THREE.js代码备份——webgl - custom attributes [lines](自定义字体显示、控制字图的各个属性)
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - custom attributes [lines]</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #ffffff;
font-family:Monospace;
font-size:13px;
text-align:center;
font-weight: bold; background-color: #000000;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 0px; width: 100%;
padding: 5px;
z-index:100;
} </style>
</head> <body>
<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - custom attributes example</div>
<div id="container"></div> <script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script> <script src="../build/three.js"></script> <script type="x-shader/x-vertex" id="vertexshader"> uniform float amplitude; attribute vec3 displacement;
attribute vec3 customColor; varying vec3 vColor; void main() { vec3 newPosition = position + amplitude * displacement; vColor = customColor; gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 ); } </script> <script type="x-shader/x-fragment" id="fragmentshader"> uniform vec3 color;
uniform float opacity; varying vec3 vColor; void main() { gl_FragColor = vec4( vColor * color, opacity ); } </script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var renderer, scene, camera, stats; var object, uniforms; var loader = new THREE.FontLoader();
loader.load( 'fonts/helvetiker_bold.typeface.json', function ( font ) { init( font );
animate(); } ); function init( font ) { camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 400; scene = new THREE.Scene(); uniforms = { amplitude: { value:1.0 }, //波动幅度?因后面有设置,所有这里值并没有太大的影响
opacity: { value: 0.3}, //不透明度(影响的是字体与Z轴平行面的线的透明度)
color: { value: new THREE.Color( 0xff0000 ) } }; var shaderMaterial = new THREE.ShaderMaterial( { uniforms: uniforms,
vertexShader: document.getElementById( 'vertexshader' ).textContent,
fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
blending: THREE.AdditiveBlending,
depthTest: false,
transparent: true }); var geometry = new THREE.TextGeometry( 'K o', { font: font, size: 50, //字体大小
height: 15, //字体厚度
curveSegments: 5, //曲线段 bevelThickness: 0,//齿厚(两侧再次向外延伸)
bevelSize:1.5,
bevelEnabled: true,
bevelSegments: 10, //曲边由几条折线构成 steps:40 //影响字体上下侧面的分段(影响的是字体与Z轴平行面的线的分段) } ); geometry.center(); var vertices = geometry.vertices; var buffergeometry = new THREE.BufferGeometry(); var position = new THREE.Float32Attribute( vertices.length * 3, 3 ).copyVector3sArray( vertices );
buffergeometry.addAttribute( 'position', position ); var displacement = new THREE.Float32Attribute( vertices.length * 3, 3 );
buffergeometry.addAttribute( 'displacement', displacement ); var customColor = new THREE.Float32Attribute( vertices.length * 3, 3 );
buffergeometry.addAttribute( 'customColor', customColor ); var color = new THREE.Color( 0xffffff ); for( var i = 0, l = customColor.count; i < l; i ++ ) { color.setHSL( i / l, 1.0, 0.4 );
color.toArray( customColor.array, i * customColor.itemSize ); } object = new THREE.Line( buffergeometry, shaderMaterial );
object.rotation.x = Math.PI*2;
scene.add( object ); renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setClearColor( 0x050505 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight ); var container = document.getElementById( 'container' );
container.appendChild( renderer.domElement ); stats = new Stats();
container.appendChild( stats.dom ); window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function animate() { requestAnimationFrame( animate ); render();
stats.update(); } function render() { var time = Date.now() * 0.001; object.rotation.y = Math.PI*2+time ; uniforms.amplitude.value = Math.sin( 0.5 * time )*0.1;
uniforms.color.value.offsetHSL( 0.0005, 0, 0 ); var attributes = object.geometry.attributes;
var array = attributes.displacement.array; for ( var i = 0, l = array.length; i < l; i += 3 ) { array[ i ] += 0.3 * ( 0.5 - Math.random() );
array[ i + 1 ] += 0.3 * ( 0.5 - Math.random() );
array[ i + 2 ] += 0.3 * ( 0.5 - Math.random() ); } attributes.displacement.needsUpdate = true; renderer.render( scene, camera ); } </script> </body> </html>
THREE.js代码备份——webgl - custom attributes [lines](自定义字体显示、控制字图的各个属性)的更多相关文章
- THREE.js代码备份——webgl - scene animation(通过加载json文件来加载动画和模型)
<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - sc ...
