HDU 1016 S-Nim ----SG求值
S-Nim
Time Limit : 5000/1000ms (Java/Other) Memory Limit : 65536/32768K (Java/Other)
Total Submission(s) : 2 Accepted Submission(s) : 1
The starting position has a number of heaps, all containing some, not necessarily equal, number of beads.
The players take turns chosing a heap and removing a positive number of beads from it.
The first player not able to make a move, loses.
Arthur and Caroll really enjoyed playing this simple game until they recently learned an easy way to always be able to find the best move:
Xor the number of beads in the heaps in the current position (i.e. if we have 2, 4 and 7 the xor-sum will be 1 as 2 xor 4 xor 7 = 1).
If the xor-sum is 0, too bad, you will lose.
Otherwise, move such that the xor-sum becomes 0. This is always possible.
It is quite easy to convince oneself that this works. Consider these facts:
The player that takes the last bead wins.
After the winning player's last move the xor-sum will be 0.
The xor-sum will change after every move.
Which means that if you make sure that the xor-sum always is 0 when you have made your move, your opponent will never be able to win, and, thus, you will win.
Understandibly it is no fun to play a game when both players know how to play perfectly (ignorance is bliss). Fourtunately, Arthur and Caroll soon came up with a similar game, S-Nim, that seemed to solve this problem. Each player is now only allowed to remove a number of beads in some predefined set S, e.g. if we have S =(2, 5) each player is only allowed to remove 2 or 5 beads. Now it is not always possible to make the xor-sum 0 and, thus, the strategy above is useless. Or is it?
your job is to write a program that determines if a position of S-Nim is a losing or a winning position. A position is a winning position if there is at least one move to a losing position. A position is a losing position if there are no moves to a losing position. This means, as expected, that a position with no legal moves is a losing position.
3
2 5 12
3 2 4 7
4 2 3 7 12
5 1 2 3 4 5
3
2 5 12
3 2 4 7
4 2 3 7 12
0
WWL
/*
题意:第二次做题,题意完全忘记。
前面都是背景,告诉你Nim是赢和输的规则。
后面改成了:选的数字是规定的。 数字是改变的,用打表划不来!
数字大小到10000,所以Hash只要到100就可以了。 SG的求法有两种,
1.是打表的。
参考http://www.cnblogs.com/tom987690183/archive/2013/05/30/3108564.html
2.是单点求取的。和记忆化搜索很相似。
这一题是单点的。
*/ #include<iostream>
#include<cstdio>
#include<cstdlib>
#include<cstring>
#include<algorithm>
using namespace std; int SG[];
int arry[]; int make_GetSG(int n)//求单点的。
{
int i,tmp,Hash[]={};//后继的大小开sqrt(N);
for(i=;i<=arry[];i++)
{
if(arry[i]>n)
break;
tmp=n-arry[i];
if(SG[tmp]==-)
SG[tmp]=make_GetSG(tmp);
Hash[SG[tmp]]=;
}
for(i=;;i++)
if(Hash[i]==)
return i;
} void make_ini(int m)
{
int i,j,k,n,x;
memset(SG,-,sizeof(SG));
while(m--)
{
scanf("%d",&n);
k=;
for(i=;i<=n;i++)
{
scanf("%d",&x);
k=k^make_GetSG(x);
}
if(k==)printf("L");
else printf("W");
}
printf("\n");
} int main()
{
int k,m,i;
while(scanf("%d",&k)>)
{
if(k==)break;
for(i=;i<=k;i++)
scanf("%d",&arry[i]);
arry[]=k;
sort(arry+,arry++k);
scanf("%d",&m);
make_ini(m);
}
return ;
}
HDU 1016 S-Nim ----SG求值的更多相关文章
- hdu 1237 简单计算器 (表达式求值)【stack】
<题目链接> 题目大意: 读入一个只包含 +, -, *, / 的非负整数计算表达式,计算该表达式的值. Input测试输入包含若干测试用例,每个测试用例占一行,每行不超过200个字符, ...
- hdu 5124(区间更新+单点求值+离散化)
lines Time Limit: 5000/2500 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others)Total Submi ...
