Pascal小游戏 井字棋
一个很经典的井字棋游戏 Pascal源码Chaobs奉上
注意:1.有的FP版本不支持汉语,将会出现乱码。2.别想赢电脑了,平手不错了。
井字过三关:
program TicTacToe;
uses crt;
var
a:Array [1..3] of Array [1..3] of char;
b:Array [1..3] of Array [1..3] of integer;
i,n,g,e,p:integer;
t:text;
c:char;
o:integer;
r:integer;
s,h:integer;
ch,cal,ek,ck,hc:integer;
time:integer;
label xh,exit1;
begin
randomize;
clrscr;
writeln('1',chr(179),'2',chr(179),'3');
writeln(chr(196),chr(197),chr(196),chr(197),chr(196));
writeln('4',chr(179),'5',chr(179),'6');
writeln(chr(196),chr(197),chr(196),chr(197),chr(196));
writeln('7',chr(179),'8',chr(179),'9');
writeln('press enter');
readln;
xh:
ek:=0;
repeat
repeat
clrscr;
if ek=1 then writeln('wrong');
case b[1,1] of
0:a[1,1]:=' ';
1:a[1,1]:='o';
2:a[1,1]:='x';
end;
case b[1,2] of
0:a[1,2]:=' ';
1:a[1,2]:='o';
2:a[1,2]:='x';
end;
case b[1,3] of
0:a[1,3]:=' ';
1:a[1,3]:='o';
2:a[1,3]:='x';
end;
case b[2,1] of
0:a[2,1]:=' ';
1:a[2,1]:='o';
2:a[2,1]:='x';
end;
case b[2,2] of
0:a[2,2]:=' ';
1:a[2,2]:='o';
2:a[2,2]:='x';
end;
case b[2,3] of
0:a[2,3]:=' ';
1:a[2,3]:='o';
2:a[2,3]:='x';
end;
case b[3,1] of
0:a[3,1]:=' ';
1:a[3,1]:='o';
2:a[3,1]:='x';
end;
case b[3,2] of
0:a[3,2]:=' ';
1:a[3,2]:='o';
2:a[3,2]:='x';
end;
case b[3,3] of
0:a[3,3]:=' ';
1:a[3,3]:='o';
2:a[3,3]:='x';
end;
writeln(a[1,1],chr(179),a[1,2],chr(179),a[1,3]);
writeln(chr(196),chr(197),chr(196),chr(197),chr(196));
writeln(a[2,1],chr(179),a[2,2],chr(179),a[2,3]);
writeln(chr(196),chr(197),chr(196),chr(197),chr(196));
writeln(a[3,1],chr(179),a[3,2],chr(179),a[3,3]);
write('press location');
c:=readkey;
if c='e' then
begin
ch:=3;
goto exit1;
end;
o:=ord(c);
p:=o-48;
case p of
1,2,3:g:=1;
4,5,6:g:=2;
7,8,9:g:=3;
end;
e:=o mod 3;
if e=0 then e:=3;
writeln;
ek:=1;
until ((c='0') or (c='1') or (c='2') or (c='3') or (c='4')
or (c='5') or (c='6') or (c='7') or (c='8') or (c='9'));
until (a[g,e]<>'x') and (a[g,e]<>'o');
time:=time+1;
if c='1' then b[1,1]:=1;
if c='2' then b[1,2]:=1;
if c='3' then b[1,3]:=1;
if c='4' then b[2,1]:=1;
if c='5' then b[2,2]:=1;
if c='6' then b[2,3]:=1;
if c='7' then b[3,1]:=1;
if c='8' then b[3,2]:=1;
if c='9' then b[3,3]:=1;
clrscr;
for s:=1 to 3 do begin
for h:=1 to 3 do begin
if b[s,h]=1 then write('o');
if b[s,h]=2 then write('x');
if (b[s,h]<>1) and (b[s,h]<>2) then write(' ');
if h<>3 then write(chr(179));
end;
writeln;
if s<>3 then writeln(chr(196),chr(197),chr(196),chr(197),chr(196));
end;
if ((b[1,2]=1) and (b[2,2]=1) and (b[3,2]=1))
or ((b[1,1]=1) and (b[1,2]=1) and (b[1,3]=1))
