Curling 2.0
Time Limit: 1000MS   Memory Limit: 65536K
Total Submissions: 14090   Accepted: 5887

Description

On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules are somewhat different from ours. The game is played on an ice game board on which a square mesh is marked. They use only a single stone. The purpose of the game
is to lead the stone from the start to the goal with the minimum number of moves.

Fig. 1 shows an example of a game board. Some squares may be occupied with blocks. There are two special squares namely the start and the goal, which are not occupied with blocks. (These two squares are distinct.) Once the stone begins to move, it will proceed
until it hits a block. In order to bring the stone to the goal, you may have to stop the stone by hitting it against a block, and throw again.



Fig. 1: Example of board (S: start, G: goal)

The movement of the stone obeys the following rules:

  • At the beginning, the stone stands still at the start square.
  • The movements of the stone are restricted to x and y directions. Diagonal moves are prohibited.
  • When the stone stands still, you can make it moving by throwing it. You may throw it to any direction unless it is blocked immediately(Fig. 2(a)).
  • Once thrown, the stone keeps moving to the same direction until one of the following occurs:
    • The stone hits a block (Fig. 2(b), (c)).

      • The stone stops at the square next to the block it hit.
      • The block disappears.
    • The stone gets out of the board.
      • The game ends in failure.
    • The stone reaches the goal square.
      • The stone stops there and the game ends in success.
  • You cannot throw the stone more than 10 times in a game. If the stone does not reach the goal in 10 moves, the game ends in failure.



Fig. 2: Stone movements

Under the rules, we would like to know whether the stone at the start can reach the goal and, if yes, the minimum number of moves required.

With the initial configuration shown in Fig. 1, 4 moves are required to bring the stone from the start to the goal. The route is shown in Fig. 3(a). Notice when the stone reaches the goal, the board configuration has changed as in Fig. 3(b).



Fig. 3: The solution for Fig. D-1 and the final board configuration

Input

The input is a sequence of datasets. The end of the input is indicated by a line containing two zeros separated by a space. The number of datasets never exceeds 100.

Each dataset is formatted as follows.

the width(=w) and the height(=h) of the board 

First row of the board
 

... 

h-th row of the board

The width and the height of the board satisfy: 2 <= w <= 20, 1 <= h <= 20.

Each line consists of w decimal numbers delimited by a space. The number describes the status of the corresponding square.

0 vacant square
1 block
2 start position
3 goal position

The dataset for Fig. D-1 is as follows:

6 6 

1 0 0 2 1 0 

1 1 0 0 0 0 

0 0 0 0 0 3 

0 0 0 0 0 0 

1 0 0 0 0 1 

0 1 1 1 1 1

Output

For each dataset, print a line having a decimal integer indicating the minimum number of moves along a route from the start to the goal. If there are no such routes, print -1 instead. Each line should not have any character other than this number.

Sample Input

2 1
3 2
6 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 1
0 1 1 1 1 1
6 1
1 1 2 1 1 3
6 1
1 0 2 1 1 3
12 1
2 0 1 1 1 1 1 1 1 1 1 3
13 1
2 0 1 1 1 1 1 1 1 1 1 1 3
0 0

Sample Output

1
4
-1
4
10
-1

冰球,我更喜欢把它叫推箱子。题意就是它这个箱子能够上下左右四个方向推。碰到边界就跑出去,碰到障碍物停止。之后碰到的障碍物就会在地图上消失。问从S開始经过几步能够达到E。超过10步的话就输出-1。

深搜,自己觉得还是比較简单。毕竟模拟一遍,也不须要弄什么算法。

代码:

