android 自己定义View之SubmitView
转载请注明出处:王亟亟的大牛之路
近期看了一大堆的自己定义View多数都能够充当耗时操作的交互界面。再接再厉再传一个SubmitView。一个和可用于模仿提交等待与用户交互用的一个自己定义View
效果图:
项目结构:
一个Android Studio项目。也能够转成Eclipse,由于没有涉及到打包啊lib的一些操作。连资源文件都没用,所以能够直接Copy过去。
自己定义View
public class SubmitView extends View {
private static final int COLOR_BACK = 0xff00cd97;
private static final int COLOR_GREY = 0xffb9b9b9;
private int mColor = COLOR_BACK;
//
private Paint mBorderPaint;
private Paint mTextPaint;
private Paint mBackPaint;
private int mWidth;
private int mHeight;
private int mRadius;
private static final int PADDING = 5;
private Rect mTextBounds;
private boolean mShowText = true;
private static final String TEXT_SUBMIT = "提交";
private String mText = TEXT_SUBMIT;
private int mStrokeWidth;
// indicate if view can click
private boolean mCanClick = true;
// indicate the animator state
private AniState mAniState = AniState.INIT;
private boolean mIfReset = false;
enum AniState {
INIT,
FIRST_START, // start animation which change backcolor and text color
FIRST_STOP,
SECOND_START, // second animation which change "submit" size for a while
SECOND_STOP,
THIRD_START, // third animation which convert to circle and change back color
THIRD_STOP,
FOURTH_START, // fourth animation which show the progress
FOURTH_STOP,
FIFTH_START, // fifth animation which can narrow the back and border and show "correct" sign
FIFTH_STOP;
public boolean isPlaying() {
return this==FIRST_START
|| this==SECOND_START
|| this == THIRD_START
|| this == FOURTH_START
|| this == FIFTH_START;
}
@Override
public String toString() {
switch (this) {
case INIT:
return "***init***";
case FIRST_START:
return "***first start***";
case FIRST_STOP:
return "***first stop***";
case SECOND_START:
return "***second start***";
case SECOND_STOP:
return "***second stop***";
case THIRD_START:
return "***third start***";
case THIRD_STOP:
return "****third stop**";
case FOURTH_START:
return "***fourth start***";
case FOURTH_STOP:
return "***fourth stop***";
case FIFTH_START:
return "***fifth start***";
case FIFTH_STOP:
return "***fifth stop";
default:
return "unknown state";
}
}
}
public SubmitView(Context context) {
this(context, null, 0);
}
public SubmitView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public SubmitView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
initView(context, attrs, defStyleAttr);
}
private void initView(Context context, AttributeSet attrs, int defStyleAttr) {
mBorderPaint = new Paint();
mBorderPaint.setStyle(Paint.Style.STROKE);
mBorderPaint.setStrokeWidth(5);
mBorderPaint.setAntiAlias(true);
mBackPaint = new Paint();
mBackPaint.setAntiAlias(true);
mBackPaint.setStyle(Paint.Style.FILL);
mTextPaint = new Paint();
mTextPaint.setAntiAlias(true);
mTextBounds = new Rect();
mCanClick = true;
mProgress = 0;
mTargetProgress = 0;
setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
if (mCanClick) {
mCanClick = false;
if (mAniState == AniState.INIT) {
mAniState = AniState.FIRST_START;
firstAniStart();
invalidate();
}
}
}
});
}
private void firstAniStart() {
mFirstStartT = System.currentTimeMillis();
mFirstStopT = mFirstStartT + FIRST_DURATION;
}
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
if (changed) {
mWidth = getWidth();
mHeight = getHeight();
int width = mWidth - (PADDING * 2);
int height = mHeight - (PADDING * 2);
mRadius = width/3 > height ?
