There is a ball in a maze with empty spaces and walls. The ball can go through empty spaces by rolling up, down, left or right, but it won't stop rolling until hitting a wall. When the ball stops, it could choose the next direction.

Given the ball's start position, the destination and the maze, determine whether the ball could stop at the destination.

The maze is represented by a binary 2D array. 1 means the wall and 0 means the empty space. You may assume that the borders of the maze are all walls. The start and destination coordinates are represented by row and column indexes.

Example 1

Input 1: a maze represented by a 2D array

0 0 1 0 0
0 0 0 0 0
0 0 0 1 0
1 1 0 1 1
0 0 0 0 0 Input 2: start coordinate (rowStart, colStart) = (0, 4)
Input 3: destination coordinate (rowDest, colDest) = (4, 4) Output: true
Explanation: One possible way is : left -> down -> left -> down -> right -> down -> right.

Example 2

Input 1: a maze represented by a 2D array

0 0 1 0 0
0 0 0 0 0
0 0 0 1 0
1 1 0 1 1
0 0 0 0 0 Input 2: start coordinate (rowStart, colStart) = (0, 4)
Input 3: destination coordinate (rowDest, colDest) = (3, 2) Output: false
Explanation: There is no way for the ball to stop at the destination.

Note:

  1. There is only one ball and one destination in the maze.
  2. Both the ball and the destination exist on an empty space, and they will not be at the same position initially.
  3. The given maze does not contain border (like the red rectangle in the example pictures), but you could assume the border of the maze are all walls.
  4. The maze contains at least 2 empty spaces, and both the width and height of the maze won't exceed 100.

这道题让我们遍历迷宫,但是与以往不同的是,这次迷宫是有一个滚动的小球,这样就不是每次只走一步了,而是朝某一个方向一直滚,直到遇到墙或者边缘才停下来,博主记得貌似之前在手机上玩过类似的游戏。那么其实还是要用 DFS 或者 BFS 来解,只不过需要做一些修改。先来看 DFS 的解法,用 DFS 的同时最好能用上优化,即记录中间的结果,这样可以避免重复运算,提高效率。这里用二维记忆数组 memo 来保存中间结果,然后用 maze 数组本身通过将0改为 -1 来记录某个点是否被访问过,这道题的难点是在于处理一直滚的情况,其实也不难,有了方向,只要一直在那个方向上往前走,每次判读是否越界了或者是否遇到墙了即可,然后对于新位置继续调用递归函数,参见代码如下:

解法一:

class Solution {
public:
vector<vector<int>> dirs{{,-},{-,},{,},{,}};
bool hasPath(vector<vector<int>>& maze, vector<int>& start, vector<int>& destination) {int m = maze.size(), n = maze[].size();
return helper(maze, start[], start[], destination[], destination[]);
}
bool helper(vector<vector<int>>& maze, int i, int j, int di, int dj) {
if (i == di && j == dj) return true;
bool res = false;
int m = maze.size(), n = maze[].size();
maze[i][j] = -;
for (auto dir : dirs) {
int x = i, y = j;
while (x >= && x < m && y >= && y < n && maze[x][y] != ) {
x += dir[]; y += dir[];
}
x -= dir[]; y -= dir[];
if (maze[x][y] != -) {
res |= helper(maze, x, y, di, dj);
}
}
return res;
}
};

同样的道理,对于 BFS 的实现需要用到队列 queue,在对于一直滚的处理跟上面相同,参见代码如下:

解法二:

class Solution {
public:
bool hasPath(vector<vector<int>>& maze, vector<int>& start, vector<int>& destination) {
if (maze.empty() || maze[].empty()) return true;
int m = maze.size(), n = maze[].size();
vector<vector<bool>> visited(m, vector<bool>(n, false));
vector<vector<int>> dirs{{,-},{-,},{,},{,}};
queue<pair<int, int>> q;
q.push({start[], start[]});
visited[start[]][start[]] = true;
while (!q.empty()) {
auto t = q.front(); q.pop();
if (t.first == destination[] && t.second == destination[]) return true;
for (auto dir : dirs) {
int x = t.first, y = t.second;
while (x >= && x < m && y >= && y < n && maze[x][y] == ) {
x += dir[]; y += dir[];
}
x -= dir[]; y -= dir[];
if (!visited[x][y]) {
visited[x][y] = true;
q.push({x, y});
}
}
}
return false;
}
};

Github 同步地址:

https://github.com/grandyang/leetcode/issues/490

类似题目:

The Maze II

The Maze III

参考资料:

https://leetcode.com/problems/the-maze/

https://leetcode.com/problems/the-maze/discuss/97081/java-bfs-solution

https://leetcode.com/problems/the-maze/discuss/97112/Short-Java-DFS-13ms-Solution

https://leetcode.com/problems/the-maze/discuss/97089/java-dfs-solution-could-anyone-tell-me-how-to-calculate-the-time-complexity

LeetCode All in One 题目讲解汇总(持续更新中...)

