;
scanf("%d%d%d", &a, &b, &c);
A.Cut(a, b, c);
}else{
int l, r;
scanf("%d%d", &l, &r);
A.Reverse(l, r);
}
//A.print(A.root);
}
M = n;
A.print(A.root);
} int main(){ while (scanf("%d%d", &n, &m)){
if (n == - && m == -) break;
init();
//A.find(A.nil, 3);
//printf("%d", A.root->size);
work();
printf("\n");
}
return ;
}
【HDU3487】【splay分裂合并】Play with Chain的更多相关文章
- bzoj3223 文艺平衡树 (treap or splay分裂+合并)
3223: Tyvj 1729 文艺平衡树 Time Limit: 10 Sec Memory Limit: 128 MB Submit: 3313 Solved: 1883 [Submit][S ...
- hdu3487 splay树
Play with Chain Time Limit: 6000/2000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others) ...
- 【BZOJ-2809】dispatching派遣 Splay + 启发式合并
2809: [Apio2012]dispatching Time Limit: 10 Sec Memory Limit: 128 MBSubmit: 2334 Solved: 1192[Submi ...
- 【BZOJ-2733】永无乡 Splay+启发式合并
2733: [HNOI2012]永无乡 Time Limit: 10 Sec Memory Limit: 128 MBSubmit: 2048 Solved: 1078[Submit][Statu ...
- BZOJ2733 永无乡【splay启发式合并】
本文版权归ljh2000和博客园共有,欢迎转载,但须保留此声明,并给出原文链接,谢谢合作. 本文作者:ljh2000 作者博客:http://www.cnblogs.com/ljh2000-jump/ ...
- BZOJ 2733: [HNOI2012]永无乡 [splay启发式合并]
2733: [HNOI2012]永无乡 题意:加边,询问一个连通块中k小值 终于写了一下splay启发式合并 本题直接splay上一个节点对应图上一个点就可以了 并查集维护连通性 合并的时候,把siz ...
- bzoj2733: [HNOI2012]永无乡(splay+启发式合并/线段树合并)
这题之前写过线段树合并,今天复习Splay的时候想起这题,打算写一次Splay+启发式合并. 好爽!!! 写了长长的代码(其实也不长),只凭着下午的一点记忆(没背板子...),调了好久好久,过了样例, ...
- 【BZOJ2733】永无乡[HNOI2012](splay启发式合并or线段树合并)
题目大意:给你一些点,修改是在在两个点之间连一条无向边,查询时求某个点能走到的点中重要度第k大的点.题目中给定的是每个节点的排名,所以实际上是求第k小:题目求的是编号,不是重要度的排名.我一开始差点被 ...
- 算法复习——splay+启发式合并(bzoj2733-永无乡)
题目: Description 永无乡包含 n 座岛,编号从 1 到 n,每座岛都有自己的独一无二的重要度,按照重要度可 以将这 n 座岛排名,名次用 1 到 n 来表示.某些岛之间由巨大的桥连接,通 ...
随机推荐
- 初遇ping++
运行遇到的bug java.lang.NoClassDefFoundError: Failed resolution of: Lcom/pingplusplus/android/PingppLog; ...
- 每天进步一点点--JS中的getYear()
又是这两天在项目中遇到的,或许很简单,但真实第一次遇到,记录一下. 在页面上用JS获取了一下当前的日期,并用getYear()方法返回了当前的年度,2013也没问题,代码在IE中都测试通过了之后就提交 ...
- Linux学习笔记29——IPC状态命令
一 IPC IPC是进程间通讯,在前面,我们相继学习了进程间通讯机制有信号量,内存共享,消息队列.状态命令(ipcs)和删除命令(ipcrm)提供了一种检查和清理IPC机制的方法. 二 状态命令 1 ...
- Add external tool in the Android Studio
Add external tool in the Android Studio */--> pre { background-color: #2f4f4f;line-height: 1.6; F ...
- 实现自己的脚本语言ngscript之零
正式开始介绍前先扯点没用的. 从小玩basic长大的小朋友大多有一个梦想,就是自己实现一个basic解释器. 不过这里我实现的不是basic,而是一个语法和功能类似javascript的东西. 暂且称 ...
- 从物理执行的角度透视spark Job
本博文主要内容: 1.再次思考pipeline 2.窄依赖物理执行内幕 3.宽依赖物理执行内幕 4.Job提交流程 一:再次思考pipeline 即使采用pipeline的方式,函数f对依赖的RDD中 ...
- memcache基本讲解
Memcached技术 介绍: memcached是一种缓存技术, 他可以把你的数据放入内存,从而通过内存访问提速,因为内存最快的, memcached技术的主要目的提速, 在memachec 中维护 ...
- Android源代码之DeskClock (一)
一.概述 一直有read the fucking source code的计划,可是实行起来都是断断续续的.到如今也没有真正得读过多少Android的源代码(主要是懒的).如今回忆起来实在是非常羞愧, ...
- uboot中的mmc命令
一:mmc的命令例如以下: 1:对mmc读操作 mmc read addr blk# cnt 2:对mmc写操作 mmc write addr blk# cnt 3:对mmc擦除操作 mmc eras ...
- nanosleep纳秒级延迟
//函数原型 int nanosleep(struct timespec *req, struct timespec *rem) //参数列表: // req:要求的睡眠时间 // rem:剩余的睡眠 ...