height/2 : width/6;
mStrokeWidth = mRadius/12;
mBorderPaint.setStrokeWidth(mStrokeWidth);
// Log.i("SubmitView", "width=" + mWidth + ", height=" + mHeight + ", radius=" + mRadius + ", strokeWidth=" + mStrokeWidth);
}
}
private RectF rectF = new RectF();
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Log.i("submit", "cur state: " + mAniState); // open for debug
switch (mAniState) {
case INIT:
mBorderPaint.setColor(mColor);
mBackPaint.setColor(mColor);
mTextPaint.setColor(mColor);
canvas.drawRoundRect(new RectF(PADDING, mHeight / 2 - mRadius, mWidth - PADDING, mHeight / 2 + mRadius), mRadius, mRadius, mBorderPaint);
mTextPaint.setTextSize(mRadius/2);
mTextPaint.getTextBounds(mText, 0, mText.length(), mTextBounds);
canvas.drawText(mText, mWidth / 2 - mTextBounds.width() / 2, mHeight / 2 + mTextBounds.height() / 2, mTextPaint);
break;
case FIRST_START:
canvas.drawRoundRect(new RectF(PADDING, mHeight / 2 - mRadius, mWidth - PADDING, mHeight / 2 + mRadius), mRadius, mRadius, mBorderPaint);
mBackPaint.setColor(getFirstColor());
canvas.drawRoundRect(new RectF(PADDING, mHeight / 2 - mRadius, mWidth - PADDING, mHeight / 2 + mRadius),
mRadius, mRadius, mBackPaint);
mTextPaint.setColor(getFirstTextColor());
canvas.drawText(mText, mWidth/2 - mTextBounds.width()/2, mHeight/2 + mTextBounds.height()/2, mTextPaint);
break;
case SECOND_START:
canvas.drawRoundRect(new RectF(PADDING, mHeight / 2 - mRadius, mWidth - PADDING, mHeight / 2 + mRadius), mRadius, mRadius, mBorderPaint);
canvas.drawRoundRect(new RectF(PADDING, mHeight / 2 - mRadius, mWidth - PADDING, mHeight / 2 + mRadius),
mRadius, mRadius, mBackPaint);
mTextPaint.setTextSize(getSecondTextSize());
mTextPaint.getTextBounds(mText, 0, mText.length(), mTextBounds);
canvas.drawText(mText, mWidth/2 - mTextBounds.width()/2, mHeight/2 + mTextBounds.height()/2, mTextPaint);
break;
case THIRD_START:
int leftRect = mWidth/2 - getHorizonRadius();
int rightRect = mWidth/2 + getHorizonRadius();
mBackPaint.setColor(getThirdColor());
canvas.drawRoundRect(new RectF(leftRect, mHeight / 2 - mRadius, rightRect, mHeight / 2 + mRadius),
mRadius, mRadius, mBackPaint);
mBorderPaint.setColor(getThirdBorderColor());
canvas.drawRoundRect(new RectF(leftRect, mHeight / 2 - mRadius, rightRect, mHeight / 2 + mRadius), mRadius, mRadius, mBorderPaint);
break;
case FOURTH_START:
// Log.i("submit", "" + progress);
if (mProgress>=1) {
if (mOnProgressDone!=null) {
mOnProgressDone.progressDone();
}
mAniState = AniState.FOURTH_STOP;
mAniState = AniState.FIFTH_START;
initFifthAni();
}
mBorderPaint.setColor(COLOR_GREY);
canvas.drawCircle(mWidth / 2, mHeight / 2, mRadius, mBorderPaint);
mBorderPaint.setColor(mColor);
canvas.drawArc(new RectF(mWidth / 2 - mRadius, mHeight / 2 - mRadius, mWidth / 2 + mRadius, mHeight/2 + mRadius),
START_DEGREE, 360 * mProgress, false, mBorderPaint);
if (mProgress < mTargetProgress) {
mProgress += 0.005;
mProgress = Math.min(mProgress, 1);
}
break;
case FIFTH_START:
int leftFifthR = mWidth/2 - getFifthHorizonR();
int rightFifthR = mWidth/2 + getFifthHorizonR();
canvas.drawRoundRect(new RectF(leftFifthR, mHeight/2-mRadius, rightFifthR, mHeight/2 + mRadius),
mRadius, mRadius, mBorderPaint);
mBackPaint.setColor(getFifthColor());
canvas.drawRoundRect(new RectF(leftFifthR, mHeight / 2 - mRadius, rightFifthR, mHeight / 2 + mRadius),
mRadius, mRadius, mBackPaint);
drawCorrectSign(canvas, getFifthRatio());
if (getFifthRatio()>=1 && mIfReset) {
Log.i("submit", "reset is valid");
mIfReset = false;
mAniState = AniState.INIT;
initView(null, null, 0);
invalidate();
}
break;
case FIFTH_STOP:
