The Rotation Game

Time Limit : 30000/15000ms (Java/Other)   Memory Limit : 300000/150000K (Java/Other)
Total Submission(s) : 29   Accepted Submission(s) : 12
Problem Description
The rotation game uses a # shaped board, which can hold 24 pieces of square blocks (see Fig.1). The blocks are marked with symbols 1, 2 and 3, with exactly 8 pieces of each kind. 

Initially, the blocks are placed on the board randomly. Your task is to move the blocks so that the eight blocks placed in the center square have the same symbol marked. There is only one type of valid move, which is to rotate one of the four lines, each consisting of seven blocks. That is, six blocks in the line are moved towards the head by one block and the head block is moved to the end of the line. The eight possible moves are marked with capital letters A to H. Figure 1 illustrates two consecutive moves, move A and move C from some initial configuration. 
 
Input
The input consists of no more than 30 test cases. Each test case has only one line that contains 24 numbers, which are the symbols of the blocks in the initial configuration. The rows of blocks are listed from top to bottom. For each row the blocks are listed from left to right. The numbers are separated by spaces. For example, the first test case in the sample input corresponds to the initial configuration in Fig.1. There are no blank lines between cases. There is a line containing a single `0' after the last test case that ends the input. 
 
Output
For each test case, you must output two lines. The first line contains all the moves needed to reach the final configuration. Each move is a letter, ranging from `A' to `H', and there should not be any spaces between the letters in the line. If no moves are needed, output `No moves needed' instead. In the second line, you must output the symbol of the blocks in the center square after these moves. If there are several possible solutions, you must output the one that uses the least number of moves. If there is still more than one possible solution, you must output the solution that is smallest in dictionary order for the letters of the moves. There is no need to output blank lines between cases. 
 
Sample Input
1 1 1 1 3 2 3 2 3 1 3 2 2 3 1 2 2 2 3 1 2 1 3 3
1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3
0
 
Sample Output
AC
2
DDHH
2
 
 //AC代码:
#include <iostream>using namespace std;
int Ms[][] ={
, , ,,,,, //A操作对应的那一列在Map中的下标
, , ,,,,, //B操作......下同
, , , , , , ,
,,,,,,,
,,,, , , ,
,,,, , , ,
,,,,,,,
, , , , , ,,
};
int R[] = {,,,,,,,}; //各操作的相反操作在Ms中的行号
int Mid[] = {,,,,,,,}; //中间8块在Map中的下标
int Map[],op[],Depth; inline int MAX(int a,int b){ return a > b ? a : b;}
int Value() //估计当前状态到目标状态的最少需要多少操作
{
int t[] = {,,};
for(int i=;i<;++i)
++t[Map[Mid[i]]-];
return -MAX(t[],MAX(t[],t[]));
}
void Move(int k) //进行(k+'A')操作
{
int t = Map[Ms[k][]];
for(int i=;i<;++i)
Map[Ms[k][i]] = Map[Ms[k][i+]];
Map[Ms[k][]] = t;
}
bool Dfs(int depth){
if(depth == Depth) return false;
for(int i=;i<;++i)
{
Move(i);
op[depth] = i;
int v = Value();
if(v == ) return true;
if(depth+v < Depth && Dfs(depth+)) return true;
Move(R[i]);
}
return false;
}
int main(){
while(scanf("%d",&Map[]),Map[]) {
for(int i=;i<;++i)
scanf("%d",&Map[i]);
Depth = Value();
if(Depth == )
printf("No moves needed\n%d\n",Map[]);
else
{
memset(op,,sizeof(op));
while(!Dfs()) ++Depth;
for(int i=;i<Depth;++i)
printf("%c",'A'+op[i]);
printf("\n%d\n",Map[]);
}
}
return ;
}

没事来膜拜大牛的代码。。。

The Rotation Game(IDA*算法)的更多相关文章

  1. HUD 1043 Eight 八数码问题 A*算法 1667 The Rotation Game IDA*算法

    先是这周是搜索的题,网站:http://acm.hdu.edu.cn/webcontest/contest_show.php?cid=6041 主要内容是BFS,A*,IDA*,还有一道K短路的,.. ...

  2. 【学时总结】 ◆学时·II◆ IDA*算法

    [学时·II] IDA*算法 ■基本策略■ 如果状态数量太多了,优先队列也难以承受:不妨再回头看DFS-- A*算法是BFS的升级,那么IDA*算法是对A*算法的再优化,同时也是对迭代加深搜索(IDF ...

