题目链接

Problem Description

As a fan of Doudizhu, WYJ likes collecting playing cards very much.

One day, MJF takes a stack of cards and talks to him: let's play a game and if you win, you can get all these cards. MJF randomly assigns these cards into n heaps, arranges in a row, and sets a value on each heap, which is called "penalty value".

Before the game starts, WYJ can move the foremost heap to the end any times.

After that, WYJ takes the heap of cards one by one, each time he needs to move all cards of the current heap to his hands and face them up, then he turns over some cards and the number of cards he turned is equal to the penaltyvalue.

If at one moment, the number of cards he holds which are face-up is less than the penaltyvalue, then the game ends. And WYJ can get all the cards in his hands (both face-up and face-down).

Your task is to help WYJ maximize the number of cards he can get in the end.So he needs to decide how many heaps that he should move to the end before the game starts. Can you help him find the answer?

MJF also guarantees that the sum of all "penalty value" is exactly equal to the number of all cards.

Input

There are about 10 test cases ending up with EOF.

For each test case:

the first line is an integer n (1≤n≤106), denoting n heaps of cards;

next line contains n integers, the ith integer ai (0≤ai≤1000) denoting there are ai cards in ith heap;

then the third line also contains n integers, the ith integer bi (1≤bi≤1000) denoting the "penalty value" of ith heap is bi.

Output

For each test case, print only an integer, denoting the number of piles WYJ needs to move before the game starts. If there are multiple solutions, print the smallest one.

Sample Input

5

4 6 2 8 4

1 5 7 9 2

Sample Output

4

Hint

[pre]

For the sample input:

  • If WYJ doesn't move the cards pile, when the game starts the state of cards is:

    4 6 2 8 4

    1 5 7 9 2

    WYJ can take the first three piles of cards, and during the process, the number of face-up cards is 4-1+6-5+2-7. Then he can't pay the the "penalty value" of the third pile, the game ends. WYJ will get 12 cards.
  • If WYJ move the first four piles of cards to the end, when the game starts the state of cards is:

    4 4 6 2 8

    2 1 5 7 9

    WYJ can take all the five piles of cards, and during the process, the number of face-up cards is 4-2+4-1+6-5+2-7+8-9. Then he takes all cards, the game ends. WYJ will get 24 cards.

It can be improved that the answer is 4.

huge input, please use fastIO.

[/pre]

分析

给出N堆牌的数量以及该堆牌对应的权值。

WYJ可以在游戏开始前将第一堆牌放到最后的位置上,它可以执行这样的操作任意多次。

游戏开始后:WYJ按照顺序拿起每堆牌,每一次他把当前这堆牌全拿在手里然后牌面面对自己。

然后让牌面面对自己的牌翻过去和当前这堆牌对应权值相等的张数,如果某一时刻它手里的朝向

自己的牌少于当前这堆牌要求翻过去的张数,游戏就结束了,否则它就把当前这堆牌都拿走无论

这些牌是朝向自己还是背对自己。求WYJ在游戏结束时获得最多的牌数时,它在游戏开始前应该

执行多少次将第一堆牌放到最后的这个操作。

测试数据:

5

4 6 2 8 4

1 5 7 9 2

如果游戏开始前不做操作:

4-1 + 6-5 + 2-7 拿到第3堆的时候游戏结束,获得牌数4+6+2 = 12

如果游戏开始前将第一堆牌放到最后:

5

6 2 8 4 4

5 7 9 2 1

6-5 + 2-7 拿到第2堆的时候游戏结束,获得牌数:6 + 2 = 8

在上述基础上再把第一堆牌放到最后:

5

2 8 4 4 6

7 9 2 1 5

2-7 拿到第1堆的时候游戏就结束,获得排数:2

在上述基础上再把第一堆牌放到最后:

8 4 4 6 2

9 2 1 5 7

8-9 = -1 拿到第一堆牌的时候游戏结束,获得牌数: 8

在上述基础上再把第一堆牌放到最后:

4 4 6 2 8

2 1 5 7 9

4-2 + 4-1 + 6-5 + 2- 7 + 8-9 > 0.则牌全拿完了。

继续这样下去:

可以知道在游戏开始前执行四次操作。可以使游戏时获得最大牌数。

代码

#include <iostream>
#include <stdio.h>
#define inf 0x3f3f3f3f
using namespace std;
const int maxn = 1e6;
int num[maxn];// 牌数
int value[maxn]; //权值
int a[maxn]; //差值
int main()
{
int n;
while(~scanf("%d",&n))
{
for(int i = 1; i <= n; i++)
scanf("%d",&num[i]);
for(int i = 1; i <= n; i++)
{
scanf("%d",&value[i]);
a[i] = num[i]-value[i];
}
int Max = -1; ///获得的最大卡片数
int total_cards = 0; ///当前总卡片数
int sum = 0; ///求和
int ans = 0; ///答案
int start = 1; ///第几堆牌是开始
for(int i = start; i <= n; i++)
{
sum += a[i];
total_cards += num[i];
if(sum < 0) ///游戏结束
{
if(total_cards > Max) ///更新答案
{
Max = total_cards;
ans = start;
}
start = i+1; ///下一次开始的位置是i+1
sum = 0;
total_cards = 0;
}
}
///从start ~ n 还要再加上从1~start,因为他们开始前被挪到了后边
for(int i = 1; i < start; i++)
{
sum += a[i];
total_cards += num[i];
if(sum < 0)
{
if(total_cards > Max)
{
Max = total_cards;
ans = start;
}
break;
}
}
if(total_cards > Max)
{
Max = total_cards;
ans = start;
}
printf("%d\n",ans-1); ///从第ans开始,执行操作ans-1次
}
return 0;
}

HDU 6205 (模拟) card card card的更多相关文章

  1. 【BZOJ4391】[Usaco2015 dec]High Card Low Card(贪心)

    [BZOJ4391][Usaco2015 dec]High Card Low Card(贪心) 题面 BZOJ 题解 预处理前缀后缀的结果,中间找个地方合并就好了. #include<iostr ...

