EBU: European Broadcasting Union

Loudness Normalization

Use the Loudness Normalization to change the level of the audio (normally reduce it to recommended limits).

It is based on EBU R 128 recommendations on limiting the loudness of audio signals.

See Perceived Loudness for the technical details about it.

Why use Loudness Normalization rather than Normalize or Amplify?

Using Loudness Normalization rather than Normalize or Amplify helps you more easily set the required LUFS loudness target when normalizing.

When preparing audio for television/radio programmes, podcasts and some websites you may be subject to loudness restrictions for the audio.

Loudness is usually measure in LUFS (Loudness Units Full Scale). The LUFS level restrictions can vary by application. For example:

  • the level for television in the US is normally -24 LUFS
  • the EBU(European Broadcasting Union) recommends -23LUFS.

Out of all the standards, this one is the most serious in that a television network can get its broadcast license revoked for a violation. Send in a program with a higher level, and it will be returned for a revision.

Another use case is creating an equally loud playlist from different sources.

Normalize

There are two available options "perceived loudness" (default) and RMS:

  • perceived loudness: the default -23LUFS(the EBU standard) will produce audio that is approximately 25% of full scale.
  • RMS: This will change the amplitude such that the result has the desired RMS level, The default setting is -20dB which will also produce low level audio.

    RMS: Root Mean Square, sometimes also abbreviated in technical literature as "rms".

    A method of calculating a numerical value for the average sound level of a waveform.

    The RMS level (colored lighter blue in Audacity) equates very approximately to how loud the audio sounds. |

Both LUFS and RMS normalization ensures that different audio projects come out at a relatively uniform volume.

Normalize stereo channels independently

When this box is unchecked (the default), Loudness Normalization will work on the channels of a stereo track as a pair and change the level of both channels by the same amount. Use this if your audio is already correctly balanced as this mode will preserve its original stereo balance.

When this box is checked, Loudness Normalization will adjust the amplitude separately for the left and right channels of a stereo track. This is useful for correcting stereo recordings of LPs and cassettes which may be unbalanced, as long as significant clicks are removed first.

Treat mono as dual-mono

"Dual mono" is when a 2 channel track has identical audio in both left and right channels. A "dual mono" track will sound identical to a (1 channel) mono track that has the same audio as either channel of the "dual mono". However, the EBU R 128 specification does not take account of this, and the 2 channel "dual mono" track will measure at 3 dB higher than the 1 channel version, even though they sound identical on playback.

To counter this effect, Audacity allow you to measure a mono track as if it were a dual stereo track, thus giving the same loudness measurement for a mono recording whether it is one channel mono, or 2 channel mono.

When this box is checked (the default), Loudness will internally double the amplitude of pure mono signals during the LUFS calculation. This is necessary to make mono tracks sound equally loud as dual-mono or stereo tracks on all known audio drivers since they ignore pan law.

Advice

However, this differs from many other LUFS meters. set this "off" if you require compatibility with meters that measure mono tracks 3 LU lower.

Workflow order

Adjusting the audio's maximum amplitude with this effect is normally best performed as a final editing step prior to export of the production audio.

SciTech-AV-Audio-DAP(Digital Audio Processing)-Loudness Normalization(响度规范化): Perceived Loudness + RMS (Root Mean Square)的更多相关文章

  1. Building a Radio Listening Station to Decode Digital Audio & Police Dispatches

    On April 7, 2017, residents in Dallas, Texas, woke to the sound of emergency sirens blaring all over ...

  2. Digital image processing(数字图像处理)

    In computer science, digital image processing is the use of computer algorithms to perform image pro ...

  3. Digital Image Processing 学习笔记3

    第三章 灰度变换与空间滤波 3.1 背景知识 3.1.1 灰度变换和空间滤波基础 本章节所讨论的图像处理技术都是在空间域进行的.可以表示为下式: $$g(x, y) = T[f(x,y)]$$ 其中$ ...

  4. 信号处理的好书Digital Signal Processing - A Practical Guide for Engineers and Scientists

    诚心给大家推荐一本讲信号处理的好书<Digital Signal Processing - A Practical Guide for Engineers and Scientists>[ ...

