POJ 3009:Curling 2.0 推箱子
| Time Limit: 1000MS | Memory Limit: 65536K | |
| Total Submissions: 14090 | Accepted: 5887 |
Description
On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules are somewhat different from ours. The game is played on an ice game board on which a square mesh is marked. They use only a single stone. The purpose of the game
is to lead the stone from the start to the goal with the minimum number of moves.
Fig. 1 shows an example of a game board. Some squares may be occupied with blocks. There are two special squares namely the start and the goal, which are not occupied with blocks. (These two squares are distinct.) Once the stone begins to move, it will proceed
until it hits a block. In order to bring the stone to the goal, you may have to stop the stone by hitting it against a block, and throw again.

Fig. 1: Example of board (S: start, G: goal)
The movement of the stone obeys the following rules:
- At the beginning, the stone stands still at the start square.
- The movements of the stone are restricted to x and y directions. Diagonal moves are prohibited.
- When the stone stands still, you can make it moving by throwing it. You may throw it to any direction unless it is blocked immediately(Fig. 2(a)).
- Once thrown, the stone keeps moving to the same direction until one of the following occurs:
- The stone hits a block (Fig. 2(b), (c)).
- The stone stops at the square next to the block it hit.
- The block disappears.
- The stone gets out of the board.
- The game ends in failure.
- The stone reaches the goal square.
- The stone stops there and the game ends in success.
- The stone hits a block (Fig. 2(b), (c)).
- You cannot throw the stone more than 10 times in a game. If the stone does not reach the goal in 10 moves, the game ends in failure.

Fig. 2: Stone movements
Under the rules, we would like to know whether the stone at the start can reach the goal and, if yes, the minimum number of moves required.
With the initial configuration shown in Fig. 1, 4 moves are required to bring the stone from the start to the goal. The route is shown in Fig. 3(a). Notice when the stone reaches the goal, the board configuration has changed as in Fig. 3(b).

Fig. 3: The solution for Fig. D-1 and the final board configuration
Input
The input is a sequence of datasets. The end of the input is indicated by a line containing two zeros separated by a space. The number of datasets never exceeds 100.
Each dataset is formatted as follows.
the width(=w) and the height(=h) of the board
First row of the board
...
h-th row of the board
The width and the height of the board satisfy: 2 <= w <= 20, 1 <= h <= 20.
Each line consists of w decimal numbers delimited by a space. The number describes the status of the corresponding square.
0 vacant square 1 block 2 start position 3 goal position
The dataset for Fig. D-1 is as follows:
6 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 1
0 1 1 1 1 1
Output
For each dataset, print a line having a decimal integer indicating the minimum number of moves along a route from the start to the goal. If there are no such routes, print -1 instead. Each line should not have any character other than this number.
Sample Input
2 1
3 2
6 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 1
0 1 1 1 1 1
6 1
1 1 2 1 1 3
6 1
1 0 2 1 1 3
12 1
2 0 1 1 1 1 1 1 1 1 1 3