[LeetCode] The Maze 迷宫的更多相关文章

  1. 【南京邮电】maze 迷宫解法

    [南京邮电]maze 迷宫解法 题目来源:南京邮电大学网络攻防训练平台. 题目下载地址:https://pan.baidu.com/s/1i5gLzIt (密码rijss) 0x0 初步分析 题目中给 ...

  2. [LeetCode] The Maze III 迷宫之三

    There is a ball in a maze with empty spaces and walls. The ball can go through empty spaces by rolli ...

  3. [LeetCode] The Maze II 迷宫之二

    There is a ball in a maze with empty spaces and walls. The ball can go through empty spaces by rolli ...

  4. [LeetCode] 490. The Maze 迷宫

    There is a ball in a maze with empty spaces and walls. The ball can go through empty spaces by rolli ...

  5. Leetcode: The Maze II

    There is a ball in a maze with empty spaces and walls. The ball can go through empty spaces by rolli ...

  6. Maze迷宫问题(求最优解)

    迷宫地形我们可以通过读文件的形式,通过已知入口逐个遍历坐标寻找通路. 文件如图: 每个坐标的位置用结构体来记录: struct Pos //位置坐标 { int _row; int _col; }; ...

  7. Leetcode: The Maze III(Unsolved Lock Problem)

    There is a ball in a maze with empty spaces and walls. The ball can go through empty spaces by rolli ...

  8. Leetcode: The Maze(Unsolved locked problem)

    There is a ball in a maze with empty spaces and walls. The ball can go through empty spaces by rolli ...

  9. [LeetCode] 499. The Maze III 迷宫 III

    There is a ball in a maze with empty spaces and walls. The ball can go through empty spaces by rolli ...

随机推荐

  1. html5 input type="color"边框伪类效果

    html5为input提供了新的类型:color <input type="color" value="#999" id="color" ...

  2. 移动前端的html5 head 头标签

    DOCTYPE DOCTYPE(Document Type),该声明位于文档中最前面的位置,处于 html 标签之前,此标签告知浏览器文档使用哪种 HTML 或者 XHTML 规范. 使用 HTML5 ...

  3. mysql的存储过程,函数,事件,权限,触发器,事务,锁,视图,导入导出

    1.创建过程 1.1 简单创建 -- 创建员工表 DROP TABLE IF EXISTS employee; CREATE TABLE employee( id int auto_increment ...

  4. 初学MySQL基础知识笔记--02

    查询部分 1> 查询数据中所有数据:select * from 表名 2> 查询数据中某项的数据:eg:select id,name from students; 3> 消除重复行: ...

  5. bug终结者 团队作业第一周

    bug终结者 团队作业第一周 小组组员及人员分工 小组成员 组长: 20162323 周楠 组员: 20162302 杨京典 20162322 朱娅霖 20162327 王旌含 20162328 蔡文 ...

  6. 201621123031 《Java程序设计》第11周学习总结

    作业11-多线程 1. 本周学习总结 1.1 以你喜欢的方式(思维导图或其他)归纳总结多线程相关内容. 2. 书面作业 本次PTA作业题集多线程 1. 源代码阅读:多线程程序BounceThread ...

  7. DML数据操作语言之谓词,case表达式

    谓词:就是返回值是真值的函数. 前面接触到的“>” “<” “=”等称为比较运算符,它们的正式名称就是比较谓词.因为它们比较之后返回的结果是真值. 由于谓词 返回的结果是一个真值 ,即tr ...

  8. python生成单词壁纸

    1.首先上结果: 其实就是一段简单的代码.加上英语单词表加上几张背景图生成许多类似的图片再设置成桌面背景,十分钟一换.有心的人闲的时候随手就能换换桌面背背单词.最不济也能混个脸熟. 3.上代码 #-* ...

  9. 写一个vue组件

    写一个vue组件 我下面写的是以.vue结尾的单文件组件的写法,是基于webpack构建的项目.如果还不知道怎么用webpack构建一个vue的工程的,可以移步到vue-cli. 一个完整的vue组件 ...

  10. T410升级笔记

      T410 win7 旗舰版 32 sp1 三星  DDR3 1066 mhz core i5 M 540 2.53GHZ 双核 日立 HTS725032A9A364 320G/7200转/分 sa ...