《C Elements of Style》 书摘
《C Elements of Style》 书摘
学完C语言和数据结构后,虽然能解决一些问题,但总觉得自己写的程序丑陋,不专业。这时候看到了Steve Oualline写的《C Elements of Style》才知道怎么写看起来专业的代码。
花一天时间把这本书重读一遍,发现这本书对我的影响真是太大了,我上课,写代码都会不知不觉引用上面的内容,我还以为这些知识点来自《代码大全(Code Complete)》。
《C Elements of Style》是本开放图书,供大家学习参考,下面内容取自第九章,是规则汇总。
Chapter 1:Style and Program Organization
- Rule 1-1: Organize programs for readability, just as you would expect an author to organize a book.
- Rule 1-2: Divide each module up into a public part (what's needed to use the module) and a private part (what's needed to get the job done). The public part goes into a .h file, while the private part goes into a .c file.
- Rule 1-3: Use white space to break a function into paragraphs.
- Rule 1-4: Put each statement on a line by itself
- Rule 1-5: Avoid very long statements. Use multiple shorter statements instead.
Chapter 2:File Basics, Comments, and Program Headings
- Rule 2-1: Keep programs files to no longer than about 2,000 to 3,000 lines.
- Rule 2-2: Keep all lines in your program files down to 72 characters or fewer.
- Rule 2-3: Use 8-character tab stops.
- Rule 2-4: Use only the 95 standard ASCII characters in your programs. Avoid exotic characters. (Foreign characters may be used if you are writing comments in a foreign language.)
- Rule 2-5: Include a heading comment at the beginning of each file that explains the file.
- Rule 2-6: Leave out unnecessary comments if they require maintenance and if you are unlikely to maintain them.
- Rule 2-7: Comment your code as you write it.
Chapter 3:Variable Names
- Rule 3-1: Use simple, descriptive variable names.
- Rule 3-2: Good variable names are created by using one word or by putting two or three
words together, separated by “_”. For example: - Rule 3-3: Never use I (lowercase L) or O (uppercase O) as variable or constant names.
- Rule 3-4: Don't use the names of existing C library functions or constants.
- Rule 3-5: Don't use variable names that differ by only one or two characters. Make every name obviously different from every other name.
- Rule 3-6: Use similar names for variables that perform similar functions.
- Rule 3-7: When creating a two word variable name where the words can be put in any order, always put the more important word first.
- Rule 3-8: Standard prefixes and suffixes are _ptr, _p, _file, fd, and n.
- Rule 3-9: Short names such as x, y, and i are acceptable when their meaning is clear and when a longer name would not add information or clarity.
- Rule 3-10: Use argc for the number of command line arguments and argv for the argument list. Do not use these names for anything else.
- Rule 3-11: Follow every variable declaration with a comment that defines it.
- Rule 3-12: Whenever possible, include the units of measure in the description of a variable.
- Rule 3-13: Name and comment each field in a structure or union like a variable.
- Rule 3-14: Begin each structure or union definition with a multi-line comment describing it.
- Rule 3-15: Put at least one blank line before and after a structure or union definition.
- Rule 3-16: When you can't put a descriptive comment at the end of a variable declaration, put it on a separate line above. Use blank lines to separate the declaration/comment
pair from the rest of the code. - Rule 3-17: Group similar variables together. When possible, use the same structure for each group.
- Rule 3-18: Don't use hidden variables.
- Rule 3-19: Use the names INT16, INT32, UINT16, and UINT32 for portable application
- Rule 3-20: Floating-point numbers must have at least one digit on either side f the decimal point.
- Rule 3-21: The exponent in a floating-point number must be a lowercase e. This is always followed by a sign.
- Rule 3-22: Start hexadecimal numbers with Ox. (Lowercase x only.)
- Rule 3-23: Use uppercase A through F when constructing hexadecimal constants.
- Rule 3-24: Long constants should end with an uppercase L.
Chapter 4:Statement Formatting
- Rule 4-1: Write one statement per line.
- Rule 4-2: Put spaces before and after each arithmetic operator, just like you put spaces between words when you write.
- Rule 4-3: Change a long, complex statement into several smaller, simpler statements.
- Rule 4-4: In a statement that consists of two or more lines, every line except the first must be indented an extra level to indicate that it is a continuation of the first line.
- Rule 4-5: When writing multi-line statements, put the arithmetic and logical operators at the end of each line.
- Rule 4-6: When breaking up a line, the preferred split point is where the parenthetic nesting is lowest.
- Rule 4-7: Align like level parentheses vertically.
- Rule 4-8: Split long for statements along statement boundaries.
- Rule 4-9: Always split a for statement into three lines.
- Rule 4-10: Write switch statements on a single line.
- Rule 4-11: Keep conditionals on a single line if possible.