- THREE.js代码备份——webgl - geometry - dynamic(模拟海浪,通过时间(毫秒)来控制平面点的运动模拟海浪,鼠标控制写在另外的js中)
HTML: <!DOCTYPE html> <html lang="en"> <head> <title>three.js webg ...
- THREE.js代码备份——webgl - materials - cube refraction [balls](以上下左右前后6张图片构成立体场景、透明球体效果)
<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - ma ...
- THREE.js代码备份——canvas - lines - colors(希尔伯特曲线3D、用HSL设置线颜色)
<!DOCTYPE html> <html lang="en"> <head> <title>three.js canvas - l ...
- THREE.js代码备份——canvas_lines(随机点、画线)
<!DOCTYPE html> <html lang="en"> <head> <title>three.js canvas - l ...
- THREE.js代码备份——线框cube、按键、鼠标控制
<!DOCTYPE html> <html lang="en"> <head> <title>three.js canvas - g ...
- THREE.js代码备份——canvas - geometry - earth(球体贴纹理)
<!DOCTYPE html> <html lang="en"> <head> <title>three.js canvas - g ...
- THREE.js代码备份——canvas_ascii_effect(以AscII码显示图形)
<!DOCTYPE html> <html lang="en"> <head> <title>three.js - ASCII Ef ...
- 图片攻击-BMP图片中注入恶意JS代码 <转载>
昨天看到一篇文章<hacking throung images>,里面介绍了如何在BMP格式的图片里注入JS代码,使得BMP图片既可以正常显示, 也可以运行其中的JS代码,觉得相当有趣. ...
随机推荐
- 【DIP Learining MFC &OpenCV】 Experience by 20171026
This day saw the progress I achieved in creating a fusion of MFC frame and OpenCV code as well as so ...
- datetime库 日期与时间
datetime是一个关于时间的库,主要包含的类有: date 日期对象,常用的属性有year,month,day time 时间对象,hour,minute,second,毫秒 datetim ...
- 【codeforces 510B】Fox And Two Dots
[题目链接]:http://codeforces.com/contest/510/problem/B [题意] 让你在一个二维的方格里面找环; 两个点有相邻的边它们才是相连的; 有环YES,没环NO ...
- mysql参数设置与查看
查看默认的参数设置(包含读取到的参数文件中的设置) mysqld --verbose --help 查看默认的参数设置(不包含参数文件中的设置) mysqld --no-defaults --ve ...
- N天学习一个linux命令之ssh-keygen
用途 生成ssh加密算法需要使用到的秘钥以及管理和转换 用法 ssh-keygen [-q] [-b bits] -t type [-N new_passphrase] [-C comment] [- ...
- no_merge hint
This is tested in 10gR2. SQL> select * from v$version; BANNER ----------------------------------- ...
- sum求和类题目
今天看到这道题目:http://www.cnblogs.com/charlesblc/p/5930311.html 题目地址:https://leetcode.com/problems/split-a ...
- ORACLE11G设置IP訪问限制
出于数据安全考虑,对oracle数据库的IP做一些限制,仅仅有固定的IP才干訪问. 改动$JAVA_HOME/NETWORK/ADMIN/sqlnet.ora文件 添加下面内容(红色表示凝视): #开 ...
- 获取url地址
用JS获取地址栏参数的方法(超级简单) 采用正则表达式获取地址栏参数:( 强烈推荐,既实用又方便!) function GetQueryString(name) { var reg = new Reg ...
- Android之使用MediaMetadataRetriever类获取视频第一帧
一.首先,来介绍一下MediaMetadataRetriever类,此类位于android.media包下,这里,先附上可查看此类的API地址:MediaMetadataRetriever类.大家能够 ...