- HDU 1729 类NIM 求SG
每次有n个盒子,每个盒子有容量上限,每次操作可以放入石头,数量为不超过当前盒子中数量的平方,不能操作者输. 一个盒子算一个子游戏. 对于一个盒子其容量为s,当前石子数为x,那么如果有a满足 $a \t ...
- hdu 3032 Nim or not Nim? (SG函数博弈+打表找规律)
Nim or not Nim? Time Limit:1000MS Memory Limit:32768KB 64bit IO Format:%I64d & %I64u Sub ...
- hdu 4192 (表达式求值)
<题目链接> <转载于 >>> > 题目大意: 给你n个数,和一个最终的结果,再给你一个含有n个不同变量的式子,问你这个式子最终能否得到指定的答案. 解题分 ...
- 随手练——HDU 1237 表达式求值(输入格式典型)
坑了老子半天,结果是 float 范围不够!!! 基本思想: 开一个符号栈,一个数字栈: 碰到数字就入栈,碰到符号就与栈顶符号进行对比,如果当前符号优先级小于栈顶符号,数字栈弹出两个数进行栈顶符号运算 ...
- HDU 2176 基础NIM 输出方案
普通的NIM,然后问先手必胜第一次操作后的所有局面. 对于一个必胜局面只要转变局面SG值为必败(SG=0)留给后手就行了. /** @Date : 2017-10-13 21:39:13 * @Fil ...
- Matrix Chain Multiplication(表达式求值用栈操作)
题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=1082 Matrix Chain Multiplication Time Limit: 2000/100 ...
- 洛谷 P1981 表达式求值
P1981 表达式求值 题目描述 给定一个只包含加法和乘法的算术表达式,请你编程计算表达式的值. 输入输出格式 输入格式: 输入文件为 expr.in. 输入仅有一行,为需要你计算的表达式,表达式中只 ...
随机推荐
- 内置装饰器二:@property
property 装饰器的作用 property 装饰器将方法包装成属性,将私有属性公有化,此属性只能被读取.相当于实现get方法的对象 class People: def __init__(self ...
- python 使用dir() help() 查看一个对象所有拥有的方法和属性
可以使用python 的内置方法 dir() 或者help() 查看 某个对象所拥有的方法和属性, 二者间的区别是: dir() : 只是得到方法或者属性的名称 help():不但可以得到对象的方法和 ...
- jQuery基础笔记 each和data(7)
day56 参考:https://www.cnblogs.com/liwenzhou/p/8178806.html#autoid-1-11-0 each jQuery.each(collection, ...
- Aizu 2249Road Construction 单源最短路变形《挑战程序设计竞赛》模板题
King Mercer is the king of ACM kingdom. There are one capital and some cities in his kingdom. Amazin ...
- linux的hostname(主机名)修改详解
Linux操作系统的hostname是一个kernel变量,可以通过hostname命令来查看本机的hostname.也可以直接cat /proc/sys/kernel/hostname查看. #ho ...
- Django中指定生成表名的方法
在模型类中定义元类: class Meta: de_table = 'tableName' #指定表名
- (转)Linux中的位图
原文:https://www.jianshu.com/p/74626c2d2916 什么是位图 位图(bitmap)的定义 维基百科中关于位图的介绍: 一种数据结构,代表了有限域中的稠集(dense ...
- HttpURLConnection解析
请求响应流程 设置连接参数的方法 setAllowUserInteraction setDoInput setDoOutput setIfModifiedSince setUseCaches setD ...
- hostonly、桥接和NAT的联网方式
不多说,直接上干货! 通信设置: 1) hostonly,换句话就是,Windows和Linux在不插网线情况下,也是可以进行通信. 这样设置的好处,有时候,万一比如在农村,没网络.那么,这是最佳方 ...
- C/C++ -- Gui编程 -- Qt库的使用 -- 构造函数中添加组件
在构造函数中定义一个标签,设置自动换行和样式表 -----mywidget.cpp----- #include "mywidget.h" #include "ui_myw ...