  5. Digital Audio - Creating a WAV (RIFF) file

    Abstract:This tutorial covers the creation of a WAV (RIFF) audio file. It covers bit size, sample ra ...

  6. audio 基本功能实现(audio停止播放,audio如何静音,audio音量控制等)

    audio最简单原始的播放.暂停.停止.静音.音量大小控制的功能,注意某些浏览器会有权限无法自动播放噢(video也会如此) <!doctype html> <html> &l ...

  7. c# Use NAudio Library to Convert MP3 audio into WAV audio(将Mp3格式转换成Wav格式)

    Have you been in need of converting mp3 audios to wav audios?  If so, the skill in this article prov ...

  8. audio标签以及audio对象

    一.audio标签 简单语法 <audio src="音频链接"></audio> 属性 属性 值 描述 autoplay 如果出现该属性,则音频在就绪后马 ...

  9. Digital Imaging Processing 数字图像处理

    8-Bit and 16-Bit Images 关于量化压缩与量化补偿 RGB Bayer Color分析 彩色CCD/CMOS的格式和计算机中的读取格式

  10. Digital Image Processing 学习笔记2

    第二章 2.1视觉感知要素 2.1.1 人眼的结构 眼睛由角膜与巩膜外壳.脉络膜和视网膜包围,晶状体由通信的纤维细胞层组成,并由附在睫状体上的纤维悬挂:视网膜上分布两类光感受器(锥状体和杆状体),他们 ...

随机推荐

  1. C#/.NET/.NET Core优秀项目和框架2025年4月简报

    前言 公众号每月定期推广和分享的C#/.NET/.NET Core优秀项目和框架(每周至少会推荐两个优秀的项目和框架当然节假日除外),公众号推文中有项目和框架的详细介绍.功能特点.使用方式以及部分功能 ...

  2. 遇到的问题之“input的值感觉没有设置上去,却有值”

    案例一.批量设置参数 1.被设置的框 改为下拉框的问题可参考:https://www.cnblogs.com/saoge/p/16985318.html <td> <app:inpu ...

  3. Nacos源码—6.Nacos升级gRPC分析一

    大纲 1.Nacos 2.x版本的一些变化 2.客户端升级gRPC发起服务注册 3.服务端进行服务注册时的处理 4.客户端服务发现和服务端处理服务订阅的源码分析 1.Nacos 2.x版本的一些变化 ...

  4. vue3 基础-API-watch 和 watchEffect

    前篇对 computed 属性如何在 api 中基本使用, 即从 vue 中引入, 然后通过直接传函数或者传对象的方式, 开箱即用, 非常清晰易懂. 本篇继续来对之前的 watch 进行扩展使用啦. ...

  5. Join 实现 2 表数据联动

    最近在做一个简单的报表, 用的工具是帆软报表, 一开始觉得有点low, 现在看看还行, 除了界面真的太丑外, 其它还要, 这种大量要使用 sql 的方式, 我觉得是非常灵活高效的, I like . ...

  6. 深入浅出了解生成模型-2:VAE模型原理以及代码实战

    From: https://www.big-yellow-j.top/posts/2025/05/11/VAE.html 前文已经介绍了GAN的基本原理以及代码操作,本文主要介绍VAE其基本原理以及代 ...

  7. Deep Learning Book在线阅读

    1.Deep Learning for Anomaly Detection https://ff12.fastforwardlabs.com/

  8. 2.3.net core 工作流WorkFlow流程(流程节点附件设置)

    流程节点附件设置 WikeFlow官网:http://www.wikesoft.com 有些流程要求某些节点必须上传附件. 你只需要在流程节点中配置附件的Key,附件名称,是否必传. 如下图: 文件存 ...

  9. Go 相关命令

    go build (编译)的附加参数 附加参数 备注 -v 编译时显示包名 -p n 开启并发编译,默认情况下该值为 CPU 逻辑核数 -a 强制重新构建 -n 打印编译时会用到的所有命令,但不真正执 ...

  10. SSH实现服务器之间免密登录

    1.介绍 SSH(Secure Shell)是一种用于计算机之间安全远程登录和其他网络服务的协议,它通过加密通信来确保在不安全的网络中也能安全地传输数据.SSH可以用于登录远程主机.执行命令和管理远程 ...