- Rule 4-12: When splitting a conditional clause (? :), write it on three lines: the condition line, the true-value line, and the false-value line. Indent the second and third line an extra level.
- Rule 4-13: Avoid side effects.
- Rule 4-14: Put the operator ++ and -- on lines by themselves. Do not use ++ and -- inside other statements.
- Rule 4-15: Never put an assignment statement inside any other statement.
- Rule 4-16: If putting two or more statements on a single line improves program clarity, then do so.
- Rule 4-17: When using more than one statement per line, organize the statement into columns.
- Rule 4-18: Indent one level for each new level of logic.
- Rule 4-19: The best indentation size is four spaces.
Chapter 5:Statement Details
- Rule 5-1: Always put a comment in the null statement, even if it is only
- Rule 5-2: In C expressions, you can assume that *, /, and % come before + and -. Put parentheses around everything else.
- Rule 5-3: Use ANSI style function declarations whenever possible.
- Rule 5-4: When using K&R parameters, declare a type for every parameter.
- Rule 5-5: When using K&R parameters, put the type declarations for the parameters in the same order as the occur in the function header.
- Rule 5-6: Always declare a function type
- Rule 5-7: Always declare functions that do not return a value as void.
- Rule 5-8: Allow no more that five parameters to a function.
- Rule 5-9: Avoid using global variables where function parameters will do.
- Rule 5-10: Avoid variable length parameter lists. They are difficult to program and can easily cause trouble.
- Rule 5-11: When an if affects more than one line, enclose the target in braces.
- Rule 5-12: In an if chain, treat the words else if as one keyword.
- Rule 5-13: Never use the comma operator when you can use braces instead.
- Rule 5-14: When looping forever, use while (1) instead of for(;;).
- Rule 5-15: Avoid using do/while. Use while and break instead.
- Rule 5-16: Use the comma operator inside a for statement only to put together two statements. Never use it to combine three statements.
- Rule 5-17: Use one printf per line of output.
- Rule 5-18: Unless extreme efficiency is warranted, use printf instead of puts and putc.
- Rule 5-19: Start goto labels in the first column.
- Rule 5-20: End every case in a switch with a break or the comment /* Fall Through */
- Rule 5-21: Always put a break at the end of the last case in a switch statement.
- Rule 5-22: Always include a default case in every switch, even if it consists of nothing but a null statement.
Chapter 6:Preprocessor
- Rule 6-1: #define constants are declared like variables. Always put a comment describes the constant after each declaration.
- Rule 6-2: Constant names are all upper-case.
- Rule 6-3: If the value of a constant is anything other than a single number, enclose it in parentheses.
- Rule 6-4: The use of const is preferred over #define for specifying constants.
- Rule 6-5: When possible, use typedef instead of #define.
- Rule 6-6: Don't use #define to define new language elements.
- Rule 6-7: Never use #define to redefine C keywords or standard functions.
- Rule 6-8: Enclose parameterized macros in parentheses.
- Rule 6-9: Enclose each argument to a parameterized macro in parenthesis.
- Rule 6-10: Always enclose macros that define multiple C statements in braces.
- Rule 6-11: If a macro contains more than one statement, use a do/while structure to enclose the macro. (Don't forget to leave out the semicolon of the statement).
- Rule 6-12: When creating multi-line macros, align the backslash continuation characters () in a column.
- Rule 6-13: Always comment any parameterized macros that look like functions.
- Rule 6-14: #include directives come just after the heading comments. Put system includes first, followed by local includes.
- Rule 6-15: Do not use absolute paths in #include directives. Let the -I compile opt
- Rule 6-16: Comment #else and #endif directives with the symbol used in the initial #ifdef or #endif directive.
- Rule 6-17: Use conditional compilation sparingly. Don't let the conditionals obscure the code.
- Rule 6-18: Define (or undefine) conditional compilation control symbols in the code rather than using the -D option to the compiler.
- Rule 6-19: Put #define and #undef statements for compilation control symbols at the beginning of the program.
- Rule 6-20: Do not comment out code. Use conditional compilation (#ifdef UNDEF) to get rid of unwanted code.
- Rule 6-21: Use #ifdef QQQ to temporarily eliminate code during debugging.
Chapter 7:Directory Organization and Makefile Style
- Rule 7-1: Whenever possible, put all the files for one program or library in one directory.
Chapter 8:User-Friendly Programming
- Rule 8-1: Law of Least Astonishment: The program should act in a way that least astonishes the user.
- Rule 8-2: Begin each error message with Error:. Begin each warning message with Warning:.
- Rule 8-3: Don't let users do something stupid without warning them.
欢迎关注“rocedu”微信公众号(手机上长按二维码)
做中教,做中学,实践中共同进步!