  2. 【题解】P3129高低卡(白金)High Card Low Card

    [题解][P3129 USACO15DEC]高低卡(白金)High Card Low Card (Platinum) 考虑贪心. 枚举在第几局改变规则,在改变规则之前,尽量出比它大的最小的牌,在改变规 ...

  3. hdu 6205 card card card 尺取法

    card card card Time Limit: 8000/4000 MS (Java/Others)    Memory Limit: 32768/32768 K (Java/Others)To ...

  4. 2017ICPC沈阳网络赛 HDU 6205 -- card card card(最大子段和)

    card card card Time Limit: 8000/4000 MS (Java/Others)    Memory Limit: 32768/32768 K (Java/Others)To ...

  5. hdu 6205 card card card 最大子段和

    #include<iostream> #include<deque> #include<memory.h> #include<stdio.h> #inc ...

  6. HDU 6205 card card card ( 思维 )

    题意 : 给定两个序列 a 和 b ,保证 a 数列的和 == b数列的和,从头到尾考虑 (a[i] - b[i]) 的前缀和,直到前缀和为负数则无法进行下去,所得的便是a[1~i]的和,现在有一个操 ...

  7. card card card HDU - 6205

    As a fan of Doudizhu, WYJ likes collecting playing cards very much. One day, MJF takes a stack of ca ...

  8. hdu 6205 card card card

    https://vjudge.net/contest/184514#problem/L题意:排成一行的一堆牌,每堆牌都有一定数量的牌,然后每堆牌对应有一个惩罚值.一开始所有的牌都是正面向下的,并且在游 ...

  9. hdu 6205: card card card【输入挂】

    题目链接 感谢 http://blog.csdn.net/txgang/article/details/77568491 以下供参考 getchar读入法 2683MS FastIO法 MX=1e2 ...

随机推荐

  1. laravel中的Contracts, ServiceContainer, ServiceProvider, Facades关系

    Contracts, ServiceContainer, ServiceProvider, Facades  Contracts 合同,契约,也就是接口,定义一些规则,每个实现此接口的都要实现里面的方 ...

  2. ACM数论之旅3---最大公约数gcd和最小公倍数lcm(苦海无边,回头是岸( ̄∀ ̄))

    gcd(a, b),就是求a和b的最大公约数 lcm(a, b),就是求a和b的最小公倍数 然后有个公式 a*b = gcd * lcm     ( gcd就是gcd(a, b), ( •̀∀•́ ) ...

  3. SpringBoot(十)_springboot集成Redis

    Redis 介绍 Redis是一款开源的使用ANSI C语言编写.遵守BSD协议.支持网络.可基于内存也可持久化的日志型.Key-Value高性能数据库. 数据模型 Redis 数据模型不仅与关系数据 ...

  4. Java并发编程中的设计模式解析(二)一个单例的七种写法

    Java单例模式是最常见的设计模式之一,广泛应用于各种框架.中间件和应用开发中.单例模式实现起来比较简单,基本是每个Java工程师都能信手拈来的,本文将结合多线程.类的加载等知识,系统地介绍一下单例模 ...

  5. Python学习---列表,元组,字典

    ### 列表 list = [1,2,3,4,5,6] list.append(7) print(list) ===>>> [1, 2, 3, 4, 5, 6, 7] list[2] ...

  6. GIT 旧库迁移到新库

    1.在gitlab创建新项目,得到SSH地址2.用gitextent打开旧项目,记得所有分支合并成一个(如果确实无法合并,则需要一个个复位推送)3.复位到需要推送的节点分支4.打开菜单栏的档案库,管理 ...

  7. [UVALive 2678] Subsequence

    图片加载可能有点慢,请跳过题面先看题解,谢谢 在切水题的道路上狂奔,一发不可收拾... 这道题好像不用写什么题解吧,吐个槽什么的算了 一眼题,大佬们都不屑于做,只有我这种弱菜才来写这种题目玩儿 记个前 ...

  8. [BZOJ3065]带插入区间K小值 解题报告 替罪羊树+值域线段树

    刚了一天的题终于切掉了,数据结构题的代码真**难调,这是我做过的第一道树套树题,做完后感觉对树套树都有阴影了......下面写一下做题记录. Portal Gun:[BZOJ3065]带插入区间k小值 ...

  9. C++中三种传递参数方法的效率分析

    众所周知,在C++中有三种参数传递的方式: 按值传递(pass by value) #include <iostream> using namespace std; void swap(i ...

  10. Linux命令之ipcalc

    ipcalc命令是一个简单的ip地址计算器,可以完成简单的IP地址计算任务.参数: -b:由给定的IP地址和网络掩码计算出广播地址: -4:ipv4: -6:ipv6: -h:显示给定IP地址所对应的 ...