or ((b[2,1]=1) and (b[2,2]=1) and (b[2,3]=1))
or ((b[3,1]=1) and (b[3,2]=1) and (b[3,3]=1))
or ((b[1,1]=1) and (b[2,1]=1) and (b[3,1]=1))
or ((b[1,3]=1) and (b[2,3]=1) and (b[3,3]=1))
or ((b[1,1]=1) and (b[2,2]=1) and (b[3,3]=1))
or ((b[1,3]=1) and (b[2,2]=1) and (b[3,1]=1))
then begin ch:=1; goto exit1; end;
cal:=0;
for s:=1 to 3 do begin
for h:=1 to 3 do begin
if (b[s,h]=1) or (b[s,h]=2) then cal:=cal+1;
end;
end;
if cal=9 then goto exit1;
writeln('press enter');
readln;
repeat
hc:=0;
ck:=0;
if (((b[1,2]=2) and (b[1,3]=2))
or ((b[2,1]=2) and (b[3,1]=2))
or ((b[2,2]=2) and (b[3,3]=2)))
and (b[1,1]<>1) then
begin
hc:=1;
ck:=ck+1;
r:=1;
end;
if (((b[1,1]=2) and (b[1,3]=2))
or ((b[2,2]=2) and (b[3,2]=2)))
and (b[1,2]<>1) then
begin
hc:=1;
ck:=ck+1;
r:=2;
end;
if (((b[1,1]=2) and (b[1,2]=2))
or ((b[2,3]=2) and (b[3,3]=2))
or ((b[2,2]=2) and (b[3,1]=2)))
and (b[1,3]<>1) then
begin
hc:=1;
ck:=ck+1;
r:=3;
end;
if (((b[1,1]=2) and (b[3,1]=2))
or ((b[2,2]=2) and (b[2,3]=2)))
and (b[2,1]<>1) then
begin
hc:=1;
ck:=ck+1;
r:=4;
end;
if (((b[1,1]=2) and (b[3,3]=2))
or ((b[1,3]=2) and (b[3,1]=2))
or ((b[1,2]=2) and (b[3,2]=2))
or ((b[2,1]=2) and (b[2,3]=2)))
and (b[2,2]<>1) then
begin
hc:=1;
ck:=ck+1;
r:=5;
end;
if (((b[2,1]=2) and (b[2,2]=2))
or ((b[1,3]=2) and (b[3,3]=2)))
and (b[2,3]<>1) then
begin
hc:=1;
ck:=ck+1;
r:=6;
end;
if (((b[1,1]=2) and (b[2,1]=2))
or ((b[3,2]=2) and (b[3,3]=2))
or ((b[1,3]=2) and (b[2,2]=2)))
and (b[3,1]<>1) then
begin
hc:=1;
ck:=ck+1;
r:=7;
end;
if (((b[1,2]=2) and (b[2,2]=2))
or ((b[3,1]=2) and (b[3,3]=2)))
and (b[3,2]<>1) then
begin
hc:=1;
ck:=ck+1;
r:=8;
end;
if (((b[1,1]=2) and (b[2,2]=2))
or ((b[1,3]=2) and (b[2,3]=2))
or ((b[1,1]=2) and (b[2,2]=2)))
and (b[3,3]<>1) then
begin
hc:=1;
ck:=ck+1;
r:=9;
end;
if hc=0 then begin
if time=1 then begin
if c='5' then r:=1;
if c<>'5' then r:=5;
end
else
begin
if (((b[1,2]=1) and (b[1,3]=1))
or ((b[2,1]=1) and (b[3,1]=1))
or ((b[2,2]=1) and (b[3,3]=1)))
and (b[1,1]<>2) then
begin
ck:=ck+1;
r:=1;
hc:=3;
end;
if (((b[1,1]=1) and (b[1,3]=1))
or ((b[2,2]=1) and (b[3,2]=1)))
and (b[1,2]<>2) then
begin
ck:=ck+1;
r:=2;
hc:=3;
end;
if (((b[1,1]=1) and (b[1,2]=1))
or ((b[2,3]=1) and (b[3,3]=1))
or ((b[2,2]=1) and (b[3,1]=1)))
and (b[1,3]<>2) then
begin
ck:=ck+1;
ck:=ck+1;
r:=3;
hc:=3;
end;
if (((b[1,1]=1) and (b[3,1]=1))
or ((b[2,2]=1) and (b[2,3]=1)))
and (b[2,1]<>2) then
begin
ck:=ck+1;
r:=4;
hc:=3;
end;
if (((b[1,1]=1) and (b[3,3]=1))
or ((b[1,3]=1) and (b[3,1]=1))
or ((b[1,2]=1) and (b[3,2]=1))
or ((b[2,1]=1) and (b[2,3]=1)))