canvas.drawRoundRect(new RectF(PADDING, mHeight/2 - mRadius, mWidth - PADDING, mHeight/2 + mRadius),
mRadius, mRadius, mBorderPaint);
canvas.drawRoundRect(new RectF(PADDING, mHeight/2 - mRadius, mWidth - PADDING, mHeight/2 + mRadius),
mRadius, mRadius, mBackPaint);
drawCorrectSign(canvas, 1);
break;
}
if (mAniState.isPlaying()) {
invalidate();
}
}
// private int forDeubug = 0; // to count for debug
// first animation
private static final int FIRST_DURATION = 300;
private long mFirstStartT;
private long mFirstStopT;
private float getFirstRatio() {
long now = System.currentTimeMillis();
if (now >= mFirstStopT) {
mAniState = AniState.FIRST_STOP;
mAniState = AniState.SECOND_START;
initSecAni();
return 1;
}
float ratio = (float)(now - mFirstStartT) / (float) FIRST_DURATION;
return ratio > 1 ? 1 : ratio;
}
private int getFirstColor() {
return Color.argb(getFirstRatio()==1 ? 0xff : (int)(getFirstRatio() * 0xff), Color.red(mColor), Color.green(mColor), Color.blue(mColor));
}
private int getFirstTextColor() {
float ratio = getFirstRatio();
if (ratio==1) {
return 0xffffffff;
}
int startRed = Color.red(mColor);
int red = startRed + (int) ((0xff - startRed) * ratio);
int startGreen = Color.green(mColor);
int green = startGreen + (int) ((0xff - startGreen) * ratio);
int startBlue = Color.blue(mColor);
int blue = startBlue + (int) ((0xff - startBlue) * ratio);
return Color.argb(0xff, red, green, blue);
}
// second animation which resize the "submit" size
private static final long SECOND_DURATION = 300;
private long mSecStartT;
private long mSecStopT;
private void initSecAni() {
mSecStartT = System.currentTimeMillis();
mSecStopT = mSecStartT + SECOND_DURATION;
}
private float getSecondTextSize() {
long now = System.currentTimeMillis();
if (now >= mSecStopT) {
mAniState = AniState.SECOND_STOP;
mAniState = AniState.THIRD_START;
initThirdAni();
return mRadius/2;
}
float ratio = (now - (mSecStartT + SECOND_DURATION/2))/(float)(SECOND_DURATION/2);
return mRadius*3/8 + mRadius/8 * Math.abs(ratio);
}
// third animation which change back color and change to a circle
private long mThirdStartT;
private long mThirdStopT;
private long THIRD_DURATION = 400;
private void initThirdAni() {
mThirdStartT = System.currentTimeMillis();
mThirdStopT = mThirdStartT + THIRD_DURATION;
}
private float getThirdRatio() {
long now = System.currentTimeMillis();
if (now >= mThirdStopT) {
mAniState = AniState.THIRD_STOP;
mAniState = AniState.FOURTH_START;
initFourthAni();
return 1;
}
float ratio = (now - mThirdStartT)/(float)THIRD_DURATION;
return ratio >= 1 ? 1 : ratio;
}
private int getHorizonRadius() {
float ratio = getThirdRatio();
int horizonRadius = mRadius + (int) ((1-ratio) * (mWidth/2 - PADDING - mRadius));
return horizonRadius;
}
private int getThirdColor() {
float ratio = getThirdRatio();
int alpha = (int) ((1-ratio) * 0xff);
return Color.argb(alpha, Color.red(mColor), Color.green(mColor), Color.blue(mColor));
}
private int getThirdBorderColor() {
float ratio = getThirdRatio();
int redStart = Color.red(mColor);
int greenStart = Color.green(mColor);
int blueStart = Color.blue(mColor);
int curRed = redStart + (int) ((Color.red(COLOR_GREY) - redStart) * ratio);
int curGreen = greenStart + (int) ((Color.green(COLOR_GREY) - greenStart) * ratio);
int curBlue = blueStart + (int) ((Color.blue(COLOR_GREY) - blueStart) * ratio);
return Color.argb(0xff, curRed, curGreen, curBlue);
}
// used for fourth animation but this not use time to calculate animation
private static final int START_DEGREE = 270;
private float mProgress = 0f;
private float mTargetProgress = mProgress;
