Multi-process Resource Loading

This design doc needs update. Some figures contains stale information.

Background

All network communication is handled by the main browser process. This is done not only so that the browser process can control each renderer's access to the network, but also so that we can maintain consistent session state across processes like cookies and cached data. It is also important because as a HTTP/1.1 user-agent, the browser as a whole should not open too many connections per host.

Overview

Our multi-process application can be viewed in three layers. At the lowest layer is the Blink engine which renders pages. Above that are the renderer process (simplistically, one-per-tab), each of which contains one Blink instance. Managing all the renderers is the browser process, which controls all network accesses.

Blink

Blink has a ResourceLoader object which is responsible for fetching data. Each loader has a WebURLLoader for performing the actual requests. The header file for this interface is inside the Blink repo.

ResourceLoader implements the interface WebURLLoaderClient. This is the callback interface used by the renderer to dispatch data and other events to Blink.

The test shell uses a different resource loader, so provides a different implementation, non-IPC version of ResourceLoaderBridge, located in webkit/tools/test_shell/simple_resource_loader_bridge.

Renderer

The renderer's implementation of WebURLLoader, called WebURLLoaderImpl, is located in content/child/. It uses the global ResourceDispatcher singleton object (one for each renderer process) to create a unique request ID and forward the request to the browser via IPC. Responses from the browser will reference this request ID, which can then be converted back to the RequestPeer object (WebURLRequestImpl) by the resource dispatcher.

Browser

The RenderProcessHost objects inside the browser receive the IPC requests from each renderer. It forwards these requests to the global ResourceDispatcherHost, using a pointer to the render process host (specifically, an implementation of ResourceDispatcherHost::Receiver) and the request ID generated by the renderer to uniquely identify the request.

Each request is then converted into a URLRequest object, which in turn forwards it to its internal URLRequestJob that implements the specific protocol desired. When the URLRequest generates notifications, its ResourceDispatcherHost::Receiver and request ID are used to send the notification to the correct RenderProcessHost for sending back to the renderer. Since the ID generated by the renderer is preserved, it is able to correlate all responses with a specific request first generated by Blink.

Cookies

All cookies are handled by our CookieMonster object in /net/base. We do not share cookies with other browsers' network stacks (e.g. WinINET or Necko). The cookie monster lives in the browser process which handles all network requests because cookies need to be the same across all tabs.

Pages can request cookies for a document via document.cookie. When this occurs, we send a synchronous message from the renderer to the browser requesting the cookie. While the browser is processing the cookie, the thread that Blink works on is suspended. When the renderer's I/O thread receives the response from the browser, it un-suspends the thread and passes the result back to the JavaScript engine.

Multi-process Resource Loading的更多相关文章

  1. 谷歌浏览器报错 Active resource loading counts reached to a per-frame

    Active resource loading counts reached to a per-frame limit while the tab is in background. Network ...

  2. python multi process multi thread

    muti thread: python threading: https://docs.python.org/2/library/threading.html#thread-objects https ...

  3. Cross-origin resource sharing JSON with Padding 同源策略 JSONP 为什么form表单提交没有跨域问题,但ajax提交有跨域问题? XMLHttpRequest and the Fetch API follow the same-origin policy 预检请求(preflight request)

    https://zh.wikipedia.org/wiki/跨来源资源共享 跨来源资源共享(CORS)是一份浏览器技术的规范,提供了 Web 服务从不同域传来沙盒脚本的方法,以避开浏览器的同源策略[1 ...

  4. Spring源码解析(二)BeanDefinition的Resource定位

    IOC容器的初始化过程主要包括BeanDefinition的Resource定位.载入和注册.在实际项目中我们基本上操作的都是ApplicationContex的实现,我们比较熟悉的ClassPath ...

  5. Spring IOC容器的初始化—(一)Resource定位

    前言 上一篇博文“ Spring IOC是怎样启动的 ”中提到了refresh()方法,这个就是容器初始化的入口.容器初始化共有三个阶段: 第一阶段:Resource定位 第二阶段:BeanDefin ...

  6. metasploit-post模块信息

    Name                                             Disclosure Date  Rank    Description ----           ...

  7. Windows API 常量定义

    Windows 常量定义在winuser.h中可以找到,如果了安装了visual studio 2010,winuser.h所在目录为C:\Program Files (x86)\Microsoft ...

  8. Spring Batch并行与扩展

    1. 概述 Spring Batch提供了多种方式用于处理并行,提高性能.主要分为2大类: - 单个进程,多线程 - 多个进程 因此,可以细分为以下几类: - 多线程Step(Multi-thread ...

  9. MySQL、MongoDB、Redis数据库Docker镜像制作

    MySQL.MongoDB.Redis数据库Docker镜像制作 在多台主机上进行数据库部署时,如果使用传统的MySQL的交互式的安装方式将会重复很多遍.如果做成镜像,那么我们只需要make once ...

随机推荐

  1. 素数计数函数$\pi(x)\sim \Theta(\frac{x}{\log{x}})$的一个初等方法——素数定理的估计

    $\DeclareMathOperator{\lcm}{lcm}$ 本文的方法来源于GTM 190:"Problems in Algebraic Number Theory",给出 ...

  2. CAD二次开发(02)-添加对象到模型空间

    using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.T ...

  3. hadoop-15-Ambari进行HDP、zookeeper安装

    hadoop-15-Ambari进行HDP.zookeeper安装 1,登陆server_1:8080 admin/admin 2,命名:Hdp_cluster 3,输入HDP.HDP_Utils 地 ...

  4. 如何将visual studio 2010编辑模式改为插入???

    按一下键盘上的 insert button 反之亦然

  5. 【递推DP】POJ1163The Triangle

    题目链接:http://poj.org/problem?id=1163 事实上这个题目有非常多解法,可是我们能够看下这个用一位数组的高效动规解法,这个我上课时老师讲的,非常不错. 先保存最后一行4 5 ...

  6. Angry IP Scanner 获取设备的IP

    给大家介绍一款软件Angry IP scanner,这款软件最大的用处就是能够扫描某一网段的各个主机的ip.通过使用发现,原理就是通过高速的ping每一个ip,假设有主机存在.就获取这个主机的user ...

  7. UE4 中的人工智能解析—ShooterGame为例

    在UE4编辑器中,打开内容浏览器,右击鼠标,创建传说中的行为树: watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvQTM2MzA2MjM=/font/5a6L ...

  8. Linux 命令行光标快速选中移动快捷键

    Ctrl+Alt+T 打开终端一些常用的终端快捷键:Ctrl+L 清空屏幕(功能相当于命令clear)Ctrl+U 剪切文本直到行的起始(可以用于清空行)Ctrl+K 剪切文本直到行的末尾Ctrl+Y ...

  9. The python programing language

    Python is an example of high-level language. As you might infer from the name “high-level language”, ...

  10. 4.STL六大组件

    代码示例 #include <vector> #include <list> #include <iostream> #include <algorithm& ...