and (b[2,2]<>2) then
begin
ck:=ck+1;
r:=5;
hc:=3;
end;
if (((b[2,1]=1) and (b[2,2]=1))
or ((b[1,3]=1) and (b[3,3]=1)))
and (b[2,3]<>2) then
begin
ck:=ck+1;
r:=6;
hc:=3;
end;
if (((b[1,1]=1) and (b[2,1]=1))
or ((b[3,2]=1) and (b[3,3]=1))
or ((b[1,3]=1) and (b[2,2]=1)))
and (b[3,1]<>2) then
begin
ck:=ck+1;
r:=7;
hc:=3;
end;
if (((b[1,2]=1) and (b[2,2]=1))
or ((b[3,1]=1) and (b[3,3]=1)))
and (b[3,2]<>2) then
begin
ck:=ck+1;
r:=8;
hc:=3;
end;
if (((b[1,1]=1) and (b[2,2]=1))
or ((b[1,3]=1) and (b[2,3]=1))
or ((b[1,1]=1) and (b[2,2]=1)))
and (b[3,3]<>2) then
begin
ck:=ck+1;
r:=9;
hc:=3;
end;
end;{else}
end;{if}
if ek>1 then writeln('you can be the winner');
if hc=0 then r:=random(9);
if time=1 then begin
if c='5' then r:=1;
if c<>'5' then r:=5;
end;
i:=r mod 3;
case r of
1,2,3:n:=1;
4,5,6:n:=2;
7,8,9:n:=3;
end;
if i=0 then i:=3;
writeln;
until (b[n,i]<>1) and (b[n,i]<>2) and (r<>0);
b[n,i]:=2;
clrscr;
case b[1,1] of
0:a[1,1]:=' ';
1:a[1,1]:='o';
2:a[1,1]:='x';
end;
case b[1,2] of
0:a[1,2]:=' ';
1:a[1,2]:='o';
2:a[1,2]:='x';
end;
case b[1,3] of
0:a[1,3]:=' ';
1:a[1,3]:='o';
2:a[1,3]:='x';
end;
case b[2,1] of
0:a[2,1]:=' ';
1:a[2,1]:='o';
2:a[2,1]:='x';
end;
case b[2,2] of
0:a[2,2]:=' ';
1:a[2,2]:='o';
2:a[2,2]:='x';
end;
case b[2,3] of
0:a[2,3]:=' ';
1:a[2,3]:='o';
2:a[2,3]:='x';
end;
case b[3,1] of
0:a[3,1]:=' ';
1:a[3,1]:='o';
2:a[3,1]:='x';
end;
case b[3,2] of
0:a[3,2]:=' ';
1:a[3,2]:='o';
2:a[3,2]:='x';
end;
case b[3,3] of
0:a[3,3]:=' ';
1:a[3,3]:='o';
2:a[3,3]:='x';
end;
writeln(a[1,1],chr(179),a[1,2],chr(179),a[1,3]);
writeln(chr(196),chr(197),chr(196),chr(197),chr(196));
writeln(a[2,1],chr(179),a[2,2],chr(179),a[2,3]);
writeln(chr(196),chr(197),chr(196),chr(197),chr(196));
writeln(a[3,1],chr(179),a[3,2],chr(179),a[3,3]);
if ((b[1,2]=2) and (b[2,2]=2) and (b[3,2]=2))
or ((b[1,1]=2) and (b[1,2]=2) and (b[1,3]=2))
or ((b[2,1]=2) and (b[2,2]=2) and (b[2,3]=2))
or ((b[3,1]=2) and (b[3,2]=2) and (b[3,3]=2))
or ((b[1,1]=2) and (b[2,1]=2) and (b[3,1]=2))
or ((b[1,3]=2) and (b[2,3]=2) and (b[3,3]=2))
or ((b[1,1]=2) and (b[2,2]=2) and (b[3,3]=2))
or ((b[1,3]=2) and (b[2,2]=2) and (b[3,1]=2))
then begin ch:=2; goto exit1; end;
goto xh;
exit1:
if cal=9 then writeln('deuce');
if ch=2 then writeln('lost');
if ch=1 then writeln('win');
if ch=3 then
begin
clrscr;
writeln('exited');
end;
writeln('press enter');
readln;
end.
Pascal小游戏 井字棋的更多相关文章
- Java 小游戏 - 井字棋 v1.0 (初步完成) (2018.4.16更新)
井字棋游戏初步完成 实现功能:输入位置数据->打印棋盘->判断是否胜利->继续游戏/退出游戏 缺点:没有清屏函数 判断胜利方法太过无脑 package MYGAME; ...