  3. HDU3567 Eight II —— IDA*算法

    题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=3567 Eight II Time Limit: 4000/2000 MS (Java/Others)  ...

  4. [poj2286]The Rotation Game (IDA*)

    //第一次在新博客里发文章好紧张怎么办 //MD巨神早已在一个小时前做完了 The Rotation Game Time Limit: 15000MS Memory Limit: 150000K To ...

  5. 7-12 The Rotation Game IDA*

    状态搜索题目  一开始打算用bfs  但是图给的不是矩形图  有点难以下手 参考了 lrj    将图上所有的点进行标号  直接一个一维数组就解决了图的问题  并且明确了每个点的标号  处理起来十分方 ...

  6. POJ2286 The Rotation Game[IDA*迭代加深搜索]

    The Rotation Game Time Limit: 15000MS   Memory Limit: 150000K Total Submissions: 6325   Accepted: 21 ...

  7. 八数码(IDA*算法)

    八数码 IDA*就是迭代加深和A*估价的结合 在迭代加深的过程中,用估计函数剪枝优化 并以比较优秀的顺序进行扩展,保证最早搜到最优解 需要空间比较小,有时跑得比A*还要快 #include<io ...

  8. HDU1560 DNA sequence —— IDA*算法

    题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=1560 DNA sequence Time Limit: 15000/5000 MS (Java/Oth ...

  9. hdu 1667 The Rotation Game ( IDA* )

    题目大意: 给你一个“井”子状的board,对称的由24个方块组成,每个方块上有123三个数字中的一个.给你初始状态,共有八种变换方式,求字典序最小的最短的的变换路径使得,board中间的八个方块上数 ...

随机推荐

  1. css之absolute绝对定位(技巧篇)

    无依赖的绝对定位 margin,text-align与绝对定位的巧妙用法 例子1:实现左右上角的图标覆盖,如图,

  2. 伸缩盒 Flexible Box(旧)

    box-orient  box-pack    box-align  box-flex   box-flex-group  box-ordinal-group   box-direction  box ...

  3. 在Abp中集成Swagger UI功能

    在Abp中集成Swagger UI功能 1.安装Swashbuckle.Core包 通过NuGet将Swashbuckle.Core包安装到WebApi项目(或Web项目)中. 2.为WebApi方法 ...

  4. 升级到VS2012,reportViewer无法使用

    最近公司的开发环境升级到VS2012,为了电脑能够快点,我重装系统,只装VS2012没有装VS2010.这个时候问题来了,原本用VS2010开发的项目用VS2012编译能通过,运行时包下图错: 为了解 ...

  5. jQuery简介

    jQuery简介 jQuery是继Prototype之后的又一个javascript库,它由John Resig创建于2006年1月. Javascript库作用比较: 1. Prototype(ht ...

  6. 数据库执行sql报错Got a packet bigger than 'max_allowed_packet' bytes及重启mysql

    准备在mysql上使用数据库A,但mysql5经过重装后,上面的数据库已丢失,只得通过之前备份的A.sql重新生成数据库A. 1.执行sql报错 在执行A.sql的过程中,出现如下错误:Got a p ...

  7. C++链接两个cpp 文件

    我们在编程中,有没有想过,分别写代码,然后把两个cpp,文件合并,两个自身本不能运行的文件,在一起却可以运行(主要牵扯函数调用,一个有声明和调用,另一个定义).那么具体如何实现呢? 跟着我的步骤: 1 ...

  8. 关于C++的递归调用(n的阶乘为例)

    C++,是入门编程界的一门初期的语言.今天我们浅谈一下有关C++的递归调用. 在没有继承,多态,封装之前,C++几乎看成是C语言,除了一些简单的输出和头文件. 具体代码实现如下: #include&l ...

  9. Ext开场表单布局设计

    var form = new Ext.form.FormPanel({ labelAlign: 'right', labelWidth: 60, buttonAlign: 'center', titl ...

  10. Android手机编程初学遇到的问题及解决方法

    对高手来讲不值一提,可是对我这个初学来讲却是因为这些问题费了老长时间,有的不是编程问题,但不注意也会浪费不少宝贵时间!随时遇到随时更新... 引入第三方类库的问题,开始引用后没什么问题,但发现了该类库 ...