这是2013年写的一篇旧文,放在gegahost.net上面 http://raison.gegahost.net/?p=31

February 19, 2013

function calling convention

Filed under: c++ — Tags: C convention, C optimization, multi-thread — Raison @ 4:29 am

(original works by Peixu Zhu)

Function calling conventions are important for inter-operations between different languages, and debug inside. Since the birth of C language, the language has evolved for many years (it is older than me !!),  with richer function calling conventions appeared. Some ideas validated before may be demanded to refresh.

Let us review current available conventions:

1.  cdecl

  • on the i386/x86_64 architecture, the cdecl attributes causes the compiler to assume that the calling function will pop off the stack space used to pass arguments, in another word, the caller is responsible to pop off the calling stack.
  • arguments are all pushed into stack, with right to left.
  • ’cause the stack is recovered by the caller function, thus, it is possible to implement functions with variable number of  arguments, like fprintf series functions, since the compiler knows how many arguments are pushed in the stack.
  • returned values normally in register RAX/EAX, or ST0.

2.  stdcall

  • on the i386/x86_64 architecture, the stdcall attribute cause the compiler to assume that the called function will pop off the stack space used to pass arguments, unless it take a variable number of arguments, i.e., the callee function is responsible to pop off the stack space before the function is returned to caller.
  • arguments are all pushed into stack from right to left.
  • it is possible to make functions with variable number of arguments, with supporting of compilers.
  • returned values normally in register RAX/EAX.

3.  fastcall

  • on the i386 architecture, the fastcall atributes causes the compiler to pass the first argument(if of integral type) in the register ECX and the second argument(if of integral type) in the register EDX. subsequent and other typed arguments are passed on the stack from left to right.
  • The callee function will pop the arguments off the stack, just like stdcall does.
  • this is compiler dependent, some compilers may utilize other registers to pass argument.
  • it makes less access of memory, and improve efficiency.

4.   numbered register parameters

  • on the i386 architectures, the attributes causes the compiler to pass arguments number one to number if they are of integral type in registers EAX, EDX, and ECX instead of on the stack.
  • Functions that take a variable number of arguments will continue to be passed all of their arugments on the stack.
  • return value in EAX.
  • This is compiler dependent.

5.  SSE register parameters

  • on the i386 with SSE support, the attribute causes the compiler to pass up to 3 floating point arguments in SSE registers instead of on the stack.
  • Functions that take a variable number of arguments will continue to pass all of their floating point arguments on the stack.
  • Return value in EAX.
  • This is a compiler dependent and CPU dependent feature.
  • Greatly improve efficiency.

6.  x86_64

  • In 64-bit Intel programs the first six parameters are passed in registers: %rdi, %rsi, %rdx, %rcx, %r8,  %r9.
  • The return address is on the stack.

7.  Power PC

  • In Power PC programs,  32- or 64-bit, the first eight parameters are passed in registers: %r3, %r4, %r5, %r6, %r7, %r8, %r9, %r10.
  • The return address is in register %lr.

Conclusion

Matching calling conventions is basically required. In practice, compiler optimization may cause the convention be changed potentially.  Thus, be careful to specify call conventions of  libraries, multi-threaded programs, and make sure mutex object has been specified volatile, otherwise, the potential register passing may cause nightmare.

function calling convention的更多相关文章

  1. C&C++ Calling Convention

    tkorays(tkorays@hotmail.com) 调用约定(Calling Convention) 是计算机编程中一个比较底层的设计,它主要涉及: 函数参数通过寄存器传递还是栈? 函数参数从左 ...

  2. X86调用约定 calling convention

    http://zh.wikipedia.org/wiki/X86%E8%B0%83%E7%94%A8%E7%BA%A6%E5%AE%9A 这里描述了在x86芯片架构上的调用约定(calling con ...

  3. C/C++:函数的调用约定(Calling Convention)和名称修饰(Decorated Name)以及两者不匹配引起的问题

    转自:http://blog.csdn.net/zskof/article/details/3475182 注:C++有着与C不同的名称修饰,主要是为了解决重载(overload):调用约定则影响函数 ...

