E. Maze 2D
time limit per test 2 seconds
memory limit per test 256 megabytes
input standard input
output standard output

The last product of the R2 company in the 2D games' field is a new revolutionary algorithm of searching for the shortest path in a 2 × nmaze.

Imagine a maze that looks like a 2 × n rectangle, divided into unit squares. Each unit square is either an empty cell or an obstacle. In one unit of time, a person can move from an empty cell of the maze to any side-adjacent empty cell. The shortest path problem is formulated as follows. Given two free maze cells, you need to determine the minimum time required to go from one cell to the other.

Unfortunately, the developed algorithm works well for only one request for finding the shortest path, in practice such requests occur quite often. You, as the chief R2 programmer, are commissioned to optimize the algorithm to find the shortest path. Write a program that will effectively respond to multiple requests to find the shortest path in a 2 × n maze.

Input

The first line contains two integers, n and m (1 ≤ n ≤ 2·105; 1 ≤ m ≤ 2·105) — the width of the maze and the number of queries, correspondingly. Next two lines contain the maze. Each line contains n characters, each character equals either '.' (empty cell), or 'X' (obstacle).

Each of the next m lines contains two integers vi and ui (1 ≤ vi, ui ≤ 2n) — the description of the i-th request. Numbers viui mean that you need to print the value of the shortest path from the cell of the maze number vi to the cell number ui. We assume that the cells of the first line of the maze are numbered from 1 to n, from left to right, and the cells of the second line are numbered from n + 1 to 2n from left to right. It is guaranteed that both given cells are empty.

Output

Print m lines. In the i-th line print the answer to the i-th request — either the size of the shortest path or -1, if we can't reach the second cell from the first one.

Sample test(s)
input
4 7
.X..
...X
5 1
1 3
7 7
1 4
6 1
4 7
5 7
output
1
4
0
5
2
2
2
input
10 3
X...X..X..
..X...X..X
11 7
7 18
18 10
output
9
-1
3

这……线段树神题啊

但是这是道馆之战的弱化版……

道馆之战是树上的情况,这题只是一条链的情况

用线段树维护每一个1*2的格子从第一格能不能到第一格、从第一格能不能到第二格、从第二格能不能到第一格、从第二格能不能到第二格

#include<cstdio>
#include<iostream>
#define LL long long
#define inf 0x7ffffff
#define pa pair<int,int>
#define pi 3.1415926535897932384626433832795028841971
using namespace std;
inline LL read()
{
LL x=0,f=1;char ch=getchar();
while(ch<'0'||ch>'9'){if(ch=='-')f=-1;ch=getchar();}
while(ch>='0'&&ch<='9'){x=x*10+ch-'0';ch=getchar();}
return x*f;
}
struct segtree{
int l,r;
int a_to_a,a_to_b,b_to_a,b_to_b;
}tree[1000010];
segtree query;
bool mrk[2][200010];
int n,m,x0,y0,x1,y1;
segtree merge(segtree a,segtree b)
{
segtree k;
k.a_to_a=k.a_to_b=k.b_to_a=k.b_to_b=-1;
k.l=min(a.l,b.l); k.r=max(a.r,b.r); if (a.a_to_a!=-1&&b.a_to_a!=-1)k.a_to_a=a.a_to_a+b.a_to_a+1;
if (a.a_to_b!=-1&&b.b_to_a!=-1)
{
if (k.a_to_a==-1)k.a_to_a=a.a_to_b+b.b_to_a+1;
else k.a_to_a=min(k.a_to_a,a.a_to_b+b.b_to_a+1);
} if (a.a_to_a!=-1&&b.a_to_b!=-1)k.a_to_b=a.a_to_a+b.a_to_b+1;
if (a.a_to_b!=-1&&b.b_to_b!=-1)
{
if (k.a_to_b==-1)k.a_to_b=a.a_to_b+b.b_to_b+1;
else k.a_to_b=min(k.a_to_b,a.a_to_b+b.b_to_b+1);
} if (a.b_to_a!=-1&&b.a_to_a!=-1)k.b_to_a=a.b_to_a+b.a_to_a+1;
if (a.b_to_b!=-1&&b.b_to_a!=-1)
{
if (k.b_to_a==-1)k.b_to_a=a.b_to_b+b.b_to_a+1;
else k.b_to_a=min(k.b_to_a,a.b_to_b+b.b_to_a+1);
} if (a.b_to_a!=-1&&b.a_to_b!=-1)k.b_to_b=a.b_to_a+b.a_to_b+1;
if (a.b_to_b!=-1&&b.b_to_b!=-1)
{
if (k.b_to_b==-1)k.b_to_b=a.b_to_b+b.b_to_b+1;
else k.b_to_b=min(k.b_to_b,a.b_to_b+b.b_to_b+1);
}
return k;
}
inline void buildtree(int now,int l,int r)
{
tree[now].l=l;tree[now].r=r;
if (l==r)
{
tree[now].a_to_a=tree[now].a_to_b=tree[now].b_to_a=tree[now].b_to_b=-1;
if (mrk[0][l])tree[now].a_to_a=0;
if (mrk[1][l])tree[now].b_to_b=0;
if (mrk[0][l]&&mrk[1][l])
{
tree[now].a_to_b=1;
tree[now].b_to_a=1;
}
return;
}
int mid=(l+r)>>1;
buildtree(now<<1,l,mid);
buildtree(now<<1|1,mid+1,r);
tree[now]=merge(tree[now<<1],tree[now<<1|1]);
}
inline void work(int now,int x,int y)
{
int l=tree[now].l,r=tree[now].r;
if (l==x&&r==y)
{
if (!query.l)query=tree[now];
else query=merge(query,tree[now]);
return;
}
int mid=(l+r)>>1;
if (y<=mid)work(now<<1,x,y);
else if (x>mid)work(now<<1|1,x,y);
else
{
work(now<<1,x,mid);
work(now<<1|1,mid+1,y);
}
}
inline int ask(int x0,int y0,int x1,int y1)
{
query.l=query.r=0;
work(1,y0,y1);
if (!x0&&!x1)return query.a_to_a;
if (!x0&&x1)return query.a_to_b;
if (x0&&!x1)return query.b_to_a;
if (x0&&x1)return query.b_to_b;
}
int main()
{
n=read();m=read();
for(int i=0;i<=1;i++)
for(int j=1;j<=n;j++)
{
char ch=getchar();while (ch!='X'&&ch!='.')ch=getchar();
if (ch=='.')mrk[i][j]=1;
}
buildtree(1,1,n);
for(int i=1;i<=m;i++)
{
y0=read();y1=read();x0=x1=0;
if ((y0-1)%n+1>(y1-1)%n+1)swap(y0,y1);
if (y0>n){x0=1;y0-=n;}
if (y1>n){x1=1;y1-=n;}
printf("%d\n",ask(x0,y0,x1,y1));
}
}