#include <iostream>
#include <algorithm>
#include <cmath>
#include <vector>
#include <string>
#include <cstring>
#pragma warning(disable:4996)
using namespace std; #define up 0
#define down 1
#define left 2
#define right 3 int value[25][25];
int row,col,flag,tui_x,tui_y,result,result_zuizhong; bool can_tui(int x_r,int y_r,int dir)
{
if(dir==up||dir==down)
{
int i,j;
if(dir==up)
{
if(value[x_r-1][y_r]==1)
return false;
for(i=1;i<x_r;i++)
{
if(value[i][y_r])
return true;
}
return false;
}
else
{
if(value[x_r+1][y_r]==1)
return false;
for(i=x_r+1;i<=row;i++)
{
if(value[i][y_r])
return true;
}
return false;
}
}
else
{
int i,j;
if(dir==left)
{
if(value[x_r][y_r-1]==1)
return false;
for(i=1;i<y_r;i++)
{
if(value[x_r][i])
return true;
}
return false;
}
else
{
if(value[x_r][y_r+1]==1)
return false;
for(i=y_r+1;i<=col;i++)
{
if(value[x_r][i])
return true;
}
return false;
}
}
} void tui(int x_r,int y_r,int dir)
{
int i,j;
if(dir==up)
{
for(i=x_r-1;i>=1;i--)
{
if(value[i][y_r]==1)
{
tui_x=i+1;
tui_y=y_r;
return;
}
if(value[i][y_r]==3)
{
tui_x=i;
tui_y=y_r;
return;
}
}
}
else if(dir==down)
{
for(i=x_r+1;i<=row;i++)
{
if(value[i][y_r]==1)
{
tui_x=i-1;
tui_y=y_r;
return;
}
if(value[i][y_r]==3)
{
tui_x=i;
tui_y=y_r;
return;
}
}
}
else if(dir==left)
{
for(i=y_r-1;i>=1;i--)
{
if(value[x_r][i]==1)
{
tui_x=x_r;
tui_y=i+1;
return;
}
if(value[x_r][i]==3)
{
tui_x=x_r;
tui_y=i;
return;
}
}
}
else
{
for(i=y_r+1;i<=col;i++)
{
if(value[x_r][i]==1)
{
tui_x=x_r;
tui_y=i-1;
return;
}
if(value[x_r][i]==3)
{
tui_x=x_r;
tui_y=i;
return;
}
}
}
} void dfs(int x_r,int y_r,int step,int dir)
{
if(step>11)
return;
if(value[x_r][y_r]==3)
{
flag=1;
result=min(result,step);
return;
}
if(dir==up)
{
value[x_r-1][y_r]=0;
}
else if(dir==down)
{
value[x_r+1][y_r]=0;
}
else if(dir==left)
{
value[x_r][y_r-1]=0;
}
else if(dir==right)
{
value[x_r][y_r+1]=0;
} if(can_tui(x_r,y_r,up))
{
tui(x_r,y_r,up);
int temp_x=tui_x;
int temp_y=tui_y;
dfs(temp_x,temp_y,step+1,up);
}
if(can_tui(x_r,y_r,left))
{
tui(x_r,y_r,left);
int temp_x=tui_x;
int temp_y=tui_y;
dfs(temp_x,temp_y,step+1,left);
}
if(can_tui(x_r,y_r,down))
{
tui(x_r,y_r,down);
int temp_x=tui_x;
int temp_y=tui_y;
dfs(temp_x,temp_y,step+1,down);
}
if(can_tui(x_r,y_r,right))
{
tui(x_r,y_r,right);
int temp_x=tui_x;
int temp_y=tui_y;
dfs(temp_x,temp_y,step+1,right);
} if(dir==up)
{
value[x_r-1][y_r]=1;
}
else if(dir==down)
{
value[x_r+1][y_r]=1;
}
else if(dir==left)
{
value[x_r][y_r-1]=1;
}
else if(dir==right)
{
value[x_r][y_r+1]=1;
}
} void solve()
{
int i,j;
for(i=row;i>=1;i--)
{
for(j=col;j>=1;j--)
{
if(value[i][j]==2)
{
value[i][j]=0;
result=11;
dfs(i,j,0,-1);
if(flag)
{
result_zuizhong =min(result,result_zuizhong);
}
return;
}
}
}
} int main()
{
int i,j;
while(cin>>col>>row)
{
if(col+row==0)
break;
flag=0;
result_zuizhong=11;
memset(value,0,sizeof(value)); for(i=1;i<=row;i++)
{
for(j=1;j<=col;j++)
{
cin>>value[i][j];
}
}
solve();
if(result_zuizhong==11)
cout<<-1<<endl;
else
cout<<result_zuizhong<<endl; }
return 0;
}

POJ 3009:Curling 2.0 推箱子的更多相关文章

  1. POJ 3009 Curling 2.0【带回溯DFS】

    POJ 3009 题意: 给出一个w*h的地图,其中0代表空地,1代表障碍物,2代表起点,3代表终点,每次行动可以走多个方格,每次只能向附近一格不是障碍物的方向行动,直到碰到障碍物才停下来,此时障碍物 ...