private OnProgressDone mOnProgressDone;
private OnProgressStart mOnProgressStart; // listener for when progress start
private void initFourthAni() {
if (mOnProgressStart!=null) {
mOnProgressStart.progressStart();
}
}
// set current progress
public void setProgress(float progress) {
mTargetProgress = progress > 1 ? 1 : progress;
}
public void setOnProgressDone(OnProgressDone onProgressDone) {
mOnProgressDone = onProgressDone;
}
public void setOnProgressStart(OnProgressStart onProgressStart) {
mOnProgressStart = onProgressStart;
}
public boolean isProgressDone() {
return mAniState== AniState.FOURTH_STOP
|| mAniState == AniState.FIFTH_START
|| mAniState == AniState.FIFTH_STOP;
}
public void setText(String str) {
if (str==null || TextUtils.isEmpty(str)) {
throw new IllegalArgumentException("text can't be null or empty");
}
mText = str;
}
public void reset() {
mIfReset = true;
}
public void setBackColor(int color) {
mColor = color;
invalidate();
}
// used for fifth animation by time
private static final long FIFTH_DURATION = 600;
private long mFifthStartT;
private long mFifthStopT;
private void initFifthAni() {
mFifthStartT = System.currentTimeMillis();
mFifthStopT = mFifthStartT + FIFTH_DURATION;
}
private float getFifthRatio() {
long now = System.currentTimeMillis();
if (now >= mFifthStopT) {
mAniState = AniState.FIFTH_STOP;
return 1;
}
float ratio = (now - mFifthStartT) / (float) FIFTH_DURATION;
return ratio >= 1 ? 1 : ratio;
}
private int getFifthHorizonR() {
float ratio = getFifthRatio();
if (ratio==1) {
return mWidth/2 - PADDING;
}
int horizonR = mRadius + (int) (((mWidth/2 - PADDING) - mRadius) * ratio);
return horizonR;
}
private int getFifthColor() {
float ratio = getFifthRatio();
if (ratio==1) {
return mColor;
}
int alpha = (int) (ratio * 0xff);
return Color.argb(alpha, Color.red(mColor), Color.green(mColor), Color.blue(mColor));
}
// drawing "correct" sign
private void drawCorrectSign(Canvas canvas, float ratio) {
Paint correctPaint = new Paint();
correctPaint.setAntiAlias(true);
correctPaint.setStyle(Paint.Style.STROKE);
correctPaint.setStrokeWidth(10f);
correctPaint.setColor(0xffffffff);
correctPaint.setDither(true);
correctPaint.setStrokeJoin(Paint.Join.ROUND);
correctPaint.setStrokeCap(Paint.Cap.ROUND);
// correctPaint.setPathEffect(new CornerPathEffect(5));
int centerX = mWidth/2;
int centerY = mHeight/2 + mRadius/4;
Path path = new Path();
path.moveTo(centerX - (mRadius*ratio/4), centerY - (mRadius*ratio/4));
path.lineTo(centerX, centerY);
path.lineTo(centerX + (mRadius*ratio/2), centerY -(mRadius*ratio/2));
canvas.drawPath(path, correctPaint);
}
public interface OnProgressDone {
void progressDone();
}
public interface OnProgressStart {
void progressStart();
}
}
分析:
详细的实现,待会看源代码吧,给伸手党几个使用的得到的地方
private static final String TEXT_SUBMIT 初始化看到试图时的那个 String 上图为Submit
操作结束后调用的方法
public interface OnProgressDone {
void progressDone();
}
操作開始时调用的方法
public interface OnProgressStart {
void progressStart();
}
控制进度的方法(名为setProgress可是实质上仅仅分1和0。0就停止,1就是继续,而且 不管你传入的參数>1或者等于1都没有差别,假设你開始时传入1,执行过程中不传0,那么动画走完时候就切换到操作成功的界面了。所以须要暂停的话,要在适当的地方调用setProgress(0))
public void setProgress(float progress) {
mTargetProgress = progress > 1 ? 1 : progress;
}
今天一下子看了4篇。。。有点累的。。
。
下班!!
!
源代码地址:http://yunpan.cn/cdDeLvTEeQeTk 訪问password 0475
android 自己定义View之SubmitView的更多相关文章
- Android 自己定义View (二) 进阶
转载请标明出处:http://blog.csdn.net/lmj623565791/article/details/24300125 继续自己定义View之旅.前面已经介绍过一个自己定义View的基础 ...
- Android 自己定义View须要重写ondraw()等方法
Android 自己定义View须要重写ondraw()等方法.这篇博客给大家说说自己定义View的写法,须要我们继承View,然后重写一些 方法,方法多多,看你须要什么方法 首先写一个自己定义的V ...