- C++小游戏——井字棋
#include<cstdio> #include<windows.h> #include<ctime> int main() { srand(time(NULL) ...
- python 游戏(井字棋)
1. 游戏思路和流程图 实现功能,现实生活中的井字棋玩法 游戏流程图 2. 使用模块和游戏提示 import random def game_info(): print('欢迎来到井字棋游戏') pr ...
- [HTML5实现人工智能]小游戏《井字棋》发布,据说IQ上200才能赢
一,什么是TicTacToe(井字棋) 本 游戏 为在下用lufylegend开发的第二款小游戏.此游戏是大家想必大家小时候都玩过,因为玩它很简单,只需要一张草稿纸和一只笔就能开始游戏,所以广受儿 ...
- 『HTML5实现人工智能』小游戏《井字棋》发布,据说IQ上200才能赢【算法&代码讲解+资源打包下载】
一,什么是TicTacToe(井字棋) 本游戏为在下用lufylegend开发的第二款小游戏.此游戏是大家想必大家小时候都玩过,因为玩它很简单,只需要一张草稿纸和一只笔就能开始游戏,所以广受儿童欢迎. ...
- 井字棋小游戏(C语言)
最近沉迷于<NetHack>.<DCSS>等字符游戏,对其很感兴趣,于是用C语言写了个字符界面的井字棋小游戏.欢迎大家指教. 编写时遇到了一些问题,我原先准备用循环,直到读取到 ...
- 井字棋游戏升级版 - TopTicTacToe项目 简介
一.游戏简介 井字棋是一款世界闻名的游戏,不用我说,你一定知道它的游戏规则. 这款游戏简单易学,玩起来很有意思,不过已经证明出这款游戏如果两个玩家都足够聪明的话, 是很容易无法分出胜负的,即我们得到的 ...
- [CareerCup] 17.2 Tic Tac Toe 井字棋游戏
17.2 Design an algorithm to figure out if someone has won a game oftic-tac-toe. 这道题让我们判断玩家是否能赢井字棋游戏, ...
- [C++] 井字棋游戏源码
TicTac.h #define EX 1 //该点左鼠标 #define OH 2 //该点右鼠标 class CMyApp : public CWinApp { public: virtual B ...
随机推荐
- 笨办法学Python(一)
习题 1: 第一个程序 你应该在练习 0 中花了不少的时间,学会了如何安装文本编辑器.运行文本编辑器.以及如何运行命令行终端,而且你已经花时间熟悉了这些工具.请不要跳过前一个练习的内容直接进行下面的内 ...
- PHP:global全局变量的使用
global全局变量能够让我们更好的去运用,直接上例子: 1.一个函数,获取函数外的内容: 得到的结果: 2.两个函数,函数2获取函数1的全局变量内容:(重点) 结果: 以上就是我的总结啦 END
- MySQL数据库实验五:数据更新
实验五 数据更新 一.实验目的 掌握数据更新操作的用法. 二.实验环境 三.实验示例 1.往基本表SC中插入元组. ① INSERT INTO S(S#,SNAME,AGE,SEX) VA ...
- C# 安装 Visual Studio IDE
官网: https://visualstudio.microsoft.com/zh-hans/ 下载社区版(免费的) .微软的软件安装都是很nice的.安装过程中选择需要的配置进行安装(比如.net桌 ...
- BFS变换素数,POJ(3126)
题目链接:http://poj.org/problem?id=3126 解题报告: #include <iostream> #include <queue> #include ...
- 2017.10.6 Java命名规范及使用情况
Package 的命名 Package 的名字应该都是由一个小写单词组成. Class 的命名 Class 的名字必须由大写字母开头而其他字母都小写的单词组成 Class 变量的命名 变量的名字必须用 ...
- cityscape分割3类别数据处理
cpp: #include "cv.h" #include "highgui.h" #include <iostream> #include < ...
- matlab的figure窗口命名为中文
figure('NumberTitle', 'off', 'Name', '我的窗口名字');
- MyBatis的优缺点以及特点
特点: mybatis是一种持久层框架,也属于ORM映射.前身是ibatis. 相比于hibernatehibernate为全自动化,配置文件书写之后不需要书写sql语句,但是欠缺灵活,很多时候需要优 ...
- 公众帐号如何向用户发送emoji表情(php版,附emoji编码表)
//字节转Emoji表情 function bytes_to_emoji($cp) { if ($cp > 0x10000){ # 4 bytes return chr(0xF0 | (($cp ...