  

cf413E Maze 2D的更多相关文章

  1. test20181005 迷宫

    题意 分析 时间复杂度里的n,m写反了. 出题人很有举一反三的精神. 代码 我的代码常数巨大,加了各种优化后开O3最慢点都要0.9s. #include<cstdlib> #include ...

  2. CF数据结构练习

    1. CF 438D The Child and Sequence 大意: n元素序列, m个操作: 1,询问区间和. 2,区间对m取模. 3,单点修改 维护最大值, 取模时暴力对所有>m的数取 ...

  3. DFS经典题,reachable or not in a 2D maze

    [[0, 0, 0, 0, 0, 1], [1, 1, 0, 0, 0, 1], [0, 0, 0, 1, 0, 0], [0, 1, 1, 0, 0, 1], [0, 1, 0, 0, 1, 0], ...

  4. LightOJ 1337 F - The Crystal Maze (bfs)

    Description You are in a plane and you are about to be dropped with a parasuit in a crystal maze. As ...

  5. [LeetCode] The Maze III 迷宫之三

    There is a ball in a maze with empty spaces and walls. The ball can go through empty spaces by rolli ...

  6. [LeetCode] The Maze II 迷宫之二

    There is a ball in a maze with empty spaces and walls. The ball can go through empty spaces by rolli ...

  7. [LeetCode] The Maze 迷宫

    There is a ball in a maze with empty spaces and walls. The ball can go through empty spaces by rolli ...

  8. Leetcode: The Maze III(Unsolved Lock Problem)

    There is a ball in a maze with empty spaces and walls. The ball can go through empty spaces by rolli ...

  9. Leetcode: The Maze II

    There is a ball in a maze with empty spaces and walls. The ball can go through empty spaces by rolli ...

随机推荐

  1. 转载——Struts2中的constant详解

    http://bhw1015.iteye.com/blog/1258441 通过对这些属性的配置,可以改变Struts 2 框架的一些默认行为,这些配置可以在struts.xml文件中完成,也可以在s ...

  2. JS中undefined与null的区别

    1.概述: 在JavaScript中存在这样两种原始类型:Null与Undefined.这两种类型常常会使JavaScript的开发人员产生疑惑,在什么时候是Null,什么时候又是Undefined? ...

  3. C++ primer 中文第三版 阅读笔记 第八章

    一.寄存器对象: 函数中频繁被使用的变量可以加上register就可声明为寄存器对象.对于寄存器对象,假如能够放到寄存器中就会放到寄存器中,放不到的话就放到内存中.比如 register int  a ...

  4. 《Java虚拟机原理图解》1.4 class文件里的字段表集合--field字段在class文件里是如何组织的

    0.前言 了解JVM虚拟机原理是每个Java程序猿修炼的必经之路.可是因为JVM虚拟机中有非常多的东西讲述的比較宽泛.在当前接触到的关于JVM虚拟机原理的教程或者博客中,绝大部分都是充斥的文字性的描写 ...

  5. Lenovo k860i 移植Android 4.4 cm11进度记录【下篇--实时更新中】

    2014.8.24 k860i的cm11的移植在中断了近两三个月之后又開始继续了,进度记录的日志上一篇已经没什么写的了,就完结掉它吧,又一次开一篇日志做下篇好了.近期的战况是,在scue同学的努力之下 ...

  6. 手机软件记事本(SuperNotepad)的使用教程

    软件简介: 手机应用记事本(SuperNotepad)类似电脑应用notepad, 可用于文本阅读和编辑新建电子书(本应用限文本txt文件),是阅读小说和便签记录的好帮手. 电子书阅读器及便签的手机应 ...

  7. (转)回车 执行button点击

    功能说明:当我们注册或者执行搜索时,输入内容后,不用单击按钮来执行按钮单击事件,而直接通过回车来执行按钮单击事件.只要在text框中onkeydown事件中加入执行按钮的onclick事件就OK了 代 ...

  8. Path对象

    Path是连续的Segment的集合,除了 Path 的第一个Segment和最后一个Segment外,其余的Segment的起始点都是前一个Segment的终止点,即Path对象的中的Segment ...

  9. Arcgis Server ecp(许可)

    Arcgis Server 10 许可(新建.txt文件,然后拷贝好以下内容,然后修改为 .ecp文件即可): 3dengine,100,ecp.arcgis.server,none,KGE784S1 ...

  10. windows server 2003 AD

    本文转载:http://www.cnblogs.com/zfanlong1314/admin/EditPosts.aspx?opt=1 今天教大家用windows server2003系统建立Acti ...