  4. 从栈不平衡问题 理解 calling convention

    最近在开发的过程中遇到了几个很诡异的问题,造成了栈不平衡从而导致程序崩溃. 经过几经排查发现是和调用规约(calling convention)相关的问题,特此分享出来. 首先,讲一下什么是调用规约. ...

  5. Calling Convention的总结

    因为经常需要和不同的Calling Convention打交道,前段时间整理了一下它们之间的区别,如下: 清理堆栈 参数压栈顺序 命名规则 (MSVC++) 备注 Cdecl 调用者 (Caller) ...

  6. PatentTips – Java native function calling

    BACKGROUND OF INVENTION This invention relates to a system and method for providing a native functio ...

  7. [转]ARM64 Function Calling Conventions

    from apple In general, iOS adheres to the generic ABI specified by ARM for the ARM64 architecture. H ...

  8. sparc v8 stack frame calling convention

    main.c ; int main() { int a, b; int sum; a = ; b = ; sum = add(a, b); ; } int add(int a, int b) { in ...

  9. 调用惯例Calling Convention (或者说:调用约定)

    调用惯例影响执行效率,参数的传递方式以及栈清除的方式.   调用惯例 参数传递顺序 谁负责清除参数 参数是否使用暂存器 register 从左到右 被调用者 是 pascal 从左到右 被调用者 否 ...

随机推荐

  1. CSS:清除浮动

    周五去听css样式的培训,讲到float导致div不能被撑开的问题,特记录如下: 在写HTML代码的时候,如果有一个DIV作为外部容器,内部的DIV如果设置了float样式,则外部的容器DIV因为内部 ...

  2. codeforces 414C C. Mashmokh and Reverse Operation(归并排序求逆序对)

    题目链接: C. Mashmokh and Reverse Operation time limit per test 4 seconds memory limit per test 512 mega ...

  3. "Activity" 总结

    1.什么是Activity? 1.四大组件之一 2.通常一个界面对应一个activity 3.是Context的子类 4.同时实现window.callback和keyevent.callback回调 ...

  4. .NETFramework:Cache

    ylbtech-.NETFramework:Cache 1.返回顶部 1. #region 程序集 System.Web, Version=4.0.0.0, Culture=neutral, Publ ...

  5. html marquee 标签(转)

    该标签不是HTML3.2的一部分,并且只支持MSIE3以后内核,所以如果你使用非IE内核浏览器(如:Netscape)可能无法看到下面一些很有意思的效果该标签是个容器标签语法: <marquee ...

  6. CodeForces 718C && HDU 3572 && Constellation

    Point 1. 区间乘以一个数/矩阵的幂时,不要用指数相加的方法. 而要用直接维护mulv[x]表示区间要乘多少. 不然的话,空加一个logn 2. 要点在于,冲突的点连边,形成二分图,对于在同一个 ...

  7. Codeforces - 1114C - Trailing Loves (or L'oeufs?) - 简单数论

    https://codeforces.com/contest/1114/problem/C 很有趣的一道数论,很明显是要求能组成多少个基数. 可以分解质因数,然后统计各个质因数的个数. 比如8以内,有 ...

  8. MySql | 常用操作总结

    创建数据库: CREATE DATABASE 数据库名; 删除数据库名: drop database <数据库名>; 选择数据库: use 数据库名; 创建数据表: CREATE TABL ...

  9. 1-6static关键字

    static的作用? static可以修饰变量,被static修饰的变量叫做静态变量,程序运行时静态变量存放在方法区里面,因此,静态变量在类加载阶段赋值,并且只赋值一次.请看例1 static可以修饰 ...

  10. vue中的问题思考

    1.为什么 data 要写成函数,而不允许写成对象? 思考:data是 Vue 实例上的一个属性.2. 对象是对于内存地址的引用.3. 函数有自己的作用域空间. 第一点无可厚非,data属性附着于 V ...