版权声明:自由转载-非商用-非衍生-保持署名| Creative Commons BY-NC-ND 3.0
如果你觉得本文对你有帮助,请点一下左下角的“好文要顶”和“收藏该文”
《C Elements of Style》 书摘的更多相关文章
- Code Simplicity–The Science of Software Development 书摘
Chapter1 Introduction That is the art and talent involved in programming—reducing complexity to simp ...
- 《CODE》书摘
2016-11-08 14:59:16 可以说英语词汇就是一种编码. 2016-11-08 15:19:04 实际上任何两种不同的东西经过一定的组合都可以代表任何种类的信息. 2016-11-08 1 ...
- Visual Studio Code 代理设置
Visual Studio Code (简称 VS Code)是由微软研发的一款免费.开源的跨平台文本(代码)编辑器,在十多年的编程经历中,我使用过非常多的的代码编辑器(包括 IDE),例如 Fron ...
- 我们是怎么做Code Review的
前几天看了<Code Review 程序员的寄望与哀伤>,想到我们团队开展Code Review也有2年了,结果还算比较满意,有些经验应该可以和大家一起分享.探讨.我们为什么要推行Code ...
- Code Review 程序员的寄望与哀伤
一个程序员,他写完了代码,在测试环境通过了测试,然后他把它发布到了线上生产环境,但很快就发现在生产环境上出了问题,有潜在的 bug. 事后分析,是生产环境的一些微妙差异,使得这种 bug 场景在线下测 ...
- 从Script到Code Blocks、Code Behind到MVC、MVP、MVVM
刚过去的周五(3-14)例行地主持了技术会议,主题正好是<UI层的设计模式——从Script.Code Behind到MVC.MVP.MVVM>,是前一天晚上才定的,中午花了半小时准备了下 ...
- 在Visual Studio Code中配置GO开发环境
一.GO语言安装 详情查看:GO语言下载.安装.配置 二.GoLang插件介绍 对于Visual Studio Code开发工具,有一款优秀的GoLang插件,它的主页为:https://github ...
- 代码的坏味道(14)——重复代码(Duplicate Code)
坏味道--重复代码(Duplicate Code) 重复代码堪称为代码坏味道之首.消除重复代码总是有利无害的. 特征 两个代码片段看上去几乎一样. 问题原因 重复代码通常发生在多个程序员同时在同一程序 ...
- http status code
属于转载 http status code:200:成功,服务器已成功处理了请求,通常这表示服务器提供了请求的网页 404:未找到,服务器未找到 201-206都表示服务器成功处理了请求的状态代码,说 ...
随机推荐
- jmeter二次开发----Loadrunner或Jmeter发送邮件报告
Loadrunner支持Java Vuser,而Jmeter本身就是基于Java开发的,所以两者都可以通过JMail组件实现邮件发送.本人使用的是mail-1.4.7.jar,可以通过下载获得:htt ...
- 用xshell 连接docker Linux服务器
用xshell 连接docker Linux服务器
- cocos2d-x c++ (多种屏幕Android与iOS的适配原理)
1.AppDelegate.cpp 文件中 bool AppDelegate::applicationDidFinishLaunching() { // initialize director aut ...
- eclipse 把鼠标指针放在错误的语句上 提示快速修正 不见了的解决方法
Window->Preferences->Java->Editor->Hovers 将[Combined Hover]选择即可,如果第一个[Variable Values]已经 ...
- numpy&pandas笔记
1.基础属性: array = np.array([[1,2,3],[2,3,4]]) #列表转化为矩阵 print('number of dim:',array.ndim) # 维度 # numbe ...
- linux 下安装mysql-5.7.12-1.el6.x86_64.rpm-bundle.tar
-rw-rw-r--. hadoop hadoop Nov : mysql--.el6.x86_64.rpm-bundle.tar tar -xvf mysql-5.7.12-1.el6.x86_64 ...
- 软工网络15团队作业4——Alpha阶段敏捷冲刺6.0
软工网络15团队作业4--Alpha阶段敏捷冲刺6.0 1.每天举行站立式会议,提供当天站立式会议照片一张. 2.项目每个成员的昨天进展.存在问题.今天安排. 成员 昨天已完成 今天计划完成 郭炜埕 ...
- leetCode-linkedListCycle判断链表是否有环
题目 Given a linked list, determine if it has a cycle in it. Follow up: Can you solve it without using ...
- keras tensorboard的使用
http://blog.csdn.net/xiaojiajia007/article/details/72865764 https://stackoverflow.com/questions/4211 ...
- jQuery选择器--selector1,selector2,selectorN和ancestor descendant
selector1,selector2,selectorN 概述 将每一个选择器匹配到的元素合并后一起返回.你可以指定任意多个选择器,并将匹配到的元素合并到一个结果内 参数 selector1 ...