13 1
2 0 1 1 1 1 1 1 1 1 1 1 3
0 0
Sample Output
1
4
-1
4
10
-1
冰球,我更喜欢把它叫推箱子。题意就是它这个箱子能够上下左右四个方向推。碰到边界就跑出去,碰到障碍物停止。之后碰到的障碍物就会在地图上消失。问从S開始经过几步能够达到E。超过10步的话就输出-1。
深搜,自己觉得还是比較简单。毕竟模拟一遍,也不须要弄什么算法。
代码:
#include <iostream>
#include <algorithm>
#include <cmath>
#include <vector>
#include <string>
#include <cstring>
#pragma warning(disable:4996)
using namespace std; #define up 0
#define down 1
#define left 2
#define right 3 int value[25][25];
int row,col,flag,tui_x,tui_y,result,result_zuizhong; bool can_tui(int x_r,int y_r,int dir)
{
if(dir==up||dir==down)
{
int i,j;
if(dir==up)
{
if(value[x_r-1][y_r]==1)
return false;
for(i=1;i<x_r;i++)
{
if(value[i][y_r])
return true;
}
return false;
}
else
{
if(value[x_r+1][y_r]==1)
return false;
for(i=x_r+1;i<=row;i++)
{
if(value[i][y_r])
return true;
}
return false;
}
}
else
{
int i,j;
if(dir==left)
{
if(value[x_r][y_r-1]==1)
return false;
for(i=1;i<y_r;i++)
{
if(value[x_r][i])
return true;
}
return false;
}
else
{
if(value[x_r][y_r+1]==1)
return false;
for(i=y_r+1;i<=col;i++)
{
if(value[x_r][i])
return true;
}
return false;
}
}
} void tui(int x_r,int y_r,int dir)
{
int i,j;
if(dir==up)
{
for(i=x_r-1;i>=1;i--)
{
if(value[i][y_r]==1)
{
tui_x=i+1;
tui_y=y_r;
return;
}
if(value[i][y_r]==3)
{
tui_x=i;
tui_y=y_r;
return;
}
}
}
else if(dir==down)
{
for(i=x_r+1;i<=row;i++)
{
if(value[i][y_r]==1)
{
tui_x=i-1;
tui_y=y_r;
return;
}
if(value[i][y_r]==3)
{
tui_x=i;
tui_y=y_r;
return;
}
}
}
else if(dir==left)
{
for(i=y_r-1;i>=1;i--)
{
if(value[x_r][i]==1)
{
tui_x=x_r;
tui_y=i+1;
return;
}
if(value[x_r][i]==3)
{
tui_x=x_r;
tui_y=i;
return;
}
}
}
else
{
for(i=y_r+1;i<=col;i++)
{
if(value[x_r][i]==1)
{
tui_x=x_r;
tui_y=i-1;
return;
}
if(value[x_r][i]==3)
{
tui_x=x_r;
tui_y=i;
return;
}
}
}
} void dfs(int x_r,int y_r,int step,int dir)
{
if(step>11)
return;
if(value[x_r][y_r]==3)
{
flag=1;
result=min(result,step);
return;
}
if(dir==up)
{
value[x_r-1][y_r]=0;
}
else if(dir==down)
{
value[x_r+1][y_r]=0;
}
else if(dir==left)
{
value[x_r][y_r-1]=0;
}
else if(dir==right)
{
value[x_r][y_r+1]=0;
} if(can_tui(x_r,y_r,up))
{
tui(x_r,y_r,up);
int temp_x=tui_x;
int temp_y=tui_y;
dfs(temp_x,temp_y,step+1,up);
}
if(can_tui(x_r,y_r,left))
{
tui(x_r,y_r,left);
int temp_x=tui_x;
int temp_y=tui_y;
dfs(temp_x,temp_y,step+1,left);
}
if(can_tui(x_r,y_r,down))
{
tui(x_r,y_r,down);
int temp_x=tui_x;
int temp_y=tui_y;
dfs(temp_x,temp_y,step+1,down);
}
if(can_tui(x_r,y_r,right))
{
tui(x_r,y_r,right);
int temp_x=tui_x;
int temp_y=tui_y;
dfs(temp_x,temp_y,step+1,right);
} if(dir==up)
{
value[x_r-1][y_r]=1;
}
else if(dir==down)
{
value[x_r+1][y_r]=1;
}
else if(dir==left)
{
value[x_r][y_r-1]=1;
}
else if(dir==right)
{
value[x_r][y_r+1]=1;
}
} void solve()
{
int i,j;
for(i=row;i>=1;i--)
{
for(j=col;j>=1;j--)
{
if(value[i][j]==2)
{
value[i][j]=0;
result=11;
dfs(i,j,0,-1);
if(flag)
{
result_zuizhong =min(result,result_zuizhong);
}
return;
}
}
}
} int main()
{
int i,j;
while(cin>>col>>row)
{
if(col+row==0)
break;
flag=0;
result_zuizhong=11;
memset(value,0,sizeof(value)); for(i=1;i<=row;i++)
{
for(j=1;j<=col;j++)
{
cin>>value[i][j];
}
}
solve();
if(result_zuizhong==11)
cout<<-1<<endl;
else
cout<<result_zuizhong<<endl; }
return 0;
}
POJ 3009:Curling 2.0 推箱子的更多相关文章
- POJ 3009 Curling 2.0【带回溯DFS】
POJ 3009 题意: 给出一个w*h的地图,其中0代表空地,1代表障碍物,2代表起点,3代表终点,每次行动可以走多个方格,每次只能向附近一格不是障碍物的方向行动,直到碰到障碍物才停下来,此时障碍物 ...