- 【Android自己定义View实战】之自己定义超简单SearchView搜索框
[Android自己定义View实战]之自己定义超简单SearchView搜索框 这篇文章是对之前文章的翻新,至于为什么我要又一次改动这篇文章?原因例如以下 1.有人举报我抄袭,原文链接:http:/ ...
- Android 自己定义View学习(2)
上一篇学习了基本使用方法,今天学一下略微复杂一点的.先看一下效果图 为了完毕上面的效果还是要用到上一期开头的四步 1,属性应该要有颜色,要有速度 <?xml version="1.0& ...
- Android自己定义view之measure、layout、draw三大流程
自己定义view之measure.layout.draw三大流程 一个view要显示出来.须要经过測量.布局和绘制这三个过程,本章就这三个流程具体探讨一下.View的三大流程具体分析起来比較复杂,本文 ...
- 手把手带你画一个 时尚仪表盘 Android 自己定义View
拿到美工效果图.咱们程序猿就得画得一模一样. 为了不被老板喷,仅仅能多练啊. 听说你认为前面几篇都so easy,那今天就带你做个相对照较复杂的. 转载请注明出处:http://blog.csdn.n ...
- Android自己定义View的实现方法
转载请注明出处:http://blog.csdn.net/guolin_blog/article/details/17357967 不知不觉中,带你一步步深入了解View系列的文章已经写到第四篇了.回 ...
- Android自己定义View基础篇(三)之SwitchButton开关
自己定义View基础篇(二) 自己定义View基础篇(一) 自己定义View原理 我在解说之前,先来看看效果图,有图有真相:(转换gif图片效果太差) 那来看看真实图片: 假设你要更改样式,请改动例如 ...
- Android 自己定义View (四) 视频音量调控
转载请标明出处:http://blog.csdn.net/lmj623565791/article/details/24529807 今天没事逛eoe,看见有人求助要做一个以下的效果,我看以下一哥们说 ...
随机推荐
- conda常用命令,如何在conda环境中安装gym库?
查看已安装的环境: conda info -e 或 conda env list 创建新环境gymlab: conda create -n gymlab python=3.5 激活环境gymlab: ...
- 洛谷——P1019 单词接龙(NOIP2000 T3)
https://www.luogu.org/problem/show?pid=1019#sub 题目描述 单词接龙是一个与我们经常玩的成语接龙相类似的游戏,现在我们已知一组单词,且给定一个开头的字母, ...
- 火狐不支持innerText属性,只支持innerHTML属性
做的一个js的小程序放到火狐上用不了了,原因是innerText不是标准属性,换成innerHTML属性就好,但是可能需要把html标签给去掉
- HDU 5391-Zball in Tina Town(数论)
题目地址:pid=5391">HDU 5391 题意: Tina Town 是一个善良友好的地方,这里的每个人都互相关心.Tina有一个球,它的名字叫zball. zball非常奇妙, ...
- Dojo入门篇
Dojo是一个JavaScript实现的开源DHTML工具包,Dojo最初的目标是解决开发HTML应用程序中遇到的一些长期存在的问题.然而如今Dojo已经成为了开发RIA应用程序的利器. Dojo让W ...
- Cocos2d-x第三方类库不支持arm64的问题解决(64位架构)
32位能够兼容64位操作系统. ipad mini2 64位编译有问题. 各种第三方库不支持64位操作系统. 设置build setting 直接上图:
- Android View体系(九)自定义View
相关文章 Android View体系(一)视图坐标系 Android View体系(二)实现View滑动的六种方法 Android View体系(三)属性动画 Android View体系(四)从源 ...
- 罗列几个Android插件化开发框架
携程插件化框架 ACDD插件化框架 360插件化框架 Android-Plugin-Framework DL APK动态加载框架 部分框架对比 DynamicLoadApk 迁移成本很重:需要使用『t ...
- 简单的quartz 可视化监听管理界面
spring-quartz. 导包.配置,不在此介绍. 简单的quartz管理界面,包括触发器的暂停.恢复.删除.修改(暂无),任务的运行.触发添加.创建,删除. 扩展内容:日志的管理,添加和创建触发 ...
- 转:Java读写文件各种方法及性能比较
干Java这么久,一直在做WEB相关的项目,一些基础类差不多都已经忘记.经常想得捡起,但总是因为一些原因,不能如愿. 其实不是没有时间,只是有些时候疲于总结,今得空,下定决心将丢掉的都给捡起来. 文件 ...