  2. poj 3009 Curling 2.0 (dfs )

    Curling 2.0 Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 11879   Accepted: 5028 Desc ...

  3. poj 3009 Curling 2.0

    题目来源:http://poj.org/problem?id=3009 一道深搜题目,与一般搜索不同的是,目标得一直往一个方向走,直到出界或者遇到阻碍才换方向. 1 #include<iostr ...

  4. POJ 3009 Curling 2.0(DFS + 模拟)

    题目链接:http://poj.org/problem?id=3009 题意: 题目很复杂,直接抽象化解释了.给你一个w * h的矩形格子,其中有包含一个数字“2”和一个数字“3”,剩下的格子由“0” ...

  5. POJ 3009 Curling 2.0 {深度优先搜索}

    原题 $On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules ...

  6. POJ 3009 Curling 2.0 回溯,dfs 难度:0

    http://poj.org/problem?id=3009 如果目前起点紧挨着终点,可以直接向终点滚(终点不算障碍) #include <cstdio> #include <cst ...

  7. poj 3009 Curling 2.0( dfs )

    题目:http://poj.org/problem?id=3009 参考博客:http://www.cnblogs.com/LK1994/ #include <iostream> #inc ...

  8. 【POJ】3009 Curling 2.0 ——DFS

    Curling 2.0 Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 11432   Accepted: 4831 Desc ...

  9. 【原创】poj ----- 3009 curling 2 解题报告

    题目地址: http://poj.org/problem?id=3009 题目内容: Curling 2.0 Time Limit: 1000MS   Memory Limit: 65536K Tot ...

随机推荐

  1. STM32 通用定时器的几种配置方式

    STM32 通用定时器的几种配置方式 //------------------------------------------------------------------------------ ...

  2. ubuntu下安装ftp服务器

    参考文献: 5.4 FTP 服务器 vsftpd - FTP 服务器安装 vsftpd 是可在 Ubuntu 中使用的 FTP 守护程序之一.它在安装.设置和维护方面十分方便.要安装 vsftpd 您 ...

  3. Snmp学习总结系列——开篇

    进入公司以来,一直参与到公司的产品研发工作当中去,在产品研发中有一个监控远程服务器CPU使用率,内存使用情况,硬盘的需求,技术总监提出了使用Snmp协议作为远程监控的技术解决方案,头一次听说Snmp这 ...

  4. 线程池框架executor

    Eexecutor作为灵活且强大的异步执行框架,其支持多种不同类型的任务执行策略,提供了一种标准的方法将任务的提交过程和执行过程解耦开发,基于生产者-消费者模式,其提交任务的线程相当于生产者,执行任务 ...

  5. Git:一本书 + 一个站点,让你掌握 Git

    一本书:<<Pro Git in Chinese>> 一个网站:http://pcottle.github.io/learnGitBranching/

  6. xheditor-文件上传-java-支持html5-application/octet-stream

    package reyo.sdk.utils.file; import java.io.BufferedOutputStream; import java.io.File; import java.i ...

  7. SharePoint Online 创建资产库

    前言 本文介绍如何在Office 365中创建资产库库,以及资产库的一些基本设置. 正文 通过登录地址登录到Office 365的SharePoint Online站点中,我们可以在右上角的设置菜单中 ...

  8. Adapter数据变化改变现有View的实现原理及案例

    首先说说Adapter详细的类的继承关系.例如以下图 Adapte为接口它的实现类的对象作为AdapterView和View的桥梁,Adapter是装载了View(比方ListView和girdVie ...

  9. 你真的懂Handler.postDelayed()的原理吗?

    转载自http://www.dss886.com/2016/08/17/01/   阅读之前先问大家一个问题:Handler.postDelayed()是先delay一定的时间,然后再放入messag ...

  10. Windows Server 2012上安装.NET Framework 3.5(不需要安装光盘)

    因为在windows2012里,安装数据库,IIS部分组件都需要.NET3.5,而默认windows2012安装时,并不会把此组件复制到电脑里 导致,后期要安装.NET3.5还需要安装盘.但是,很多人 ...