- poj 3009 Curling 2.0 (dfs )
Curling 2.0 Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 11879 Accepted: 5028 Desc ...
- poj 3009 Curling 2.0
题目来源:http://poj.org/problem?id=3009 一道深搜题目,与一般搜索不同的是,目标得一直往一个方向走,直到出界或者遇到阻碍才换方向. 1 #include<iostr ...
- POJ 3009 Curling 2.0(DFS + 模拟)
题目链接:http://poj.org/problem?id=3009 题意: 题目很复杂,直接抽象化解释了.给你一个w * h的矩形格子,其中有包含一个数字“2”和一个数字“3”,剩下的格子由“0” ...
- POJ 3009 Curling 2.0 {深度优先搜索}
原题 $On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules ...
- POJ 3009 Curling 2.0 回溯,dfs 难度:0
http://poj.org/problem?id=3009 如果目前起点紧挨着终点,可以直接向终点滚(终点不算障碍) #include <cstdio> #include <cst ...
- poj 3009 Curling 2.0( dfs )
题目:http://poj.org/problem?id=3009 参考博客:http://www.cnblogs.com/LK1994/ #include <iostream> #inc ...
- 【POJ】3009 Curling 2.0 ——DFS
Curling 2.0 Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 11432 Accepted: 4831 Desc ...
- 【原创】poj ----- 3009 curling 2 解题报告
题目地址: http://poj.org/problem?id=3009 题目内容: Curling 2.0 Time Limit: 1000MS Memory Limit: 65536K Tot ...
随机推荐
- [golang 易犯错误] golang 局部变量初始化:=的陷阱
我们知道,golang中局部变量初始化方法(使用“:=”创建并赋值),让我们在使用变量时很方便.但是,这也是易犯错误的地方之一.特别是这个初始化符还支持多个变量同时初始化,更特别的是它还支持原有变量赋 ...
- delphi TOnFormVisibleChangeEvent 事件应用
TGQIFileMgrForm = class(TForm) 定义 property OnVisibleChange: TOnFormVisibleChangeEvent read FOnVisibl ...
- Delph 两个对立程序使用消息进行控制通信
在实际应用中,总是会遇到两个独立的程序进行通信,其实通信的方式有好几种,比如进程间通信,消息通信. 项目中用到了此功能, 此功能用于锁屏程序, 下面把实现的流程和大家分享一下. 1. 在锁屏程序中,自 ...
- DOM对象之document对象
DOM对象:当网页被加载时,浏览器会创建页面的文档对象模型(Document Object Model). HTML DOM 模型被构造为对象的树. 打开网页后,首先看到的是浏览器窗口,即顶层的win ...
- arcengine Annotation研究的一些学习资料(转)FeatureWeight
转自chanyinhelv原文Annotation研究的一些学习资料 下面是我最近对Annotation研究的一些学习资料,收集于此,供大家学习之用. 一.Annotation要素类介绍 在GeoDa ...
- Thinking in Java---异常处理机制
java的异常处理机制能够使程序有极好的容错性,让程序更加的健壮.所谓的异常,就是指的阻止当前方法或作用域继续运行的问题,,当程序运行时出现异常时,系统就会自己主动生成一个Exception对象来通知 ...
- 实习医生格蕾第十三季/全集Grey’s Anatomy迅雷下载
英文全名Grey's Anatomy,第13季(2016)ABC.本季看点:<实习医生格蕾>(Grey’s Anatomy)上季终集里,又一名资深演员离开了——Sara Ramirez扮演 ...
- 解决appcompat中各种奇葩的错误
一.依赖/脱离appcompat 在新版本中Google跟新了一个依赖包,这个包包含了v4和v7的东西(v7是要依赖v4这个包的,所以用到v7时必须用一起的v4),只要你的编译版本compile wi ...
- Easyui 搜索框的折叠与展开方法
HTML 文件: <div id="searchForm" region="north" title="XXXX查询" collaps ...
- 不越狱安装破解软件,iResign重签名方法
http://www.baidu.com/s?wd=iresign%E8%BD%AF%E4%BB%B6&rsv_spt=1&issp=1&rsv_bp=0&ie=utf ...